Jason Olmstead Email and Phone Number
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Design leader with 15+ years of experience solving complex interface problems with a proven track record driving projects from concept to launch. Expert knowledge utilizing rapid prototyping to validate product concepts and developing design systems at scale. Adept at cross-functional team communication and directing high level creative decisions across multiple projects.Core Strengths: • USER INTERFACE: Interaction. Interface. Identity. Empathy.• USER EXPERIENCE: Usability. Research. Flows. Wireframes.• PRODUCT: Ideation. Strategy. Research. Planning.• CODE: HTML + CSS. JavaScript. Prototyping. Animation.
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Principal Game Designer, UxThe Believer Company Jul 2024 - PresentLos Angeles, Ca, Us -
Freelance Product DesignerFreelance Mar 2024 - Jul 2024
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Lead Ui/Ux DesignerCore Loop Mar 2023 - Nov 2023• Redesigned the game interface experience for World Eternal Online improving the game HUD, hero selection views, first-time user experience, and optimized signup flows. • Collaborated with the Art Director creating vision boards analyzing competitive research and identifying usability standards in an effort to unify the games UI/UX.• Worked with game client engineers on UI implementation providing detailed handoff specs and continual feedback to ensure concepts were accurately executed and new flows were intuitive. • Contributed to marketing initiatives including designing and coding email templates, creating cross-platform promo art, and defining brand guidelines with the Art Director. -
Director Of DesignRole, Inc. Jun 2021 - Dec 2022Los Angeles, Ca, Us• Led design strategy for the platform, defining processes for UI/UX design, agile prototyping, developer handoff, and email marketing.• Part of leadership team driving decisions on product road maps, cross-discipline planning and scoping estimation, and developed targets and deliverables for launch plans.• Led updates to key customer touchpoints including landing pages, email marketing, media ads, and ongoing optimizations to improve user acquisition and retention metrics.• Collaborated with team to create an ideation and discovery process to find solutions for challenges unique to translating tabletop gaming to the digital space.• Streamlined audio/video flows and added screen sharing functionality to support third party features. -
Lead Ui ArtistCryptic Studios Jan 2018 - Jun 2021Los Gatos, Ca, Us• Established foundational visual styles and overall game interface philosophy for cross-platform UI on Magic: Legends.• Hired and directed a team of UI/UX Designers and Front-End Engineers responsible for developing the entire game UI experience.• Collaborated with multiple game design disciplines to translate ideas from whiteboard to prototype to final game features.• Responsible for collating game features into a usable information architecture, mapping out user flows and defining player experience touch points.• Evolved existing UI pipeline to utilize HTML/CSS/JS best practices to fluidly adapt to inputs for keyboard/mouse and gamepads while optimizing for various screen resolutions.• Drove initiatives to improve overall project processes by designating multi-discipline feature pods and tighter workflows for project tracking.• Led scoping and feature prioritization initiatives for multiple critical game demos during the games development cycle. -
Ui/Ux DirectorFunny Or Die Aug 2015 - Jan 2018Los Angeles, California, Us• Design leader of company’s web platform and core iOS and Android app.• Led redesign of the company's home and video pages improving content discovery, desktop/mobile usability and surfacing content creators and contributors.• Led information architecture and redesign of a site wide navigation overhaul improving desktop/mobile usability, search functionality, content discovery and optimizing account creation flows.• Co-lead of ideation, prototyping, development, user testing and launch of community generated content features for up and coming comedy creators.• Conduct user testing on new and evolving features, working closely with the analytics team to establish key metrics to monitor and improve with each release. -
Creative DirectorOnlive Feb 2014 - Jul 2015Mountain View, Ca, Us• Led all initiatives in UI/UX/IxD creating applications across web, desktop, mobile and television platforms.• Launched major updates to the games platform and games website, and created optimized landing pages for both partner promotional codes and user acquisition.• Part of the product leadership team and one of the key drivers of the product road map leading all UI/UX and feature prototyping. -
