Jay Riddle
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Jay Riddle Email & Phone Number

Director of Art for WB Games Boston at WB Games Boston
Location: San Francisco, California, United States 14 work roles 1 school
1 work email found @bunge.com 2 phones found area 310 and 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@bunge.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Director of Art for WB Games Boston
Location
San Francisco, California, United States

Who is Jay Riddle? Overview

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Quick answer

Jay Riddle is listed as Director of Art for WB Games Boston at WB Games Boston, based in San Francisco, California, United States. AeroLeads shows a work email signal at bunge.com, phone signal with area code 310, 415, and a matched LinkedIn profile for Jay Riddle.

Jay Riddle previously worked as Director of Art at Wb Games Boston and VP, Creative at Adliven. Jay Riddle holds Bachelor Of Arts - Ba, Cinema/Television Production from Usc School Of Cinematic Arts.

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Email format at WB Games Boston

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{first_initial}{last}@bunge.com
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AeroLeads found 1 current-domain work email signal for Jay Riddle. Compare company email patterns before reaching out.

Profile bio

About Jay Riddle

Creative leader with proven experience designing and delivering AAA content for games and films. Driven by opportunities to create best-in-class user experiences.

Listed skills include Wildlife, Horticulture, Environmental Science, Gis, and 63 others.

Current workplace

Jay Riddle's current company

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WB Games Boston
Wb Games Boston
Director of Art for WB Games Boston
AeroLeads page
14 roles · 41 years

Jay Riddle work experience

A career timeline built from the work history available for this profile.

Director Of Art

Current

Needham, Massachusetts, US

Jul 2021 - Present

Vp, Creative

San Francisco, California, US

Creative leader for a Next-Gen creative agency focused on the concept and production of marketing creative within the App-Install vertical.

Feb 2020 - Jul 2021

Senior Art Director

San Francisco, California, US

  • Member of core creative team developing an unannounced AAA mobile title
  • Led a full-spectrum in-house art production team with outsourcing support
  • Responsible for defining game’s visual style and leading team to achieve it
  • Created in-engine assets for Marketing and Consumer Insights research
Oct 2016 - 2019

Creative Director/Art Director

  • Co-founder of a start-up game development studio of designers, artists and engineers.
  • Developed Days of Discord, a sci-fi themed IP and mobile card battler built in Unity3D.
  • Directed creation of all visual, audio and story content, much of it through outsourced partnerships.
  • Directed UX and created all UI assets.
2012 - Apr 2016

Director, Visuals

Burbank, CA, US

  • Worked hands-on with development teams to solve specific challenges on high-profile game titles, setting the bar for visual excellence across Disney’s game studios.
  • Notable titles included: Toy Story 3, Split/Second, Pirates of the Caribbean: At World’s End, Disney Epic Mickey, TRON: Evolution and Turok.
  • Frequently led workshops to reinforce best practices across Disney Interactive.
2006 - 2012 ~6 yrs

Principal Art Director

Redwood City, CA, US

  • Directed visual development of a wide variety of game titles over many genres and platforms
  • Art Director for several high-profile titles, including the James Bond 007: Agent Under Fire and Everything or Nothing.
  • Boosted visual quality across many game genres by applying filmmaking expertise and cinematic presentation skills.
  • Led major upgrades in product quality across many EA teams by developing and implementing companywide visual quality standards and best practices.
  • Mentored senior art leadership across EA’s studio system and provided hands-on involvement with artists at all levels.
2000 - 2005 ~5 yrs

Visual Effects Supervisor

Rochester, New York, US

  • Led expansion of Cinesite’s 3D CG capabilities, building on its 2D-focused roots, to become a respected full-service visual effects facility.
  • Designed and created film visual effects in close collaboration with well-known directors, producers and cinematographers.
1997 - 2000 ~3 yrs

