J. Brad Byrd Email and Phone Number
J. Brad Byrd work email
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J. Brad Byrd personal email
I am a senior software engineer with 20+ years of professional experience. I’ve shipped seven video game titles and one cross-platform Windows/Mac desktop application. I'm a systems and infrastructure generalist, and I have experience implementing UI systems, data import and export pipelines, real-time graphics, and art, design, and media tools.
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Principal Core Tech EngineerTheorycraft Games Aug 2023 - PresentLos Angeles, Us -
Lead Software Engineer, Overwatch Engine SystemsBlizzard Entertainment Aug 2022 - Jun 2023Irvine, Ca, Us -
Senior Software Engineer Ii, Overwatch EngineBlizzard Entertainment Sep 2021 - Aug 2022Irvine, Ca, Us -
Senior Software Engineer I, Overwatch EngineBlizzard Entertainment Aug 2020 - Sep 2021Irvine, Ca, Us -
Senior Software Engineer, Core TechRenewed Vision Jan 2018 - Aug 2020Alpharetta, Georgia, UsShipped ProPresenter 7, a media-centric presentation application for macOS and Windows, in January 2020:• Created a cross platform shared library in C++ with Swift and C# bindings and onboarded other engineers who were unfamiliar with C++. Several systems are implemented in this library; previously, this logic was duplicated in Objective C and C# for each platform. • Mentored junior developers in developing skills like post-mortem debugging, cross-language interoperability methods, and multithreaded debugging techniques. -
Senior Software Engineer I, Overwatch EngineBlizzard Entertainment May 2013 - Dec 2017Irvine, Ca, Us• Architected and wrote the initial implementation of the Overwatch UI pipeline and onboarded the second programmer• Wrote the antialiased vector art renderer for the Overwatch UI• Added a 3D text placement tool to our game editor and engine• Improved our engine’s footage capture capabilities and set up a workflow for the Blizzard In-Game Cinematics team to create in-engine movies. -
Senior Software Engineer I, Project Titan ToolsBlizzard Entertainment Sep 2010 - May 2013Irvine, Ca, Us• Facilitated migration of our C++ game editor to C# and Windows Forms by implementing the C++/CLI interop layer that enabled two-way communication between our tools and game engine.• Wrote the map management dialog in our game editor which showed an overhead view of the game’s zones. This dialog displayed the status of map cells and allowed content creators to check out, edit, and check in individual cells. -
Senior Software Engineer, Game Technology GroupPlaystation Jul 2010 - Aug 2010San Mateo, California, Us -
Software Engineer, Game Technology GroupPlaystation Jul 2007 - Jul 2010San Mateo, California, Us• LiveEdit: a toolkit for reducing designer and artist iteration time by enabling real-time game editing• FAST engine: a framework for rapid game prototyping• Rumble: a toolkit for authoring and playback of DualShock 3 rumble effects -
Software Engineer, SportsPlaystation Nov 2003 - Jul 2007San Mateo, California, Us• NBA 08 for PS3, published October 2007• NBA 07 for PS3, published November 2006 at PS3 launch• ICE Team: temporary assignment to Sony’s first-party PS3 engine team at Naughty Dog in Santa Monica, CA (Sept. 2004 – Mar. 2005)• NBA for PSP, published March 2005 at PSP launch -
Associate Software EngineerSolworks Sep 2001 - Sep 2003• Backyard Basketball for PS2, published by Atari, Oct. 2003• NHL FaceOff 2003 for PS2, published by 989 Sports/SCEA, Nov. 2002
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Undergraduate Research ScholarUniversity Of Alabama In Huntsville, Parallel Volumetric Visualization Lab Sep 2000 - Aug 2001Huntsville, Al, UsStudent researcher in support of "High performance SIMD marching cubes isosurface extraction on commodity computers" - http://dx.doi.org/10.1016/j.cag.2003.12.008 -
Co-Op ProgrammerGlobal Majic Software, Inc. Aug 1999 - Apr 2000
J. Brad Byrd Skills
J. Brad Byrd Education Details
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The University Of Alabama In HuntsvilleComputer Science And Mathematics
Frequently Asked Questions about J. Brad Byrd
What company does J. Brad Byrd work for?
J. Brad Byrd works for Theorycraft Games
What is J. Brad Byrd's role at the current company?
J. Brad Byrd's current role is Game Engine, Tools, and Pipeline Engineer.
What is J. Brad Byrd's email address?
J. Brad Byrd's email address is br****@****yrd.net
What schools did J. Brad Byrd attend?
J. Brad Byrd attended The University Of Alabama In Huntsville.
What skills is J. Brad Byrd known for?
J. Brad Byrd has skills like Python, Ps3, Xml, Computer Graphics, Psp, C#, C++, Win32 Api, Console, Hlsl, Opengl, Direct3d.
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