Jed Ashforth Email and Phone Number
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VR AR MR | Specialist in User-First design | Expert in Design Systems & Structures | Independent, honest Feedback and Support | Mentoring | Training | Writer & Presenter | Public Speaker | Founder at Realised Realities - let us help you realise the best version of your immersive realitiesLeading Expert in Immersive Design Specialist in Immersive Experiences and Immersive StorytellingLeading Expert in VR Comfort best practices, Discomfort MitigationFormer Immersive Experience Specialist at Sony for PlayStation(R)VR One of the creators of PlayStation(R)VR Development and Content Consultant on over 100 VR titles20 Years as a Game and Experience Designer12 Years specializing in Immersive XR DesignResearcher & Author of Sony's official VR Gameplay Best Practices, VR Comfort Best PracticesAugmentor Mentor XR Immersive DesignPresenter and Public SpeakerRegular Host MC at #XRTGO, Europe's leading VR ConferenceLLB Hons Degree - Business Law
Realised Realities
View- Website:
- realisedrealities.com
- Employees:
- 1
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Immersive Experience SpecialistRealised RealitiesManchester, England, Gb -
MentorIthra Oct 2022 - PresentRemote- Coaching and Mentoring XR Startups as part of the Creative Solutions programme- Masterclasses in XR Design -
Immersive Experience SpecialistRealised Realities Jul 2017 - PresentStockport, England, United Kingdom -
FounderRealised Realities Jul 2017 - PresentUnited KingdomFounded by Sony PlayStation's former Immersive Experience Specialist, and one of the creators of PSVR, Realised Realities is a consultancy business specializing in Design Expertise for Immersive Technology projects including Virtual Reality, Augmented Reality and Mixed Reality.Immersive technologies, by their nature, provide the most user-centric experiences that designers and creators have ever had to build. There are a multitude of unique and unexpected challenges when creating new worlds that can combine seamlessly with our world or fully replace it with one of your own imagining. Our mission is to help businesses transition their Creative and Enterprise projects into the immersive and interactive realms, by providing expertise and guidance, helping businesses transition their skills and creativity into the immersive and interactive realms. We're here to help you shortcut the hard learnings of designing and creating for these new mediums. We also support existing XR businesses to elevate their immersive realities to become the very best they can be. We tailor our services to suit the needs of our clients and can offer a wide range of support including expertise in Immersive Design challenges at all levels, Interactive and Immersive Narrative, designing for VR Comfort, qualitative UX feedback and SWOT analysis, Training and Education, and much more. Based in Cheshire UK but serving clients internationally, we specialize in the Enterprise, Entertainment and Consumer-Focused VR sectors and are currently inviting both short and long term projects.Most of our client work is top secret! Some of the projects we have helped recently and can talk about include -Immersive Training | Head SetBorder Patrol | vTimeHiStory of a Painting | Fat Red BirdAngry Birds 2 Under Pressure PSVR | XR GamesAudience of the Future - Dinosaurs and Robots | Factory 42 / Magic LeapHold the World | Factory 42Internal Projects | NBC Universal -
MentorDigital Catapult Sep 2019 - PresentLondon, United KingdomSenior Mentoring of AR/VR companies in Digital Catapult's XR accelerator CreativeXR and Augmentor programs -
Xrtgo Host / Master Of CeremoniesHttps://Www.Facebook.Com/Xrtgo/ Nov 2017 - PresentGateshead UkHost / MC at XRTGO, Europe's leading Virtual Reality Conference 2017-2018, 2019xrtgo.co.ukFormerly VRTGO
