John De Goes

John De Goes Email and Phone Number

Creator and Executive Producer @ The Ultimate Coder
Washington, DC, US
John De Goes's Location
Woodstock, Maryland, United States, United States
John De Goes's Contact Details

John De Goes personal email

n/a
About John De Goes

John De Goes is a Creator and Executive Producer at The Ultimate Coder. He possess expertise in product management, algorithms, ruby, software development, java and 45 more skills. Colleagues describe him as "I worked with John at SocialMedia.com and ReportGrid (before it became Precog). Simply put, John was one of the best technical leaders I ever worked with."

John De Goes's Current Company Details
The Ultimate Coder

The Ultimate Coder

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Creator and Executive Producer
Washington, DC, US
John De Goes Work Experience Details
  • The Ultimate Coder
    Creator And Executive Producer
    The Ultimate Coder
    Washington, Dc, Us
  • Golem Cloud
    Chief Executive Officer
    Golem Cloud Mar 2023 - Present
    New York, New York, Us
  • Ziverge
    Ceo
    Ziverge Dec 2019 - Present
    New York, Ny, Us
  • De Goes Consulting Inc.
    Independent Consultant
    De Goes Consulting Inc. Nov 2013 - Dec 2019
  • Forbes Technology Council
    Official Member
    Forbes Technology Council Aug 2016 - May 2018
    Boston, Ma, Us
  • Slamdata Inc.
    Cto
    Slamdata Inc. Jun 2014 - May 2018
    At SlamData, I was responsible for the architecture and vision for a high-performance, columnar analytics engine and compiler capable of natively handling semi-structured data. - Co-founded the company & wrote the initial version of the product - Raised $10.7m in capital from True Ventures, Shasta Ventures, & Access Ventures - Assembled and managed a world-class engineering teams for front-end and backend - Developed extensions to relational algebra and SQL for heterogeneous, deeply nested data
  • Richrelevance
    General Manager Of Datamesh
    Richrelevance Oct 2013 - Nov 2013
  • Richrelevance
    Principal Architect
    Richrelevance Jul 2013 - Sep 2013
    At RichRelevance, I served as principal architect for a number of solutions around analytics and data engineering. - Developed architecture for big data & analytics platform - Developed rapidly convergent graph clustering algorithm that could run in Apache Hive
  • Precog
    Ceo/Cto
    Precog Apr 2011 - Jun 2013
    At Precog, I architected a cloud-based platform for data science built on a new analytics language called Quirrel designed for high-performance, distributed analytics over any kind of data. - Co-founded the company and wrote the first version of the product - Raised $2.8M in capital from angels and venture capital firms - Assembled and managed world-class Scala engineering team - Closed early sales & formed business partnerships - Led company to acquisition by RichRelevance in 2013
  • Socialmedia.Com
    Vp Of Engineering
    Socialmedia.Com Nov 2009 - Apr 2011
    London, Gb
    I assembled, managed, and led a team of senior engineers to develop a highly sophisticated performance advertising platform, built with big data technologies on the back-end and HTML5 on the front-end. The performance advertising platform supported dynamic creative generation and optimization, live feeds, geotargeting, rich interactive ads, and real-time reporting with click maps, loading times, and engagement times. I was instrumental in facilitating the acquisition of the company to LivingSocial in May 2011.
  • N-Brain, Inc.
    President / Lead Engineer
    N-Brain, Inc. 2006 - 2010
    I founded a company and led a team of engineers to build a real-time collaborative source code editor. Unique features of the editor included a novel peer-to-peer, lock-free merging algorithm, file synchronization, LEAP-inspired incremental document navigation. The editor was built in the Java programming language, used hundreds of threads, scaled to thousands of users, and exceeded 400,000 lines of code and automated tests. In addition to writing code, functioning as a lead architect, and managing the engineering team, I headed up website development, marketing, and sales.
  • Socialmedia.Com
    Consultant
    Socialmedia.Com Apr 2009 - Nov 2009
    Amsterdam, Noord-Holland, Nl
    I developed a platform for interactive Flash ads that eliminated the need for ActionScript developers, and allowed low-skilled ad ops personnel to quickly create interactive ads based on Flash assets provided by graphics designers. I also conducted architectural and source code quality assessments of SocialMedia's advertising network and platform.
  • Boulder Imaging
    Senior R&D Engineer
    Boulder Imaging 2006 - 2006
    Louisville, Co, Us
    Using techniques in image processing and image recognition, I designed and implemented a system for performing real-time glare removal in video feeds. Worked as internal advocate for productization and low-cost extensibility in supported video drivers.
  • Synopsys
    Senior R&D Engineer
    Synopsys 2003 - 2005
    Sunnyvale, California, Us
    I worked as a senior research and development engineer on Hercules, a high-performance, large-scale, distributed design rule verification tool for the EDA industry. Lead internal dialogue on object-oriented and modular design, introduced abstractions to facilitate improved unit testing, and contributed many new features and fixes to the product.
  • Gameversity
    Founder / Instructor
    Gameversity 2003 - 2004
    I founded another online learning institute for engineers wanting to become game developers, and developed early material for classes in game mathematics and global illumination models. The assets were acquired by viCampus.
  • Gameinstitute
    Co-Founder / Instructor
    Gameinstitute 1999 - 2004
    I co-founded a new online learning institution for engineers looking for in-depth training on how to become game developers. I taught a set of classes on game mathematics (including linear algebra), artificial intelligence, and procedural graphics generation, based on original material I developed for the classes, which included textbooks, quizzes, tests, and example source code.

John De Goes Skills

Product Management Algorithms Ruby Software Development Java Git Agile Methodologies Python Cloud Computing Javascript Scrum Scalability Mysql Mobile Applications Linux Architecture Rest Scala Distributed Systems High Performance Computing Mathematics Computer Science C++ Game Programming Hadoop Mongodb Jvm Data Structures Public Speaking Php Analytics Leadership Software Engineering Scientific Computing Game Development Jquery Ruby On Rails Subversion Web Applications Software Design Html 5 Oop Apache Test Driven Development Big Data Web Services Ajax Shell Scripting Java Enterprise Edition Json

John De Goes Education Details

  • Baylor College Of Medicine
    Baylor College Of Medicine
    Structural And Computational Biology And Molecular Biophysics
  • Montana State University Billings
    Montana State University Billings
    Computer Science

Frequently Asked Questions about John De Goes

What company does John De Goes work for?

John De Goes works for The Ultimate Coder

What is John De Goes's role at the current company?

John De Goes's current role is Creator and Executive Producer.

What is John De Goes's email address?

John De Goes's email address is jo****@****ain.net

What is John De Goes's direct phone number?

John De Goes's direct phone number is +172058*****

What schools did John De Goes attend?

John De Goes attended Baylor College Of Medicine, Montana State University Billings.

What skills is John De Goes known for?

John De Goes has skills like Product Management, Algorithms, Ruby, Software Development, Java, Git, Agile Methodologies, Python, Cloud Computing, Javascript, Scrum, Scalability.

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