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I enjoy developing engaging experiences such as games, simulations, and museum exhibits, for education, training, and wellbeing; particularly with intelligent agents. I have degrees in CS, Linguistics, and Anthropology. I explore social intelligence in human-machine systems.I have twenty years of professional experience in a variety of contexts. My other interests include writing systems and ancient languages.
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Principal Human-Centered Ai EngineerMitre May 2023 - PresentMclean, Va, UsCapability Lead for Human-Centered AI.I support and lead a variety of research and development with human-machine teaming, intelligent agents, and interactive technologies.Point of contact for the Chatbot Accessibility Playbook. Let us know if you have questions or feedback! -
Lead Human-Centered EngineerMitre Aug 2019 - May 2023Mclean, Va, Us -
Senior Systems EngineerMitre Jun 2017 - Aug 2019Mclean, Va, Us -
ArchaeologistGeorge Mason University May 2016 - Jul 2018Fairfax, Virginia , UsOver the summer of 2016 I performed field excavations at Teotihuacan, Mexico. I developed a suite of python tools for ArcGIS for visualizing the excavation data from this project. -
Software DeveloperSelf Jan 2015 - Jun 2017Pursuing cutting-edge contract work and short-term opportunities with the Unity engine. Delivered applications to the Smithsonian, Geico, and American Airlines.
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Software EngineerRehabtics Llc Aug 2014 - Dec 2014Startup working with Unity3D and the Microsoft Kinect sensor to help physical therapists and patients.
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Software DeveloperCortina Productions Mar 2013 - Sep 2014Mclean, Va, UsCreating interactive exhibits for museums and educational clients.Flash/Flex, .NET WPFProjects:- "Genome: Unlocking Life's Code" (National Museum of Natural History): Developed and installed interactives for projection screens and touchscreens. http://unlockinglifescode.org/- Chicago Bears' Halas Hall: Developed and installed software across three person-size touchscreens showcasing the team and its players.- SF 49ers' Levi's Stadium: Led a small team to develop five different exhibits for the new stadium, including a state-of-the-art education center. http://www.levisstadium.com/49ers-museum/education/ -
Game DeveloperRosetta Stone Oct 2011 - Mar 2013Arlington, Virginia, Us--Achievements--Created a new game framework reducing memory footprint and loading times. Led release efforts. Led efforts to port games to Facebook and iOS.--Details--Developed games, activities, and social tools in Flash/Flex and JavaScript for Rosetta Stone's product lines including TOTALe, ReFLEX, and rWorld. -
Consulting EngineerNumedia Innovations Inc. Feb 2011 - Oct 2011Wake Forest, North Carolina, Us--Achievements--Played a primary role on a variety of critical interactive projects with very tight turnaround.--Details--Developed cutting edge interactive solutions in Unity3D and Objective C.Projects:- Augmented reality undersea environment for a children's playroom at a hospital.- Multiplayer arcade game for a children's playroom at a hospital.- Marketing-centered iPad apps for various clients. -
Consulting EngineerPomdevices, Llc Jan 2011 - Jul 2011Developed algorithms and web portal for Sonamba, an intelligent status monitor that connects independently living seniors to their caregivers. -
Software EngineerThreshold Games Inc Sep 2010 - Jan 2011--Achievements--Shipped four "serious games" projects in five months as sole or key engineer in a dynamic start-up environment.--Details--Designed and developed a variety of "serious games" projects for a variety of platforms in C++, Unity3D, and Flash/AS3.Projects:-Training simulation for law enforcement.-Adventure/puzzle game for a company that encourages important social skills.-City simulation for presentation to a major international corporation.-Interactive web application for a medical supplier.
