John Boone

John Boone Email and Phone Number

Game Developer | Game Designer | Project Management | 20+yr Industry Veteran @ indie.io
John Boone's Location
Ventura County, California, United States, United States
About John Boone

I'm an experienced software developer that has helped create and ship numerous top selling games and applications over the last few years. While my roots lie on the creative side of product development, I also enjoy helping teams in spearheading projects and getting products out the door. My passion lies in building new and innovating things yet I also find great satisfaction in working to help check the box and get stuff done, either alone or part of a team. I've worn many hats in my journeys so I'm not afraid to try new things or get into the trenches to help pull projects across the finish line. I've had great experiences working with several international organizations and high-profile properties, leaving me with great contacts and lessons learned across the board. I've used several forms of project management styles, ranging from Agile & Scrum to traditional waterfall methodologies, often adapting to what works best. Feel free to reach out - just include a note in the message text.Key Skills and ProficienciesProject Management (Agile, Scrum, Waterfall), Software Development & Publishing, Software Design Document Creation, Technical Specifications Creation, Budgeting & Finance, Pitch Proposal Creation, Vendor Sourcing & Negotiations , Client & Customer Relations, Recruitment & Talent Development, Risk Mitigation, Personnel Management, High-Profile Presentations, Product Development, Brand Development, Rapid Prototyping, Request For Proposal Creation, Digital Analytics, Quality Control & Focus Testing, Software Design Document Creation, Mobile Development, Technical Specifications Creation, VR / Augmented Reality Development, Customer Service Management, Familiarity with COPPA Standards, Voice-Over Direction, Motion Capture Direction, Game Systems Design, FREEmium App Design, In-App Purchase Systems, In-Game Economies, Risk / Reward Systems Design, AI Design, Massive Multiplayer Design, Visual Scripting, Focus Testing, MS Office, MS Project, Visio, GameSalad, Playmaker, Unity

