Jeaye Wilkerson
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Jeaye Wilkerson Email & Phone Number

jank programming language creator at Self-employed
Location: Seattle, Washington, United States 8 work roles 1 school
1 work email found @ea.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
jank programming language creator
Location
Seattle, Washington, United States

Who is Jeaye Wilkerson? Overview

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Jeaye Wilkerson is listed as jank programming language creator at Self-employed, based in Seattle, Washington, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Jeaye Wilkerson.

Jeaye Wilkerson previously worked as Senior Software Engineer at Electronic Arts (Ea) and Co-founder & CTO at Okletsplay. Jeaye Wilkerson holds Game Development from Full Sail University.

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Email format at Self-employed

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Profile bio

About Jeaye Wilkerson

I solve problems. On teams, I lead critical thinking, facilitate crucial conversations, help reach growth objectives, and mentor others. When solo, I build solutions, break into things, research markets and communities, and provide a competitive edge.I've not only built games, game engines, compilers, distributed back-ends, and web/mobile/desktop apps, but also communities and teams. Thousands of developers rely on my open source software every day. What're you looking to achieve?My open source code: https://github.com/jeayeMy technical blog: https://blog.jeaye.com

Listed skills include Clojure, C++, Game Development, Opengl, and 12 others.

Current workplace

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Self-employed
Self-Employed
jank programming language creator
Seattle, WA, US
AeroLeads page
8 roles

Jeaye Wilkerson work experience

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Jank Programming Language Creator

Self-Employed

Seattle, Wa, Us

Senior Software Engineer

Current

Redwood City, Ca, Us

I solve problems, design systems, lead development of products, manage teams, and mentor others to achieve their success. Together, we’re building the EA Digital Platform: EA’s core back-end services, aimed to empower game teams.

Jan 2021 - Present

Co-Founder & Cto

Usa, Us

I managed the software development team of a patented esports tournament and cash match platform for mobile, desktop, and web. I helped make crucial decisions, facilitated safe conversations, interfaced with advisors and investors, sourced and recruited developers, and wore every engineering hat necessary. I managed the product goals and roadmap, including market research and partner relations. As we grew our player base, I also managed our community, including research, outreach, and support.After having built the initial front-end and distributed back-end, we grew the team and I ultimately focused primarily on team and project management, as well as partner relations. We used ClojureScript & React on the front-end and Clojure & Ring on the back-end. All services were Dockerized and all IO to/from Postgres, Mongo, and other external sources was scheduled by core.async.

Jul 2016 - Jan 2021

Software Engineer Sde3

Culver City, California, Us

I was a member of the Marvel: Avenger's Academy game team and worked on a variety of tasks, in modern C++, ranging from implementing game features to spec and integrating game UI to improving core systems, such as the multi-threaded downloader. I had the opportunity to research, profile, and improve the game's load times by over 40%.Always with safety in mind, I gave talks on functional programming and the intricacies of C++ value categories, pushed for regular code reviews, and mentored others to achieve more maintainable code.

Mar 2016 - Mar 2017

Senior Software Engineer

Furthington Studios

I was the lead developer on multiple Android and iOS games, covering the client-side game play as well as implementing the entire back end. All client-side work was done using Unity 5; I spent a great deal of time working in C#, designing type-safe, asynchronous APIs. The back end work was all done in C++14, using Crow.Some interesting systems I designed and implemented include a type-safe notification system and a procedural music generator using common Jazz progressions and Markov chains.

Mar 2015 - Feb 2016

Senior Software Engineer

City Hall, Singapore, Sg

My primary focus was on a shared code base of modern C++14 which was used by five different enterprise software servers, including XMPP and SIP. As my first task, I rewrote the build system for all five servers, using bash and GNU Make, to be more standard and idiomatic; we used Linux exclusively, including CentOS, Ubuntu, and Arch Linux.To aid in the quality of the products, I was able to spend a great deal of time improving processes; I introduced continuous integration, unit testing, and all changes to the servers were reviewed by me. To improve type, memory, and thread safety, I reworked, rewrote, and abstracted many existing systems.A challenging task was to reimplement our C++ authentication code as a generic RESTful authentication server, written in Node.js. This required reading and understanding the TURN RFC's requirements on authentication, implementing the server, and integrating it into all of the Eyeball products.I also gave multiple technical talks, during lunches, covering topics such as debugging with GDB, smart source control with GIT, and practical uses of modern C++. As we were actively recruiting at the time, I had the opportunity to play a key role as the last stop for candidates interested in the server team; I grew comfortable with the process and testing a candidate's abilities in a cool, respectful fashion.

Aug 2014 - Mar 2015

C++ Software Engineering Consultant

Self Employed

I built upon an existing cocos2d-x based game engine to integrate 3D rendering support using Ogre3D. The target platforms were Android NDK and iOS, using C++, which required some profiling of the rendering to achieve good performance.I enjoyed working remotely, from Singapore, for the whole duration of the project; it was an exciting challenge to quickly learn how to manage remote work and improve communication with detailed write ups and daily checkins with the project lead.

Jun 2014 - Aug 2014

C++ Engineer Sde2

Tinyco

I was a founding member of the core game engine team at TinyCo. We had the opportunity to not only instill better practices, such as continuous integration and daily code reviewing, but also do a great deal of systems-level API work in modern C++. I developed and integrated a replacement notification system using template meta-programming, which was much more thread-safe and type-safe. During my time at TinyCo, I also reimplemented the texture loading, on Android and iOS, to work asynchronously, using modern C++ synchronization.The systems I implemented and the APIs I maintained were the core of hit games including Family Guy: The Quest for Stuff, Tiny Monsters, and more; these games manage ~100 million installs across Android and iOS.I gave multiple talks to the engineering department, covering modern C++ techniques and features, using modern C++ synchronization for threading, and using template meta-programming for type-rich interfaces.The culture at TinyCo was competitive, yet collaborative; we had many discussions and debates about C++ best practices and architecture design either during review or lunch time talks. At the end of the day, the code was cleaner and better maintained because of our passion.

Aug 2012 - Jun 2014
1 education record

Jeaye Wilkerson education

  • Full Sail University
    Full Sail University
    Game Development
FAQ

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What company does Jeaye Wilkerson work for?

Jeaye Wilkerson works for Self-employed.

What is Jeaye Wilkerson's role at Self-employed?

Jeaye Wilkerson is listed as jank programming language creator at Self-employed.

What is Jeaye Wilkerson's email address?

AeroLeads has found 1 work email signal at @ea.com for Jeaye Wilkerson at Self-employed.

Where is Jeaye Wilkerson based?

Jeaye Wilkerson is based in Seattle, Washington, United States while working with Self-employed.

What companies has Jeaye Wilkerson worked for?

Jeaye Wilkerson has worked for Self-Employed, Electronic Arts (Ea), Okletsplay, Jam City, and Furthington Studios.

How can I contact Jeaye Wilkerson?

You can use AeroLeads to view verified contact signals for Jeaye Wilkerson at Self-employed, including work email, phone, and LinkedIn data when available.

What schools did Jeaye Wilkerson attend?

Jeaye Wilkerson holds Game Development from Full Sail University.

What skills is Jeaye Wilkerson known for?

Jeaye Wilkerson is listed with skills including Clojure, C++, Game Development, Opengl, Linux, Functional Programming, Programming, and C.

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