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I have over 20 years of experience in game design, writing, production, and creative leadership, working on multiplayer and single player AAA titles across console, PC, mobile, and tabletop. I'm a subject matter expert in systems design, game balance, analytics, character design & customization, mission design, narrative design, dialog systems & production, cinematics, monetization, live operations, games as a service, tutorialization, first-time user experiences, and AR gameplay tech.Currently, I'm the Lead Designer of Iron Hippo Games, a game company that aims to bring tabletop games to people that casual and hardcore gamers can enjoy together. Our flagship title, Tournament of Towers, is a game that challenges players to draft pieces and build grand towers. Stomp Stomp Dino and Safari Spaceship are coming soon! Stay tuned.I'm passionate about bridging the gap between Eastern and Western game markets, and hope to someday make a product that can satisfy both audiences equally. Ultimately, my goal on every project is to deliver world-class game design and evergreen player experience loops to foster long-lasting player engagement.
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Senior DesignerRedux GamesLos Angeles, Ca, Us -
Chief Worldsmith (Founder)Iron Hippo Games Dec 2024 - PresentLos Angeles, Ca, UsLeading the release of two new tabletop games (Safari Spaceship, Stomp Stomp Dino) and a 2nd edition for Tournament of Towers.Creative Director on Iron Hippo's first digital game release, coming to PC & Mobile at launch. -
Lead Game Designer (Co-Founder)Iron Hippo Games Jun 2021 - Dec 2024Los Angeles, Ca, UsLed a cross-functional development team for Stomp Stomp Dino and Safari Spaceship, two new board and card games.Directed the design of meta systems for all card-based mechanics and archetypes, ensuring proper balance.Handled all marketing, and finances as well. -
Game Designer (Co-Founder)Iron Hippo Games Feb 2015 - Jun 2021Los Angeles, Ca, UsCo-Designed and created a successful Kickstarter Campaign for Tournament of Towers, a card drafting dexterity game, recognized for its STEM educational value and innovative gameplay which includes co-operative party mode and competitive card drafting mode.https://www.ironhippo.com/shop.html#/https://www.kickstarter.com/projects/ironhippogames/tournament-of-towers-draft-pieces-build-grand-towe/ -
Senior Game Designer - Narrative Lead - Lead WriterNiantic, Inc. Sep 2022 - Jul 2023San Francisco, Ca, UsSenior Game Designer & Narrative Lead on MARVEL WORLD OF HEROES. In charge of meta progression systems, avatar customization, writing dialog, creating cinematics, managing and implementing content for Tutorials, First Time User Experience (FTUE). Managed data, prioritization, and tracking for Character Pipeline, Player Progression Econ Design. Created and tuned Combat Encounters, Encounter Spawning Map Distribution, and more. -
Game Designer - Narrative Lead - Lead WriterNiantic, Inc. Feb 2019 - Sep 2022San Francisco, Ca, UsFocused on systems design and narrative for projects at Niantic. Worked on MARVEL WORLD OF HEROES. Emphasis on Narrative Storytelling, Cinematics Tooling, Tutorialization, FTUE Design, Avatar Customization Design, Content Design, and Systems Design. -
Game Designer - Game WriterSeismic Games Sep 2017 - Feb 2019Game Designer and Game Writer on MARVEL STRIKE FORCE.Responsible for Campaign-mode storytelling, mission content design, and PvE gameplay experience.
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Business Analyst - Project ManagerBoeing Jan 2013 - Sep 2017Arlington, Va, UsMaterial Estimating Lead for N&SS Commercial Satellite Systems proposal efforts while also acting as the PFA Material focal for several special projects and cost reduction initiatives.Jeff was also an active member of the Boeing N&SS ELDP (Emerging Leaders Development Program) and was the Communications Committee Chair for the 2015 term. -
Material Cost Management FocalBoeing Jan 2010 - Jun 2013Arlington, Va, UsWorked as the Material Cost Management focal for the WGS Block II Follow-On and Inmarsat programs, as well as the S&IS Finance focal for Common Systems Software Deployment. -
Producer - Writer - ActorIllusive Entertainment 2001 - 2011Lead Producer and Writer for an independent entertainment studio focused on game development, film, and web content. STAR WARS: A CLONE APART was our big hit series.Managed a development team of ~20 indie game developers to make a prototype of a next-generation online fighting game. Game featured a randomly generating cityscape and networked multiplayer gameplay on PC. (Urban Jungle)Produced a number of films and short films including "Real" and "Dreamtime".Co-Wrote, produced, and starred in (as Danson Delta-40) the popular web series "Star Wars: A Clone Apart".
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Associate ProducerElectronic Arts Dec 2008 - Jan 2010Redwood City, Ca, UsAt Pandemic Studios, I helped manage resources and schedules for the Game Design, Cinematics, Animation, and Marketing teams. In December of 2009, we shipped "THE SABOTEUR" for Xbox360, PS3, and PC.I managed Ratings Board submissions, CERT submissions, Localization testing, Production and QA testing, build support, hardware inventory, and video capture and editing. -
Production CoordinatorPandemic Studios Jan 2007 - Dec 2008Los Angeles, Ca, UsDevelopment & Production for the Open-world Sandbox 3rd person shooter "THE SABOTEUR" (Xbox360/PS3/PC). -
Operations AssistantPandemic Studios Jan 2006 - Dec 2006Los Angeles, Ca, UsOperations support for Pandemic Studios office and production teams during development of "DESTROY ALL HUMANS! 2" and "MERCENARIES 2: WORLD IN FLAMES". -
Production TesterActivision Aug 2005 - Nov 2005Santa Monica, California, UsProduction Testing at Activision for "TRUE CRIME: NEW YORK CITY" (Nintendo Gamecube/Xbox). -
Quality Assurance TesterLucasarts Mar 2005 - Aug 2005San Francisco, Ca, UsQA Testing at Pandemic Studios for "STAR WARS BATTLEFRONT 2" (Xbox/PS2/PC).
Jeff James Education Details
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Uc IrvinePolitical Science
Frequently Asked Questions about Jeff James
What company does Jeff James work for?
Jeff James works for Redux Games
What is Jeff James's role at the current company?
Jeff James's current role is Senior Designer.
What is Jeff James's email address?
Jeff James's email address is te****@****ail.com
What is Jeff James's direct phone number?
Jeff James's direct phone number is +131093*****
What schools did Jeff James attend?
Jeff James attended Uc Irvine.
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