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Jayna Pavlin Email & Phone Number

Lead Character Artist at Echtra Games at Echtra Games
Location: Phoenix, Arizona, United States 14 work roles 3 schools
1 work email found @gazillion.com 1 phone found area 510 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email j****@gazillion.com
Direct phone (510) ***-****
LinkedIn Profile matched
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Current company
Role
Lead Character Artist at Echtra Games
Location
Phoenix, Arizona, United States
Company size

Who is Jayna Pavlin? Overview

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Quick answer

Jayna Pavlin is listed as Lead Character Artist at Echtra Games at Echtra Games, a company with 31 employees, based in Phoenix, Arizona, United States. AeroLeads shows a work email signal at gazillion.com, phone signal with area code 510, and a matched LinkedIn profile for Jayna Pavlin.

Jayna Pavlin previously worked as Lead Character Artist at Echtra Games and Senior Character Artist at Echtra Games. Jayna Pavlin holds Mfa, Computer Animation from Miami International University Of Art & Design.

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Email format at Echtra Games

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{first}.{last}@gazillion.com
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Profile bio

About Jayna Pavlin

I am a professional 2d and 3d character artist with many years of varied experience but mostly character stuffMy projects:Shipped Games"Marvel Heroes" (3/2016-6/2017): character artist), PC, character sculpting, modeling, texturing, marketing art; NPC concept art"Kitchen Rage"​ (3/2013-4/2013): character art"Housewife Wars"​ (10/2012): character concept art"Shapewords"​ (6/2012-8/2012, mobile/iPhone/iPad/Kindle): UI and 2d graphics"Nokia Pro Series Golf"​ (2008, Mobile, Nokia): Senior 3d Artist"Blazing Angels"​ (2008, Coin Op, GlobalVR): Lead Artist"WWE Crush Hour"​ (2003, GameCube. THQ): 3d Artist"MX Superfly"​ (2002, GameCube. THQ): 3d Artist, Gamecube UI graphics (uncredited)"Legends of Wrestling"​ (2001, PS2/Xbox, Acclaim): Texture ArtistFilm/TV"What the Bleep Do We Know!? Down the Rabbit Hole"​ (2006, Fox): AnimatorIllustrations:The Dresden Files RPGSpirit of the CenturyFirefly RPGand a bunch of d20 stuffSkill sets: character generalist: modeling and sculpting, texturing, rigging, concept artSoftware: Maya, Photoshop, ZBrush, 3d Coat, Illustrator, Marvelous Designer, Knald, XGen, Ornatrix, Substance Painter and Substance Designer, Quixel, MariEnginges; UDK, Unity,

Listed skills include Texturing, Maya, Zbrush, Character Animation, and 38 others.

Current workplace

Jayna Pavlin's current company

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Echtra Games
Echtra Games
Lead Character Artist at Echtra Games
san francisco, california, united states
Website
Employees
31
AeroLeads page
14 roles

Jayna Pavlin work experience

A career timeline built from the work history available for this profile.

Lead Character Artist

Current
Jun 2023 - Present

Senior Character Artist

Character modelling and texturing

Jul 2021 - Jun 2023

Freelance Artist

Freelance Artist

Greater Los Angeles Area

+6/16-current: Writer (Vault of the Witch Hunters on Amazon/Audible, others)+2/21-6/21 medical product related 3d modeling+3/20-12/20 Unreleased prototype/demo game: Character Rigging and Animation (Maya and Unreal)+ 9/19-12/19 character rigging and modeling for Denali Publishing's 'Spies in Disguise: Agents on the Run' game.+ 3/18-3/19 3d real time game.

May 2017 - Jun 2021

Character Artist

Foster City, CA

Character Artist for Marvel Heroes MMO for PC/PS4/XB. Zbrush character sculpting of Marvel heroes and villains, low poly retop mesh in maya/3dcoat, texturing with photoshop, quixel, and substance painter, and adjusting for use in unreal game engine. Concept art for NPCs.

Mar 2016 - Aug 2017

Artist

Jayna Pavlin Art

Middarmark: Torchbearer RPG illustrations 12/16-1/17Level Art: 8/15-9/15 2d concepts and vector art for side scrolling fight gameRPG illustrations 12/14-1/15character model: Philips sonicare for kids, 11/2014character and vehicle concept art 7/2014-8/2014book cover illustrations 9/2014, 12/2014immune defense game 2014: ui, models, textures, rigging, and.

