Javier Davalos Email and Phone Number
Javier Davalos work email
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Javier Davalos personal email
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Javier Davalos phone numbers
It's best to contact me on Twitter @javierdavalos, I don't use LinkedIn much.I'm an experienced programmer/designer, passionate about my job and always aiming for innovation and excellence. Lead Developer/Designer of Figmin XR, a spatial computing app for Creating, Collecting & Playing with holograms.* Recipient of a major Magic Leap grant to develop Figmin XR* Full stack programmer for a AAA MMORPG Game (RIFT)* I made a #1 iPhone game (Cars 2), where i acted as Software Architect and game designer. I programmed the entire gameplay, and the physics framework it ran on.* I invented the floating virtual gamepad used in most mobile games today.Specialties:• AR / VR development (Magic Leap, Hololens, Oculus)• AAA Game development• iPhone game development• C / C++ / C# / Objective C / Java• Unity 3D• Photon Networking• Physics• VuforiaKnowledge of:• OpenGL ES • OpenGL Shading Language• Neural networks• NodeJS, jQuery, Javascript, CSS, HTML • SQL (Oracle, DB2, MySQL)• Azure• Spring MVC• ASM Linux kernel programming
Overlay - Mixed Reality
View- Website:
- figminxr.com
- Employees:
- 5
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Overlay - Mixed RealityPortland, Or, Us -
FounderOverlay - Mixed Reality Sep 2016 - PresentLead developer & designer of Figmin XR: create, collect & play, the no-code content creation platform for everyone. www.figminxr.comRecipient of a major Magic Leap grant, launched the product in early 2020. -
Senior Software EngineerTrion Worlds, Inc. May 2013 - Aug 2016Redwood City, UsFull stack programmer for RIFT, a AAA MMO-RPG. Left the job to pursue Hololens development.- Fully developed the Wardrobe system, Nightmare Rifts and the new Auction House.- Rewrote the commerce system- Dramatically improved the performance of the Auction House- In charge of Dimensions and it's new features.- Coded fast teleport, dramatically decreasing the load time of game zones.- Implemented numerous commerce features- Extremely low bug count. -
Gameplay EngineerBooyah Feb 2012 - Feb 2013San Francisco, California, UsI was involved in most areas of game development, the teams were small so I was a jack of all trades of sorts. -
Senior Software EngineerDisney Mobile Sep 2010 - Jun 2012Glendale, California, Us- Lead programmer of the Palo Alto iPhone physics game division- Built a physics framework on top of “Chipmunk Physics” for fast application development- Very advanced in Cocos2D, extended it’s functionality to fit new requirements. (3D tiles, custom particle system types)- Programmed the gameplay of “Cars 2” by himself, in 6 weeks of development (#1 paid game)- Programmed and designed “Zoo Rescue” in 5 weeks.- Programmed four other unreleased physics games, and programmed OpenGL graphic effects for Clubworld. -
Senior Software EngineerSocial Gaming Network Oct 2009 - Sep 2010Culver City, California, UsiPhone game development using OpenGL ES 2.0, Unity3D, Cocos2D, Physics engines, etc etc.Invented the floating directional pad used in all the latest games for mobile devices. (introduced with our game exo-planet) -
Game Designer/ProgrammerIndependent Developer Mar 2009 - Jul 2009Development and design of the best Real Time Strategy game for the iPhone: "Quantum Collapse". A 2D game programmed with OpenGL ES that supports Multiplayer over Bluetooth and WiFi with integrated voice-chat communication.
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Java Software EngineerElectronic Arts Mar 2007 - Mar 2009Redwood City, Ca, UsDevelopment of a middle size game website platform used by many EA games, runs on Vignette and Liferay. Retrieves content from VCM or OFB. The portlets are developed with Spring MVC, JSP, Maven. (Onsite contractor from Globant)Developed the Command and Conquer and Red Alert websites for Electronic Arts, using JSR 168 & 286 Portlets, programmed with Spring MVC using JSP Views. Running under Vignette's Application Portal, Content retrieved from VCM.Worked with Gamespy to retrieve realtime game statistics through web services. (Working as an offshore employee from Globant, Argentina) -
Semi-Senior ProgrammerHexacta Mar 2003 - Dec 2007Caba, Buenos Aires, ArHexacta is an Argentinian Software factory. Worked in several projects for clients like banks, gas distribution companies, travel agencies, the argentinian ministry of commerce and many other private sector companies. -
Lead ProgrammerIonside 2000 - 2002Developed an award winning real time strategy game called Argentum for the PocketPC platform. Developed entirely in C++ using direct access to the device hardware.
Javier Davalos Skills
Javier Davalos Education Details
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Instituto Tecnológico De Buenos AiresSoftware
Frequently Asked Questions about Javier Davalos
What company does Javier Davalos work for?
Javier Davalos works for Overlay - Mixed Reality
What is Javier Davalos's role at the current company?
Javier Davalos's current role is Founder at Overlay - Mixed Reality.
What is Javier Davalos's email address?
Javier Davalos's email address is ja****@****ail.com
What is Javier Davalos's direct phone number?
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What schools did Javier Davalos attend?
Javier Davalos attended Instituto Tecnológico De Buenos Aires.
What skills is Javier Davalos known for?
Javier Davalos has skills like Objective C, Game Development, Iphone, C++, Unity3d, C#, Opengl Es, Javascript, Iphone Development, Ios Development, Video Games, Software Development.
Who are Javier Davalos's colleagues?
Javier Davalos's colleagues are Ewan Rose, Astra Davalos.
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