Javier Quintero is a Technical Game Designer at Zero Playtesting, LLC. He possess expertise in game design, c#, python, unity3d, creative writing and 15 more skills. He is proficient in English and Spanish. Colleagues describe him as "it was my pleasure to work with Javier a second time, this time in a professional environment. Javier and I worked on multiple projects at 8th Shore. Javier has always been more technical than I am. We were able to work together on a mobile application very effectively. I did more of the visual stuff, as he worked on the "under the hood" functionality. I would task him with something and before I knew it, it was already completed, and functioned better than I expected. It is not uncommon for him to finish a task, but also add extra quality of life features to his designs. I really appreciate this about him. Another great aspect about Javier is his ability to estimate the amount of time it would take him to complete a task.I could always count on him to finish his tasks well before the deadline we would agree to set on his tasks. This allowed for room to add more features and tasks that we did not plan for, and essentially improving the product past expectations. I still keep in touch with Javier, and I look forward to working with him in the future and I know he will do well wherever he goes." and "In my experience with working in a team with Javier, he thrives on challenges and does not fear the unknown. Javier constantly explores new methods of accomplishing tasks and solving problems. He is a fast learner and can find multiple ways to fix a problem."
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Founder, Technical Game DesignerZero Playtesting, Llc Oct 2021 - Present- Working on my own to complete development of "Sincerely, Oppcorp" after years of having to put the project on hold. -
Lead Game DesignerDraco Studios Jan 2020 - Aug 2020- Created a document of guidelines to streamline the company’s playtesting methodology and philosophy across its various areas.- Led the game design team and was responsible for determining the priorities, making the final decisions, running the meetings and assigning tasks to individual members of the team.- Overhauled the game’s rulebook and became the sole author of all later versions of it.- Simplified the game’s systems to make it accessible to a broader audience.- Was responsible for maintaining the unifying vision for the game and incorporating only those mechanics that would further that vision.- Created mechanics for the game as well as adapting and updating existing mechanics.- Created and tweaked unit stats and powers. -
Technical Game DesignerDraco Studios Nov 2019 - Aug 2020- Implemented some of the systems for an unreleased mobile game.- Created multiple tools to assist in the design and development of the tabletop wargame Dragonbond: Battles of Valerna. Created mostly in the Google Drive suite (Sheets, Docs, etc.) the most crucial of these was a rating system to assist in the creation and balance of new units as well as automating as much as possible the process of exporting them into cards. Other tools included a form to facilitate the tracking of playtest data, a parser that ensured flavor text for the cards didn’t exceed the maximum length or contain problematic characters and a tool for rolling a set of our custom dice directly from the spreadsheet. -
Founder, DesignerZero Playtesting, Llc Oct 2016 - Nov 2019Created a company and assembled a team for the development of the game "Sincerely, OppCorp," a first-person logic puzzle game with a branching story about a robot that delivers mail. -
Technical Game Designer8Th Shore, Inc. Jun 2016 - Sep 2016Redmond, Wa- In a small team, was responsible for technical aspects of an unannounced FPS in VR; as well as the design and balancing of the game's weapons.- Responsible for implementing the transaction system and some of the UI in a financial simulation.- Responsible for quickly prototyping ideas for future VR projects at the company. -
Systems Design InternLone Shark Games Jan 2016 - Apr 2016
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Gat 211 (Game Mechanics Ii) Teaching AssistantDigipen Institute Of Technology Sep 2014 - Dec 2014Redmond, Washington- Graded the students’ weekly assignments.- Helped to explain the Map, Systems and Intensity Curve concepts taught in the class.- Met with students individually to answer any questions they had. Assisted students with the testing of their maps and systems. -
Gat 211 (Game Mechanics Ii) Teaching AssistantDigipen Institute Of Technology Jan 2014 - Apr 2014Redmond, Washington- Graded the students’ weekly assignments.- Helped to explain the Map, Systems and Intensity Curve concepts taught in the class.- Met with students individually to answer any questions they had. Assisted students with the testing of their maps and systems. -
Gat 210 (Game Mechanics I) Teaching AssistantDigipen Institute Of Technology Jan 2014 - Apr 2014Redmond, Washington- Graded the students’ weekly testing reports.- Helped to explain the basic design concepts taught in the class.- Met with students individually to answer any questions they had.- Assisted students with the design of their games.
Javier Quintero Skills
Javier Quintero Education Details
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Game Design
Frequently Asked Questions about Javier Quintero
What company does Javier Quintero work for?
Javier Quintero works for Zero Playtesting, Llc
What is Javier Quintero's role at the current company?
Javier Quintero's current role is Technical Game Designer.
What schools did Javier Quintero attend?
Javier Quintero attended Digipen Institute Of Technology.
What skills is Javier Quintero known for?
Javier Quintero has skills like Game Design, C#, Python, Unity3d, Creative Writing, Rapid Prototyping, Actionscript, Game Mechanics, Photoshop, Level Design, Paper Prototyping, Systems Design.
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Javier Quintero Martini
Aguascalientes, Mexico -
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Javier Quintero
Monterrey, Nle -
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