Founder, Technical Game Designer
Current- Working on my own to complete development of "Sincerely, Oppcorp" after years of having to put the project on hold.
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Javier Quintero is listed as Founder, Technical Game Designer at Zero Playtesting, LLC, a with 2 employees, based in Mexico City, Mexico. AeroLeads shows a matched LinkedIn profile for Javier Quintero.
Javier Quintero previously worked as Lead Game Designer at Draco Studios and Technical Game Designer at Draco Studios. Javier Quintero holds Bachelor Of Arts (Ba), Game Design from Digipen Institute Of Technology.
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Javier Quintero is a Founder, Technical Game Designer at Zero Playtesting, LLC. He possess expertise in game design, c#, python, unity3d, creative writing and 15 more skills. He is proficient in English and Spanish. Colleagues describe him as "it was my pleasure to work with Javier a second time, this time in a professional environment. Javier and I worked on multiple projects at 8th Shore. Javier has always been more technical than I am. We were able to work together on a mobile application very effectively. I did more of the visual stuff, as he worked on the "under the hood" functionality. I would task him with something and before I knew it, it was already completed, and functioned better than I expected. It is not uncommon for him to finish a task, but also add extra quality of life features to his designs. I really appreciate this about him. Another great aspect about Javier is his ability to estimate the amount of time it would take him to complete a task.I could always count on him to finish his tasks well before the deadline we would agree to set on his tasks. This allowed for room to add more features and tasks that we did not plan for, and essentially improving the product past expectations. I still keep in touch with Javier, and I look forward to working with him in the future and I know he will do well wherever he goes." and "In my experience with working in a team with Javier, he thrives on challenges and does not fear the unknown. Javier constantly explores new methods of accomplishing tasks and solving problems. He is a fast learner and can find multiple ways to fix a problem."
Listed skills include Game Design, C#, Python, Unity3D, and 16 others.
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- Working on my own to complete development of "Sincerely, Oppcorp" after years of having to put the project on hold.
- Created a document of guidelines to streamline the company’s playtesting methodology and philosophy across its various areas.- Led the game design team and was responsible for determining the priorities, making the final decisions, running the meetings and assigning tasks to individual members of the team.- Overhauled the game’s rulebook and became the sole author of all later versions of it.- Simplified the game’s systems to make it accessible to a broader audience.- Was responsible for maintaining the unifying vision for the game and incorporating only those mechanics that would further that vision.- Created mechanics for the game as well as adapting and updating existing mechanics.- Created and tweaked unit stats and powers.
- Implemented some of the systems for an unreleased mobile game.- Created multiple tools to assist in the design and development of the tabletop wargame Dragonbond: Battles of Valerna. Created mostly in the Google Drive suite (Sheets, Docs, etc.) the most crucial of these was a rating system to assist in the creation and balance of new units as well as automating as much as possible the process of exporting them into cards. Other tools included a form to facilitate the tracking of playtest data, a parser that ensured flavor text for the cards didn’t exceed the maximum length or contain problematic characters and a tool for rolling a set of our custom dice directly from the spreadsheet.
Created a company and assembled a team for the development of the game "Sincerely, OppCorp," a first-person logic puzzle game with a branching story about a robot that delivers mail.
Redmond, Wa
- In a small team, was responsible for technical aspects of an unannounced FPS in VR; as well as the design and balancing of the game's weapons.- Responsible for implementing the transaction system and some of the UI in a financial simulation.- Responsible for quickly prototyping ideas for future VR projects at the company.
Redmond, Washington
- Graded the students’ weekly assignments.- Helped to explain the Map, Systems and Intensity Curve concepts taught in the class.- Met with students individually to answer any questions they had. Assisted students with the testing of their maps and systems.
Redmond, Washington
- Graded the students’ weekly assignments.- Helped to explain the Map, Systems and Intensity Curve concepts taught in the class.- Met with students individually to answer any questions they had. Assisted students with the testing of their maps and systems.
Redmond, Washington
- Graded the students’ weekly testing reports.- Helped to explain the basic design concepts taught in the class.- Met with students individually to answer any questions they had.- Assisted students with the design of their games.
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Javier Quintero works for Zero Playtesting, LLC.
Javier Quintero is listed as Founder, Technical Game Designer at Zero Playtesting, LLC.
Javier Quintero is based in Mexico City, Mexico while working with Zero Playtesting, LLC.
Javier Quintero has worked for Zero Playtesting, Llc, Draco Studios, 8Th Shore, Inc., Lone Shark Games, and Digipen Institute Of Technology.
You can use AeroLeads to view verified contact signals for Javier Quintero at Zero Playtesting, LLC, including work email, phone, and LinkedIn data when available.
Javier Quintero holds Bachelor Of Arts (Ba), Game Design from Digipen Institute Of Technology.
Javier Quintero is listed with skills including Game Design, C#, Python, Unity3D, Creative Writing, Rapid Prototyping, Actionscript, and Game Mechanics.
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