John Boone's Current Company Details
indie.io

Indie.Io

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Game Developer | Game Designer | Project Management | 20+yr Industry Veteran
John Boone Work Experience Details
  • Indie.Io
    Director Of Developer Operations
    Indie.Io Mar 2023 - Present
    Remote, Us
    Directly responsible for overseeing all Development and Developer Support Operations within the indie.io organization. This includes managing teams of skilled developer support personnel to provide oversight, guidance, and review of all games moving through the indie.io platform. The teams are responsible for game feedback, strategic guidance, scheduling, quality control, and release management across multiple platforms while also overseeing all internal and external gameplay focus testing and QA testing. These responsibilities all fall under the umbrella of ensuring sound publishing candidates and aiding developers to launch successful products over a wide variety of platforms.
  • Knightstar Enterprises
    Project Management / Development Consultant
    Knightstar Enterprises Mar 2006 - Present
    Thousand Oaks, California, Us
    Founder and owner of a privately held consulting firm that provides technical and entertainment services both on-site as well as over the internet. Areas of expertise include basic technical and PC-based consultation, Entertainment Software Design, Project Management, and the acquisition and sales of specialty equipment and merchandise.Under the subsidiary arm KnightStar Games, I have developed several Games and Educational software Apps for a variety of platforms (including mobile, HTML5, and VR). To date, (9) games and edutainment apps have been self-developed and self-published, including a VR title for the Google Cardboard on the iOS platform. App titles can be found on the Android and iTunes marketplaces.Partial Client Listing: Northbank Dental Center, SLS-PHD, MGA Entertainment, Moyo Studios, Razor USASkipRay Rally Racer VR – iOS / Google Cardboard VRMoon Star Assault Runner - iOS Johnny’s Trash Day – iOS / AndroidTrash Day 2: Garbage Runner – iOS / Android Balloony Breakout! – iOS / AndroidTitan Prime – iOS / Android Science Match: Space – iPad Science Match: Animals – iPad Science Match: Bugs – iPad
  • Birdstreets, Llc
    Co-Founder / Development Lead
    Birdstreets, Llc Nov 2014 - Mar 2018
    Co-Founder of an independent interactive entertainment studio located in Southern California. Responsibilities involve developing, producing, and launching games, applications, digital toys, and multimedia projects over a variety of platforms and media outlets. Secondary goals include providing development and production support and consultation to external clientele.Breakfast Buffalo – iOSNovaWing – iOSSantaville SnowSled Jumper – iOS Rally Jump Racer – iOS
  • Brandissimo!
    Creative Director - Games
    Brandissimo! Apr 2012 - Jul 2013
    Encino, Ca, Us
    Studio lead in the creation of Game Designs and aiding in the management of the development team. Responsibilities include creation of new and original concepts, drafting of concept docs, GDDs, and pitch documents, management of internal Design ventures, and aiding supervision of the Art team. Secondary responsibilities include aiding with studio management and bringing new business to the company. Assignment included developing games for the NFL Rush Zone kids game portal and massive multiplayer games.NFL RushZone MegaCore – HTML5 / iOS NFL World War RZ – HTML5 / iOS NFL Guardian Covert Ops – HTML5 / iOS NFL Guardian Breacher – HTML5 / iOS NFL Blitz Bot Barrage – HTML5 Web / iOS NFL Frankfurter Fling II - HTML5 Web / iOSNFL Rusher Go! – HTML5 Web / iOS NFL Guardian Training: Overthrow – HTML5 Web / iOS
  • Razor Usa Llc
    Business And Development Adviser
    Razor Usa Llc Sep 2011 - Sep 2012
    Cerritos, Ca, Us
    Functioning under KnightStar Enterprises as a consulting adviser, primary responsibilities include providing guidance in the business and development of toys and video games for the tablet game market. Specific roles include the search, screening, and recommendation for hiring Game Designers, search, screening and recommendation for contracting Game Developers, and overall management of an internally created Game Design think-tank at Razor USA. Additional responsibilities include providing education and guidance to the Razor USA CEO and executive leadership team.
  • Thq
    Project Manager
    Thq Oct 2009 - Feb 2011
    Agoura Hills, Ca, Us
    Full project management and production responsibilities involving the supervision and direction of a fitness title within the UFC franchise for the Wii, Playstation3, and Xbox 360. Full Production Management of a new iPhone project for the THQ Fighting Group. Production assistance and oversight to Social Game and Online Presence development for various projects within the THQ Fighting Group. Responsibilities include regular correspondence and interaction with the title developer, tracking development progress, ensuring deliverables are met on time and to quality levels, and reporting progress to executive management. Additional responsibilities include interaction and coordination with Marketing, PR, QA, first-parties, and Licensors involved with the UFC franchise.UFC Personal Trainer – Wii, PS3 Move, Xbox Kinect UFC Site - PS3 Home UFC Undisputed 2010 – iOS UFC Fight Nation – Facebook
  • Activision Publishing, Inc.
    Associate Producer / Producer
    Activision Publishing, Inc. Oct 2005 - Oct 2009
    Santa Monica, California, Us
    Production Lead for the Guitar Hero DS franchise; Production Lead for DS platform on new technologies and primary licensed franchises. Primary overall responsibilities include the supervision of the production of all Nintendo hand-held SKUs while supporting the Sony and Microsoft SKUs. Additional responsibilities include scheduling, staffing, tracking development, providing game feedback, ensuring deliverables are met on time, and reporting progress to executive management. Additional responsibilities include project relations and team management with all departments outside the Production team, including Marketing / PR, QA, and Licensing.Spider-Man 3 – GBA / DS / Wii / PS2 / PS3 / Xbox 360 Kung Fu Panda – DS / Wii / PS2 / PS3 / Xbox 360 Tony Hawk’s Motion – DS Hue Pixel Painter – DS Guitar Hero: On Tour – DS Guitar Hero World Tour Mobile – Mobile (JAVA) Guitar Hero On Tour: Decades – DSGuitar Hero On Tour: Modern Rock – DSDJ Hero Mobile - Mobile (JAVA)Band Hero – DS
  • Genuine Games
    Producer
    Genuine Games Nov 2003 - Apr 2005
    Us
    3rd Party Software Developer making video games for the Playstation 2 and Xbox consoles. Project worked on included Fight Club and 50-Cent: Bulletproof for the PlayStation 2 & Xbox.Fight Club - PS2 / Xbox50-Cent: Bulletproof - PS2 / Xbox
  • Mga Entertainment
    Game / Toy Designer
    Mga Entertainment 2005 - 2005
    Chatsworth, Ca, Us
    Toy and Game Designer tasked with development and creation of new and original ideas to be developed for new Toy lines and Electronic and traditional Board games. Notable product lines worked with - Cartoon Network's Foster's Home for Imaginary Friends.
  • Blackops Entertainment
    Producer
    Blackops Entertainment 2001 - 2002
    3rd Party Software Developer making video games for the PlayStation 2 and Xbox consoles. Contracted as Lead Game Designer and immediately promoted to Producer for Terminator III: Rise of the Machines, working directly with Atari, Cinergi Films, and Arnold Schwarzenegger.Terminator III: Rise of the Machines - PS2 / XboxFight Club - PS2 / Xbox
  • The 3Do Company
    Lead Designer
    The 3Do Company 1999 - 2001
    Publisher / Developer creating games for multiple platforms, including home consoles, hand held units, and the PC.World Destruction League - PSX / PS2WDL: Thunder Tanks - PSX / PS2
  • Novalogic
    Senior Game Designer / Qa Manager
    Novalogic 1993 - 1999
    Us
    Publisher / Developer specializing in Military Simulations and Military-based entertainment software.Comanche Series (1, 2, 3) - PC / Mac / SNESArmored Fist (1, 2) - PCBlackFire - Sega SaturnWerewolf vs. Comanche 2.0 - PCF-22 Lightning II - PCF-22 Raptor - PCF-22 Lightning 3 - PCWolfpack CD - PC / MacDelta Force (1, 2) - PCTachyon: The FringeF-16 Multi-Role Fighter - PCMiG-29 - PC

John Boone Skills

Gaming Industry Video Game Production Ps3 Computer Games Multiplayer Mmo Interactive Entertainment Video Game Design Business Development Xbox Casual Games Concept Design Game Publishing Game Design Mobile Applications Xbox 360 Level Design Online Gaming Ios Development Iphone Motion Capture Management Game Development Gaming Monetization Perforce Iphone Development Game Mechanics Console Video Game Development Creative Direction Video Games Ios Unity3d Art Direction User Interface Design Project Management Social Games Localization Wii Digital Distribution Free To Play Software Project Management Mobile Games Cross Platform Development Ipad User Interface Gameplay

John Boone Education Details

  • Excelsior University
    Excelsior University
    Liberal Arts And Sciences
  • Santa Monica College
    Santa Monica College
    General Studies

Frequently Asked Questions about John Boone

What company does John Boone work for?

John Boone works for Indie.io

What is John Boone's role at the current company?

John Boone's current role is Game Developer | Game Designer | Project Management | 20+yr Industry Veteran.

What schools did John Boone attend?

John Boone attended Excelsior University, Santa Monica College.

What skills is John Boone known for?

John Boone has skills like Gaming Industry, Video Game Production, Ps3, Computer Games, Multiplayer, Mmo, Interactive Entertainment, Video Game Design, Business Development, Xbox, Casual Games, Concept Design.

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