Jeff Stanley

Jeff Stanley Email and Phone Number

Making engaging technology for the public good @ MITRE
Jeff Stanley's Location
Springfield, Virginia, United States, United States
Jeff Stanley's Contact Details

Jeff Stanley work email

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About Jeff Stanley

I enjoy developing engaging experiences such as games, simulations, and museum exhibits, for education, training, and wellbeing; particularly with intelligent agents. I have degrees in CS, Linguistics, and Anthropology. I explore social intelligence in human-machine systems.I have twenty years of professional experience in a variety of contexts. My other interests include writing systems and ancient languages.

Jeff Stanley's Current Company Details
MITRE

Mitre

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Making engaging technology for the public good
Jeff Stanley Work Experience Details
  • Mitre
    Principal Human-Centered Ai Engineer
    Mitre May 2023 - Present
    Mclean, Va, Us
    Capability Lead for Human-Centered AI.I support and lead a variety of research and development with human-machine teaming, intelligent agents, and interactive technologies.Point of contact for the Chatbot Accessibility Playbook. Let us know if you have questions or feedback!
  • Mitre
    Lead Human-Centered Engineer
    Mitre Aug 2019 - May 2023
    Mclean, Va, Us
  • Mitre
    Senior Systems Engineer
    Mitre Jun 2017 - Aug 2019
    Mclean, Va, Us
  • George Mason University
    Archaeologist
    George Mason University May 2016 - Jul 2018
    Fairfax, Virginia , Us
    Over the summer of 2016 I performed field excavations at Teotihuacan, Mexico. I developed a suite of python tools for ArcGIS for visualizing the excavation data from this project.
  • Self
    Software Developer
    Self Jan 2015 - Jun 2017
    Pursuing cutting-edge contract work and short-term opportunities with the Unity engine. Delivered applications to the Smithsonian, Geico, and American Airlines.
  • Rehabtics Llc
    Software Engineer
    Rehabtics Llc Aug 2014 - Dec 2014
    Startup working with Unity3D and the Microsoft Kinect sensor to help physical therapists and patients.
  • Cortina Productions
    Software Developer
    Cortina Productions Mar 2013 - Sep 2014
    Mclean, Va, Us
    Creating interactive exhibits for museums and educational clients.Flash/Flex, .NET WPFProjects:- "Genome: Unlocking Life's Code" (National Museum of Natural History): Developed and installed interactives for projection screens and touchscreens. http://unlockinglifescode.org/- Chicago Bears' Halas Hall: Developed and installed software across three person-size touchscreens showcasing the team and its players.- SF 49ers' Levi's Stadium: Led a small team to develop five different exhibits for the new stadium, including a state-of-the-art education center. http://www.levisstadium.com/49ers-museum/education/
  • Rosetta Stone
    Game Developer
    Rosetta Stone Oct 2011 - Mar 2013
    Arlington, Virginia, Us
    --Achievements--Created a new game framework reducing memory footprint and loading times. Led release efforts. Led efforts to port games to Facebook and iOS.--Details--Developed games, activities, and social tools in Flash/Flex and JavaScript for Rosetta Stone's product lines including TOTALe, ReFLEX, and rWorld.
  • Numedia Innovations Inc.
    Consulting Engineer
    Numedia Innovations Inc. Feb 2011 - Oct 2011
    Wake Forest, North Carolina, Us
    --Achievements--Played a primary role on a variety of critical interactive projects with very tight turnaround.--Details--Developed cutting edge interactive solutions in Unity3D and Objective C.Projects:- Augmented reality undersea environment for a children's playroom at a hospital.- Multiplayer arcade game for a children's playroom at a hospital.- Marketing-centered iPad apps for various clients.
  • Pomdevices, Llc
    Consulting Engineer
    Pomdevices, Llc Jan 2011 - Jul 2011
    Developed algorithms and web portal for Sonamba, an intelligent status monitor that connects independently living seniors to their caregivers.
  • Threshold Games Inc
    Software Engineer
    Threshold Games Inc Sep 2010 - Jan 2011
    --Achievements--Shipped four "serious games" projects in five months as sole or key engineer in a dynamic start-up environment.--Details--Designed and developed a variety of "serious games" projects for a variety of platforms in C++, Unity3D, and Flash/AS3.Projects:-Training simulation for law enforcement.-Adventure/puzzle game for a company that encourages important social skills.-City simulation for presentation to a major international corporation.-Interactive web application for a medical supplier.
  • Red Storm Entertainment / Ubisoft
    Ai / Gameplay Engineer
    Red Storm Entertainment / Ubisoft Jan 2009 - Aug 2010
    Cary, North Carolina, Us
    --Achievements--Worked with lead designers as the key engineer on a very well received system for player and AI interactions.--Details--Project: Unannounced-Developed AI behaviors in planner and state systems.-Developed framework for player interactions with the AI and environment.-Networked behaviors and movement.-Prototyped animal AI.
  • Destineer Studios
    Software Engineer
    Destineer Studios Nov 2006 - Jan 2009
    Plymouth, Mn, Us
    (rebranded 2009 as Atomic Games)--Achievements--Served a primary role in delivering successful gameplay and AI systems to crucial clients.--Details--Projects: Six Days in Fallujah, Various training simulations-Created a system for AI interactions and flow around a city environment, as well as player interactions with the AI and environment. These could involve multiple AI and players and were fully scriptable.-Developed autonomous AI behaviors in planning and state systems.-Also worked on networking and mission selection and setup.
  • Rti International
    Simulation Applications Engineer
    Rti International Jan 2005 - Nov 2006
    Research Triangle Park, Nc, Us
    --Achievements--Worked closely with private-sector and government clients, and received an award for my enhancements to the simulation architecture.--Details--Projects: Responsive Virtual Human Technology, Distributed Simulations-Developed speech-based training tools in C++ and VB featuring affective, interactive characters.-Developed military training simulations and tools in C++, VB, and ASP.NET, using SQL and MS Access databases.Received Science & Engineering Annual Award, 2005.Abstracts & Presentations:-Mass Casualty Triage Simulation for Emergency Preparedness and Response (http://www.rvht.net/pubs/ATA_poster.05.07-10.06.pdf)
  • Supreme Court Of The United States
    Software Engineer
    Supreme Court Of The United States Sep 2003 - Dec 2004
    Washington, Dc, Us
    --Achievements--Worked directly with internal customers in critical positions in the Court to produce customized, usable, efficient tools.--Details---Migrated VB and ASP tools to ASP.NET.-Developed and maintained web tools and SQL databases for customers including case analysts, reporters, and network administrators.
  • Various
    Other
    Various Jun 1998 - Jun 1998
    (NOTE: These are not the real dates. See below for the dates associated with each position.)- Volunteer at Majestic Studios: Performed a few programming tasks for the now infamous PC game "Limbo of the Lost". Dec. 2004 - May 2006.- R&D on the Speech Accent Archive at George Mason University: Documented phoneme inventories of many languages, developed in Dreamweaver and Photoshop. Jun. 2002 - Aug. 2002.- Speech Recognition Specialist and Program Administrator at VeriSign, Inc., Incubator Group: Researched and reported on speech recognition / TTS companies and engines. Helped manage the project by creating task lists, assembling presentations, and reviewing candidates. Jun. 2001 - Aug. 2001.- Summer Intern at Logicon, Inc. (A Northrop Grumman Company), Knowledge Solutions Division. Jun. 1998 - Aug. 1998.

