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- Software Developer with an interest and education in Aerospace Engineering - Self-starter, can work on software projects with minimal supervision - Flexible, quick to learn new programming languages and software systemsPROJECT HIGHLIGHTS======================================- Currently Lead Engineer on Outer Wilds, a space exploration indie game made with Unity (C#/.NET)- Lead developer for a new game project on mobile devices (Java/C++) (Cocos2dx/Android NDK)- Maintained and updated Supervisory Control And Data Acquisition (SCADA) software in use by large utility companies. (C++/MFC)- Automated customer's reporting system and used new database points to reveal water waste at their facility. (Excel VBA)- Developed software tools for analysis and Multidisciplinary Design Optimization of 3D/CAD aircraft models. (Python)EDUCATION======================================University of Southern CaliforniaBS Aerospace Engineering, 2010- Minor Computer ScienceSPECIALTIES====================================== - Programming: C, C++, C++/MFC, C#, Java, Python, MATLAB, MS Excel VBA - CAD Software: SolidWorks, Solid Edge, FreeCAD - IDEs: Visual Studio, Eclipse, XCode
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Lead EngineerMobius Digital Feb 2015 - PresentLos Angeles, California, Us"Outer Wilds" [PC/Xbox One/PS4/Switch, C#, Unity 2019] [Published by Annapurna Interactive]> Advocated for and developed new accessibility features post-launch, including a comprehensive input rebinding system and a large UI mode, the latter particularly useful for handheld screens, such as Steam Deck and Nintendo Switch> Worked directly with designers to design and develop player and environment systems> Consulted with in-house artists to develop diagetic and non-diagetic UI systems in Unity> Implemented certification requirements for Xbox One and PS4 ports from the PC version.> http://www.mobiusdigitalgames.com/outer-wilds.html"Beacon 38" [Mobile Game, C++/Java, cocos2d-x, Android NDK/JNI]> Created a gyroscopic control system as part of the user control input> Developing the in-game User Interface, employing buttons and swipe gestures> Adapting the game for Android and multiple screen resolutions> http://www.mobiusdigitalgames.com/beacon-38.htmlLed the migration of the company Version Control System from Subversion to Git -
Volunteer StaffAnime Los Angeles 2009 - 2019Anime Los Angeles is an annual 3-day convention for Japanese animation. The convention is currently held at the Ontario Convention Center and attracts over 10,000 attendees.Artist Alley Staff 2012-2019> Managed a room where amateur and semi-professional artists sell their arts and crafts> Directly interacted with artists to receive feedback and apply those suggestions to the current or future events.> Assigned as Acting Vice-Chair in 2019, taking on additional administrative dutiesConvention Operations Staff 2009-2011> Arranged and controlled queues for registration and large events> Facilitated communication between other departments for event preparation> Handled disturbances by attendees or outsiders, and if necessary, reported incidents to hotel security
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Software Engineer (Independent Contractor)Mobius Digital, Llc Jun 2014 - Feb 2015"Terra Chroma" [Mobile Game, C++/Java, cocos2d-x, Android NDK/JNI]> Ported from iOS to the Android platform> Tested on multiple Android devices and screen resolutions> http://www.mobiusdigitalgames.com/terra-chroma.html
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Software EngineerSystems Integrated Aug 2011 - Jun 2014Updated and maintained Supervisory Control And Data Acquisition (SCADA) software in use by large utility companies, such as Los Angeles Metropolitan Water District. (C++/MFC)> Improved and added new user interface and backend features, per customer suggestions.> Constructed and edited Human-Machine Interface (HMI) screens to graphically link the user to the database and controlsSole developer for an interface between a third-party database solution and proprietary SCADA system (.NET C#/Excel VBA)> Implemented a multi-threaded asynchronous Producer-Consumer design, accepting data from the SCADA system, and producing data formatted for the database> Automated customer's existing report system and added new data to help identify sources of water wasteProposed, promoted, and implemented a company-wide Version Control System move from Visual SourceSafe to Subversion> Built a Subversion mirror to provide automatic backup capabilityConstructed and configured new CentOS servers to replace aging Microsoft and Solaris servers
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Software Development InternM4 Engineering Jul 2009 - Aug 2009> Worked on Python software that morphed 3D CAD models> Improved GUI interface employing wxPython and vtk libraries> Broadened compatibility to read and view various file formats> Developed diagnostic software to assist in debugging during software integration
Jeffrey Yu Skills
Jeffrey Yu Education Details
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University Of Southern CaliforniaAerospace Engineering -
Loyola High School
Frequently Asked Questions about Jeffrey Yu
What company does Jeffrey Yu work for?
Jeffrey Yu works for Mobius Digital
What is Jeffrey Yu's role at the current company?
Jeffrey Yu's current role is Lead Software Engineer at Mobius Digital.
What is Jeffrey Yu's email address?
Jeffrey Yu's email address is je****@****ail.com
What schools did Jeffrey Yu attend?
Jeffrey Yu attended University Of Southern California, Loyola High School.
What are some of Jeffrey Yu's interests?
Jeffrey Yu has interest in Manga, Game Software Development, Traveling, Experimental Aircraft, Gaming, Education, Software Development, Aircraft Design, Science And Technology, Anime.
What skills is Jeffrey Yu known for?
Jeffrey Yu has skills like C++, Solidworks, Matlab, Java, Python, Solid Edge, Labview, Subversion, Mercurial, Mfc, Eclipse, Visual Studio.
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