Jay Long

Jay Long Email and Phone Number

Software Quality Assurance Mastermind for Microsoft, tinyBuild, and Meta delivering award winning results! @ Waste Harmonics
victor, new york, united states
Jay Long's Location
Rochester, New York, United States, United States
About Jay Long

Jay Long is a Software Quality Assurance Mastermind for Microsoft, tinyBuild, and Meta delivering award winning results! at Waste Harmonics.

Jay Long's Current Company Details
Waste Harmonics

Waste Harmonics

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Software Quality Assurance Mastermind for Microsoft, tinyBuild, and Meta delivering award winning results!
victor, new york, united states
Employees:
42
Jay Long Work Experience Details
  • Waste Harmonics
    Equipment Specialist
    Waste Harmonics Aug 2024 - Present
    Victor, New York, United States
  • 343 Industries
    Test Coordinator
    343 Industries Jul 2023 - May 2024
    Redmond, Washington, United States
    Coordinator for all testing on Halo Titles within 343i Internal test labSchedule times with producers to showcase and test their changes and productsCreate bugs within Azure Dev Ops and follow up with designer and producers on ETA's for fixesCreate an enjoyable, fun, inviting environment for 343 employees and visitors to play and enjoy Halo in our large playtest labEnsure latest builds are installed on 50+ stations daily
  • Final Strike Games
    Quality Assurance Engineer 2
    Final Strike Games Jul 2022 - May 2023
    Bellevue, Washington, United States
    Lead QA on Gunplay and Weapon Art for an Unannounced GameRan daily playtest with 25+ people to test the agile changes we were making to the gameWorked with Designers to figure out the best settings within Unreal Engine 5 for our weapons Aim Assist and Aim AdhesionCreated test plans for each weapon, attachment, and scenario that could happen within our game using a weapon. Many were hundreds of lines in Excel sheets.Used JIRA to write and track all bug where I was in charge of everything weapon related and had to work with Producers to set prioritys and fix the Pri 1 bugs as soon as possible
  • Meta
    Quality Assurance Specialist
    Meta Mar 2022 - Jul 2022
    Bellevue, Washington, United States
    Worked on the Metaverse and implementing facial recognition and movements onto avatars within the VR Landscape.Verified Avatars matched their Real-Life counterparts with identical animations, facial features, expressions, sounds, everything had to be 95% accurate to pass and be implemented into the Metaverse.
  • Tinybuild Games
    Quality Assurance Specialist/ Technical Support
    Tinybuild Games Oct 2019 - Sep 2021
    Greater Seattle Area
    •Use dev kits to complete full Certification passes for all tinyBuild games on every platform. (PC, Switch, Xbox, PS4, Mobile)I handle all the Technical Support for tinyBuild and troubleshoot up to 10 tickets a day.•Ensure the games and demos are as bug free as possible by using JIRA, Monday, and Trello boards to track bugs for the large number of offsite development teams. All game builds must go through me so I can approve them before the outside world gets to see our glorious games.•Assist producers with anything that they need such as gather video footage for trailers, create images and gifs for marketing, streaming, and planning milestones. Some of my GIFS went viral reaching over 1 million unique views on twitter while the most recent Hellpoint stream I ran peaked at 7,500 viewers and reached a total of 1.74 million unique users.•Create Test Plans and Schedule and run playtests with our list of testers in the area to help find bugs and give feedback to shape the future of our games•Created my own esports department at tinyBuild to create competitions around our games.•Play Game Pitches sent to the company by developers pick out what tinyBuild’s next great game is going to be!Create CSR reports for shareholders containing all the information on the performance of our games which includes Reviews, Highlighted POI, Bugs, and QA recommendations moving forward to get the game's rating as high as possible.
  • Lionbridge
    Bug Team Lead - Test Engineer 3
    Lionbridge Jun 2019 - Oct 2019
    United States
    ·Was promoted from Test Engineer 1 to Test Engineer 3 - Bug Team Lead after only 3 months of working for Lionbridge-Microsoft.·All bugs for my team have to be vetted by me before being sent to the developers and engineers.·Helped construct the bug templates for Visual Studio that are going to be used by hundreds of testers in the future project. Created the OneNote Documentation for the entire Team of nearly 100 people on how to write bugs. This covered how to write a proper bug and the necessary elements such as Title, Path, Description, Repro Rates, Repro Steps, Expected, Actual, then additional information and links when necessary. ·
  • Lionbridge
    Test Engineer
    Lionbridge Mar 2019 - Jun 2019
    United States
    Back Compatibility QA Tester on the Xbox team for Lionbridge at Microsoft. · Ensuring all titles get properly reproduced on the Xbox One X in 4k· Use Visual Studio for writing and regressing bugs found in titles while running test cases· Perform functionality, load, soak, BVT, GUI, localization, performance, validation, and pair testing on the Xbox 360, Xbox One, and Xbox One X dev kits.· Coordinated around the clock with the offsite development team to get projects done by deadlines even if it required overtime and weekend work.
  • Vmc
    Quality Assurance Tester Ii
    Vmc Oct 2017 - Feb 2018
    Redmond, Washington
    Worked remotely testing games part-time while recovering from surgery.
  • Arenanet Llc
    Qa Tester
    Arenanet Llc May 2017 - Sep 2017
    Kirkland, Washington
    Worked on Guild Wars 2 Path of Fire expansion to ensure a clean release.Used JIRA for test cases and to report bugs into the database.Had clearance to make changes on all testing environments including Stage/Pre-production.Worked with other testers to test multiplayer group content such as dungeons, raids, and PVP to test balance for smooth player experience. Browse the forums/support tickets to find bugs or gain feedback for the game to help craft the best experience possible for our players.Used Developer Tools to manipulate the game for testing objects such as levels, weapons, speed, time, players, enemies, etc.
  • Vmc
    Quality Assurance Tester
    Vmc Jun 2015 - Apr 2017
    Tested AAA games on multiple platforms (Xbox One, PS4, PC, Apple, Android, Websites) remotely for VMC Games/ Keyword Studios located in Redmond, WA.Remote testing was run in 2-8-hour testing session depending on the project multiple times a week.We used Discord to communicate with leads and devs as we did our testing.Used JIRA and Survey Monkey for our bugs end of day test reports.Mastered writing and regressing bugs and quickly became one of the most trusted employees getting invited to every project.
  • David Long Electrical Contractor Inc
    Electrician
    David Long Electrical Contractor Inc Jun 2011 - Jun 2015
    Greene, Maine, United States
    Worked as an assistant electrician and accountant for my dad

Jay Long Education Details

Frequently Asked Questions about Jay Long

What company does Jay Long work for?

Jay Long works for Waste Harmonics

What is Jay Long's role at the current company?

Jay Long's current role is Software Quality Assurance Mastermind for Microsoft, tinyBuild, and Meta delivering award winning results!.

What schools did Jay Long attend?

Jay Long attended Bellevue College, Kaplan University-Maine Campus.

Who are Jay Long's colleagues?

Jay Long's colleagues are Jamie Barnhardt, Nathan Woods, Gloria Baker, Melanie Santos, Brandon Koslow, Alessio Gurnell-Coniglio, Kristen Vazquez.

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