Javier Davalos

Javier Davalos Email and Phone Number

Founder at Overlay - Mixed Reality @ Overlay - Mixed Reality
Portland, OR, US
Javier Davalos's Location
Portland, Oregon Metropolitan Area, United States, United States
Javier Davalos's Contact Details

Javier Davalos work email

Javier Davalos personal email

About Javier Davalos

It's best to contact me on Twitter @javierdavalos, I don't use LinkedIn much.I'm an experienced programmer/designer, passionate about my job and always aiming for innovation and excellence. Lead Developer/Designer of Figmin XR, a spatial computing app for Creating, Collecting & Playing with holograms.* Recipient of a major Magic Leap grant to develop Figmin XR* Full stack programmer for a AAA MMORPG Game (RIFT)* I made a #1 iPhone game (Cars 2), where i acted as Software Architect and game designer. I programmed the entire gameplay, and the physics framework it ran on.* I invented the floating virtual gamepad used in most mobile games today.Specialties:• AR / VR development (Magic Leap, Hololens, Oculus)• AAA Game development• iPhone game development• C / C++ / C# / Objective C / Java• Unity 3D• Photon Networking• Physics• VuforiaKnowledge of:• OpenGL ES • OpenGL Shading Language• Neural networks• NodeJS, jQuery, Javascript, CSS, HTML • SQL (Oracle, DB2, MySQL)• Azure• Spring MVC• ASM Linux kernel programming

Javier Davalos's Current Company Details
Overlay - Mixed Reality

Overlay - Mixed Reality

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Founder at Overlay - Mixed Reality
Portland, OR, US
Website:
figminxr.com
Employees:
5
Javier Davalos Work Experience Details
  • Overlay - Mixed Reality
    Overlay - Mixed Reality
    Portland, Or, Us
  • Overlay - Mixed Reality
    Founder
    Overlay - Mixed Reality Sep 2016 - Present
    Lead developer & designer of Figmin XR: create, collect & play, the no-code content creation platform for everyone. www.figminxr.comRecipient of a major Magic Leap grant, launched the product in early 2020.
  • Trion Worlds, Inc.
    Senior Software Engineer
    Trion Worlds, Inc. May 2013 - Aug 2016
    Redwood City, Us
    Full stack programmer for RIFT, a AAA MMO-RPG. Left the job to pursue Hololens development.- Fully developed the Wardrobe system, Nightmare Rifts and the new Auction House.- Rewrote the commerce system- Dramatically improved the performance of the Auction House- In charge of Dimensions and it's new features.- Coded fast teleport, dramatically decreasing the load time of game zones.- Implemented numerous commerce features- Extremely low bug count.
  • Booyah
    Gameplay Engineer
    Booyah Feb 2012 - Feb 2013
    San Francisco, California, Us
    I was involved in most areas of game development, the teams were small so I was a jack of all trades of sorts.
  • Disney Mobile
    Senior Software Engineer
    Disney Mobile Sep 2010 - Jun 2012
    Glendale, California, Us
    - Lead programmer of the Palo Alto iPhone physics game division- Built a physics framework on top of “Chipmunk Physics” for fast application development- Very advanced in Cocos2D, extended it’s functionality to fit new requirements. (3D tiles, custom particle system types)- Programmed the gameplay of “Cars 2” by himself, in 6 weeks of development (#1 paid game)- Programmed and designed “Zoo Rescue” in 5 weeks.- Programmed four other unreleased physics games, and programmed OpenGL graphic effects for Clubworld.
  • Social Gaming Network
    Senior Software Engineer
    Social Gaming Network Oct 2009 - Sep 2010
    Culver City, California, Us
    iPhone game development using OpenGL ES 2.0, Unity3D, Cocos2D, Physics engines, etc etc.Invented the floating directional pad used in all the latest games for mobile devices. (introduced with our game exo-planet)
  • Independent Developer
    Game Designer/Programmer
    Independent Developer Mar 2009 - Jul 2009
    Development and design of the best Real Time Strategy game for the iPhone: "Quantum Collapse". A 2D game programmed with OpenGL ES that supports Multiplayer over Bluetooth and WiFi with integrated voice-chat communication.
  • Electronic Arts
    Java Software Engineer
    Electronic Arts Mar 2007 - Mar 2009
    Redwood City, Ca, Us
    Development of a middle size game website platform used by many EA games, runs on Vignette and Liferay. Retrieves content from VCM or OFB. The portlets are developed with Spring MVC, JSP, Maven. (Onsite contractor from Globant)Developed the Command and Conquer and Red Alert websites for Electronic Arts, using JSR 168 & 286 Portlets, programmed with Spring MVC using JSP Views. Running under Vignette's Application Portal, Content retrieved from VCM.Worked with Gamespy to retrieve realtime game statistics through web services. (Working as an offshore employee from Globant, Argentina)
  • Hexacta
    Semi-Senior Programmer
    Hexacta Mar 2003 - Dec 2007
    Caba, Buenos Aires, Ar
    Hexacta is an Argentinian Software factory. Worked in several projects for clients like banks, gas distribution companies, travel agencies, the argentinian ministry of commerce and many other private sector companies.
  • Ionside
    Lead Programmer
    Ionside 2000 - 2002
    Developed an award winning real time strategy game called Argentum for the PocketPC platform. Developed entirely in C++ using direct access to the device hardware.

Javier Davalos Skills

Objective C Game Development Iphone C++ Unity3d C# Opengl Es Javascript Iphone Development Ios Development Video Games Software Development C Cocos2d Box2d Gameplay Mysql Computational Physics Chipmunk Hololens

Javier Davalos Education Details

  • Instituto Tecnológico De Buenos Aires
    Instituto Tecnológico De Buenos Aires
    Software

Frequently Asked Questions about Javier Davalos

What company does Javier Davalos work for?

Javier Davalos works for Overlay - Mixed Reality

What is Javier Davalos's role at the current company?

Javier Davalos's current role is Founder at Overlay - Mixed Reality.

What is Javier Davalos's email address?

Javier Davalos's email address is ja****@****ail.com

What is Javier Davalos's direct phone number?

Javier Davalos's direct phone number is +165039*****

What schools did Javier Davalos attend?

Javier Davalos attended Instituto Tecnológico De Buenos Aires.

What skills is Javier Davalos known for?

Javier Davalos has skills like Objective C, Game Development, Iphone, C++, Unity3d, C#, Opengl Es, Javascript, Iphone Development, Ios Development, Video Games, Software Development.

Who are Javier Davalos's colleagues?

Javier Davalos's colleagues are Ewan Rose, Astra Davalos.

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