With over 17 years in the 3D industry, I’ve contributed as a solo indie game developer, freelancer for various companies, and game art/design teacher. Throughout my career, I’ve supported diverse projects, reviewed countless portfolios, and guided aspiring artists. My focus is environment game art, game props, and character creation. I’m passionate about prototyping and building immersive worlds that players want to revisit.Key Skills:● Meticulous attention to detail and cohesive design in asset creation● Prototyping visually appealing, believable game environments● Providing constructive critiques and integrating feedback effectively● Strong design fundamentals in color theory, historical styles, composition, and aesthetics● Crafting unique art directions and creative visions for individuals, teams, and/or clients ● Ensuring high technical and quality standards in 3D modeling● Fast, memory and efficient unwrapping for optimized performance and quality textures● Creating detailed, high-quality PBR and hand-painted textures● Rigging models and implementing animations for seamless integration in game engines● Additional skills in rendering and motion graphicsPrimary Tools: ● 3D Studio Max, Blender3D● Photoshop, Substance Painter, Substance Designer● Unity3D, Unreal Engine● Vray, Premiere Pro, After Effects(Always open to learning new tools, I have a passion for learning and evolving as a professional)Check out my portfolio in the featured section below to see if I’m the right fit for your project.
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FounderRiteborn WorldsEgtved, Dk -
Game Art Teacher3D College Denmark Jun 2014 - PresentDenmark,GrenaaAs a Game Art Teacher, I coached young adults in developing their 3D art vision and portfolios. I guided students in the use of essential industry tools such as 3ds Max, Photoshop, Substance Painter, V-Ray, and Unity3D, while also imparting fundamental design principles. My role was hands-on, ensuring that the next generation of 3D artists and indie developers were equipped with the skills to succeed. I covered everything from basic modeling techniques to the creation of intricate normal maps and post-production finishing touches. -
Co-Founder And Creative DirectorMuton Softworks Oct 2013 - Jun 2016Denmark, GrenaaMuton Softworks specialized in creating fun mobile games. I created this company together with Martin Bo Laursen and Rasman Lahrmann Øster. My main responsibility was to create and manage all of our creative content. And developing different Game designs for our games.
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3D Environment Artist3D Unlimited () Oct 2009 - Apr 2012GrenaaThroughout 2,5 years I created UI, 3d game objects, web design, product renders and videos. I was also assigned as an teacher in media production.
Jason Lissner Education Details
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Game And Interactive Media Design -
Computer Programming -
3D Graphics
Frequently Asked Questions about Jason Lissner
What company does Jason Lissner work for?
Jason Lissner works for Riteborn Worlds
What is Jason Lissner's role at the current company?
Jason Lissner's current role is Founder.
What schools did Jason Lissner attend?
Jason Lissner attended Erhvervsakademi Dania, Erhvervsakademi Dania, Viden Djurs.
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