Lead Engineer
Current"Outer Wilds" [PC/Xbox One/PS4/Switch, C#, Unity 2019] [Published by Annapurna Interactive]> Advocated for and developed new accessibility features post-launch, including a comprehensive input rebinding system and a large UI mode, the latter particularly useful for handheld screens, such as Steam Deck and Nintendo Switch> Worked directly with designers to design and develop player and environment systems> Consulted with in-house artists to develop diagetic and non-diagetic UI systems in Unity> Implemented certification requirements for Xbox One and PS4 ports from the PC version.> http://www.mobiusdigitalgames.com/outer-wilds.html"Beacon 38" [Mobile Game, C++/Java, cocos2d-x, Android NDK/JNI]> Created a gyroscopic control system as part of the user control input> Developing the in-game User Interface, employing buttons and swipe gestures> Adapting the game for Android and multiple screen resolutions> http://www.mobiusdigitalgames.com/beacon-38.htmlLed the migration of the company Version Control System from Subversion to Git