Jayna Pavlin Email & Phone Number
@gazillion.com
1 phone found area 510
LinkedIn matched
Who is Jayna Pavlin? Overview
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Jayna Pavlin is listed as Lead Character Artist at Echtra Games at Echtra Games, a company with 31 employees, based in Phoenix, Arizona, United States. AeroLeads shows a work email signal at gazillion.com, phone signal with area code 510, and a matched LinkedIn profile for Jayna Pavlin.
Jayna Pavlin previously worked as Lead Character Artist at Echtra Games and Senior Character Artist at Echtra Games. Jayna Pavlin holds Mfa, Computer Animation from Miami International University Of Art & Design.
Email format at Echtra Games
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AeroLeads found 1 current-domain work email signal for Jayna Pavlin. Compare company email patterns before reaching out.
About Jayna Pavlin
I am a professional 2d and 3d character artist with many years of varied experience but mostly character stuffMy projects:Shipped Games"Marvel Heroes" (3/2016-6/2017): character artist), PC, character sculpting, modeling, texturing, marketing art; NPC concept art"Kitchen Rage" (3/2013-4/2013): character art"Housewife Wars" (10/2012): character concept art"Shapewords" (6/2012-8/2012, mobile/iPhone/iPad/Kindle): UI and 2d graphics"Nokia Pro Series Golf" (2008, Mobile, Nokia): Senior 3d Artist"Blazing Angels" (2008, Coin Op, GlobalVR): Lead Artist"WWE Crush Hour" (2003, GameCube. THQ): 3d Artist"MX Superfly" (2002, GameCube. THQ): 3d Artist, Gamecube UI graphics (uncredited)"Legends of Wrestling" (2001, PS2/Xbox, Acclaim): Texture ArtistFilm/TV"What the Bleep Do We Know!? Down the Rabbit Hole" (2006, Fox): AnimatorIllustrations:The Dresden Files RPGSpirit of the CenturyFirefly RPGand a bunch of d20 stuffSkill sets: character generalist: modeling and sculpting, texturing, rigging, concept artSoftware: Maya, Photoshop, ZBrush, 3d Coat, Illustrator, Marvelous Designer, Knald, XGen, Ornatrix, Substance Painter and Substance Designer, Quixel, MariEnginges; UDK, Unity,
Listed skills include Texturing, Maya, Zbrush, Character Animation, and 38 others.
Jayna Pavlin's current company
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Jayna Pavlin work experience
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Freelance Artist
+6/16-current: Writer (Vault of the Witch Hunters on Amazon/Audible, others)+2/21-6/21 medical product related 3d modeling+3/20-12/20 Unreleased prototype/demo game: Character Rigging and Animation (Maya and Unreal)+ 9/19-12/19 character rigging and modeling for Denali Publishing's 'Spies in Disguise: Agents on the Run' game.+ 3/18-3/19 3d real time game.
Character Artist
Character Artist for Marvel Heroes MMO for PC/PS4/XB. Zbrush character sculpting of Marvel heroes and villains, low poly retop mesh in maya/3dcoat, texturing with photoshop, quixel, and substance painter, and adjusting for use in unreal game engine. Concept art for NPCs.
Artist
Middarmark: Torchbearer RPG illustrations 12/16-1/17Level Art: 8/15-9/15 2d concepts and vector art for side scrolling fight gameRPG illustrations 12/14-1/15character model: Philips sonicare for kids, 11/2014character and vehicle concept art 7/2014-8/2014book cover illustrations 9/2014, 12/2014immune defense game 2014: ui, models, textures, rigging, and.
Instructor
teaching: Character Rigging class (Maya) for game art and animation and visual effects programs. Character Modeling, zbrush class focusing on character art Advanced Game Pro: basic design and concept art for personal projectsmentoring and tutoring students, giving them encouragement, managing expectations, and keeping them on task
Course Director
Course Director for: Animation for Games: integrating Maya and the Unreal3 game engine.Rigging for Games: character rigging using MayaFinal Game Pro2: website, demo reel, and portfolio developmentModeling for Games: anatomy, zbrush, and 3d modelingAdvanced Game Pro: concept art for gamesArchitectural Design and Modeling: Modeling for environments and the.
Instructor
Taught an MFA class on 3d facial modeling, rigging, and animation for the Media Arts & Animation program.
