Jeff Stanley
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Jeff Stanley Email & Phone Number

Principal Human-Centered AI Engineer at MITRE
Location: Springfield, Virginia, United States 16 work roles 4 schools
1 work email found @mitre.org 1 phone found area 919 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email j****@mitre.org
Direct phone (919) ***-****
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Current company
Role
Principal Human-Centered AI Engineer
Location
Springfield, Virginia, United States

Who is Jeff Stanley? Overview

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Jeff Stanley is listed as Principal Human-Centered AI Engineer at MITRE, based in Springfield, Virginia, United States. AeroLeads shows a work email signal at mitre.org, phone signal with area code 919, and a matched LinkedIn profile for Jeff Stanley.

Jeff Stanley previously worked as Lead Human-Centered Engineer at Mitre and Senior Systems Engineer at Mitre. Jeff Stanley holds Ma, Anthropology from George Mason University.

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Email format at MITRE

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{first_initial}{last}@mitre.org
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Profile bio

About Jeff Stanley

I enjoy developing engaging experiences such as games, simulations, and museum exhibits, for education, training, and wellbeing; particularly with intelligent agents. I have degrees in CS, Linguistics, and Anthropology. I explore social intelligence in human-machine systems.I have twenty years of professional experience in a variety of contexts. My other interests include writing systems and ancient languages.

Listed skills include Artificial Intelligence, Programming, C++, C#, and 29 others.

Current workplace

Jeff Stanley's current company

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MITRE
Mitre
Principal Human-Centered AI Engineer
AeroLeads page
16 roles

Jeff Stanley work experience

A career timeline built from the work history available for this profile.

Principal Human-Centered Ai Engineer

Current

Mclean, Va, Us

Capability Lead for Human-Centered AI.I support and lead a variety of research and development with human-machine teaming, intelligent agents, and interactive technologies.Point of contact for the Chatbot Accessibility Playbook. Let us know if you have questions or feedback!

May 2023 - Present

Lead Human-Centered Engineer

Mclean, Va, Us

Aug 2019 - May 2023

Senior Systems Engineer

Mclean, Va, Us

Jun 2017 - Aug 2019

Archaeologist

Fairfax, Virginia , Us

Over the summer of 2016 I performed field excavations at Teotihuacan, Mexico. I developed a suite of python tools for ArcGIS for visualizing the excavation data from this project.

May 2016 - Jul 2018

Software Developer

Self

Pursuing cutting-edge contract work and short-term opportunities with the Unity engine. Delivered applications to the Smithsonian, Geico, and American Airlines.

Jan 2015 - Jun 2017

Software Engineer

Rehabtics Llc

Startup working with Unity3D and the Microsoft Kinect sensor to help physical therapists and patients.

Aug 2014 - Dec 2014

Software Developer

Mclean, Va, Us

Creating interactive exhibits for museums and educational clients.Flash/Flex, .NET WPFProjects:- "Genome: Unlocking Life's Code" (National Museum of Natural History): Developed and installed interactives for projection screens and touchscreens. http://unlockinglifescode.org/- Chicago Bears' Halas Hall: Developed and installed software across three person-size touchscreens showcasing the team and its players.- SF 49ers' Levi's Stadium: Led a small team to develop five different exhibits for the new stadium, including a state-of-the-art education center. http://www.levisstadium.com/49ers-museum/education/

Mar 2013 - Sep 2014

Game Developer

Arlington, Virginia, Us

--Achievements--Created a new game framework reducing memory footprint and loading times. Led release efforts. Led efforts to port games to Facebook and iOS.--Details--Developed games, activities, and social tools in Flash/Flex and JavaScript for Rosetta Stone's product lines including TOTALe, ReFLEX, and rWorld.

Oct 2011 - Mar 2013

Consulting Engineer

Wake Forest, North Carolina, Us

--Achievements--Played a primary role on a variety of critical interactive projects with very tight turnaround.--Details--Developed cutting edge interactive solutions in Unity3D and Objective C.Projects:- Augmented reality undersea environment for a children's playroom at a hospital.- Multiplayer arcade game for a children's playroom at a hospital.- Marketing-centered iPad apps for various clients.

Feb 2011 - Oct 2011

Consulting Engineer

Developed algorithms and web portal for Sonamba, an intelligent status monitor that connects independently living seniors to their caregivers.

Jan 2011 - Jul 2011

Software Engineer

Threshold Games Inc

--Achievements--Shipped four "serious games" projects in five months as sole or key engineer in a dynamic start-up environment.--Details--Designed and developed a variety of "serious games" projects for a variety of platforms in C++, Unity3D, and Flash/AS3.Projects:-Training simulation for law enforcement.-Adventure/puzzle game for a company that encourages important social skills.-City simulation for presentation to a major international corporation.-Interactive web application for a medical supplier.

