Jason Van Beveren Email & Phone Number
@improbable.io
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Who is Jason Van Beveren? Overview
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Jason Van Beveren is listed as Senior Manager, Product and Lifecycle CRM Marketing at Big Fish Games, a company with 443 employees, based in Lynnwood, Washington, United States. AeroLeads shows a work email signal at improbable.io and a matched LinkedIn profile for Jason Van Beveren.
Jason Van Beveren previously worked as Senior Manager, Product & Lifecycle CRM Marketing at Big Fish Games and Manager, Product Marketing at Big Fish Games.
Email format at Big Fish Games
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AeroLeads found 1 current-domain work email signal for Jason Van Beveren. Compare company email patterns before reaching out.
About Jason Van Beveren
I’m a passionate Senior Marketing Manager who has combined a love of the video game industry with over 15 years of experience to help game companies transform customers from casual fans into empowered, enthusiastic players. My focus is on lifecycle engagement and retention, with the intention of driving players into regular interactions, giving developers reporting insights into who their players are and what resonates with them, and fostering KPI growth.In the real world, that translates into things like:- Expanding legacy Facebook pages with 8M+ fans over the course of five years, with an eye on driving increased game sessions and payer conversion- Improving first-time payer conversions by 12% on a year-over-year basis using targeted, personalized marketing campaigns - Creating full-scale strategies for lifecycle marketing across email, social media, and push notification channels for multiple apps.- Working on the GTM and launch campaigns for over a dozen games, across all platforms (console and mobile)Behind everything is an attribution-based metrics approach to demonstrate quantifiable results to improve marketing content, and evolve product directions.
Listed skills include Account Management, Community Management, Video Games, Social Networking, and 44 others.
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Jason Van Beveren work experience
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Senior Manager, Product & Lifecycle Crm Marketing
CurrentI currently work as the Senior Manager of Product & Lifecycle CRM Marketing at Big Fish Games, overseeing strategic Lifecycle & Product Marketing direction for all live service titles, and two pre-release games. Some recent accomplishments include:- Fully owning the reactivation of two communication channels (email and in-app events) to bolster healthy.
Manager, Product Marketing
I started my time at Big Fish Games as a Manager of Product Marketing at Big Fish Games, overseeing the marketing and lifecycle efforts for all Casino titles as well as building GTM structures for upcoming, unreleased titles.This included, but was not limited to:- Building GTM strategies to facilitate release trajectories for harmonize marketing strategies.
Senior Brand Manager
I served as the Senior Brand Manager at Improbable, overseeing the marketing vision and positioning for Scavengers on PC and consoles.I built the GTM strategy to bring the game to PC platforms, starting with the initial release the game into Early Access on Steam and the Epic Games Store.Later, I built out the Console Closed Alpha program and shipped the.
Senior Product Marketing Manager
- As a Senior Product Marketing Manager, I was tasked with overseeing the marketing strategy for three separate F2P mobile applications. This is primarily focused on engagement and retention strategies, with the goal of.
- Helping bring three separate social casino apps to the mobile market, aiding the GTM strategy then transitioning to full lifecycle management to chart the player journey from install to re-engagement.
- Creating in-app marketing events to improve engagement. This led to notable improvements in revenue, and high attachment rates from payers and whales.
- Building and organizing content roadmaps to serve as a definitive resource for all marketing activities.
- Overseeing all in-app marketing content, including scheduling, asset creation & management, and full deployment within apps.
- Revamping marketing strategies to better connect with players in Push Notifications, email, social, and in-app channels.
Senior Social Community Manager
- As the Senior Social Community Manager at DoubleDown Interactive, I oversee the social media strategy for all apps. It's not just about Page Likes... I work with a metrics-driven solution to demonstrate the impact of.
- Building and executing the social media brand strategy for the studio's partnership with The Ellen DeGeneres Show, supporting in-game content, in-show placements for the game, content & brand guidelines, and working.
- Formalizing content strategy guidelines for the brand's social media posts to combat player fatigue and historically low organic numbers. This has resulted in a 118% increase in transactions. As a result, one out of.
- Building short and long-term campaign strategies designed to increase game sessions and unique players/payers. In three years, this has led to a 200% increase in overall channel revenue and a 350% increase in sessions.
- Formalizing a monthly report schedule for management and key stakeholders. These reports highlight directly measured metrics generated from organic social media posts, including total revenue attributed to.
- Generating monthly Competitor Analysis reports that highlight positioning for our apps within a competitive space, to demonstrate the health of our content and further drive innovation.
Head Of Player Experience
- As the Head of Player Experience, I oversaw the Customer Service and Community Management departments, supporting both the in-house titles as well as third party published content. My tasks included, but were not.
