Jay Baird Email & Phone Number
@ea.com
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Who is Jay Baird? Overview
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Jay Baird is listed as Senior Software Engineer at Motive Studio, a with 306 employees, based in Chicago, Illinois, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Jay Baird.
Jay Baird previously worked as Senior Software Engineer at Unity and Senior Software Engineer at Electronic Arts (Ea). Jay Baird holds Bachelor Of Science - Bs, Game Development from Full Sail University.
Email format at Motive Studio
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AeroLeads found 1 current-domain work email signal for Jay Baird. Compare company email patterns before reaching out.
About Jay Baird
Software engineer with 15+ years of experience in the video games industry. I've been a part of and shipped over 20 AAA titles. Proven expertise in game engines, tools, pipelines, and workflows with a passion for gameplay and animation systems.
Listed skills include Game Development, Visual C++, Visual C#, Video Games, and 7 others.
Jay Baird's current company
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Jay Baird work experience
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Senior Software Engineer
Current
Senior Software Engineer
Working under the Games and Entertainment sector on the Emerging Technologies team. Supporting clients needs around gameplay, animation, tools, workflows, and other miscellaneous engine work.
Senior Software Engineer
Frostbite Engine Team - Animation• Served as lead engineer for porting legacy runtime animation tests to googletest on all platforms Frostbite supports• Augmented proprietary animation asset compiler, a mixed language asset compiler which generates C++, C#, and other pipeline code• Implemented highly-performant animation debug tool utilizing Dear ImGui• Improved overall performance of proprietary animation debugger toolkit• Refactored tangled animation update layer to reduce complexity and improve code readability• Debugged and resolved animation editor memory leaks which were leading to editor degradation over time• Profiled and optimized several systems and RPC co-routines that were leading to workflow/editor degradation• Quickly addressed, delegated, and/or resolved support requests that come up in various support channels• Mentored three engineers for onboarding and ramp-up
Software Engineer Iii
Electronic Arts: Tiburon - Madden GameplayProjects: Madden NFL 17/18/19/20/21• Upgraded Madden NFL 20 animation engine to Frostbite (which embedded internal animation editor/pipeline into native Frostbite)• Debugged and resolved data indeterminism issues in Ignite and Frostbite animation pipelines• Assisted with porting Madden NFL 18 to Frostbite engine with an emphasis on animation• Served as product owner and lead engineer for Madden NFL 17/18 Ignite animation engine• Debugged and resolved hangs, race conditions, and memory corruption issues in multiple domains
Software Engineer Ii
Electronic Arts: Tiburon - Central GameplayProjects: NCAA Football 14, Madden NFL 25/15/16/17/18• Served as lead engineer on animation team for Madden NBL 16/17 Ignite engine• Served as product owner for Madden NFL 16/17 animation support and "technical debt" clean-up efforts• Upgraded animation engine to support new platforms: XB1, PS4, Switch under Madden NFL Ignite engine• Implemented animation live-load system in-game; improving developer workflow efficiency across the board• Implemented an asynchronous animation asset loading system for presentation NIS packages• Implemented automated solution to export assets from animation pipeline and record diagnostics information• Mentored three animation/gameplay engineers
Software Engineer I
Electronic Arts: Tiburon - Central GameplayProjects: NCAA Football 09/10/11/12/13/14, Madden NFL 09/10/11/12/13/25• Upgraded animation engine to support central Infinity engine• Designed and implemented "memory imaging" memory optimization technique for animation pipeline• Added 64-bit support for internal animation editor and pipeline• Assisted with implementing animation layer for Infinity engine physics and interfaced with team• Augmented internal animation editor and engine, plus supported developers across multiple teams• Implemented distributed data pipeline (using Incredibuild) for internal play-call tool• Integrated shared gameplay engine code between Madden NFL and NCAA Football• Managed, troubleshooted, and resolved integration conflicts and bugs; interfaced with multitudes of developers across central tech stack
Jay Baird education
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Full Sail University
Frequently asked questions about Jay Baird
Quick answers generated from the profile data available on this page.
What company does Jay Baird work for?
Jay Baird works for Motive Studio.
What is Jay Baird's role at Motive Studio?
Jay Baird is listed as Senior Software Engineer at Motive Studio.
What is Jay Baird's email address?
AeroLeads has found 1 work email signal at @ea.com for Jay Baird at Motive Studio.
Where is Jay Baird based?
Jay Baird is based in Chicago, Illinois, United States while working with Motive Studio.
What companies has Jay Baird worked for?
Jay Baird has worked for Motive Studio, Unity, and Electronic Arts (Ea).
How can I contact Jay Baird?
You can use AeroLeads to view verified contact signals for Jay Baird at Motive Studio, including work email, phone, and LinkedIn data when available.
What schools did Jay Baird attend?
Jay Baird holds Bachelor Of Science - Bs, Game Development from Full Sail University.
What skills is Jay Baird known for?
Jay Baird is listed with skills including Game Development, Visual C++, Visual C#, Video Games, C++, Gameplay, Maya, and C#.
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