Jeffrey Joyce

Jeffrey Joyce Email and Phone Number

Engineering Generalist @ Retro Studios
California, United States
Jeffrey Joyce's Location
Orange County, California, United States, United States
Jeffrey Joyce's Contact Details

Jeffrey Joyce personal email

Jeffrey Joyce phone numbers

About Jeffrey Joyce

I'm a full stack engineer who has worn many hats, from tools programmer working with artists/designers/producers making content creation tools, to taking my hardware hobby pro and assuming the role of IT director for a time in addition to my coding duties. Love learning new stuff and finding ways to combine tips and tricks I learn from one domain to another. The top things I'm interested in these days would be distributed systems, machine learning, procedural content generation, enterprise software methodologies, and automation.

Jeffrey Joyce's Current Company Details
Retro Studios

Retro Studios

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Engineering Generalist
California, United States
Website:
retrostudios.com
Employees:
201
Jeffrey Joyce Work Experience Details
  • Retro Studios
    Retro Studios
    California, United States
  • Retro Studios
    Tools Engineer
    Retro Studios Apr 2024 - Present
    Austin, Texas, Us
  • Retro Studios
    Software Engineer In Test
    Retro Studios Mar 2023 - Apr 2024
    Austin, Texas, Us
  • Visual Concepts
    Tools And Build Engineer
    Visual Concepts Jan 2022 - Mar 2023
    Novato, California, Us
    Tools and Build for NBA 2K
  • Teksystems
    Sdet 2
    Teksystems Aug 2019 - Dec 2021
    Hanover, Md, Us
    Working contract for Amazon Game Studios on test/automation for the New World MMO.Mentoring less experienced SDETs.Helping to develop python based framework for automating test cases.Building tests for functionality and collecting performance results.Helped transition to Jenkins pipelines.
  • Self-Employed
    Independent Contractor
    Self-Employed Feb 2018 - May 2019
    Remote work assisting with build and deployment for The Elder Scrolls: Legends refresh.Working with Team City, and learning docker/kubernetes/aws/python/unity as needed to accomplish tasks
  • Blind Squirrel Games
    Lead Tools And Build Engineer
    Blind Squirrel Games Jun 2013 - Nov 2017
    Irvine, Ca, Us
    Developed a build system from scratch in c#/WPF with server/client/agents connected over tcp networking in a client-server model, no middleware.Developed a data logging system that allowed visualizing data from playing games with heatmaps.Virtualized server farm for build agents using a mix of TeamCity/Hyper-v/VMware.Worked with IT to develop/maintain/upgrade infrastructure and deploy solutions to teams.Setup distributed compilation using SNDBS across multiple projects and platforms not supported by default.Admin for Jira, Confluence, Perforce, Code Collaborator, SNDBS, Team City, Hyper-v, Build Servers, and Fileshares.Worked on the following projects in varying capacity:Disney Infinity Toybox, Infinity 2.0, Infinity 3.0, Bioshock remaster collection, Trove console port, XCom 2 + expansion console ports, canceled Console AAA MMO Port, additonal unannounced remasters.Was in charge of IT for about a year:Setup Exchange/Lync 2013 servers, managed server infrastructure, active directory, networking, setup and configured VOIP phone system for office trunked with 6 lines.
  • Robotic Arm Software
    Senior Software Engineer
    Robotic Arm Software Apr 2012 - May 2013
    Santa Ana, Ca, Us
    Contract work for game studios (Roughly 11 months working with Irrational, and the rest on a demo VR project for Oculus).Worked on buildsystem for BioShock Infinite, Tuscany VR demo for oculus, and a Maya plug-in to allow for realtime VR preview.
  • Blizzard Entertainment
    Associate Programmer
    Blizzard Entertainment Mar 2010 - Feb 2012
    Irvine, Ca, Us
    Tools Programmer on Starcraft 2, worked with one senior engineer on the cinematics editor for Heart of The Swarm. I dealt directly with artists and designers to help build and iterate on a toolset and workflow for creating lighting/conversations/cutscenes for Starcraft 2.Additionally added some features in the editor and helped fix various bugs.Also worked on FaceFX and a placeholder audio system for dialogs using TTS.
  • Vicarious Visions
    Associate Programmer
    Vicarious Visions May 2009 - Jan 2010
    Tools Programmer, worked on C# tool-base for Cinematics tool, World Editor and Guitar Hero note tracking tool
  • Big Huge Games (Thq)
    Programmer
    Big Huge Games (Thq) Feb 2008 - Mar 2009
    Timonium, Md, Us
    During my time as a programmer at Big Huge Games under THQ I worked on many systems primarily focusing on tools. I implemented, FaceFX API, Revised Cinematics Pipeline, Dialogue Camera system for NPC interactions, some features and fixes for a particle system and various features through out most of the core tools.
  • Big Huge Games (Thq)
    Programmer
    Big Huge Games (Thq) Jun 2007 - Feb 2008
    Timonium, Md, Us
    Hired on as an Associate Programmer (hourly position not full-time) and then was hired as a full-time programmer in November. I touched most of the tools during this time as a sort of jack of all trades either for adding features fixing bugs or reworking some ui for ease of use. specifically Before going full-time implemented a sky system and a cinematics pipeline which consisted of a tool in the world editor that allowed for triggering scripted events sounds and controlling a camera and its various properties.

Jeffrey Joyce Skills

Game Development Ps3 Maya Gameplay Lua Perforce Xbox 360 Game Programming Gameplay Programming Video Games Game Design Unreal Engine 3 Computer Games Tfs Visual Studio Dlc Build Automation C# Directx Steam Oculus Rift Sarcasm C++ Network Design Network Administration Microsoft Exchange Microsoft Lync Pfsense Hyper V Virtualization Windows Server Distributed Systems

Jeffrey Joyce Education Details

  • Full Sail University
    Full Sail University
    Game Design And Development

Frequently Asked Questions about Jeffrey Joyce

What company does Jeffrey Joyce work for?

Jeffrey Joyce works for Retro Studios

What is Jeffrey Joyce's role at the current company?

Jeffrey Joyce's current role is Engineering Generalist.

What is Jeffrey Joyce's email address?

Jeffrey Joyce's email address is jj****@****ent.com

What is Jeffrey Joyce's direct phone number?

Jeffrey Joyce's direct phone number is +171446*****

What schools did Jeffrey Joyce attend?

Jeffrey Joyce attended Full Sail University.

What skills is Jeffrey Joyce known for?

Jeffrey Joyce has skills like Game Development, Ps3, Maya, Gameplay, Lua, Perforce, Xbox 360, Game Programming, Gameplay Programming, Video Games, Game Design, Unreal Engine 3.

Who are Jeffrey Joyce's colleagues?

Jeffrey Joyce's colleagues are Enrique Rivera, Randy Bernard, Jimmy John, Koen Wooten, Jim Gage, Debra Caldwell, Akiko Laban.

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