AeroLeads people directory · profile

Jeff Beall Email & Phone Number

Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership at Roblox
Location: San Francisco, California, United States 15 work roles 2 schools
1 work email found @fitbit.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@fitbit.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership
Location
San Francisco, California, United States

Who is Jeff Beall? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jeff Beall is listed as Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership at Roblox, based in San Francisco, California, United States. AeroLeads shows a work email signal at fitbit.com and a matched LinkedIn profile for Jeff Beall.

Jeff Beall previously worked as Senior Principal Technical Program Manager at Roblox and Senior Technical Program Manager, Fitbit Technical Program Management Organization at Google. Jeff Beall holds M.S., Computer Science from Brown University.

Company email context

Email format at Roblox

This section adds company-level context without repeating Jeff Beall's masked contact details.

{first_initial}{last}@fitbit.com
86% confidence

AeroLeads found 1 current-domain work email signal for Jeff Beall. Compare company email patterns before reaching out.

Profile bio

About Jeff Beall

TECHNICAL PROGRAM MANAGEMENT and SOFTWARE ENGINEERING LEADER with a track record of delivery in the consumer software and entertainment industries, and with a focus on INNOVATION, COLLABORATION, STRATEGY, PLANNING, and LEADING ORGANIZATIONS THROUGH CHANGE. Managed cross-functional, cross-site engineering and technical program management teams at all stages of the product lifecycle.TECHNICAL PROGRAM MANAGEMENT HIGHLIGHTS• Organized annual and quarterly planning for Fitbit Product and Engineering, covering 40+ teams across software and firmware development• Adapted and deployed Google’s product launch process to work within Fitbit after the acquisition, shepherding over 100 launches through final VP-level approval• Led cross-functional program to scale and harden Fitbit’s site for the 2015-2017 end-of-year holiday traffic, including 3x year-over-year growth in Q4 2015• Launched data privacy and protection feature within the Fitbit mobile application enabling users to delete their data by type and date range• Managed team of TPMs that launched the Fitbit Premium service in 2019, which reached 500K+ subscribers within its first yearSOFTWARE ENGINEERING HIGHLIGHTS• Designed DreamWorks Animation’s feature film production pipeline that was used on “How to Train Your Dragon” and 15+ other productions• Grew and led 30+ person distributed software engineering team to develop DreamWorks Animation’s proprietary digital content creation application for scene lighting, significantly improving application features and quality over five quarterly releases (including a 3x decrease in application crash rates)• Co-authored two software patents

Listed skills include Python, Computer Graphics, Computer Animation, Software Development, and 42 others.

Current workplace

Jeff Beall's current company

Company context helps verify the profile and gives searchers a useful next step.

Roblox
Roblox
Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership
AeroLeads page
15 roles

Jeff Beall work experience

A career timeline built from the work history available for this profile.

Senior Principal Technical Program Manager

Current

San Mateo, California, Us

Driving programs and process improvements in the Engine group at Roblox.

Jul 2023 - Present

Senior Technical Program Manager, Fitbit Technical Program Management Organization

Mountain View, Ca, Us

Led Fitbit's adoption of Google's product and feature launch process after Google's acquisition of Fitbit closed, shepherding 100+ launches through final VP-level approval. Organized quarterly and annual planning activities, incorporating Google's OKR process. Optimized leadership steering meeting structure for better decision making and communication.

Feb 2021 - Mar 2023

Director, Software Technical Program Management

San Francisco, California, Us

Developed and improved processes for planning and dependency management for the Engineering and Product teams at Fitbit. Led the technical program management team for Fitbit's consumer software and services portfolio that launched the Fitbit Premium subscription service in 2019. Partnered with Engineering VP on organizational and process improvements for Fitbit's data services portfolio. Managed Fitbit's data privacy initiative, including driving the release of the granular data deletion feature in the mobile application.

Mar 2018 - Feb 2021

Senior Manager, Software Technical Program Management

San Francisco, California, Us

Managed Fitbit's software program management team of 25+ managers, scrum masters, and program managers across three offices in the US and Europe during the launches of the Ionic and Versa smartwatches.

Sep 2017 - Mar 2018

Manager, Software Technical Program Management

San Francisco, California, Us

Led the program to mature Fitbit's site scalability and resilience. Continued to grow the software program management team. Expanded the software organization's use of Agile to scale our planning processes to include more teams in the organization. Wrote the career ladder for program managers which was rolled out across the software and firmware program management teams.

Sep 2016 - Sep 2017

Principal Program Manager

San Francisco, California, Us

Led the initiative to prepare Fitbit's site for the spike of new users, device activations, and other load increases during the 2015 holiday season. Organized meetings to track site health metrics and address site issues. Managed the program to meet our recovery time objectives for our disaster recovery infrastructure.