Visual Effects Supervisor - Starship Troopers

Berkeley, California, US

  • Worked closely with award-winning creature animation expert, Phil Tippett to plan and create Oscar-nominated animated giant bug sequences for Starship Troopers.
  • Supervised on-set shooting of the majority of background plates during principal photography.
  • Designed and led implementation of state-of-the art systems for CG lighting, shading, compositing and on-set data collection.
  • Devised and directed implementation of novel data collection methods including capture of lighting information, 3D camera tracking, motion-control photography, aerial photogrammetry, land surveying, and digital.
1995 - 1997 ~2 yrs

Visual Effects Supervisor

Los Angeles, CA, US

  • Recruited by founders James Cameron, Stan Winston & Scott Ross to help establish company as an industry leader. Collaborated with founding employees to develop end-to-end production pipeline, hire and train digital.
  • Collaborated closely with Cameron & Winston on design and execution of Terminator 2 3D: Battle Across Time, a 3D stereoscopic attraction for Universal Studios.
  • Supervised visual effects production for numerous film and commercial projects, including the award-winning Jeep spot Snow Covered, in collaboration with director Eric Saarinen.
1993 - 1995 ~2 yrs

Visual Effects Supervisor

Boss Film Studios
  • Recruited by Academy Award winning Visual Effects Supervisor Richard Edlund to spearhead upgrades to his fledgling computer graphics group while supervising several film projects.
  • Collaborated with VFX Supervisor John Bruno to produce visual effects for Academy Award nominated Cliffhanger.
1992 - 1993 ~1 yr

Visual Effects Director

San Francisco, CA, US

Responsible for end-to-end process of producing visual effects for film and television projects, including design, directing plate photography, and production of visual effects through final compositing and delivery.

1991 - 1992 ~1 yr

Cg Supervisor

San Francisco, CA, US

Lead team of digital artists to develop many film industry firsts, with Oscar-winning results, most notably James Cameron’s The Abyss & Terminator 2: Judgment Day.

1988 - 1991 ~3 yrs

Computer Graphics Animator

San Francisco, CA, US

As the first animator in new CG department, worked closely with Pixar’s founders to transition use of their proprietary tools for use in ILM’s productions. Integrated new digital production methods within a traditional visual effects pipeline and eventually made the pipeline fully digital. Acted as bridge to translate and build trust between CG and.

1986 - 1988 ~2 yrs

Animation Camera Operator

San Francisco, CA, US

Operated various motion-controlled camera systems in studio and location settings - notable productions: Cocoon, Back to the Future and Young Sherlock Holmes.

1985 - 1986 ~1 yr
1 education record

Jay Riddle education

  • Usc School Of Cinematic Arts
    Usc School Of Cinematic Arts
    Cinema/Television Production
FAQ

Frequently asked questions about Jay Riddle

Quick answers generated from the profile data available on this page.

What company does Jay Riddle work for?

Jay Riddle works for WB Games Boston.

What is Jay Riddle's role at WB Games Boston?

Jay Riddle is listed as Director of Art for WB Games Boston at WB Games Boston.

What is Jay Riddle's email address?

AeroLeads has found 1 work email signal at @bunge.com for Jay Riddle at WB Games Boston.

What is Jay Riddle's phone number?

AeroLeads has found 2 phone signal(s) with area code 310, 415 for Jay Riddle at WB Games Boston.

Where is Jay Riddle based?

Jay Riddle is based in San Francisco, California, United States while working with WB Games Boston.

What companies has Jay Riddle worked for?

Jay Riddle has worked for Wb Games Boston, Adliven, Zynga, Muti Labs, and Disney Interactive.

How can I contact Jay Riddle?

You can use AeroLeads to view verified contact signals for Jay Riddle at WB Games Boston, including work email, phone, and LinkedIn data when available.

What schools did Jay Riddle attend?

Jay Riddle holds Bachelor Of Arts - Ba, Cinema/Television Production from Usc School Of Cinematic Arts.

What skills is Jay Riddle known for?

Jay Riddle is listed with skills including Wildlife, Horticulture, Environmental Science, Gis, Greenhouse Technician, Interpretive Ranger, Arcgis, and Ecology.

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