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Ai / Gameplay EngineerRed Storm Entertainment / Ubisoft Jan 2009 - Aug 2010Cary, North Carolina, Us--Achievements--Worked with lead designers as the key engineer on a very well received system for player and AI interactions.--Details--Project: Unannounced-Developed AI behaviors in planner and state systems.-Developed framework for player interactions with the AI and environment.-Networked behaviors and movement.-Prototyped animal AI. -
Software EngineerDestineer Studios Nov 2006 - Jan 2009Plymouth, Mn, Us(rebranded 2009 as Atomic Games)--Achievements--Served a primary role in delivering successful gameplay and AI systems to crucial clients.--Details--Projects: Six Days in Fallujah, Various training simulations-Created a system for AI interactions and flow around a city environment, as well as player interactions with the AI and environment. These could involve multiple AI and players and were fully scriptable.-Developed autonomous AI behaviors in planning and state systems.-Also worked on networking and mission selection and setup. -
Simulation Applications EngineerRti International Jan 2005 - Nov 2006Research Triangle Park, Nc, Us--Achievements--Worked closely with private-sector and government clients, and received an award for my enhancements to the simulation architecture.--Details--Projects: Responsive Virtual Human Technology, Distributed Simulations-Developed speech-based training tools in C++ and VB featuring affective, interactive characters.-Developed military training simulations and tools in C++, VB, and ASP.NET, using SQL and MS Access databases.Received Science & Engineering Annual Award, 2005.Abstracts & Presentations:-Mass Casualty Triage Simulation for Emergency Preparedness and Response (http://www.rvht.net/pubs/ATA_poster.05.07-10.06.pdf) -
Software EngineerSupreme Court Of The United States Sep 2003 - Dec 2004Washington, Dc, Us--Achievements--Worked directly with internal customers in critical positions in the Court to produce customized, usable, efficient tools.--Details---Migrated VB and ASP tools to ASP.NET.-Developed and maintained web tools and SQL databases for customers including case analysts, reporters, and network administrators. -
OtherVarious Jun 1998 - Jun 1998(NOTE: These are not the real dates. See below for the dates associated with each position.)- Volunteer at Majestic Studios: Performed a few programming tasks for the now infamous PC game "Limbo of the Lost". Dec. 2004 - May 2006.- R&D on the Speech Accent Archive at George Mason University: Documented phoneme inventories of many languages, developed in Dreamweaver and Photoshop. Jun. 2002 - Aug. 2002.- Speech Recognition Specialist and Program Administrator at VeriSign, Inc., Incubator Group: Researched and reported on speech recognition / TTS companies and engines. Helped manage the project by creating task lists, assembling presentations, and reviewing candidates. Jun. 2001 - Aug. 2001.- Summer Intern at Logicon, Inc. (A Northrop Grumman Company), Knowledge Solutions Division. Jun. 1998 - Aug. 1998.
Jeff Stanley Skills
Jeff Stanley Education Details
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George Mason UniversityAnthropology -
North Carolina State UniversityComputer Science -
Duke UniversityComputer Science -
Various(Non-Degree)
Frequently Asked Questions about Jeff Stanley
What company does Jeff Stanley work for?
Jeff Stanley works for Mitre
What is Jeff Stanley's role at the current company?
Jeff Stanley's current role is Making engaging technology for the public good.
What is Jeff Stanley's email address?
Jeff Stanley's email address is je****@****ail.com
What is Jeff Stanley's direct phone number?
Jeff Stanley's direct phone number is +191962*****
What schools did Jeff Stanley attend?
Jeff Stanley attended George Mason University, North Carolina State University, Duke University, Various.
What are some of Jeff Stanley's interests?
Jeff Stanley has interest in Sound Symbolism, Phonology, Writing Systems, Undeciphered Languages, Education, Made Up Languages, Knowledge Representation, Animal Welfare, Decision Making, Arts And Culture.
What skills is Jeff Stanley known for?
Jeff Stanley has skills like Artificial Intelligence, Programming, C++, C#, Video Games, Software Development, Javascript, Software Engineering, User Experience, Agile Methodologies, Actionscript, Game Development.
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