Lead Artist
Senior/Lead 3d Artist on canceled sports game responsible for character design and concept art, modeling, texturing, and animation. Lead Artist on Blazing Angels responsible for porting to Arcade, creating new UI and additional 3d assets. Lead Artist on Pro Series Golf for Nokia mobile games creating character models, UI graphics, textures, and character.
Freelance Artist-Animator
CatalystFX: October 2005 – December 2005Contracted Animator on the film What the Bleep Do We Know?! Down the Rabbit Hole. For the film I worked on the Dr. Quantum scenes, primarily doing hand and facial animation and lip sync.RPGObjects: November 2002 – October 2005Illustrated 21 role playing game books (including 3 covers) for the d20 system including the.
Instructor
As an Instructor for EDMC at Art Institutes of Phoenix (3/2004-2/2005) and Ai Portland (3/2006-9/2006) I instructed students in the tools and processes of ZBrush, Maya (Hard Surfaces Modeling, Modeling, and Advanced Texture & Lighting), 3ds Max (intro) and Game development classes (Level Design with Unreal engine)
Senior 3D Artist
Concept, Modeling, and Texturing of Characters and Vehicles for Archangel, an original IP game pitch and a brawling/fighting game.
3D Artist
3d Level Artist (Modeling and Texturing) for GameCube version of WWE Crush Hour. Texture painting and GameCube UI graphics for MX Superfly
Artist
create character textures; 3d model heads to likeness of licensed personas on Legends of Wrestling; animation on Legends of Wrestling II
Colleagues at Echtra Games
Other employees you can reach at echtra.games. View company contacts for 31 employees →
Jennifer Armstrong
Colleague at Echtra Games
San Francisco, California, United States, United States
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JJ
Jesse Jenkins
Colleague at Echtra Games
Austin, Texas, United States, United States
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CF
Crystal Fernandez
Colleague at Echtra Games
Toronto, Ontario, Canada, Canada
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DM
Devin Manning
Colleague at Echtra Games
Norwalk, California, United States, United States
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SH
Steven Hasch
Colleague at Echtra Games
Citrus Heights, California, United States, United States
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ZO
Zach Oldenkamp
Colleague at Echtra Games
San Francisco, California, United States, United States
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HD
Howard Day
Colleague at Echtra Games
Lewiston, Idaho, United States, United States
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AT
Alyn Tesch
Colleague at Echtra Games
San Francisco, California, United States, United States
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SM
Steve Moore
Colleague at Echtra Games
Petaluma, California, United States, United States
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RT
Robert Tsao
Colleague at Echtra Games
Los Angeles Metropolitan Area, United States
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Jayna Pavlin education
Mfa, Computer Animation
Bfa, Fine Arts (Drawing)
Bachelor Of Fine Arts - Bfa, Computer Animation
Frequently asked questions about Jayna Pavlin
Quick answers generated from the profile data available on this page.
What company does Jayna Pavlin work for?
Jayna Pavlin works for Echtra Games.
What is Jayna Pavlin's role at Echtra Games?
Jayna Pavlin is listed as Lead Character Artist at Echtra Games at Echtra Games.
What is Jayna Pavlin's email address?
AeroLeads has found 1 work email signal at @gazillion.com for Jayna Pavlin at Echtra Games.
What is Jayna Pavlin's phone number?
AeroLeads has found 1 phone signal(s) with area code 510 for Jayna Pavlin at Echtra Games.
Where is Jayna Pavlin based?
Jayna Pavlin is based in Phoenix, Arizona, United States while working with Echtra Games.
What companies has Jayna Pavlin worked for?
Jayna Pavlin has worked for Echtra Games, Freelance Artist, Gazillion Entertainment, Jayna Pavlin Art, and Ex'Pression College For Digital Arts.
Who are Jayna Pavlin's colleagues at Echtra Games?
Jayna Pavlin's colleagues at Echtra Games include Jennifer Armstrong, Jesse Jenkins, Crystal Fernandez, Devin Manning, and Steven Hasch.
How can I contact Jayna Pavlin?
You can use AeroLeads to view verified contact signals for Jayna Pavlin at Echtra Games, including work email, phone, and LinkedIn data when available.
What schools did Jayna Pavlin attend?
Jayna Pavlin holds Mfa, Computer Animation from Miami International University Of Art & Design.
What skills is Jayna Pavlin known for?
Jayna Pavlin is listed with skills including Texturing, Maya, Zbrush, Character Animation, Video Games, 3D Modeling, Animation, and Game Development.
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