Art DirectorDisney Interactive Jun 2012 - Feb 2014Glendale, California, Us• Part of the games platform leadership team driving the vision, strategy and road map for Disney's social games platform.• Designed the home page, game play pages, account registration, social features, forums and game landing pages for the platform.• Leader of all UI/UX initiatives for Disney's social games platform.• Developed a style guide and UI kit to ensure cohesive branding and functionality throughout the platform.• Responsible for presentation layer CSS across the platform.• Designed a mobile version of the platform focused on the social game features.• Created an optimization process to drastically increase the velocity for onboarding games to the platform. -
Online Art DirectorKabam Mar 2011 - Jun 2012Vancouver, British Columbia, Ca• Defined the vision for a new social gaming platform as part of the core strategy and leadership team.• Created the Kabam.com design vision and evolved the company brand towards the "core" gamer demographic.• Hired and directed a team of designers responsible for the aesthetics, user experience and interactivity of the platform features.• Developed the look and feel for the Kabam.com platform feature set including registration, invite friends, forums and chat.• Art Directed and designed game sites for the company's top franchises including The Godfather, Kingdoms of Camelot and Dragons of Atlantis.• Provided visual direction and process solutions to the marketing art team to address shifting business dynamics within the company. -
Art DirectorCrave Sep 2010 - Mar 2011• Led the product design and front-end development at an early stage startup.
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Senior Visual DesignerNcsoft Apr 2009 - Sep 2010Bellevue, Wa, Us• Created the visual direction for the web presence and media assets for City of Heroes: Going Rogue. • Functioned as creative strategist, manager and designer for various web and interface projects.• Developed internal presentation materials for projects and IPs in development. -
Senior Visual DesignerTrion World Network Oct 2008 - Apr 2009Redwood City, Us• Provided visual direction for the web presence, brand exploration and market positioning for Rift: Planes of Telara.• Lead the visual direction of the user interface team during key stages of prototyping.• Created presentation templates for products and company brands. -
Senior Graphic DesignerCryptic Studios Feb 2007 - Sep 2008Los Gatos, Ca, Us• Created visual direction, identities and web presence under aggressive deadliness for the announcements of Champions Online and Star Trek Online. • Provided creative direction, brand management and design of the company’s web and print presence for corporate initiatives including recruiting and investor presentations.• Developed art asset pipeline and created deliverables for web and print media outlets. -
Interactive Media DesignerThe Fresno Bee Apr 2004 - Jan 2007Fresno, Ca, Us• Created visual direction for the web site redesigns of The Fresno Bee and Vida en el Valle.• Responsible for special news projects working with the art and photo departments. • Earned a Best of the West and a Digital Edge Award for innovations in interactive journalism. -
Graphic And Web DesignerTransport Productions Feb 2002 - Oct 2006• Provided web, print and identity design solutions for a variety of clients. Industries served included record labels, bands, photographers and local businesses.
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Multimedia SpecialistImpossible, Inc. Dec 2000 - Jan 2002• Worked with an incredibly talented team to implement large scale web sites for a diverse client portfolio including Pacific Life and Steven Spielberg’s SHOAH foundation.
Jason Olmstead Skills
Frequently Asked Questions about Jason Olmstead
What company does Jason Olmstead work for?
Jason Olmstead works for The Believer Company
What is Jason Olmstead's role at the current company?
Jason Olmstead's current role is Principal Game Designer, UX @ The Believer Company.
What is Jason Olmstead's email address?
Jason Olmstead's email address is ja****@****ncy.com
What is Jason Olmstead's direct phone number?
Jason Olmstead's direct phone number is (650) 340*****
What are some of Jason Olmstead's interests?
Jason Olmstead has interest in Technology, Web Development, Playing/recording Music, Science Fiction, All Things Design, Skateboarding, Discovering New Music, Good Beer, Video Games.
What skills is Jason Olmstead known for?
Jason Olmstead has skills like Creative Direction, User Interface, Art Direction, Photoshop, Web Design, Video Games, User Interface Design, User Experience Design, Graphic Design, Game Development, Interaction Design, Concept Design.
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