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John Boone Email & Phone Number

Game Developer | Game Designer | Project Management | 20+yr Industry Veteran at indie.io
Location: Ventura County, California, United States 12 work roles 2 schools
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Role
Game Developer | Game Designer | Project Management | 20+yr Industry Veteran
Location
Ventura County, California, United States

Who is John Boone? Overview

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John Boone is listed as Game Developer | Game Designer | Project Management | 20+yr Industry Veteran at indie.io, based in Ventura County, California, United States. AeroLeads shows a matched LinkedIn profile for John Boone.

John Boone previously worked as Director of Developer Operations at Indie.Io and Project Management / Development Consultant at Knightstar Enterprises. John Boone holds Liberal Arts And Sciences from Excelsior University.

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indie.io

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Profile bio

About John Boone

I'm an experienced software developer that has helped create and ship numerous top selling games and applications over the last few years. While my roots lie on the creative side of product development, I also enjoy helping teams in spearheading projects and getting products out the door. My passion lies in building new and innovating things yet I also find great satisfaction in working to help check the box and get stuff done, either alone or part of a team. I've worn many hats in my journeys so I'm not afraid to try new things or get into the trenches to help pull projects across the finish line. I've had great experiences working with several international organizations and high-profile properties, leaving me with great contacts and lessons learned across the board. I've used several forms of project management styles, ranging from Agile & Scrum to traditional waterfall methodologies, often adapting to what works best. Feel free to reach out - just include a note in the message text.Key Skills and ProficienciesProject Management (Agile, Scrum, Waterfall), Software Development & Publishing, Software Design Document Creation, Technical Specifications Creation, Budgeting & Finance, Pitch Proposal Creation, Vendor Sourcing & Negotiations , Client & Customer Relations, Recruitment & Talent Development, Risk Mitigation, Personnel Management, High-Profile Presentations, Product Development, Brand Development, Rapid Prototyping, Request For Proposal Creation, Digital Analytics, Quality Control & Focus Testing, Software Design Document Creation, Mobile Development, Technical Specifications Creation, VR / Augmented Reality Development, Customer Service Management, Familiarity with COPPA Standards, Voice-Over Direction, Motion Capture Direction, Game Systems Design, FREEmium App Design, In-App Purchase Systems, In-Game Economies, Risk / Reward Systems Design, AI Design, Massive Multiplayer Design, Visual Scripting, Focus Testing, MS Office, MS Project, Visio, GameSalad, Playmaker, Unity

Listed skills include Gaming Industry, Video Game Production, Ps3, Computer Games, and 43 others.

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John Boone's current company

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indie.io
Indie.Io
Game Developer | Game Designer | Project Management | 20+yr Industry Veteran
AeroLeads page
12 roles · 34 years

John Boone work experience

A career timeline built from the work history available for this profile.

Director Of Developer Operations

Current

Remote, Us

Directly responsible for overseeing all Development and Developer Support Operations within the indie.io organization. This includes managing teams of skilled developer support personnel to provide oversight, guidance, and review of all games moving through the indie.io platform. The teams are responsible for game feedback, strategic guidance, scheduling, quality control, and release management across multiple platforms while also overseeing all internal and external gameplay focus testing and QA testing. These responsibilities all fall under the umbrella of ensuring sound publishing candidates and aiding developers to launch successful products over a wide variety of platforms.

Mar 2023 - Present

Project Management / Development Consultant

Current

Thousand Oaks, California, Us

Founder and owner of a privately held consulting firm that provides technical and entertainment services both on-site as well as over the internet. Areas of expertise include basic technical and PC-based consultation, Entertainment Software Design, Project Management, and the acquisition and sales of specialty equipment and merchandise.Under the subsidiary arm KnightStar Games, I have developed several Games and Educational software Apps for a variety of platforms (including mobile, HTML5, and VR). To date, (9) games and edutainment apps have been self-developed and self-published, including a VR title for the Google Cardboard on the iOS platform. App titles can be found on the Android and iTunes marketplaces.Partial Client Listing: Northbank Dental Center, SLS-PHD, MGA Entertainment, Moyo Studios, Razor USASkipRay Rally Racer VR – iOS / Google Cardboard VRMoon Star Assault Runner - iOS Johnny’s Trash Day – iOS / AndroidTrash Day 2: Garbage Runner – iOS / Android Balloony Breakout! – iOS / AndroidTitan Prime – iOS / Android Science Match: Space – iPad Science Match: Animals – iPad Science Match: Bugs – iPad

Mar 2006 - Present

Co-Founder / Development Lead

Co-Founder of an independent interactive entertainment studio located in Southern California. Responsibilities involve developing, producing, and launching games, applications, digital toys, and multimedia projects over a variety of platforms and media outlets. Secondary goals include providing development and production support and consultation to external clientele.Breakfast Buffalo – iOSNovaWing – iOSSantaville SnowSled Jumper – iOS Rally Jump Racer – iOS

Nov 2014 - Mar 2018

Creative Director - Games

Encino, Ca, Us

Studio lead in the creation of Game Designs and aiding in the management of the development team. Responsibilities include creation of new and original concepts, drafting of concept docs, GDDs, and pitch documents, management of internal Design ventures, and aiding supervision of the Art team. Secondary responsibilities include aiding with studio management and bringing new business to the company. Assignment included developing games for the NFL Rush Zone kids game portal and massive multiplayer games.NFL RushZone MegaCore – HTML5 / iOS NFL World War RZ – HTML5 / iOS NFL Guardian Covert Ops – HTML5 / iOS NFL Guardian Breacher – HTML5 / iOS NFL Blitz Bot Barrage – HTML5 Web / iOS NFL Frankfurter Fling II - HTML5 Web / iOSNFL Rusher Go! – HTML5 Web / iOS NFL Guardian Training: Overthrow – HTML5 Web / iOS

Apr 2012 - Jul 2013

Business And Development Adviser

Cerritos, Ca, Us

Functioning under KnightStar Enterprises as a consulting adviser, primary responsibilities include providing guidance in the business and development of toys and video games for the tablet game market. Specific roles include the search, screening, and recommendation for hiring Game Designers, search, screening and recommendation for contracting Game Developers, and overall management of an internally created Game Design think-tank at Razor USA. Additional responsibilities include providing education and guidance to the Razor USA CEO and executive leadership team.