Sep 2010 - Jan 2011

Ai / Gameplay Engineer

Cary, North Carolina, Us

--Achievements--Worked with lead designers as the key engineer on a very well received system for player and AI interactions.--Details--Project: Unannounced-Developed AI behaviors in planner and state systems.-Developed framework for player interactions with the AI and environment.-Networked behaviors and movement.-Prototyped animal AI.

Jan 2009 - Aug 2010

Software Engineer

Plymouth, Mn, Us

(rebranded 2009 as Atomic Games)--Achievements--Served a primary role in delivering successful gameplay and AI systems to crucial clients.--Details--Projects: Six Days in Fallujah, Various training simulations-Created a system for AI interactions and flow around a city environment, as well as player interactions with the AI and environment. These could involve multiple AI and players and were fully scriptable.-Developed autonomous AI behaviors in planning and state systems.-Also worked on networking and mission selection and setup.

Nov 2006 - Jan 2009

Simulation Applications Engineer

Research Triangle Park, Nc, Us

--Achievements--Worked closely with private-sector and government clients, and received an award for my enhancements to the simulation architecture.--Details--Projects: Responsive Virtual Human Technology, Distributed Simulations-Developed speech-based training tools in C++ and VB featuring affective, interactive characters.-Developed military training simulations and tools in C++, VB, and ASP.NET, using SQL and MS Access databases.Received Science & Engineering Annual Award, 2005.Abstracts & Presentations:-Mass Casualty Triage Simulation for Emergency Preparedness and Response (http://www.rvht.net/pubs/ATA_poster.05.07-10.06.pdf)

Jan 2005 - Nov 2006

Software Engineer

Washington, Dc, Us

--Achievements--Worked directly with internal customers in critical positions in the Court to produce customized, usable, efficient tools.--Details---Migrated VB and ASP tools to ASP.NET.-Developed and maintained web tools and SQL databases for customers including case analysts, reporters, and network administrators.

Sep 2003 - Dec 2004

Other

Various

(NOTE: These are not the real dates. See below for the dates associated with each position.)- Volunteer at Majestic Studios: Performed a few programming tasks for the now infamous PC game "Limbo of the Lost". Dec. 2004 - May 2006.- R&D on the Speech Accent Archive at George Mason University: Documented phoneme inventories of many languages, developed in Dreamweaver and Photoshop. Jun. 2002 - Aug. 2002.- Speech Recognition Specialist and Program Administrator at VeriSign, Inc., Incubator Group: Researched and reported on speech recognition / TTS companies and engines. Helped manage the project by creating task lists, assembling presentations, and reviewing candidates. Jun. 2001 - Aug. 2001.- Summer Intern at Logicon, Inc. (A Northrop Grumman Company), Knowledge Solutions Division. Jun. 1998 - Aug. 1998.

Jun 1998 - Jun 1998
4 education records

Jeff Stanley education

Ma, Anthropology

George Mason University

Ms, Computer Science

North Carolina State University

Ba, Linguistics, Computer Science

Duke University

(Non-Degree)

Various
FAQ

Frequently asked questions about Jeff Stanley

Quick answers generated from the profile data available on this page.

What company does Jeff Stanley work for?

Jeff Stanley works for MITRE.

What is Jeff Stanley's role at MITRE?

Jeff Stanley is listed as Principal Human-Centered AI Engineer at MITRE.

What is Jeff Stanley's email address?

AeroLeads has found 1 work email signal at @mitre.org for Jeff Stanley at MITRE.

What is Jeff Stanley's phone number?

AeroLeads has found 1 phone signal(s) with area code 919 for Jeff Stanley at MITRE.

Where is Jeff Stanley based?

Jeff Stanley is based in Springfield, Virginia, United States while working with MITRE.

What companies has Jeff Stanley worked for?

Jeff Stanley has worked for Mitre, George Mason University, Self, Rehabtics Llc, and Cortina Productions.

How can I contact Jeff Stanley?

You can use AeroLeads to view verified contact signals for Jeff Stanley at MITRE, including work email, phone, and LinkedIn data when available.

What schools did Jeff Stanley attend?

Jeff Stanley holds Ma, Anthropology from George Mason University.

What skills is Jeff Stanley known for?

Jeff Stanley is listed with skills including Artificial Intelligence, Programming, C++, C#, Video Games, Software Development, Javascript, and Software Engineering.

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