- Working on the GTM market strategy for three separate mobile titles
- Implementing Zendesk as the full-service CS option for the company, including the creation of internal support documentation and deployment of the Zendesk Embeddable code into all Unity-based games
- Providing for the studio-wide needs on reporting, macros, views, and insight into tickets for the sake of product development.
- Maintaining a consistent a 99.5% Player Satisfaction rating with the Support team (measured since studio launch, through February 2016)
- Deploying product-specific dashboards with up-to-the-minute data on overall health, issue tracking, player satisfaction, and key metrics for internal teams within WG Cells.
Community Marketing Manager - Bejeweled Blitz & Peggle
- For two years, I worked as a Community Marketing Manager at PopCap. I worked on Bejeweled Blitz as the Lead Community Manager, building campaigns to support content releases and interacting with influencers and.
- Managing the entire social media strategy for Bejeweled Blitz, one of the largest brands within PopCap Games and a top title within the Free-to-play market segment.
- Developing and implementing strategies for driving community engagement and participation for over 6,000,000 players.
- Maintaining an average Organic Reach of 1.6M views on all Facebook posts, as well as a continued growth trend in Page Likes and PTAT, using absolutely no ad-buy.
- Implementing full marketing strategies for in-game promotions with a focus on player interaction as well as driving non-monetizer conversions and revenue.
- Producing a recurring video segment which has earned more than 1,500,000 views in six releases.
Community Strategist
- Created and executed digital and social marketing strategies for brands like Uncharted, inFAMOUS, Starhawk, Madden NFL, and Tekken.
- Worked closely with global marketing teams to deliver actionable social media analytics and tactics at world-leading companies, including Sony, Microsoft, Electronic Arts, and Namco Bandai.
- Managed and aided in the creation of innovative digital applications, including Starhawk: Build Your Team, which employed a clever algorithm to make the campaign personal and social for each user.
- Wrote hundreds of pages worth of blog, Twitter and Facebook posts in the tone and voice of the customer, inspiring millions of social interactions across multiple brands, including the PlayStation Blog.
- Aided in the creation of press releases and media communications across multiple brands.
- Developed long-term strategies for multimedia content release, focusing on global releases with high visibility and return.
Software Asset Management
Colleagues at Big Fish Games
Other employees you can reach at bigfishgames.com. View company contacts for 443 employees →
Onoufrios Panagiotidis
Colleague at Big Fish GamesCologne Bonn Region, Germany
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KD
Kat Dow
Colleague at Big Fish GamesLos Angeles Metropolitan Area, United States
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Kory Kirk
Colleague at Big Fish GamesFort Collins, Colorado, United States, United States
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Dana Dispenza
Colleague at Big Fish GamesLos Angeles Metropolitan Area, United States, United States
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Gk Nair
Colleague at Big Fish GamesSaudi Arabia, Saudi Arabia
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JB
Jason Baumgardner
Colleague at Big Fish GamesKent, Washington, United States, United States
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Cassandra Perez
Colleague at Big Fish GamesLos Angeles Metropolitan Area, United States
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Aj Magallanes
Colleague at Big Fish GamesMetro Manila, National Capital Region, Philippines, Philippines
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MC
Minnie Chahal
Colleague at Big Fish GamesCoventry, England, United Kingdom, United Kingdom
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TH
Tahmidul Hasnain Zidaan
Colleague at Big Fish GamesMontreal, Quebec, Canada, Canada
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Frequently asked questions about Jason Van Beveren
Quick answers generated from the profile data available on this page.
What company does Jason Van Beveren work for?
Jason Van Beveren works for Big Fish Games.
What is Jason Van Beveren's role at Big Fish Games?
Jason Van Beveren is listed as Senior Manager, Product and Lifecycle CRM Marketing at Big Fish Games.
What is Jason Van Beveren's email address?
AeroLeads has found 1 work email signal at @improbable.io for Jason Van Beveren at Big Fish Games.
Where is Jason Van Beveren based?
Jason Van Beveren is based in Lynnwood, Washington, United States while working with Big Fish Games.
What companies has Jason Van Beveren worked for?
Jason Van Beveren has worked for Big Fish Games, Improbable, Doubledown Interactive, Wg Cells, and Popcap Games.
Who are Jason Van Beveren's colleagues at Big Fish Games?
Jason Van Beveren's colleagues at Big Fish Games include Onoufrios Panagiotidis, Kat Dow, Kory Kirk, Dana Dispenza, and Gk Nair.
How can I contact Jason Van Beveren?
You can use AeroLeads to view verified contact signals for Jason Van Beveren at Big Fish Games, including work email, phone, and LinkedIn data when available.
What skills is Jason Van Beveren known for?
Jason Van Beveren is listed with skills including Account Management, Community Management, Video Games, Social Networking, Social Networking Strategies, Team Management, Online Social Networking, and Facebook.
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