Jeff Goodsill Email and Phone Number
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At Upheaval Games, my focus is on leading a team that is pioneering AI integration in gaming, establishing new paradigms for interactive experiences. We share a vision that by working together, we can transform how games are made and played. We're harnessing the generative AI leap forward to maximize the power of interactive entertainment to educate, train, heal, and entertain. By giving teams the ability to integrate advanced AI into their games, we're allowing them to innovate like never before and create and iterate on games in near real-time. I can't wait to see how we will use this newfound technology to benefit all.I've had a hand in creating some of the biggest games in the industry and have been a part of shaping the gaming landscape from its early days. I’ve previously led some of the top gaming studios in North America, spearheading teams that built iconic franchises like Age of Empires, Titan Quest, and NASCAR Racing. Our team is composed of exceptional individuals, each with an outstanding background and a passion for innovation. Join us and help change the world through the power of AI and interactive entertainment.
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Chief Executive OfficerUpheaval Games Sep 2023 - PresentAs CEO, I am deeply committed to leading our talented team as we innovate at the intersection of AI and gaming, transforming not just how games are made, but how they are played. -
General ManagerOtherside Entertainment Jan 2022 - Sep 2022Concord, Ma, UsIn my role as GM I managed production, operations, HR, hiring, team organization and strategic initiatives. I assisted OtherSide pitch new investment partnerships. -
Strategic Business ConsultantOtherside Entertainment Jun 2021 - Jan 2022Concord, Ma, UsAdvised on game development methodologies, risk assessment, product evaluation, team building, HR and operational issues. Helped build a new core team for an exciting new original IP project. -
Vice President Of ProductsDailybreak Cp, Llc Jan 2017 - May 2019Oversee the planning, budgeting and management of projects. Manage and mentor a team of product managers, engineers, and UX professionals who manage product lifecycles from market requirements to product release and adoption including: concept, scope, specifications, design, implementation, user acceptance testing, quality assurance, deployment and maintenance. Create strategy and approve our platform's product roadmaps. Within two years we doubled site traffic and increased revenue by over 60 percent.
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Director Of Product Strategy And DevelopmentDailybreak Cp, Llc Jun 2015 - Jan 2017About Dailybreak:Dailybreak is a revolutionary online media platform that allows users to earn rewards for engaging in shareable, interactive content. Millions of users visit Dailybreak to stay informed on the latest trends in pop culture, news, entertainment, travel, comedy, and lifestyle. About Me:I love long walks on the beach. Seriously, I love challenges, and working with people whom I can learn from and can learn from me. No matter big or small, long term or short term, strategic or tactical, I roll up my sleeves and dig in. I am adept at setting vision and getting everyone on the same page. Every day is different for me: from working with P&Ls and driving smart investments, to designing gamification systems for our web site, to analyzing metrics and usability studies to managing our backlog and product roadmap, to recruiting and hiring new staff and mentoring and providing leadership to our team. Every day is different, and I wouldn't want it any other way.I am honored to manage a team of individuals who learn from each other, grow together and deliver truly outstanding results. I am currently directing a team working to grow site traffic, user retention, engagement and profitability of Dailybreak.com and producing an unannounced mobile application for a hit TV franchise.
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Chief Product OfficerGameblyr 2014 - May 2015Working with indie game studios to finalize and launch mobile game products. I have helped studios with critical success areas including monetization, retention and discovery. We have achieved 100% platform feature rate with Apple. -
Founder & General ManagerStomp Games A Tencent Company 2008 - 2013Concord, Massachusetts, UsFounded and led studio for Chinese publisher Tencent. Built two studios based out of Concord, Massachusetts and Shanghai, China, growing teams from 1 to 85+ personnel. Led international co-production development of cutting-edge unannounced MMORPG title for Chinese market and 3D browser based game Robot Rising along with an unannounced tablet game. Responsible for establishing, growing and overseeing this studio and its products as well as assisting in the global growth and M&A efforts for Tencent’s Interactive Entertainment Division. -
President & General ManagerIron Lore Entertainment 2002 - 2008UsIn 2002, I was the 6th employee at Iron Lore Entertainment. Holding leadership positions of Executive Producer, General Manager and President. I directed, managed and led the studio. I was responsible for product development, setting and achieving studio goals, and was instrumental in building the studio from a startup with a staff of seven to a highly performing AAA development studio. Under my leadership the studio created and launched three new products; Titan Quest, Titan Quest: Immortal Throne and Dawn of War: Soulstorm. Won Game Developer’s Choice Award for Best New Studio at GDC 2006 -
General Manager & Executive ProducerPapyrus Design Group 2000 - 2002Recovered Papyrus Racing Games from negative earnings to break-even in one year by re-positioning racing simulation products for expansion into arcade-based, casual gaming markets for better user reach and traction. Shepherded relationships between publisher, developer and marketing departments. While at Papyrus, I delivered two hit titles: NASCAR Racing 4 and NASCAR Racing 2002 Season. Led a studio of innovators and leaders in the racing simulation genre. Responsible for the P&L and day-to-day operations. Additional oversight and financial responsibility for large art studio in St. Petersburg Russia. Managed international cross functional teams and art outsourcing efforts. Accountable for shipping high quality products on time and within budget. Oversaw all phases of development, from product inception through delivery. -
General ManagerEnsemble Studios 1998 - 2000UsIn 1998, I joined Ensemble Studios, one of the most successful game developers in the United States, as General Manager. In this capacity, I instituted many new business practices, helped position the company for a profitable Microsoft buy-out, and helped ship Age of Empires II and Age of Empires II: The Conquerors. Age of Empires II went on to be one of the best selling strategy games ever. -
Manager Of LogisticsRaytheon 1995 - 1998Arlington, Va, UsHeaded development of companywide logistics strategies, policies, programs, communications, and training for $19B+ electronics/defense company with 70,000+ employees worldwide. Started on loading dock and emerged as one of Raytheon’s top corporate logistics officers. Negotiated and managed annual logistics, distribution, and transportation services contracts valued at $100M. Developed software application to manage dispatching of Raytheon’s intrastate fleet.
Jeff Goodsill Skills
Jeff Goodsill Education Details
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Northeastern UniversityBusiness Administration
Frequently Asked Questions about Jeff Goodsill
What company does Jeff Goodsill work for?
Jeff Goodsill works for Upheaval Games
What is Jeff Goodsill's role at the current company?
Jeff Goodsill's current role is CEO @ Upheaval Games | AI and gaming innovation.
What is Jeff Goodsill's email address?
Jeff Goodsill's email address is ma****@****msn.com
What is Jeff Goodsill's direct phone number?
Jeff Goodsill's direct phone number is +197885*****
What schools did Jeff Goodsill attend?
Jeff Goodsill attended Northeastern University.
What are some of Jeff Goodsill's interests?
Jeff Goodsill has interest in Investing, Traveling, Outdoors, Gardening, Home Improvement, Electronics, Donor, Reading, Sports, Camping.
What skills is Jeff Goodsill known for?
Jeff Goodsill has skills like Video Games, Game Development, Social Games, Mobile Games, Mmo, Game Design, Monetization, Casual Games, Start Ups, Online Gaming, Mobile Devices, Ps3.
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