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Proven creative leader. Passionate about players. Jason has twenty years experience building teams and developing games that engage users to produce quantifiable results. He's shipped multiple top ten hits on iOS and Android, built trust with some of the biggest brands in the world, and uncompromisingly pushes his teams to meet industry-leading standards of quality. Jason was a pioneer in both the mobile free-to-play and the esports markets in North America and continues that tradition of innovation and leadership on each new project
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Product Owner - Marketplace & Creator EcosystemHypixel Studios May 2024 - PresentDerry / Worldwide, GbProducer owner for Hytale's marketplace and creator ecosystem -
Director, Ea SportsElectronic Arts (Ea) Apr 2023 - Mar 2024Redwood City, Ca, Us -
Gameplay DirectorScopely Mar 2021 - Mar 2023Culver City, California, Us -
Franchise Business Strategist - MinecraftMicrosoft Aug 2020 - Mar 2021Redmond, Washington, Us -
Head Of Live Operations - Minecraft EarthMicrosoft Aug 2019 - Aug 2020Redmond, Washington, Us -
Senior Game DesignerMicrosoft Jan 2019 - Aug 2019Redmond, Washington, Us- Joined the Minecraft team in a game design role to focus on monetization and multiplayer experiences -
General ManagerWavedash Games Aug 2015 - Oct 2018- Co-founded Wavedash Games in 2015- Raised $9+ million dollars in funding for a game development studio focused on multiplayer games and esports- Managed a studio of 25-30 in shipping Icons: Combat Arena, a platform fighting game for the PC -
Creative DirectorElectronic Arts (Ea) Sep 2014 - Aug 2015Redwood City, Ca, Us• Creative lead on Minions Paradise, a mobile title from Electronic Arts, Illumination Entertainment, and Universal Pictures• Directed a cross-discipline team of designers, artists, and writers to develop a look, feel, and tone that matched the IP and appealed to mobile gamers• Managed the creative relationship with Illumination Entertainment, working directly with their directors, writers, and producers to assure their brand was properly represented in the game• Coordinated with internal support groups, external partners, and executives to produce actionable feedback and guidance to the development team. -
Lead Game DesignerKixeye Apr 2013 - Aug 2014Victoria, British Columbia, Ca• Provided design leadership for the studio’s growing mid-core mobile business.• Hired and managed teams of designers for next-gen web and mobile RTS titles• Worked closely with product managers to respond quickly and effectively to player data • Projects: War Commander: Rogue Assault, Vega Conflict, and TOME: Immortal Arena -
Game DesignerBioware Oct 2012 - Apr 2013Designed AAA mobile games for BioWare's Redwood City, CA studio.Lead combat designer on a Mass Effect title. Primarily responsible for combat systems, PVP features and rewardsContributed to character creation & story craftingConsulted on eSports and tablet features for Battlefield 4
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Game DesignerTinyco Jan 2012 - Oct 2012• Directed art, animation, feature design & content schedules as the lead designer for Tiny Village• Coordinated with product management to merge monetization strategies with sound design principles to contribute to top grossing titles on iOS and Android• Integrated analytics to make data-driven design choices, improving monetization, retention, and engagement• Projects: Tiny Village, Tiny Monsters
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FounderNinja Logic Sep 2009 - Jan 2012Provided contract game design, production oversight, outsourcing expertise and QA analysis for casual, mobile, educational and core gaming titles.
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ProducerMerscom Aug 2008 - Sep 2009· Directed external development teams in the production of high quality casual games for the PC, Mac and iPhone. · Responsible to create and maintain the vision for each game and communicate that vision to the developer to assure titles launch on time and on budget. · Utilized analytics to define and refine game themes, stories, mechanics and balancing. · Worked on projects for important co-production partners, including Lifetime, Granada Television, Showtime, Paramount and National Geographic. · Shipped six titles that launched in North America and major international markets.Projects · Masquerade Mysteries - The Case of the Copycat Curator (2010), Merscom LLC · Empire Builder: Ancient Egypt (2009), Merscom LLC · Nanny 911 (2009), Merscom LLC · Mystic Emporium (2009), Merscom LLC · Winemaker Extraordinaire (2009), Merscom LLC · Fashion Fix (2009), Merscom LLC · Herod's Lost Tomb (2008), Merscom LLC
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ProducerOasys Mobile 2007 - 2008Us· Directed the development of games and applications produced by internal and external development teams. · Responsible to create, share and maintain the vision for each product over the course of the development process, utilizing consensus to improve the final product. · Created and pitched game concept documents for original titles and existing licensed properties. · Wrote and maintained game design documents and coordinated with lead developer to create technical design documents. · Designed games and directed development of products for important licensors, including Mattel, MTV, Phil Helmuth, 2K Games, Sid Meier, Atari and The Wall Street Journal. -
Senior Staff WriterMajor League Gaming 2004 - 2007Senior Staff Writer, Broadcaster· Primarily responsible for the creation of content for mlgpro.com, including feature articles, interviews, game reviews, strategy guides and press releases.· Served as a writer, producer and on-air broadcaster for a variety of multimedia productions for mlgpro.com and broadcast partners such as GameStop, AOL, Xbox Live and Boost Mobile. These included video broadcasting, regular podcasts and live commentary of professional gaming matches.· Assisted in the management of the online community and forums. From 2004-2007, worked with the web team to develop the community from under two thousand members to over 1 million.· Regularly assisted in playtesting for newly released titles to determine competitive viability and establish standard tournament rule sets for MLG-sponsored events. Participated in pre- and post-launch testing for Halo 2, Gears of War, Shadowrun, Halo 3, Super Smash Bros Melee, Rainbow Six Vegas and Ghost Recon Advanced Warfighter.Tournament Director· Worked as part of the league operations team to plan, promote and direct more than 20 professional gaming events that were attended by as many as three thousand competitors.· Standardized procedures, practices and rule sets for professional gaming events utilized by other international sanctioning bodies and amateur events in more than a dozen countries.· Planned and implemented the broadcast of live commentary, player interviews and advertisements for professional gaming events over the web to an international audience.· More than tripled event attendance over time as Tournament Director.· Hired and trained a replacement in the league operations division before being promoted.
Jason Rice Skills
Frequently Asked Questions about Jason Rice
What company does Jason Rice work for?
Jason Rice works for Hypixel Studios
What is Jason Rice's role at the current company?
Jason Rice's current role is Marketplace and Creator Ecosystems.
What is Jason Rice's email address?
Jason Rice's email address is ja****@****ail.com
What is Jason Rice's direct phone number?
Jason Rice's direct phone number is +130143*****
What skills is Jason Rice known for?
Jason Rice has skills like Game Design, Video Games, Mobile Games, Game Development, Casual Games, Gameplay, Online Gaming, Computer Games, Monetization, Game Mechanics, Xbox 360, Mmo.
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