Jeff Isselee

Jeff Isselee Email and Phone Number

Engineering Manager @ Meta
Kirkland, WA, US
Jeff Isselee's Location
Bothell, Washington, United States, United States
Jeff Isselee's Contact Details

Jeff Isselee work email

Jeff Isselee personal email

About Jeff Isselee

Director with extensive technical, architectural, and management experience and a proven track record of shipping successful large-scale projects. Bringing a broad scope of knowledge spanning over two decades in realtime rendering, virtual reality, digitization, and game development and a constant drive to explore new technology. Highly motivated individual with an aptitude for and a career defined by building software from beginning to end with a high level of autonomy.

Jeff Isselee's Current Company Details
Meta

Meta

View
Engineering Manager
Kirkland, WA, US
Website:
metadownhole.com
Employees:
136862
Jeff Isselee Work Experience Details
  • Meta
    Engineering Manager
    Meta
    Kirkland, Wa, Us
  • Draftkings Inc.
    Director Of Engineering, Game Studio
    Draftkings Inc. Aug 2020 - Present
    Boston, Massachusetts, Us
    - Provided technical management and direction of our internal engineering studio and two external development studios, shipping over 60 products that collectively generate a substantial portion of company revenue.- Oversaw the technical development of three product verticals, each one driven by an independent team maintaining a roadmap with multiple game titles.- Built and maintained a mature web-based game engine and toolset used by multiple studios in the development of numerous successful DK titles.- Built and grew a game studio from inception to a highly profitable independent operation.
  • Tribetoy
    Director Of Engineering
    Tribetoy Apr 2017 - Aug 2020
    - Led the technical development and performed as primary engineer for Bartlowe’s Dread Machine (8/10 Steam rating), released simultaneously on XBox One and Steam.- Led the technical development and performed as primary engineer for Bow to Blood, (80% Metacritic, 8/10 Steam rating), released on Playstation 4. - Ported Bow to Blood to XBox One, Steam (PC), and Nintendo Switch.- Designed and built three tabletop card game engines utilizing Three,js, Monogame, and CocosSharp, including a novel art and design pipeline integrated into Unity.- Worked with external partners to develop half a dozen unique card games using our technologies.
  • Linden Lab
    Lead Engineer - Vr
    Linden Lab Dec 2014 - Apr 2017
    San Francisco, Ca, Us
    - Led the development of the VR usability component of Project Sansar, designing and implementing novel solutions for player motion, user interface, and avatar representation.- Prototyped and developed a fully featured VR user interface- Constructed a natural motion object and environment manipulation system to enable users to build and play within a VR simulation.- Integrated and tuned head and body motion tracking hardware.
  • Skull Theatre
    Technical Lead
    Skull Theatre May 2012 - Dec 2014
    - Directed a team in the development of the indie game project, Rustclad.- Acted as primary engineer, building the game engine and visual tools using C++ and DirectX.- Constructed a novel art pipeline that integrated photogrammetry software to allow real-world sculpture art and found objects to be digitized into high-quality efficient 3D art assets. Work led to a conference presentation and a publication.- Implemented numerous graphics features, including optimized deferred shading and shadowing, HDR, color correction and image post-processing, stylized rendering, reflections, ambient occlusion, light shaft effects, dynamic water and rain effects, procedural clouds and sky, complex terrain, foliage, spline-based animation, and instanced rendering.
  • Wb Games Boston
    Lead Graphics Engineer
    Wb Games Boston Apr 2007 - May 2012
    Needham, Massachusetts, Us
    - Designed, directed the development of, and implemented the next generation (G4) graphics engine for Infinite Crisis.- Implemented numerous features including screen-space ambient occlusion, deferred shading, shadow maps, prerendered lighting and shadows, distant impostors, dynamic character appearances and face rendering, landscape and terrain, shader and material generation tools, and debugging visualization tools.- Ported current generation renderer to XBox 360 and PS3 platforms.- Optimized the renderer and shader libraries for both generic and platform-specific use cases.Responsible for supporting existing live products and expansion packs, providing knowledge and technical support and training for artists, engineers, and content creators,
  • Wb Games Boston
    Games Systems Engineer, Game Support Engineer
    Wb Games Boston Nov 2003 - Apr 2007
    Needham, Massachusetts, Us
    - Acted as the primary point of support for the Lord of the Rings Online (LOTRO) game systems team within the core engine group, handling technical queries, consultation, and engine development with a focus on systems most visible to the game development team (user interface, AI and path planning, scripting, and visual effects).- Supported LOTRO throughout the launch process by performing real-time debugging and performance and crash analysis of the live product.- Collaborated with a team to design and develop the Asheron’s Call 2 Legions expansion.- Participated as part of the Asheron’s Call 2 team, continuing development of the original title in a live environment, including major game systems development, game engine updates and content tool creation, as well as community relations and live update support.
  • Meditech
    Development Programmer
    Meditech Nov 2002 - Nov 2003
    Canton, Massachusetts, Us
    Fixed bugs and performed minor systems enhancements to the scheduling module of MEDITECH’s suite of medical administration software.
  • University Of Delaware
    Research Assistant
    University Of Delaware Jun 2000 - Sep 2001
    Newark, De, Us
    - Research conducted through the University of Delaware Computer Science Department involving 3D image analysis and motion tracking for video communications compression.- Worked with a small team to write Maya plugins to handle processing of human face data- Performed facial feature detection and tracking on large sets of data.

Jeff Isselee Skills

Game Development Video Games Xbox 360 Ps3 Perforce Directx Gameplay Game Design Mmo Computer Games Game Programming Xbox Game Engines Multiplayer Unity3d Opengl

Jeff Isselee Education Details

  • University Of Delaware
    University Of Delaware
    Computer Science

Frequently Asked Questions about Jeff Isselee

What company does Jeff Isselee work for?

Jeff Isselee works for Meta

What is Jeff Isselee's role at the current company?

Jeff Isselee's current role is Engineering Manager.

What is Jeff Isselee's email address?

Jeff Isselee's email address is ra****@****ail.com

What schools did Jeff Isselee attend?

Jeff Isselee attended University Of Delaware.

What skills is Jeff Isselee known for?

Jeff Isselee has skills like Game Development, Video Games, Xbox 360, Ps3, Perforce, Directx, Gameplay, Game Design, Mmo, Computer Games, Game Programming, Xbox.

Who are Jeff Isselee's colleagues?

Jeff Isselee's colleagues are Alysson Pedroso, Cheon Hong Kim, Lori Deo, Eduardo Hernández, Ishaan Goel, Artur Daniliuc, Robin Panchal.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.