Jeff Stanley Skills

Artificial Intelligence Programming C++ C# Video Games Software Development Javascript Software Engineering User Experience Agile Methodologies Actionscript Game Development Html Unity3d Scrum Xml Sql Perforce Web Development Linguistics Python Gameplay Flash Builder Objective C Mobile Applications User Interface Databases User Interface Design Ruby Ios Development Subversion Windows Presentation Foundation Wpf

Jeff Stanley Education Details

  • George Mason University
    George Mason University
    Anthropology
  • North Carolina State University
    North Carolina State University
    Computer Science
  • Duke University
    Duke University
    Computer Science
  • Various
    Various
    (Non-Degree)

Frequently Asked Questions about Jeff Stanley

What company does Jeff Stanley work for?

Jeff Stanley works for Mitre

What is Jeff Stanley's role at the current company?

Jeff Stanley's current role is Making engaging technology for the public good.

What is Jeff Stanley's email address?

Jeff Stanley's email address is je****@****ail.com

What is Jeff Stanley's direct phone number?

Jeff Stanley's direct phone number is +191962*****

What schools did Jeff Stanley attend?

Jeff Stanley attended George Mason University, North Carolina State University, Duke University, Various.

What are some of Jeff Stanley's interests?

Jeff Stanley has interest in Sound Symbolism, Phonology, Writing Systems, Undeciphered Languages, Education, Made Up Languages, Knowledge Representation, Animal Welfare, Decision Making, Arts And Culture.

What skills is Jeff Stanley known for?

Jeff Stanley has skills like Artificial Intelligence, Programming, C++, C#, Video Games, Software Development, Javascript, Software Engineering, User Experience, Agile Methodologies, Actionscript, Game Development.

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