Jean Simonet

Jean Simonet Email and Phone Number

Founder and CTO @ Systemic Games, LLC
Satellite Beach, FL, US
Jean Simonet's Location
Satellite Beach, Florida, United States, United States
About Jean Simonet

I have been working professionally in games and game-related fields for 15 years now, originally in large studios, and now as an independent developer.Video games have been a constant presence in my life; some of my earliest memories are of playing Bruce Lee on the Atari 800XL and my absolute favorite game is (the original) Dune.I have lived on three continents, so far. I was born in France, grew up in Gabon, and have been in the US for the last 18 years. I am passionate about systems and simulation, and I hope to make games that take advantage of those. A programmer by trade, I am trying to become a better designer as well, so far having some success making an interesting and original puzzle game.I am also an avid tinkerer, building electronic kits of all sorts. I'd love to be able to blend my passions more at some point, something that blends game design, programming and electronics.

Jean Simonet's Current Company Details
Systemic Games, LLC

Systemic Games, Llc

View
Founder and CTO
Satellite Beach, FL, US
Employees:
2
Jean Simonet Work Experience Details
  • Systemic Games, Llc
    Founder And Cto
    Systemic Games, Llc
    Satellite Beach, Fl, Us
  • Systemic Games, Llc
    Founder
    Systemic Games, Llc Mar 2016 - Present
    Satellite Beach, Us
    Systemic Games is the company under which I develop independent games and other projects.The range of projects I work on under that umbrella I think illustrate the many areas of expertise and interest that I have. From a small puzzle game teaching kids electronics to building a Bluetooth-enabled playing die from scratch, I can cover many aspects of software and hardware development.
  • Jeansimonet.Net
    Contractor
    Jeansimonet.Net Jan 2013 - Present
    I am available for freelance work. I have extensive C++, C# and Unity expertise. In fact, I have written several assets for the Unity Asset Store.I am very proficient with rendering and shaders, creating effects of all sorts. And from my experience with native code and electronics, I can also be of help with your physical installations or VR/AR prototype hardware.Some of my clients already include Oculus, PluralSight and Adobe
  • Year Seventeen, Llc
    Founder
    Year Seventeen, Llc Jan 2013 - Jun 2015
    I started a small Indie studio with a couple of friends. Together we worked on a game called Fireborne. This gave me a chance to really dive into Unity, and understanding the many facets of game development beyond the technical.
  • Bethesda Softworks
    Ai And System Programmer
    Bethesda Softworks Aug 2005 - Dec 2012
    Rockville, Md, Us
    I worked on Oblivion, Fallout 3, Skyrim and Fallout 4 as part of the AI and Systems group.Most notably, I designed and implemented a Navmesh-based navigation system for the studio's large, constantly-streaming worlds. From writing tools to generate the navmesh, to dealing with characters moving through unloaded portions of the world, to animation (turning around, banking for quadrupeds, interacting with the environment), I handled all locomotion concerns.As a side project, I also implemented the Critter system for the engine (the butterflies and fish in Skyrim for instance). This was an effort to make a low-impact creature system that was entirely controlled by scripts, and that the artists could customize and place in the world at their leisure.Ironically, the critters had much, much more of a visible impact on the players. I guess NPC AI is one of those things that you only notice when it goes wrong. ;)
  • Terminal Reality
    Programmer
    Terminal Reality Dec 2003 - Aug 2005
    Irving, Texas, Us
    Terminal Reality was where I shipped my first game: BloodRayne 2. I also worked on an Aeon Flux game, based on the 2005 movie.I worked on several game systems, fairly quickly specializing in FX programming. In fact, I rewrote the company's Particle Engine for Aeon Flux and named it after a character I had lots of fun working on in the previous game: Ephemera.

Jean Simonet Skills

Programming Game Mechanics Game Programming Perforce Xbox 360 Gameplay Video Games Artificial Intelligence Level Design Social Games 3d Studio Max Maya C# Objective C C++ Computer Games Scripting Ps3 Casual Games Wii Xbox Game Development Directx Game Design User Interface

Jean Simonet Education Details

  • Georgia Institute Of Technology
    Georgia Institute Of Technology
    Electrical And Computer Engineering
  • Enseeiht
    Enseeiht
    Electronics And Computer Science

Frequently Asked Questions about Jean Simonet

What company does Jean Simonet work for?

Jean Simonet works for Systemic Games, Llc

What is Jean Simonet's role at the current company?

Jean Simonet's current role is Founder and CTO.

What schools did Jean Simonet attend?

Jean Simonet attended Georgia Institute Of Technology, Enseeiht.

What skills is Jean Simonet known for?

Jean Simonet has skills like Programming, Game Mechanics, Game Programming, Perforce, Xbox 360, Gameplay, Video Games, Artificial Intelligence, Level Design, Social Games, 3d Studio Max, Maya.

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