Jean-Eric Khalife Email & Phone Number
@riotgames.com
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Who is Jean-Eric Khalife? Overview
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Jean-Eric Khalife is listed as Senior Producer - Creator Tools and Ecosystem at Hypixel Studios, a company with 65 employees, based in Culver City, California, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Jean-Eric Khalife.
Jean-Eric Khalife previously worked as Building Great Products at Liminal Experiences, Inc and Principal Product Manager at Hypixel Studios. Jean-Eric Khalife holds B.S., Computer Science from Chapman University.
Email format at Hypixel Studios
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AeroLeads found 2 current-domain work email signals for Jean-Eric Khalife. Compare company email patterns before reaching out.
About Jean-Eric Khalife
Product Manager, Entrepreneur, and passionate gamer with 17 years professional game development experience. I'm an expert at the creation and shipping of games for both game developers and Creators on UGC platforms. Generalist experienced in end-to-end game development including art, design, and engineering pipelines.Products:Hytale (2021 - present)Catalyst Black (2020-2021)VizRef: "Top 10 selling iPad Reference Board App" (2020)Space Racing Legends Prototype (2019)RiotEditor and Riot Game Data Server: “The Unreal for League of Legends” (2015-2018)Ziggs Arcade Blast and Jampacked (2017/2018)League of Legends: Update to Summoner’s Rift (2015)God of War: Ascension (2013)Dungeon Siege III and Treasures of the Sun DLC (2011)NeverwinterNights 2: Storm of Zehir (2008)NeverwinterNights 2: Mask of the Betrayer (2007)
Listed skills include Softimage, Photoshop, Maya, Python, and 23 others.
Jean-Eric Khalife's current company
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Jean-Eric Khalife work experience
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Building Great Products
Current
Principal Product Manager
- Scaled product ownership across six teams, driving initiative prioritization and clear direction, which led to the successful delivery of critical milestones and significantly boosted project momentum and discipline stakeholder confidence.- Established clear goals and an outcome-based roadmap for discipline pipeline readiness, prioritizing high-value.
Senior Producer - Creator Tools And Ecosystem
-Analyzed existing tooling and ecosystems, creating a prioritized plan and backlog that addressed key tooling improvements, which led to a pivot of priorities away from Art tooling and towards Design tooling to address the game creation design bottleneck that was occurring. -Aligned stakeholders on UGC tooling vision through comprehensive market analysis.
Instructor
- Instructor of Game Creation 3 where I help the next generation of game developers learn the ins and outs of the character pipeline in Unreal Engine. They learn to use Epic's Animation and Rigging Toolset along with core UE4 animation features like state machines, anim dynamics, retargeting, and anim montages.
Technical Art Director
- Reviewed existing tooling opportunities and feature needs in end-to-end pipeline and worked with company leadership to approve a plan, backlog, and roadmap for addressing key improvements for 2020, of which, over 90% were completed on schedule. - Rewrote full Maya export pipeline including meshes, animations, and rig exporters with modern UIs, a scalable.
Founder/Ceo
- Founded RoboWorld Entertainment with a focus on bringing developers and players together to build great games they love. - Pitched to investors and publishers and secured accelerator funding to build a prototype of Space Racing Legends, a GaaS team-based competitive racing game. - Developed and released VizRef, a top 10 selling iPad reference board app.
Product Manager
RiotEditor/Riot Game Data Server: “The Unreal for League of Legends” (June 2015 - June 2018):-Owned and drove the creation of a front-end and back-end platform that allowed users to efficiently create, store, and manage content in a continuous development environment on League of Legends-Developed a strategy to transition League of Legends while live.
Technical Artist
Update to Summoner's Rift:-Improved Maps development pipeline in order to streamline artist workflows including creating an easy-to-use exporter and integrating automatic source control updates-Developed and fully owned an atlasing tool which optimized texel density while maintaining visual quality allowing the map to effectively run on the minimum PC.
