Jeff Plamondon

Jeff Plamondon Email and Phone Number

Senior Art Instructor | Game Design @ Vancouver Film School
Canada
Jeff Plamondon's Location
Canada, Canada
Jeff Plamondon's Contact Details

Jeff Plamondon work email

Jeff Plamondon personal email

About Jeff Plamondon

I am a passionate & curious fellow who loves to communicate & collaborate with others to complete tasks. I am the most satisfied once we have conquered a challenge just beyond our knowledge base. In my career I have had the opportunity to contribute with all major modeler disciplines. I am starting to branch out into the more technical aspects of art such as shader creation, blueprint scripting, rigging & particle systems. In my world, there is never a dull moment. :-D

Jeff Plamondon's Current Company Details
Vancouver Film School

Vancouver Film School

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Senior Art Instructor | Game Design
Canada
Jeff Plamondon Work Experience Details
  • Vancouver Film School
    Senior Art Instructor | Game Design
    Vancouver Film School
    Canada
  • Vancouver Film School
    Senior Art Instructor | Game Design
    Vancouver Film School May 2023 - Present
    Vancouver, British Columbia, Canada
  • Vancouver Film School
    Art Instructor | Game Design
    Vancouver Film School Sep 2019 - Present
    Vancouver, Canada Area
    • Recreated the art curriculum to adhere to industry practices, workflows & pipelines.• Modeler specific disciplines include prop, character & environments.• Tangential disciplines include rigging, animation, shaders & vfx.• Instruct & mentor students on the use of Maya, Zbrush, Substance Painter / Designer & Photoshop.• Instruct & mentor students on the use of Unreal & Unity Engines.
  • Electronic Arts (Ea)
    Senior Environment Artist
    Electronic Arts (Ea) Nov 2018 - Sep 2019
    Vancouver, Canada Area
    • Shipped FIFA20.• Created a reusable building modular kit to recreate a 360 degree cityscape in Spain.• Worked with teammate to create tools to streamline environment UV creation.• Opened discussions with other hard surface artists from different departments to define a standardized workflow.
  • Capcom Game Studio Vancouver
    Lead Weapons & Vehicles Artist
    Capcom Game Studio Vancouver Feb 2016 - Sep 2018
    • Reported to Art Director, Technical Art Director,Project Manager & Producer.• Communication bridge for Design, Concept, Rigging, VFX, & Animation.• Artist duties include modeling, texturing, & sculpting. [Maya, Substance Painter & Zbrush]• Proposed & guided the creation of new tools for more efficient workflows. • Collaborated in the creation of a standard libraries for substances & reusable models.• Delegated, career managed, & optimized the team composition.
  • Shinobi School Of Computer Graphics
    Art Instructor
    Shinobi School Of Computer Graphics Apr 2015 - Feb 2016
    350 4400 Hazelbridge Way Richmond Bc V6X 3R8
    Curriculum includes:• Hard surface & organic modeling.• High to low poly optimization with proper UVs for baking.• Texturing, shading, & lighting in Phostoshop & Maya.http://www.ssocg.com/
  • Sturdyfx Ltd. & Shinobi School Of Computer Graphics
    Art Director
    Sturdyfx Ltd. & Shinobi School Of Computer Graphics Jul 2015 - Dec 2015
    350 4400 Hazelbridge Way Richmond Bc V6X 3R8
    Project: Warlock Short [3 minute in length]Video Link:https://vimeo.com/151194607Game Engine used: UE4Responsibilities included:• Art Direction• Concept Art• Storyboarding• Modeling• Texturing• Shader Creation & Tuning• Lighting• FX Concept & Creation• Directing Animation• Directing Sound Design
  • Sturdyfx Ltd.
    Art Director
    Sturdyfx Ltd. Nov 2014 - Jul 2015
    Project: VROX Sports Simulation http://vrox.ca/http://therox.ca/?attachment_id=3861Game Engine used: UE4Responsibilities included:• Art Direction• Concept Art• Modeling• Texturing• Shader Creation & Tuning• Lighting• Directing Voice Actor
  • Electronic Arts Canada
    Associate Modeler
    Electronic Arts Canada Jan 2013 - Sep 2013
    Worked on FIFA14• Was promoted to kit lead position.• Managed & trained a 15 artist crew.• Communicated, & provided daily feedback directly with our outsourcing partners.• Collaborated daily with the licensing department throughout production.• Worked directly with Technical Artists to adapt the existing pipeline & tools into a new system.• Reported daily with development director.
  • Electronic Arts Canada
    Associate Modeler
    Electronic Arts Canada Apr 2012 - Aug 2012
    Worked on FIFA13• Returned to FIFA as co-lead.• Responsibilities expanded to include the management, creation, tracking & maintenance of kit templates.
  • Electronic Arts Canada
    Associate Modeler
    Electronic Arts Canada Mar 2011 - Oct 2011
    Worked on FIFA12 & Grand Slam Tennis 2• Was promoted to the position of co-lead.• Was responsible for distributing the daily workload received from outsourcing.• Trained & assisted the 10 character artists under my command.
  • Massive Bear Studios
    Modeler
    Massive Bear Studios Sep 2010 - Oct 2010
    Worked on Internal DemoModeled & textured the environments. Managed the environment modeling team.
  • Electronic Arts Canada
    Associate Modeler
    Electronic Arts Canada Mar 2010 - Aug 2010
    Worked on FIFA11• Modeled & textured photo realistic heads and jerseys.• Provided critique and feedback for the outsourcing team. • Created a step by step video tutorial on the process.
  • Massive Bear Studios
    Modeler / Texture Artist
    Massive Bear Studios Jan 2010 - Feb 2010
    Worked on Internal DemoMy duties included modeling & texturing assets from established concept work. I was given the opportunity to remodel existing hero assets so they would be more optimized and follow more closely to the overall look. I developed start and end splash screens to bring about a greater sense of interactivity and depth.
  • Vancouver Film School
    Teacher Assistant
    Vancouver Film School Sep 2007 - Dec 2009
    My duties include... * Assist with modeling, texturing, lighting, animating, compositing, rendering. * Troubleshoot student technical issues. * Guide students as they develop their proof of concepts. * Critique and supervise student assignments. * General office work.
  • Proof-Inc
    Pre-Vis Modeler
    Proof-Inc Apr 2007 - May 2007
    On set at Vancouver Film Studios. * Worked directly with the set designers in the art department. * Building and keeping up to the moment with revisions of the virtual sets. * Being the liaison between the L.A. branch of Proof & the production designer in Vancouver. * Keeping the production designer & the director up to date with the newest pre-vis sequences created by the L.A. branch.

