Senior Principal Technical Program Manager
CurrentDriving programs and process improvements in the Engine group at Roblox.
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@fitbit.com
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Jeff Beall is listed as Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership at Roblox, based in San Francisco, California, United States. AeroLeads shows a work email signal at fitbit.com and a matched LinkedIn profile for Jeff Beall.
Jeff Beall previously worked as Senior Principal Technical Program Manager at Roblox and Senior Technical Program Manager, Fitbit Technical Program Management Organization at Google. Jeff Beall holds M.S., Computer Science from Brown University.
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AeroLeads found 1 current-domain work email signal for Jeff Beall. Compare company email patterns before reaching out.
TECHNICAL PROGRAM MANAGEMENT and SOFTWARE ENGINEERING LEADER with a track record of delivery in the consumer software and entertainment industries, and with a focus on INNOVATION, COLLABORATION, STRATEGY, PLANNING, and LEADING ORGANIZATIONS THROUGH CHANGE. Managed cross-functional, cross-site engineering and technical program management teams at all stages of the product lifecycle.TECHNICAL PROGRAM MANAGEMENT HIGHLIGHTS• Organized annual and quarterly planning for Fitbit Product and Engineering, covering 40+ teams across software and firmware development• Adapted and deployed Google’s product launch process to work within Fitbit after the acquisition, shepherding over 100 launches through final VP-level approval• Led cross-functional program to scale and harden Fitbit’s site for the 2015-2017 end-of-year holiday traffic, including 3x year-over-year growth in Q4 2015• Launched data privacy and protection feature within the Fitbit mobile application enabling users to delete their data by type and date range• Managed team of TPMs that launched the Fitbit Premium service in 2019, which reached 500K+ subscribers within its first yearSOFTWARE ENGINEERING HIGHLIGHTS• Designed DreamWorks Animation’s feature film production pipeline that was used on “How to Train Your Dragon” and 15+ other productions• Grew and led 30+ person distributed software engineering team to develop DreamWorks Animation’s proprietary digital content creation application for scene lighting, significantly improving application features and quality over five quarterly releases (including a 3x decrease in application crash rates)• Co-authored two software patents
Listed skills include Python, Computer Graphics, Computer Animation, Software Development, and 42 others.
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San Mateo, California, Us
Driving programs and process improvements in the Engine group at Roblox.
Mountain View, Ca, Us
Led Fitbit's adoption of Google's product and feature launch process after Google's acquisition of Fitbit closed, shepherding 100+ launches through final VP-level approval. Organized quarterly and annual planning activities, incorporating Google's OKR process. Optimized leadership steering meeting structure for better decision making and communication.
San Francisco, California, Us
Developed and improved processes for planning and dependency management for the Engineering and Product teams at Fitbit. Led the technical program management team for Fitbit's consumer software and services portfolio that launched the Fitbit Premium subscription service in 2019. Partnered with Engineering VP on organizational and process improvements for Fitbit's data services portfolio. Managed Fitbit's data privacy initiative, including driving the release of the granular data deletion feature in the mobile application.
San Francisco, California, Us
Managed Fitbit's software program management team of 25+ managers, scrum masters, and program managers across three offices in the US and Europe during the launches of the Ionic and Versa smartwatches.
San Francisco, California, Us
Led the program to mature Fitbit's site scalability and resilience. Continued to grow the software program management team. Expanded the software organization's use of Agile to scale our planning processes to include more teams in the organization. Wrote the career ladder for program managers which was rolled out across the software and firmware program management teams.
San Francisco, California, Us
Led the initiative to prepare Fitbit's site for the spike of new users, device activations, and other load increases during the 2015 holiday season. Organized meetings to track site health metrics and address site issues. Managed the program to meet our recovery time objectives for our disaster recovery infrastructure.
Glendale, Ca, Us
Defined requirements initiative to commercialize DreamWorks Animation's rendering and asset management capabilities as a service. Presented technical overviews of the service to potential customers. Product owner for a contract development team that build a B2C web application prototype for Burberry where consumers could interact with pre-rendered video on a large display in a retail store installation using their mobile devices.
Glendale, Ca, Us
Responsible for DreamWorks Animation's next-generation lighting application program, including managing a global team of 30+ developers, engineering supervisors, and user experience designers to focus on adding new features and increasing the application's interactive performance. Developed and maintained the program roadmap and gave weekly program updates to senior studio leadership where we addressed technical and operational concerns.
Glendale, Ca, Us
Combination architect and product manager role for several aspects of the next-generation lighting application. Included contributing to the design of a proprietary production data revision control system built on a web services platform, and a hierarchical scene data management system which was awarded a software patent. Wrote the vision document for the application, which became the basis for the initial product roadmap across multiple teams.
Glendale, Ca, Us
Defined product requirements and architecture for the company's digital asset production pipeline, where the assets include things such as characters, set dressing, cameras, and the other building blocks of computer animation. Used to make "How to Train Your Dragon" and "Kung Fu Panda 2" among others. Led and participated in several other major technology initiatives during this time, including unifying the technology for DreamWorks Animation's Northern and Southern California studios, and switching our production pipeline software from Perl to Python.
Glendale, Ca, Us
This role was a combination of program management, team management, software design and development, and operations. Designed and implemented major workflow efficiency improvements to the production pipeline. Hired and supervised a team of technical directors across production departments to ensure each department’s technical needs were met. Managed storage and CPU resource usage to make sure we stayed within our resource budget.
Glendale, Ca, Us
Developed and deployed new tools for the Lighting and Surfacing departments in Sinbad's digital production pipeline based on Shrek's software portfolio. Created and taught several classes around the technology for artists at DreamWorks Animation's Southern California studio.
Glendale, Ca, Us
Responsible for operational deployment and efficiency of production software on Shrek. Supervised 10+ person team of technical directors, working with each production department to identify and remove any roadblocks or bottlenecks in their workflows. Optimized end-of-show rendering to make sure production would finish on schedule and managed very tight storage and CPU resources. Performed visual checks for every frame of Shrek as final quality control stage before committing the frames to film for theatrical release.
Glendale, Ca, Us
Focused on artist productivity in the Lighting, Effects, and Surfacing production departments through automation, optimization, and technical problem solving. Developed shader to tile images, used to render bricks, stonework, roof tiles, and other environmental assets.
Milpitas, Ca, Us
Worked on digital media tools that shipped with IRIX (SGI's version of UNIX). Part of team that designed and built an HDTV video capture and playback application, working with clients including Lucasfilm on the software requirements.
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Jeff Beall works for Roblox.
Jeff Beall is listed as Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership at Roblox.
AeroLeads has found 1 work email signal at @fitbit.com for Jeff Beall at Roblox.
Jeff Beall is based in San Francisco, California, United States while working with Roblox.
Jeff Beall has worked for Roblox, Google, Fitbit, Dreamworks Animation, and Sgi.
You can use AeroLeads to view verified contact signals for Jeff Beall at Roblox, including work email, phone, and LinkedIn data when available.
Jeff Beall holds M.S., Computer Science from Brown University.
Jeff Beall is listed with skills including Python, Computer Graphics, Computer Animation, Software Development, Perl, C++, Scripting, and Agile Methodologies.
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