Technical Artist
God of War: Ascension:-Developed Maya tools including rewriting the Recent Files Menu, utilizing batch functionality to update thousands of files at once, and creating Wonder Tech shaders used during God of War illusion scenes-Optimized performance and memory costs to hit fps requirements and run effectively on the PS3Polished In-Game Cinematics by.
Technical Artist
-Prototyped new game ideas to pitch to publishers resulting in successful funding -Functioned as a generalist game developer providing what was needed to create high-quality games including memory and performance management, artist tool development, and creating art ranging from UI to dynamic environment art-Shipped 3 games including Dungeon Siege 3.
Graphic Design Intern
- Developed and designed original award-winning publications for Chapman University, including logos, calendars, posters, collateral, promotional items and t-shirts.
- Consulted with clients regarding different graphic needs, handling all aspects of a job including filing and billing, gaining valuable experience about the printing and creative process.
Colleagues at Hypixel Studios
Other employees you can reach at hypixelstudios.com. View company contacts for 65 employees →
John Mcdonald
Colleague at Hypixel StudiosNew York City Metropolitan Area, United States
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Steve Santarpia
Colleague at Hypixel StudiosBoston, Massachusetts, United States, United States
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Evan Strasnick
Colleague at Hypixel StudiosSeattle, Washington, United States, United States
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António Dias
Colleague at Hypixel StudiosAmadora, Lisbon, Portugal, Portugal
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Erikas Šuopys
Colleague at Hypixel StudiosKaunas, Kauno, Lithuania, Lithuania
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Matteo Simonetti
Colleague at Hypixel StudiosVicenza, Veneto, Italy, Italy
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JM
John Magna
Colleague at Hypixel StudiosBrunswick, Ohio, United States, United States
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Billy Rigler
Colleague at Hypixel StudiosBristol, England, United Kingdom, United Kingdom
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Alex Tokmakchiev
Colleague at Hypixel StudiosBulgaria, Bulgaria
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Àmbar Nicìomhor
Colleague at Hypixel StudiosGlasgow, Scotland, United Kingdom, United Kingdom
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Jean-Eric Khalife education
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Chapman University
Frequently asked questions about Jean-Eric Khalife
Quick answers generated from the profile data available on this page.
What company does Jean-Eric Khalife work for?
Jean-Eric Khalife works for Hypixel Studios.
What is Jean-Eric Khalife's role at Hypixel Studios?
Jean-Eric Khalife is listed as Senior Producer - Creator Tools and Ecosystem at Hypixel Studios.
What is Jean-Eric Khalife's email address?
AeroLeads has found 2 work email signals at @riotgames.com for Jean-Eric Khalife at Hypixel Studios.
Where is Jean-Eric Khalife based?
Jean-Eric Khalife is based in Culver City, California, United States while working with Hypixel Studios.
What companies has Jean-Eric Khalife worked for?
Jean-Eric Khalife has worked for Hypixel Studios, Liminal Experiences, Inc, Gnomon School Of Visual Effects, Games + Animation, Super Evil Megacorp, and Roboworld Entertainment.
Who are Jean-Eric Khalife's colleagues at Hypixel Studios?
Jean-Eric Khalife's colleagues at Hypixel Studios include John Mcdonald, Steve Santarpia, Evan Strasnick, António Dias, and Erikas Šuopys.
How can I contact Jean-Eric Khalife?
You can use AeroLeads to view verified contact signals for Jean-Eric Khalife at Hypixel Studios, including work email, phone, and LinkedIn data when available.
What schools did Jean-Eric Khalife attend?
Jean-Eric Khalife holds B.S., Computer Science from Chapman University.
What skills is Jean-Eric Khalife known for?
Jean-Eric Khalife is listed with skills including Softimage, Photoshop, Maya, Python, Javascript, 3D Studio Max, Mentoring, and Technical Art.
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