Jeffrey Joyce Email and Phone Number
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I'm a full stack engineer who has worn many hats, from tools programmer working with artists/designers/producers making content creation tools, to taking my hardware hobby pro and assuming the role of IT director for a time in addition to my coding duties. Love learning new stuff and finding ways to combine tips and tricks I learn from one domain to another. The top things I'm interested in these days would be distributed systems, machine learning, procedural content generation, enterprise software methodologies, and automation.
Retro Studios
View- Website:
- retrostudios.com
- Employees:
- 201
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Retro StudiosCalifornia, United States -
Tools EngineerRetro Studios Apr 2024 - PresentAustin, Texas, Us -
Software Engineer In TestRetro Studios Mar 2023 - Apr 2024Austin, Texas, Us -
Tools And Build EngineerVisual Concepts Jan 2022 - Mar 2023Novato, California, UsTools and Build for NBA 2K -
Sdet 2Teksystems Aug 2019 - Dec 2021Hanover, Md, UsWorking contract for Amazon Game Studios on test/automation for the New World MMO.Mentoring less experienced SDETs.Helping to develop python based framework for automating test cases.Building tests for functionality and collecting performance results.Helped transition to Jenkins pipelines. -
Independent ContractorSelf-Employed Feb 2018 - May 2019Remote work assisting with build and deployment for The Elder Scrolls: Legends refresh.Working with Team City, and learning docker/kubernetes/aws/python/unity as needed to accomplish tasks
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Lead Tools And Build EngineerBlind Squirrel Games Jun 2013 - Nov 2017Irvine, Ca, UsDeveloped a build system from scratch in c#/WPF with server/client/agents connected over tcp networking in a client-server model, no middleware.Developed a data logging system that allowed visualizing data from playing games with heatmaps.Virtualized server farm for build agents using a mix of TeamCity/Hyper-v/VMware.Worked with IT to develop/maintain/upgrade infrastructure and deploy solutions to teams.Setup distributed compilation using SNDBS across multiple projects and platforms not supported by default.Admin for Jira, Confluence, Perforce, Code Collaborator, SNDBS, Team City, Hyper-v, Build Servers, and Fileshares.Worked on the following projects in varying capacity:Disney Infinity Toybox, Infinity 2.0, Infinity 3.0, Bioshock remaster collection, Trove console port, XCom 2 + expansion console ports, canceled Console AAA MMO Port, additonal unannounced remasters.Was in charge of IT for about a year:Setup Exchange/Lync 2013 servers, managed server infrastructure, active directory, networking, setup and configured VOIP phone system for office trunked with 6 lines. -
Senior Software EngineerRobotic Arm Software Apr 2012 - May 2013Santa Ana, Ca, UsContract work for game studios (Roughly 11 months working with Irrational, and the rest on a demo VR project for Oculus).Worked on buildsystem for BioShock Infinite, Tuscany VR demo for oculus, and a Maya plug-in to allow for realtime VR preview. -
Associate ProgrammerBlizzard Entertainment Mar 2010 - Feb 2012Irvine, Ca, UsTools Programmer on Starcraft 2, worked with one senior engineer on the cinematics editor for Heart of The Swarm. I dealt directly with artists and designers to help build and iterate on a toolset and workflow for creating lighting/conversations/cutscenes for Starcraft 2.Additionally added some features in the editor and helped fix various bugs.Also worked on FaceFX and a placeholder audio system for dialogs using TTS. -
Associate ProgrammerVicarious Visions May 2009 - Jan 2010Tools Programmer, worked on C# tool-base for Cinematics tool, World Editor and Guitar Hero note tracking tool
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ProgrammerBig Huge Games (Thq) Feb 2008 - Mar 2009Timonium, Md, UsDuring my time as a programmer at Big Huge Games under THQ I worked on many systems primarily focusing on tools. I implemented, FaceFX API, Revised Cinematics Pipeline, Dialogue Camera system for NPC interactions, some features and fixes for a particle system and various features through out most of the core tools. -
ProgrammerBig Huge Games (Thq) Jun 2007 - Feb 2008Timonium, Md, UsHired on as an Associate Programmer (hourly position not full-time) and then was hired as a full-time programmer in November. I touched most of the tools during this time as a sort of jack of all trades either for adding features fixing bugs or reworking some ui for ease of use. specifically Before going full-time implemented a sky system and a cinematics pipeline which consisted of a tool in the world editor that allowed for triggering scripted events sounds and controlling a camera and its various properties.
Jeffrey Joyce Skills
Jeffrey Joyce Education Details
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Full Sail UniversityGame Design And Development
Frequently Asked Questions about Jeffrey Joyce
What company does Jeffrey Joyce work for?
Jeffrey Joyce works for Retro Studios
What is Jeffrey Joyce's role at the current company?
Jeffrey Joyce's current role is Engineering Generalist.
What is Jeffrey Joyce's email address?
Jeffrey Joyce's email address is jj****@****ent.com
What is Jeffrey Joyce's direct phone number?
Jeffrey Joyce's direct phone number is +171446*****
What schools did Jeffrey Joyce attend?
Jeffrey Joyce attended Full Sail University.
What skills is Jeffrey Joyce known for?
Jeffrey Joyce has skills like Game Development, Ps3, Maya, Gameplay, Lua, Perforce, Xbox 360, Game Programming, Gameplay Programming, Video Games, Game Design, Unreal Engine 3.
Who are Jeffrey Joyce's colleagues?
Jeffrey Joyce's colleagues are Enrique Rivera, Randy Bernard, Jimmy John, Koen Wooten, Jim Gage, Debra Caldwell, Akiko Laban.
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