J Brian Smith

J Brian Smith Email and Phone Number

Senior Manager, Software Development at Amazon Game Studios @ Amazon Games
J Brian Smith's Location
Kenmore, Washington, United States, United States
J Brian Smith's Contact Details

J Brian Smith work email

J Brian Smith personal email

n/a
About J Brian Smith

Product-focused engineer and leader. Passionate about delivering products that delight end-users while simultaneously building excellent, sustainable teams. Broad experience with large, complex software projects as a leader, manager, and contributor. Primarily focused on game development.

J Brian Smith's Current Company Details
Amazon Games

Amazon Games

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Senior Manager, Software Development at Amazon Game Studios
J Brian Smith Work Experience Details
  • Amazon Games
    Senior Manager, Software Development - Amazon Games
    Amazon Games Dec 2018 - Present
    Greater Seattle Area
    Internally developed games including The Grand Tour Game, Crucible, and New World.
  • Amazon
    Senior Manager, Software Development, Lumberyard
    Amazon May 2016 - Dec 2018
    Seattle, Wa
    Building and managing the core graphics development team for Lumberyard.
  • Amazon Games
    Senior Manager, Software Development
    Amazon Games Sep 2012 - May 2016
    Seattle, Wa
    Technical direction and management of engineering staff for a game studio within Amazon Game Studios. We have a team of industry veterans building a game I am very excited about, backed by Amazon's investments in Twitch, AWS, and Lumberyard. We're continuing to grow: http://www.amazon.jobs/team/amazon-game-studiosCome build something gamers will love with me.
  • Microsoft Game Studios
    Lead Software Design Engineer
    Microsoft Game Studios Sep 2009 - Sep 2012
    Redmond, Wa
    Lead Programmer, Gameplay team, Microsoft Flight:Lead a team of 6 programmers responsible for gameplay systems, simulation, UI, and AI. Took on individual implementation tasks across all areas, with primary individual responsibility for gameplay systems. Mentored junior programmers. Assisted with and approved technical designs. Managed performance reviews for senior and junior full-time employees. Recruited, interviewed, hired, and on boarded engineers.
  • Microsoft
    Senior Software Development Engineer
    Microsoft Feb 2004 - Sep 2009
    Redmond, Wa
    Gameplay programmer for unreleased title:Worked directly with lead game designer to design and implement new features, create procedurally generated content, and extend and expand existing systems. Implemented extensibility mechanisms for gameplay features, including Lua script integration. Provided technical leadership on cross-product engine and technology issues. Proactively factored and implemented infrastructure to help support desired features and multi-product builds.Lead Developer for FSX: Acceleration expansion pack:Managed development of the project from pre-greenlight through ship. Organized and scheduled feature work with 7 dotted line reports. Worked with game design to design and implement new multiplayer racing system.Developer on Flight Simulator X:Joined the team during M0. Owned and implemented "Living World" feature set, including AI aircraft, freeway traffic, boats and ships, and dynamic airport activity. Took on various additional responsibilities during drive to ship, including performance optimization, anti-piracy technology, mission system functionality, and miscellaneous bug-fixing.
  • Microsoft
    Software Development Engineer
    Microsoft May 2001 - Feb 2004
    Redmond, Wa
    Core UI/Infrastructure developer on Microsoft Office Infopath 2003 and SP1. Implemented low-level UI and infrastructure, high-level individual dialog and UI elements. Additional scope areas included swat team bug fixing, performance analysis and optimization, and TabletPC support. Co-authored and ultimately granted US patent 7692636 related to TabletPC interface support.
  • Realnetworks
    Software Development Engineer Intern
    Realnetworks Jun 2000 - Jun 2001
    Seattle, Wa
    Intern STE, later SDE, for RealNetworks E-commerce department. Tested monthly E-commerce platform releases, analyzing web front-end output as well as back-end database queries on a large, complex relational database. Implemented data processing, data analysis, and project management tools.

J Brian Smith Skills

C++ Lua Software Project Management Gameplay Programming Ui Programming Team Leadership Performance Analysis Multithreading Actionscript C# Xbox 360 Game Design Software Design User Interface Design Debugging Win32 Api Perforce Visual Studio Game Development

J Brian Smith Education Details

Frequently Asked Questions about J Brian Smith

What company does J Brian Smith work for?

J Brian Smith works for Amazon Games

What is J Brian Smith's role at the current company?

J Brian Smith's current role is Senior Manager, Software Development at Amazon Game Studios.

What is J Brian Smith's email address?

J Brian Smith's email address is js****@****zon.com

What schools did J Brian Smith attend?

J Brian Smith attended University Of Washington.

What skills is J Brian Smith known for?

J Brian Smith has skills like C++, Lua, Software Project Management, Gameplay Programming, Ui Programming, Team Leadership, Performance Analysis, Multithreading, Actionscript, C#, Xbox 360, Game Design.

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