Jd Conley work email
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Jd Conley personal email
I find hard things to do and get them done. I'm motivated by having a large impact, learning, and shipping beloved products more than any external motivator. I'm a 0 to 1 kind of hacker. I thrive on leading teams that build something from nothing.I am a proven consumer-grade technologist with multiple VC-backed startup exits and 15+ yrs in lead roles. Over my 25+ years of total experience I have worked as a technologist across various industries from boat manufacturing to newspaper advertising, instant messaging, social games, mobile games, commercial real estate crowdfunding, and IoT. This breadth of industry and technology experience is a key strength of mine.Over the years I've worn many hats and these days I lead a product-oriented engineering team, write code, make hard business and product decisions, and use engineering as effectively as possible to ship products. Note: When there is a trade-off to be made between engineering and product I usually choose product and abhor spending more on engineering for engineering's sake.I enjoy writing code and am a full stack developer comfortable with many languages and environments from mobile to web to server side to IoT. I am most experienced building API's for other developers, networking code, and scalable shared services.About 15 years ago I cofounded a startup that was acquired and was the CTO at a venture-backed video game startup that was acquired by Playdom which was acquired by Disney. The last startup I cofounded, RealCrowd, is in the commercial real estate crowdfunding industry and was accepted into YCombinator in 2013. It was acquired in 2023. I have a broad range of interests and am not one to shy away from a challenge.I was one of the first few software hires at Brava working on the world's fastest, smartest, chef in your kitchen. Our team put together all of the software systems from the ground up. Brava was acquired by Middleby (MIDD) in November 2019.At the end of 2022 I joined a batchmate from YC on a new venture. We're taking over the consumer finance world, starting with the degenerates. Check out AfterHour in the app store.
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Head Of Vibe CodingAfterhourSouth Lake Tahoe, Ca, Us -
Head Of EngineeringAfterhour Dec 2022 - PresentSan Francisco, UsLead GitHub Copilot prompter.📈📉🚀💎💩 -
Venture PartnerPioneer Fund Nov 2021 - PresentSan Francisco, California, UsSuper-part-time investing. -
Vp And Head Of Software EngineeringBrava Home Inc. Dec 2019 - Dec 2022Redwood City, California, UsProfessional taste tester. I have the desk closest to the spot where our culinary and media teams drop off food used for development and in shoots. Also responsible for engineering on eCommerce, web, mobile, cloud platform, and device software. -
Staff Software EngineerBrava Home Inc. Mar 2017 - Dec 2019Redwood City, California, UsLead software engineer on the flashy red light in our office that goes off when we get an order. I cook a lot and test our wares. 🤤Built a number of the services on device and in the cloud for the real-time always-on connection for Oven communications including camera, telemetry, logging, analytics from the ground up. I also created the OTA backend tech, authentication system, general systems architecture, performance tuning of backend/web/ui, scalability planning, load testing, and occasionally dabble with the Oven UI and mobile app. -
Cofounder/CtoRealcrowd, Inc. Apr 2013 - Mar 2017YCombinator Summer 2013 alumni. VC Backed.Wrote code. Shoveled bits. Cracked whips. Built the premium spot for you to invest in commercial real estate online. Took the utmost care to ensure security, reliability, and scalability.Acquired in 2023.
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Principal Engineer, Mobile PlatformDisney Interactive Oct 2012 - Apr 2013Glendale, California, UsLed an engineering effort within the Disney Interactive Media Group to productize and centralize mobile and tablet focused technology to reduce time to market, save costs, and improve the customer experience across mobile titles being developed by a myriad of game studios. Developed cross platform Adobe AIR Native Extensions. Managed internal open source projects. Provided mobile/web technology expert consulting to game studios. Developed training material for AIR-based mobile development and held training sessions. -
Technical Director, Engineering Manager, Dev LeadDisney Interactive Jun 2010 - Oct 2012Glendale, California, UsDev Lead in the Labs studio shipping new games. Shipped the highly profitable GnomeTown on iOS and Android using Adobe AIR with a minimal team.Built a static asset management and CDN serving system used by almost every game title (used by at least 10 games that I know of). Served as interim dev lead on Mobsters, shipping a highly profitable expansion.Bounced around from team to team serving sort of a consulting role to help with difficult technical problems and get products shipped.Attempted to contribute something meaningful back to the company at large with every project. -
Cto & Chief Software ArchitectHive7 Feb 2008 - Jun 2010We made social games. High scale software architecture, game engines, product development management, and a whole lot of fun! Contributed to the open source Push Button Engine project. Company was acquired by Playdom which became swept up in Disney within a couple months.
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CofounderCoversant Jan 2002 - Feb 2008Pacifica, Ca, UsDeveloped a high scale XMPP/Jabber based communication server software, an easy to use desktop IM client, and a C#/.NET based SDK. Contributed to the open source Mono project. Acquired by Ubiquity, Inc. -
ConsultantAbso 2007 - 2008Built the public facing web site. Set architecture standards for their web based B2B product development.
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Senior ConsultantKiefer Consulting Jun 2003 - Jan 2004Folsom, California, UsArchitected and developed high scale software. Mentored clients on Microsoft .NET development including patterns and practices. Led a small team to revamp the California Unclaimed Property website and save a bunch of money for the Secretary of State. -
Software EngineerAssociated Press Jun 2001 - Jun 2003New York, Ny, UsTNN - The Newspaper Network – was an advertising tech startup that carried the slogan: "One Contact. One Rate. One Invoice." TNN was acquired by the Associated Press at the end of my contract, due largely to the advertising placement and transaction processing systems we built. We built software for large advertisers to easily place ads in newspapers across their disparate content systems.Built distributed systems responsible for processing $.5 billion initially, growing to over $1 billion in transactions annually by the end of 2003. Created numerous websites used by both sales staff and customers. -
Software DeveloperE&J Gallo Winery May 2001 - Oct 2001Modesto, California, UsBuilt a few intranet and extranet web sites. Implemented a News portal used by retailers so they could choose the news categories they wanted to see related to Gallo brands, much like My Yahoo News or a MSN Passport start page. Dive into tasting information, awards, etc. -
Software Developer / Systems AdministratorMalibu Boats May 1999 - Jun 2001Loudon, Tn, UsMy first job! Y2K readiness primarily. Someone had to change all those two digit years to four digits. Developed automated industrial raw material, inventory, and customer order tracking. Implemented a biometric time clock system. Integration between Great Plains Dynamics and various custom software. General sysadmin/tech support.
Jd Conley Education Details
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Atwater High School
Frequently Asked Questions about Jd Conley
What company does Jd Conley work for?
Jd Conley works for Afterhour
What is Jd Conley's role at the current company?
Jd Conley's current role is Head of Vibe Coding.
What is Jd Conley's email address?
Jd Conley's email address is jd****@****our.com
What schools did Jd Conley attend?
Jd Conley attended Atwater High School.
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