Jeff Plamondon Skills

Maya Zbrush Texturing Animation Art Rendering Compositing Mel Lighting Video Games After Effects Mudbox Premiere Film Modeling 3d Modeling Texture Artist Unreal Engine 3 Mental Ray Drawing Photoshop Character Animation Pre Visualization Traditional Animation Ps3 Softimage Digital Sculpting Computer Animation Uv Mapping Nuke Shading 3d Studio Max Xsi Texture Painting Adobe Photoshop Adobe Premiere Pro

Jeff Plamondon Education Details

Frequently Asked Questions about Jeff Plamondon

What company does Jeff Plamondon work for?

Jeff Plamondon works for Vancouver Film School

What is Jeff Plamondon's role at the current company?

Jeff Plamondon's current role is Senior Art Instructor | Game Design.

What is Jeff Plamondon's email address?

Jeff Plamondon's email address is lo****@****ail.com

What schools did Jeff Plamondon attend?

Jeff Plamondon attended Vancouver Film School.

What are some of Jeff Plamondon's interests?

Jeff Plamondon has interest in Traveling, Photography, Music, Sports, Martial Arts, Film Creation, Drawing, Game Creation, Movies, Video Games.

What skills is Jeff Plamondon known for?

Jeff Plamondon has skills like Maya, Zbrush, Texturing, Animation, Art, Rendering, Compositing, Mel, Lighting, Video Games, After Effects, Mudbox.

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