Apr 2008 - Jan 2017

Instructor

Emeryville, CA

teaching: Character Rigging class (Maya) for game art and animation and visual effects programs. Character Modeling, zbrush class focusing on character art Advanced Game Pro: basic design and concept art for personal projectsmentoring and tutoring students, giving them encouragement, managing expectations, and keeping them on task

Mar 2015 - Jan 2016

Course Director

Course Director for: Animation for Games: integrating Maya and the Unreal3 game engine.Rigging for Games: character rigging using MayaFinal Game Pro2: website, demo reel, and portfolio developmentModeling for Games: anatomy, zbrush, and 3d modelingAdvanced Game Pro: concept art for gamesArchitectural Design and Modeling: Modeling for environments and the.

Feb 2009 - Oct 2012

Instructor

Art Institute Of San Francisco

Taught an MFA class on 3d facial modeling, rigging, and animation for the Media Arts & Animation program.

Oct 2009 - Dec 2009

Lead Artist

Senior/Lead 3d Artist on canceled sports game responsible for character design and concept art, modeling, texturing, and animation. Lead Artist on Blazing Angels responsible for porting to Arcade, creating new UI and additional 3d assets. Lead Artist on Pro Series Golf for Nokia mobile games creating character models, UI graphics, textures, and character.

Sep 2005 - Aug 2008

Freelance Artist-Animator

Various Companies

CatalystFX: October 2005 – December 2005Contracted Animator on the film What the Bleep Do We Know?! Down the Rabbit Hole. For the film I worked on the Dr. Quantum scenes, primarily doing hand and facial animation and lip sync.RPGObjects: November 2002 – October 2005Illustrated 21 role playing game books (including 3 covers) for the d20 system including the.

Nov 2002 - Jan 2008

Instructor

As an Instructor for EDMC at Art Institutes of Phoenix (3/2004-2/2005) and Ai Portland (3/2006-9/2006) I instructed students in the tools and processes of ZBrush, Maya (Hard Surfaces Modeling, Modeling, and Advanced Texture & Lighting), 3ds Max (intro) and Game development classes (Level Design with Unreal engine)

Mar 2005 - Sep 2006

Senior 3D Artist

Mineshaft Entertainment

Concept, Modeling, and Texturing of Characters and Vehicles for Archangel, an original IP game pitch and a brawling/fighting game.

Apr 2003 - Jan 2004

3D Artist

Thq

3d Level Artist (Modeling and Texturing) for GameCube version of WWE Crush Hour. Texture painting and GameCube UI graphics for MX Superfly

Mar 2002 - Apr 2003

Artist

Greater Salt Lake City Area

create character textures; 3d model heads to likeness of licensed personas on Legends of Wrestling; animation on Legends of Wrestling II

Jan 2001 - Mar 2002
Team & coworkers

Colleagues at Echtra Games

Other employees you can reach at echtra.games. View company contacts for 31 employees →

3 education records

Jayna Pavlin education

Bachelor Of Fine Arts - Bfa, Computer Animation

Art Institute Of Phoenix
FAQ

Frequently asked questions about Jayna Pavlin

Quick answers generated from the profile data available on this page.

What company does Jayna Pavlin work for?

Jayna Pavlin works for Echtra Games.

What is Jayna Pavlin's role at Echtra Games?

Jayna Pavlin is listed as Lead Character Artist at Echtra Games at Echtra Games.

What is Jayna Pavlin's email address?

AeroLeads has found 1 work email signal at @gazillion.com for Jayna Pavlin at Echtra Games.

What is Jayna Pavlin's phone number?

AeroLeads has found 1 phone signal(s) with area code 510 for Jayna Pavlin at Echtra Games.

Where is Jayna Pavlin based?

Jayna Pavlin is based in Phoenix, Arizona, United States while working with Echtra Games.

What companies has Jayna Pavlin worked for?

Jayna Pavlin has worked for Echtra Games, Freelance Artist, Gazillion Entertainment, Jayna Pavlin Art, and Ex'Pression College For Digital Arts.

Who are Jayna Pavlin's colleagues at Echtra Games?

Jayna Pavlin's colleagues at Echtra Games include Jennifer Armstrong, Jesse Jenkins, Crystal Fernandez, Devin Manning, and Steven Hasch.

How can I contact Jayna Pavlin?

You can use AeroLeads to view verified contact signals for Jayna Pavlin at Echtra Games, including work email, phone, and LinkedIn data when available.

What schools did Jayna Pavlin attend?

Jayna Pavlin holds Mfa, Computer Animation from Miami International University Of Art & Design.

What skills is Jayna Pavlin known for?

Jayna Pavlin is listed with skills including Texturing, Maya, Zbrush, Character Animation, Video Games, 3D Modeling, Animation, and Game Development.

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