Sep 2011 - Sep 2012

Project Manager

Thq

Agoura Hills, Ca, Us

Full project management and production responsibilities involving the supervision and direction of a fitness title within the UFC franchise for the Wii, Playstation3, and Xbox 360. Full Production Management of a new iPhone project for the THQ Fighting Group. Production assistance and oversight to Social Game and Online Presence development for various projects within the THQ Fighting Group. Responsibilities include regular correspondence and interaction with the title developer, tracking development progress, ensuring deliverables are met on time and to quality levels, and reporting progress to executive management. Additional responsibilities include interaction and coordination with Marketing, PR, QA, first-parties, and Licensors involved with the UFC franchise.UFC Personal Trainer – Wii, PS3 Move, Xbox Kinect UFC Site - PS3 Home UFC Undisputed 2010 – iOS UFC Fight Nation – Facebook

Oct 2009 - Feb 2011

Associate Producer / Producer

Santa Monica, California, Us

Production Lead for the Guitar Hero DS franchise; Production Lead for DS platform on new technologies and primary licensed franchises. Primary overall responsibilities include the supervision of the production of all Nintendo hand-held SKUs while supporting the Sony and Microsoft SKUs. Additional responsibilities include scheduling, staffing, tracking development, providing game feedback, ensuring deliverables are met on time, and reporting progress to executive management. Additional responsibilities include project relations and team management with all departments outside the Production team, including Marketing / PR, QA, and Licensing.Spider-Man 3 – GBA / DS / Wii / PS2 / PS3 / Xbox 360 Kung Fu Panda – DS / Wii / PS2 / PS3 / Xbox 360 Tony Hawk’s Motion – DS Hue Pixel Painter – DS Guitar Hero: On Tour – DS Guitar Hero World Tour Mobile – Mobile (JAVA) Guitar Hero On Tour: Decades – DSGuitar Hero On Tour: Modern Rock – DSDJ Hero Mobile - Mobile (JAVA)Band Hero – DS

Oct 2005 - Oct 2009

Producer

Us

3rd Party Software Developer making video games for the Playstation 2 and Xbox consoles. Project worked on included Fight Club and 50-Cent: Bulletproof for the PlayStation 2 & Xbox.Fight Club - PS2 / Xbox50-Cent: Bulletproof - PS2 / Xbox

Nov 2003 - Apr 2005

Game / Toy Designer

Chatsworth, Ca, Us

Toy and Game Designer tasked with development and creation of new and original ideas to be developed for new Toy lines and Electronic and traditional Board games. Notable product lines worked with - Cartoon Network's Foster's Home for Imaginary Friends.

2005 - 2005

Producer

Blackops Entertainment

3rd Party Software Developer making video games for the PlayStation 2 and Xbox consoles. Contracted as Lead Game Designer and immediately promoted to Producer for Terminator III: Rise of the Machines, working directly with Atari, Cinergi Films, and Arnold Schwarzenegger.Terminator III: Rise of the Machines - PS2 / XboxFight Club - PS2 / Xbox

2001 - 2002 ~1 yr

Lead Designer

Publisher / Developer creating games for multiple platforms, including home consoles, hand held units, and the PC.World Destruction League - PSX / PS2WDL: Thunder Tanks - PSX / PS2

1999 - 2001 ~2 yrs

Senior Game Designer / Qa Manager

Us

Publisher / Developer specializing in Military Simulations and Military-based entertainment software.Comanche Series (1, 2, 3) - PC / Mac / SNESArmored Fist (1, 2) - PCBlackFire - Sega SaturnWerewolf vs. Comanche 2.0 - PCF-22 Lightning II - PCF-22 Raptor - PCF-22 Lightning 3 - PCWolfpack CD - PC / MacDelta Force (1, 2) - PCTachyon: The FringeF-16 Multi-Role Fighter - PCMiG-29 - PC

1993 - 1999 ~6 yrs
2 education records

John Boone education

Liberal Arts And Sciences

Excelsior University

General Studies

Santa Monica College
FAQ

Frequently asked questions about John Boone

Quick answers generated from the profile data available on this page.

What company does John Boone work for?

John Boone works for indie.io.

What is John Boone's role at indie.io?

John Boone is listed as Game Developer | Game Designer | Project Management | 20+yr Industry Veteran at indie.io.

Where is John Boone based?

John Boone is based in Ventura County, California, United States while working with indie.io.

What companies has John Boone worked for?

John Boone has worked for Indie.Io, Knightstar Enterprises, Birdstreets, Llc, Brandissimo!, and Razor Usa Llc.

How can I contact John Boone?

You can use AeroLeads to view verified contact signals for John Boone at indie.io, including work email, phone, and LinkedIn data when available.

What schools did John Boone attend?

John Boone holds Liberal Arts And Sciences from Excelsior University.

What skills is John Boone known for?

John Boone is listed with skills including Gaming Industry, Video Game Production, Ps3, Computer Games, Multiplayer, Mmo, Interactive Entertainment, and Video Game Design.

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