Jason Ried Email and Phone Number
Jason Ried work email
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Jason Ried personal email
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With over 19 years of experience in the game industry, I am a versatile and creative executive manager with a passion for creating immersive and engaging experiences for players around the world. I am the founder and CEO of Six Peaks Games, a co-development, porting, and QA studio that helps game developers and publishers supercharge their teams and unlock their games' full potential.I am also a director of Fuzzy Logic, a game and AR/VR studio that has delivered over 90 titles for clients such as Microsoft, Square-Enix, Hasbro, Roche, and Hyundai. I have a proven track record of leading and growing teams across multiple disciplines, establishing and maintaining company culture and values, managing P&L and fiscal responsibility, and overseeing project requirements and objectives. As a former producer at Disney Interactive Studios, I have extensive experience in conducting production reviews, cultivating professional relationships, and researching and pitching concepts.
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Chief Executive OfficerSix Peaks Games Oct 2022 - PresentSupercharge your team and unlock your game’s full potential with our co-development, porting and QA services.Six Peaks Games is a team of experienced game developers founded by industry veterans that have worked on some of the most successful titles in the gaming industry.If you’re looking for a trusted, experienced, and cost-effective partner for your next game project, let us help you bring your vision to life. Contact us today! -
Founder & Managing DirectorFuzzy Logic Jul 2011 - PresentNorth Shields, Tyne And Wear, GbTitles- 90+ games, augmented reality and virtual reality products.- Games: Microsoft, Square-Enix Japan, Hasbro, Mediatonic, Apple, Free Lives, 24 Bit and more.- AR/VR: Roche, Microsoft, Sasol, Hyundai, Nissan, Anglo-American and many more blue-chip companies.Responsibilities- Formed leadership and development teams through rigorous interviews and extensive candidate research.- Established company culture, values and mission through extensive collaboration and review.- Cultivated forward-thinking, inclusive and performance-driven company culture.- Maintained P&L and shouldered fiscal responsibility.- Managed team of up to 30 professionals across multiple disciplines (engineering, art, design, marketing, sales and finance).- Identified business development challenges and customer concerns for proactive resolution.- Implemented business-wide brand and operational strategy changes, pivoting to a more defined industry niche (AR, VR, Metaverse). - Oversaw product design and roadmaps and coordinated aspects of development and rollout. -
ProducerDisney Interactive Studios Jul 2008 - Jul 2011Burbank, Ca, UsTitles- Producer on AAA game Split/Second (360, PS3, PC, PSP) Producer on Disney Universe (360, PS3, Wii, PC) - Associate Producer on G-Force (PS3/360/PC/PSP/DS)Responsibilities- Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.- Conducted regular design reviews throughout the game development process.- Cultivated professional relationships with marketing, sales, legal, operations and exec management.- Observed tight deadlines and strict budgetary controls to avoid waste and streamline costs.- Researched, developed and pitched concepts to Disney Executive management.- Orchestrated license agreements for music, VO, talent releases and porting contracts. -
Associate ProducerDisney Interactive Studios Jul 2008 - Dec 2009Burbank, Ca, UsAssociate Producer on G-Force (PS3/360/PC/PSP/DS) -
Associate ProducerEidos Nov 2007 - Jun 2008Montreal, Quebec, CaTitles- Wacky Races (Wii/DS) & Looney Tunes (DS) - Responsible for Championship Manager franchiseResponsibilities- Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.- Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.- Maintained documents outlining concepts, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.- Cultivated professional relationships with marketing, sales, legal, operations and exec management. -
Assistant ProducerEidos Aug 2006 - Nov 2007Montreal, Quebec, CaAssistant Producer on - Championship Manager (2006 PC/PSP; 2007 PC/PSP) -
Lead Qa TechnicianEidos Mar 2003 - Aug 2006Montreal, Quebec, Ca -
Qa TechnicianEidos 2003 - 2005Montreal, Quebec, Ca
Jason Ried Skills
Jason Ried Education Details
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Crux Cti, Johannesburg (Validated By University Of Cambridge)Computer Science -
Gameinstitute.ComGame Programming -
Insurance Institute Of South AfricaInsurance -
University Of The WitwatersrandArchitecture
Frequently Asked Questions about Jason Ried
What company does Jason Ried work for?
Jason Ried works for Six Peaks Games
What is Jason Ried's role at the current company?
Jason Ried's current role is CEO @ Six Peaks Games | Game Development, Co-Development, Porting and QA.
What is Jason Ried's email address?
Jason Ried's email address is ja****@****c.co.za
What schools did Jason Ried attend?
Jason Ried attended Crux Cti, Johannesburg (Validated By University Of Cambridge), Gameinstitute.com, Insurance Institute Of South Africa, University Of The Witwatersrand.
What skills is Jason Ried known for?
Jason Ried has skills like Video Games, Ps3, Wii, Computer Games, Game Development, Xbox 360, Game Design, Mobile Games, Social Games, Mobile Applications, Multiplayer, Psp.
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