At Babaroga, my role as a Software Engineer revolves around innovating in the gaming sphere, with a focus on creating immersive experiences using Unreal Engine and Unity. My recent projects include critical bug resolution and new feature implementation for "The Lord of the Rings: Return to Moria," as well as enhancing user interfaces for cross-platform compatibility.The development of intuitive gameplay for "Five Nights at Freddy's: Security Breach – Ruin" across various platforms underscores my dedication to seamless user experience and technical excellence. This commitment, combined with a collaborative approach, has been fundamental in advancing project functionality and delivering engaging games that resonate with players.
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Software EngineerBabaroga Oct 2022 - Aug 2024RemoteThe Lord of the Rings: Return to Moria (Unreal Engine)• Selected for a strike team to resolve critical bugs, implement new game features, review and provide feedback on the main development team’s code, reflecting a high level of trust and involvement in enhancing code quality and advancing project functionality.• Contributed to PC and PlayStation 5 console development by implementing controller support and updating existing UIs for seamless functionality and improved user experience. Five Nights at Freddy's: Security Breach – Ruin (Unreal Engine)• Implemented new game mechanics focusing on compatibility for console controllers and keyboard controls, ensuring intuitive gameplay across platforms.• Collaborated with multidisciplinary teams to seamlessly integrate art assets and gameplay features, enhancing overall game quality.• Rapidly adapted to and proficiently utilized Unreal Engine, leveraging extensive experience with Unity to transition and contribute to the project seamlessly. -
Software EngineerWaysun Inc. Jan 2022 - Oct 2022RemoteOlly Power Play (VR Game - Unity)• Wrote tool to auto-generate C# scripts, streamlining the backend setup for in-game web requests.• Engineered a customizable Unity Editor tool that streamlines level creation for VR game by auto-generating scriptable objects that were easy to use for designers.• I added support for Multiple VR devices and platforms. -
Game Developer - UnityWaysun Inc. Mar 2021 - Jan 2022RemoteUndisclosed AR Mobile Game (Unity)• Developed a 3D grid-based customization system for mobile games, enhancing user engagement and creativity. • Prototyped and implemented diverse mini-game systems for AR environments, boosting player interaction. • Created an automated system for adding new customizable items, reducing manual effort and ensuring seamless integration into customization systems. • Developed PHP scripts to facilitate secure data updates by enabling game clients to communicate with backend server endpoints via JSON data using UnityWebRequests.• Wrote SQL queries, Stored Procedures, and set up new tables in the database for PHP scripts to interact with our database. -
Senior Software EngineerScientific Games May 2018 - Aug 2020Chicago, Illinois, United StatesSlot Games:The Hobbit, The Wizard of Oz - Munchkinland, Seinfeld -
Software EngineerScientific Games Feb 2016 - May 2018Chicago, Illinois, United StatesSlot Games:National Lampoon's Vacation, Gold Fish Deluxe, Kronos Father of Zeus, Desert Cats -
Associate Software EngineerScientific Games Mar 2014 - Feb 2016Chicago, Illinois, United StatesSlot Games:Life Of Luxury, Tropical Fish
Jeffrey Ramirez Education Details
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Game Development
Frequently Asked Questions about Jeffrey Ramirez
What is Jeffrey Ramirez's role at the current company?
Jeffrey Ramirez's current role is Software Engineer.
What schools did Jeffrey Ramirez attend?
Jeffrey Ramirez attended Full Sail University.
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Jeffrey Ramirez
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Jeffrey Ramirez
Student In Finance At Rutgers Business School And Junior Trust AdministratorNorth Bergen, Nj -
Jeffrey R.
Houston, Tx -
Jeffrey Ramirez
Operations | Cross-Functional Team Leader & Manager | Adaptive | Talent Management |Boerne, Tx1p3scorp.com
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