Jeff Cavitt Email & Phone Number
@smu.edu
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Who is Jeff Cavitt? Overview
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Jeff Cavitt is listed as 3D Artist at Freelance, based in Dallas-Fort Worth Metroplex, United States, United States. AeroLeads shows a work email signal at smu.edu and a matched LinkedIn profile for Jeff Cavitt.
Jeff Cavitt previously worked as Professor of Practice at Smu Guildhall and Vehicle Artist at Turn 10 Studios.
Email format at Freelance
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AeroLeads found 1 current-domain work email signal for Jeff Cavitt. Compare company email patterns before reaching out.
About Jeff Cavitt
https://jeffcavitt.artstation.com/3D Vehicle Artist/Hard Surface Artist/Environment Artist with over ten years of game industry experience.Professor with over 8 years of teaching experience. Shipped Titles:Forza Horizon 2 Presents Fast & Furious - XBOX One (2015) (freelance)Forza Horizon 2 - XBOX One/XBOX 360 - 09/14 (freelance)AMC's The Walking Dead - Survival Instinct - XBOX 360/PS3/Wii U/PC - 03/13Star Wars Kinect - XBOX 360 - 04/12Ghostbusters: The Video Game - XBOX 360/PS3 - 06/09I worked on Exterior/Interior Environments, vehicles, weapons, and various assets/props.Specialties: High poly/Low Poly ModelingHard surface, Vehicles, PropsEnvironments: Set, world, static objects, props, skyboxTexture and Shader/Material CreationLight scripting for physics objectsGreat communication skillsAble to mentor Jr. ArtistsAble to work easily across disciplinesAble to write clear documentationReview Outsource Art and provide detailed feedback or make quick corrections to push into the pipelineSoftware expertise: Unreal 4, UNITY, CRYENGINE, 3DS Max, Modo, Maya, ZBrush, Photoshop, 3DCoat, Perforce, Shotgun, Confluence, JIRA, Slack, Zoom, MIRO, Trello. Adobe Substance Suite.
Listed skills include Unreal 4, Shaders, Game Development, 3D Studio Max, and 44 others.
Jeff Cavitt's current company
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Jeff Cavitt work experience
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Professor Of Practice
CurrentPromoted to Professor of Practice. Reprising my responsibilities in Team Game Production with focus on the art side of games, as well as the 2D Art for Games I and II classes, Art for Level Design, and Professional Development for Art Creation. Responsibilities include: Course Syllabi Creation, Curriculum Creation, Lecturing, Live Demonstration, Mentoring.
3D Artist
CurrentClient: EXIS Interactive - Vehicle for a project under NDAModeled British AT-15 Tank Destroyer - Base mesh - for Wargaming - World of Tanks PC. Client: Liquid Development - Modeled, UV'ed, Textured - 2 environment buildings featured in FORZA: Horizon 2 and Forza Horizon 2 Presents Fast & Furious - XBOX OneClient: Visual Cue Studios - Modeled, UV'ed.
Vehicle Artist
Worked on the Vehicle Art Team to bring their vehicles into the newest cutting-edge version of FORZA MOTORSPORT. Using their proprietary engine and custom tools, I was responsible for settings and assignments on PBR materials, updating/baking textures, correcting/polishing outsource UVs, also tasked with bug fixing for vehicles. This could range from.
Associate Professor Of Practice
I taught multiple classes that cover topics such as: Team Game Production, 2D Art For Games II, Art for Level Design, Professional Development for Art Creation. Responsibilities include: Course Syllabi Creation, Curriculum Creation, Lecturing, Live Demonstration, Mentoring, and Problem Solving. I also participate in two committees.Tools Used: Unreal.
Instructor - Game Development
For 4 years I taught how to create game art assets for Unreal 4. The course covered training in Unreal Material creation, Blueprints, Lighting, Physics, Animation, FX, and more. I also mentored the students through a final project for their demo reel/portfolio. All of this is covered in nine and a half weeks.
Vehicle Artist
Used CryEngine, MAX, and Photoshop to create assets for the PC games Star Citizen/Squadron 42 and associated marketing materials.Focus on modeling, UV'ing, texturing, hard surface assets.Technical set up of vehicles, ship weapons, and prop assets for use in CryEngine.Prepared outsource art assets for use in the game.Created high poly assets for use in.
Environment Artist
Modeled/UV/Textured props, environments, set pieces, terrain, and vehicles. Node Based Materials in engineLight physics object scripting. (Destructible Objects)Rendered in game assets for use in MarketingWorld BuildingLevel Asset Population and LayoutCinematic Environment ArtistMentored Jr. Environment ArtistsAssisted Outsourcing with documentation and.
Intern Artist
I worked in XSI, After Effects, and Photoshop for various commercials and FX. Clients for those projects were: Harrah's Casino, Dairy Queen, Hit Entertainment. Particle FX and compositing work on Barney: The Land of Make Believe(2005). Post Asylum is made up of a great group of talented people. Working with them was a great experience and I recommend their.
Contract Artist
This was at the Dallas location. I was contracted to work on a commercial for The Scooter Store. I used Lightwave and Photoshop to model, texture, animate, light, and render out content. Their awesome staff composited that content into the commerical.
Web Specialist
Managed website and art associated with it.
Qa
Software testing.
Frequently asked questions about Jeff Cavitt
Quick answers generated from the profile data available on this page.
What company does Jeff Cavitt work for?
Jeff Cavitt works for Freelance.
What is Jeff Cavitt's role at Freelance?
Jeff Cavitt is listed as 3D Artist at Freelance.
What is Jeff Cavitt's email address?
AeroLeads has found 1 work email signal at @smu.edu for Jeff Cavitt at Freelance.
Where is Jeff Cavitt based?
Jeff Cavitt is based in Dallas-Fort Worth Metroplex, United States, United States while working with Freelance.
What companies has Jeff Cavitt worked for?
Jeff Cavitt has worked for Freelance, Smu Guildhall, Turn 10 Studios, The Dave School, and Cloud Imperium Games.
How can I contact Jeff Cavitt?
You can use AeroLeads to view verified contact signals for Jeff Cavitt at Freelance, including work email, phone, and LinkedIn data when available.
What skills is Jeff Cavitt known for?
Jeff Cavitt is listed with skills including Unreal 4, Shaders, Game Development, 3D Studio Max, Modo, Photoshop, Texturing, and Scrum.
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