Aug 2015 - Sep 2016

Technical Program Manager

Glendale, Ca, Us

Defined requirements initiative to commercialize DreamWorks Animation's rendering and asset management capabilities as a service. Presented technical overviews of the service to potential customers. Product owner for a contract development team that build a B2C web application prototype for Burberry where consumers could interact with pre-rendered video on a large display in a retail store installation using their mobile devices.

Jan 2014 - Aug 2015

Engineering Manager / Program Manager

Glendale, Ca, Us

Responsible for DreamWorks Animation's next-generation lighting application program, including managing a global team of 30+ developers, engineering supervisors, and user experience designers to focus on adding new features and increasing the application's interactive performance. Developed and maintained the program roadmap and gave weekly program updates to senior studio leadership where we addressed technical and operational concerns.

Jun 2012 - Jan 2014

Principal Engineer

Glendale, Ca, Us

Combination architect and product manager role for several aspects of the next-generation lighting application. Included contributing to the design of a proprietary production data revision control system built on a web services platform, and a hierarchical scene data management system which was awarded a software patent. Wrote the vision document for the application, which became the basis for the initial product roadmap across multiple teams.

Jan 2010 - May 2012

Pipeline Architect / Global Lead

Glendale, Ca, Us

Defined product requirements and architecture for the company's digital asset production pipeline, where the assets include things such as characters, set dressing, cameras, and the other building blocks of computer animation. Used to make "How to Train Your Dragon" and "Kung Fu Panda 2" among others. Led and participated in several other major technology initiatives during this time, including unifying the technology for DreamWorks Animation's Northern and Southern California studios, and switching our production pipeline software from Perl to Python.

May 2004 - Jan 2010

Supervising Technical Director For Shrek 2

Glendale, Ca, Us

This role was a combination of program management, team management, software design and development, and operations. Designed and implemented major workflow efficiency improvements to the production pipeline. Hired and supervised a team of technical directors across production departments to ensure each department’s technical needs were met. Managed storage and CPU resource usage to make sure we stayed within our resource budget.

Oct 2001 - May 2004

Software Engineer On Sinbad

Glendale, Ca, Us

Developed and deployed new tools for the Lighting and Surfacing departments in Sinbad's digital production pipeline based on Shrek's software portfolio. Created and taught several classes around the technology for artists at DreamWorks Animation's Southern California studio.

Apr 2001 - Sep 2001

Supervising Technical Director For Shrek

Glendale, Ca, Us

Responsible for operational deployment and efficiency of production software on Shrek. Supervised 10+ person team of technical directors, working with each production department to identify and remove any roadblocks or bottlenecks in their workflows. Optimized end-of-show rendering to make sure production would finish on schedule and managed very tight storage and CPU resources. Performed visual checks for every frame of Shrek as final quality control stage before committing the frames to film for theatrical release.

Jun 2000 - Apr 2001

Lighting Technical Director

Glendale, Ca, Us

Focused on artist productivity in the Lighting, Effects, and Surfacing production departments through automation, optimization, and technical problem solving. Developed shader to tile images, used to render bricks, stonework, roof tiles, and other environmental assets.

Oct 1999 - May 2000

Member Of The Technical Staff

Sgi

Milpitas, Ca, Us

Worked on digital media tools that shipped with IRIX (SGI's version of UNIX). Part of team that designed and built an HDTV video capture and playback application, working with clients including Lucasfilm on the software requirements.

Sep 1997 - Sep 1999
2 education records

Jeff Beall education

M.S., Computer Science

Brown University

B.A., Computer Science

Brown University
FAQ

Frequently asked questions about Jeff Beall

Quick answers generated from the profile data available on this page.

What company does Jeff Beall work for?

Jeff Beall works for Roblox.

What is Jeff Beall's role at Roblox?

Jeff Beall is listed as Technical Program Management | Software Engineering | Strategy & Planning | Process Design | Change Management | Agile Development | People Management & Leadership at Roblox.

What is Jeff Beall's email address?

AeroLeads has found 1 work email signal at @fitbit.com for Jeff Beall at Roblox.

Where is Jeff Beall based?

Jeff Beall is based in San Francisco, California, United States while working with Roblox.

What companies has Jeff Beall worked for?

Jeff Beall has worked for Roblox, Google, Fitbit, Dreamworks Animation, and Sgi.

How can I contact Jeff Beall?

You can use AeroLeads to view verified contact signals for Jeff Beall at Roblox, including work email, phone, and LinkedIn data when available.

What schools did Jeff Beall attend?

Jeff Beall holds M.S., Computer Science from Brown University.

What skills is Jeff Beall known for?

Jeff Beall is listed with skills including Python, Computer Graphics, Computer Animation, Software Development, Perl, C++, Scripting, and Agile Methodologies.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.