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Immersive Experience Specialist | Playstation Vr | Wws Immersive Technology GroupSony Interactive Entertainment Europe Nov 2012 - Jul 2017United KingdomImmersive Experience Specialist and Senior Gameplay Designer for VR Experiences at Sony Interactive EntertainmentI have been fortunate enough to be a a founder member of both the PlayStation VR project and a founding member of the Immersive Technology Group, a team of industry leading experts in VR and related technologies within Sony Interactive Entertainment, and have played a core role in identifying and realising many aspects of the PSVR user experience on both hardware and software fronts.Sole Author of Sony PlayStation Best Practices for VR Game Design Working with developers to share VR knowledge, and help guide them to making the best possible experiences for PlayStation VRMember of Sony Interactive Entertainment's VR Consultation and review teamPlayStation(R)VR Evangelist Consulted and advised on over 100 VR titles including -Breaking Bad VR | Sony Interactive EntertainmentStar Wars Battlefront : Rogue One X-Wing VR Mission | CriterionBatman : Arkham VR | RocksteadyPlayStation VR Worlds | Sony Studio LondonResident Evil 7 VR | CapcomBlood & Truth | Sony Studio LondonGT Sport | Polyphony DigitalRIGS | Sony Guerilla CambridgeWipEout VR | Sony XDevEVE Valkyrie | CCPRush of Blood | SupermassiveTumble VR | SupermassiveREZ : Infinite | Q EntertainmentRobinson : The Journey | CrytekStarblood Arena | SIE San DiegoStatik Institute | Tarsier StudiosBound | Sony Santa MonicaDriveClubVR | Sony Interactive Entertainment EuropeTrackmania Turbo VR | UbisoftTiny Trax | FuturlabSports Bar VR | CherryPop GamesRise of the Tomb Raider VR | Crystal DynamicsHere They Lie | TangentlemenPlayroom VR | Sony JStudioDreams VR | Media Molecule -
Senior Design Co-Ordinator, New Tech And EducationSony Computer Entertainment Europe Oct 2012 - Aug 2013Evolution StudiosCoordinating design initiatives for Education Incubators and for new Internal Tech Developments alongside my usual day-to-day responsibilities. -
Game Director / Game DesignerSony Computer Entertainment Europe Sep 2005 - Oct 2012Game Director Pre-Prod : DriveClub PS4Co-Game Director : MotorStorm ApocalypseSenior Designer : Internal Concept GroupGame Director : MotorStorm Pacific Rift DLCAssistant Game Director : MotorStorm Pacific RiftGame Director : Motorstorm DLC Senior Designer : MotorStorm PS3Co-Game Director : Little Deviants PSVitaCo-Lead Designer : Tarzan PS3 (Cancelled) -
Concept Designer, Internal Concept GroupSony Computer Entertainment Europe Sep 2009 - Aug 2010Scee WavertreeConcept generation, High Level Design Direction, Concept PitchingPrototype generation, development & managementInternal concept harvesting, curation, mentoringGreenLight Concept Pitches -
Game DirectorEvolution Studios Sep 2005 - Oct 2012Runcorn, England, United KingdomGame Director Pre-Prod : DriveClub PS4Co-Game Director : MotorStorm ApocalypseSenior Designer : Internal Concept GroupGame Director : MotorStorm Pacific Rift DLCAssistant Game Director : MotorStorm Pacific RiftGame Director : Motorstorm DLC Senior Designer : MotorStorm PS3Co-Game Director : Little Deviants PSVita -
Lead DesignerGizmondo Studios Nov 2004 - Sep 2005Lead Designer, Supernaturals (Cancelled)Lead Designer, XXX 2 (Cancelled) -
Lead DesignerWarthog Games Plc May 2002 - Nov 2004Designer, Battlestar Galactica (Xbox / PS2)Lead Designer, XXX 2 (Cancelled)Lead Designer, Blood Bowl (Xbox / PS2) (Cancelled)Senior Designer, Nicktoons Snap (Cancelled)Concept & Design, Button Men (Cancelled)
Jed Ashforth Skills
Jed Ashforth Education Details
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Employment Law And Industrial Relations -
Aston Comprehensive Sheffield
Frequently Asked Questions about Jed Ashforth
What company does Jed Ashforth work for?
Jed Ashforth works for Realised Realities
What is Jed Ashforth's role at the current company?
Jed Ashforth's current role is Immersive Experience Specialist.
What is Jed Ashforth's email address?
Jed Ashforth's email address is je****@****ies.com
What schools did Jed Ashforth attend?
Jed Ashforth attended The University Of Huddersfield, Aston Comprehensive Sheffield.
What skills is Jed Ashforth known for?
Jed Ashforth has skills like Game Design, Computer Games, Game Development, Ps3, Video Games, Gameplay, Level Design, Game Mechanics, Maya, Casual Games, Console, Playstation.
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