Development Facilitator
CurrentI transform junior devs into senior devs. Through facilitation and team coaching I empower agile teams to own and improve their processes leading to stakeholder and team happiness as well as productivity increases.
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@persequor.com
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2 phones found area 453
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Jesper Donnis is listed as Development Facilitator at PSQR at PSQR, a with 28 employees, based in Copenhagen, Capital Region of Denmark, Denmark. AeroLeads shows a work email signal at persequor.com, phone signal with area code 453, and a matched LinkedIn profile for Jesper Donnis.
Jesper Donnis previously worked as Development Facilitator at Psqr and Senior Web and Community Manager at Reto Moto. Jesper Donnis holds Advanced Computer Studies, Computer Science from Niels Brock Copenhagen Business College.
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I am a digital native and passionate facilitator, PM/PO with 20+ years of IT industry experience. Experience in B2B as well as building and growing communities, with strong user connection to brand and products. 7+ years experience in Software-as-a-Service combined with my background in development & game design, provides me with a deep insight into technical & design possibilities, as well as challenges. I am analytical, very structured and have a passion for improving services, processes and communication through the use of agile methodologies, best practices and open and clear communication with colleagues and external partners.I thrive on solving complex creative tasks in an environment where curious professionals help each other to create better products.Experience in compliance, breach management (GDPR), brand safety as well as guest lecturing at universities/conferences.
Listed skills include Game Mechanics, Game Development, Game Design, Gameplay, and 27 others.
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Copenhagen Area, Denmark
I transform junior devs into senior devs. Through facilitation and team coaching I empower agile teams to own and improve their processes leading to stakeholder and team happiness as well as productivity increases.
Copenhagen Area, Capital Region, Denmark
Built a community from 0 to 14 mio. registered players and 70000 forum users, connect and interact with users on social media. Management and operations of all owned websites, their content, APIs and development, including internal and external developers/designers/UX and international partners. Facilitate and organize feedback from stakeholders, write and present executive summaries for directors, studio management, external partners, and the board.Built, hired and lead the Community Management team from scratch to 6 full-time positions in Denmark, Netherlands, England and Russia, and 10+ volunteer moderators world-wide.Created an environment where users feel connected to the brand and feel their voices are heard and responded to while still following production’s 2-month development & release cycle. Identify core community members and use them as ambassadors, design events, and manage expectations when project develops from early “subscription based alpha version” to a “free-to-play open beta” model. Manage user expectations and change management.Managed GDPR compliance processes, and brand safety exercises, as well as devised protocols for request and breach handling.
Copenhagen Area, Denmark
Working with involving the users in the development of the game Heroes & Generals.Build & design game mechanics, engage users in User-Driven Development & User-Centered Innovation. Setup and run community website and forum. See http://www.heroesandgenerals.com
Copenhagen Area, Denmark
Designing and implementing gameplay and AI behavioural modelling, Level Design, Research.Worked on:- Hitman: Absolution, 2012- Kane & Lynch: Dead Men (PC, PS3, Xbox360), 2007- Other cancelled title, 2006- Other cancelled title, 2007- Hitman: Enemy Within, novel written by William C. Dietz, 2007- Hitman: BloodMoney (PC, PS2, Xbox, Xbox360), 2006- Hitman: Contracts (PC, PS2, Xbox), 2004
CTO with responsibilities for all IT-systems as well as lead software developer for educational programs developed. MediconGame (www.medicongame.dk) and others developed for the Danish Ministry of Education
Doing Game Design work for a small company working for the Ministry of Education
Front Support (OB) functions at airline, handling special passenger requests and flight-crew check-in and support.
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Christian Lindberg
Colleague at PsqrGentofte, Capital Region Of Denmark, Denmark
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Niels Norberg
Colleague at PsqrCopenhagen Municipality, Capital Region Of Denmark, Denmark
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Filip Tolsøe
Colleague at PsqrCopenhagen, Capital Region Of Denmark, Denmark
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Anders Bøgh
Colleague at PsqrCopenhagen, Capital Region Of Denmark, Denmark
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Roman Sarakvasa
Colleague at PsqrCopenhagen, Capital Region Of Denmark, Denmark
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Karl Strigén
Colleague at PsqrCopenhagen, Capital Region Of Denmark, Denmark
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Søren Conrad Koefoed Rost
Colleague at PsqrCopenhagen, Capital Region Of Denmark, Denmark
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Thesis written in Artselaar, Belgium with the companies ASPivity and Roots Software.
Courses outside traditional civil engineering include project management, city planning & writing software visualizing static deformations.
Quick answers generated from the profile data available on this page.
Jesper Donnis works for PSQR.
Jesper Donnis is listed as Development Facilitator at PSQR at PSQR.
AeroLeads has found 1 work email signal at @persequor.com for Jesper Donnis at PSQR.
AeroLeads has found 2 phone signal(s) with area code 453 for Jesper Donnis at PSQR.
Jesper Donnis is based in Copenhagen, Capital Region of Denmark, Denmark while working with PSQR.
Jesper Donnis has worked for Psqr, Reto Moto, Io Interactive A/S, Situid, and Premiair A/S.
Jesper Donnis's colleagues at PSQR include Christian Lindberg, Niels Norberg, Filip Tolsøe, Anders Bøgh, and Roman Sarakvasa.
You can use AeroLeads to view verified contact signals for Jesper Donnis at PSQR, including work email, phone, and LinkedIn data when available.
Jesper Donnis holds Advanced Computer Studies, Computer Science from Niels Brock Copenhagen Business College.
Jesper Donnis is listed with skills including Game Mechanics, Game Development, Game Design, Gameplay, Gamification, Social Media, Artificial Intelligence, and Game Programming.
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