Jason Mohr Email & Phone Number
@ea.com
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Who is Jason Mohr? Overview
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Jason Mohr is listed as Principal Game Designer - The Sims 4 at Maxis Studios - EA, based in Mead, Washington, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Jason Mohr.
Jason Mohr previously worked as Senior Game Designer - The Sims 4 at Maxis Studios - Ea and Senior Game Designer - Unreleased 4x RPG Strategy Title at Ea Mobile. Jason Mohr holds Associates Of Arts, Multimedia And Game Design from University Of Advancing Technology.
Email format at Maxis Studios - EA
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AeroLeads found 1 current-domain work email signal for Jason Mohr. Compare company email patterns before reaching out.
About Jason Mohr
I am a versatile Designer with a career in live service mobile and PC games. I have enjoyed a wide range of work in my career from live service event and quest designs, dungeon design, world layout, combat/skill design and working within world renowned IP's.
Listed skills include Multiplayer, Game Development, Gameplay, Game Mechanics, and 36 others.
Jason Mohr's current company
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Jason Mohr work experience
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Senior Game Designer - The Sims 4
- Lovestruck expansion pack- Horse Ranch expansion pack- Growing Together expansion pack
Senior Game Designer - Unreleased 4X Rpg Strategy Title
• Worked as Designer and Feature Owner responsible for taking multiple core loop features from concept to launch ready including full spec writing, prototyping, stakeholder approval and implementation• Managed development and design of the combat skills and talent trees for over two dozen heroes• Planned and laid out a massive world map in Unity to support the players, objects, and competitive activities• Worked with art and experience design to create a home base interior which worked within the brand that provided primary access to core loop activities and features.
Game Designer I/Ii - The Simpsons: Tapped Out
• Managed coordination between designers and producers to develop roadmap updates and get content through the IP pipeline to ensure timely content releases for Summer and Fall 2018 releases.• Pitched and designed premiere multi-week events that drove the primary engagement and revenue for the game including the systems unique to the event, event balance/tuning, new character selection, and quest writing/copy for all event content.• Created permanent features which improved engagement and retention between premiere events.
Game Designer - Mobile (Unreleased, Ultima Forever)
• Unity prototyping of combat and progression systems for unreleased title• RPG dungeon and boss fight design, layout, and scripting using inhouse engine tools• RPG combat tuning and quest writing
Content Designer - Mmorpg (Dark Age Of Camelot, Warhammer Online)
• Managed and coordinated new live game content deployment and hotfixes to servers around the globe• Dungeon and world raid encounter design, implementation, and tuning• Itemization tuning for drop rates and stats• Quest, Public Quest, and NPC spawn implementations across multiple areas of the games
Game Designer
Held various positions from Associate Designer up to Lead Game Designer on multiple restricted release game clients for US military contracts in the "America's Army" version of Unreal Engine 2. • Created system designs ranging from vehicle damage systems to survival features meant to replicate real world survival needs like hydration, heart-rate, etc.• Prototyped and laid out free-form and on-rails level designs• Wrote mission character and training dialog• Menu and UI design for several of the projects.
Environment Artist - Red Orchestra (Unreal Tournament 2004 Mod)
Managed environment assets, communicating with Level Designers on environment asset needs, distributed work among 3 modelers. Using 3ds Max i modeled model environment objects including building meshes, vehicles, and furniture as well as contributing to 3rd person weapon models.
Project Lead / 3D Artist - D:Day Normandy (Quake 2 Mod)
As Project Lead I designed the game systems, features, classes, weapons, initial web-site, recruited a team and directed team efforts. I taught myself 3d modeling in Lightwave to get the project going, modeling and animating all 1st and 3rd person weapons well as contributing to player animation.
Jason Mohr education
Associates Of Arts, Multimedia And Game Design
Information Technology And Networking
Computer Science
Frequently asked questions about Jason Mohr
Quick answers generated from the profile data available on this page.
What company does Jason Mohr work for?
Jason Mohr works for Maxis Studios - EA.
What is Jason Mohr's role at Maxis Studios - EA?
Jason Mohr is listed as Principal Game Designer - The Sims 4 at Maxis Studios - EA.
What is Jason Mohr's email address?
AeroLeads has found 1 work email signal at @ea.com for Jason Mohr at Maxis Studios - EA.
Where is Jason Mohr based?
Jason Mohr is based in Mead, Washington, United States while working with Maxis Studios - EA.
What companies has Jason Mohr worked for?
Jason Mohr has worked for Maxis Studios - Ea, Ea Mobile, Mythic Entertainment (An Ea Company), Virtual Heroes, and Red Orchestra Mod Team.
How can I contact Jason Mohr?
You can use AeroLeads to view verified contact signals for Jason Mohr at Maxis Studios - EA, including work email, phone, and LinkedIn data when available.
What schools did Jason Mohr attend?
Jason Mohr holds Associates Of Arts, Multimedia And Game Design from University Of Advancing Technology.
What skills is Jason Mohr known for?
Jason Mohr is listed with skills including Multiplayer, Game Development, Gameplay, Game Mechanics, Mmo, Game Design, Level Design, and Mobile Games.
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