Jeffrey Joyce
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Jeffrey Joyce Email & Phone Number

Engineering Generalist at Retro Studios
Location: Orange County, California, United States 12 work roles 1 school
1 work email found @vcentertainment.com 2 phones found area 714 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@vcentertainment.com
Direct phone (714) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Engineering Generalist
Location
Orange County, California, United States
Company size

Who is Jeffrey Joyce? Overview

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Quick answer

Jeffrey Joyce is listed as Engineering Generalist at Retro Studios, a with 201 employees, based in Orange County, California, United States. AeroLeads shows a work email signal at vcentertainment.com, phone signal with area code 714, and a matched LinkedIn profile for Jeffrey Joyce.

Jeffrey Joyce previously worked as Tools Engineer at Retro Studios and Software Engineer in Test at Retro Studios. Jeffrey Joyce holds Bachelors, Game Design And Development from Full Sail University.

Company email context

Email format at Retro Studios

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{first_initial}{last}@vcentertainment.com
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AeroLeads found 1 current-domain work email signal for Jeffrey Joyce. Compare company email patterns before reaching out.

Profile bio

About Jeffrey Joyce

I'm a full stack engineer who has worn many hats, from tools programmer working with artists/designers/producers making content creation tools, to taking my hardware hobby pro and assuming the role of IT director for a time in addition to my coding duties. Love learning new stuff and finding ways to combine tips and tricks I learn from one domain to another. The top things I'm interested in these days would be distributed systems, machine learning, procedural content generation, enterprise software methodologies, and automation.

Listed skills include Game Development, Ps3, Maya, Gameplay, and 28 others.

Current workplace

Jeffrey Joyce's current company

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Retro Studios
Retro Studios
Engineering Generalist
California, United States
Employees
201
AeroLeads page
12 roles

Jeffrey Joyce work experience

A career timeline built from the work history available for this profile.

Tools Engineer

Current

Austin, Texas, Us

Apr 2024 - Present

Software Engineer In Test

Austin, Texas, Us

Mar 2023 - Apr 2024

Tools And Build Engineer

Novato, California, Us

Tools and Build for NBA 2K

Jan 2022 - Mar 2023

Sdet 2

Hanover, Md, Us

Working contract for Amazon Game Studios on test/automation for the New World MMO.Mentoring less experienced SDETs.Helping to develop python based framework for automating test cases.Building tests for functionality and collecting performance results.Helped transition to Jenkins pipelines.

Aug 2019 - Dec 2021

Independent Contractor

Self-Employed

Remote work assisting with build and deployment for The Elder Scrolls: Legends refresh.Working with Team City, and learning docker/kubernetes/aws/python/unity as needed to accomplish tasks

Feb 2018 - May 2019

Lead Tools And Build Engineer

Irvine, Ca, Us

Developed a build system from scratch in c#/WPF with server/client/agents connected over tcp networking in a client-server model, no middleware.Developed a data logging system that allowed visualizing data from playing games with heatmaps.Virtualized server farm for build agents using a mix of TeamCity/Hyper-v/VMware.Worked with IT to develop/maintain/upgrade infrastructure and deploy solutions to teams.Setup distributed compilation using SNDBS across multiple projects and platforms not supported by default.Admin for Jira, Confluence, Perforce, Code Collaborator, SNDBS, Team City, Hyper-v, Build Servers, and Fileshares.Worked on the following projects in varying capacity:Disney Infinity Toybox, Infinity 2.0, Infinity 3.0, Bioshock remaster collection, Trove console port, XCom 2 + expansion console ports, canceled Console AAA MMO Port, additonal unannounced remasters.Was in charge of IT for about a year:Setup Exchange/Lync 2013 servers, managed server infrastructure, active directory, networking, setup and configured VOIP phone system for office trunked with 6 lines.

Jun 2013 - Nov 2017

Senior Software Engineer

Santa Ana, Ca, Us

Contract work for game studios (Roughly 11 months working with Irrational, and the rest on a demo VR project for Oculus).Worked on buildsystem for BioShock Infinite, Tuscany VR demo for oculus, and a Maya plug-in to allow for realtime VR preview.

Apr 2012 - May 2013

Associate Programmer

Irvine, Ca, Us

Tools Programmer on Starcraft 2, worked with one senior engineer on the cinematics editor for Heart of The Swarm. I dealt directly with artists and designers to help build and iterate on a toolset and workflow for creating lighting/conversations/cutscenes for Starcraft 2.Additionally added some features in the editor and helped fix various bugs.Also worked on FaceFX and a placeholder audio system for dialogs using TTS.

Mar 2010 - Feb 2012

Associate Programmer

Vicarious Visions

Tools Programmer, worked on C# tool-base for Cinematics tool, World Editor and Guitar Hero note tracking tool

May 2009 - Jan 2010

Programmer

Timonium, Md, Us

During my time as a programmer at Big Huge Games under THQ I worked on many systems primarily focusing on tools. I implemented, FaceFX API, Revised Cinematics Pipeline, Dialogue Camera system for NPC interactions, some features and fixes for a particle system and various features through out most of the core tools.

Feb 2008 - Mar 2009

Programmer

Timonium, Md, Us

Hired on as an Associate Programmer (hourly position not full-time) and then was hired as a full-time programmer in November. I touched most of the tools during this time as a sort of jack of all trades either for adding features fixing bugs or reworking some ui for ease of use. specifically Before going full-time implemented a sky system and a cinematics pipeline which consisted of a tool in the world editor that allowed for triggering scripted events sounds and controlling a camera and its various properties.

Jun 2007 - Feb 2008
Team & coworkers

Colleagues at Retro Studios

Other employees you can reach at retrostudios.com. View company contacts for 201 employees →

1 education record

Jeffrey Joyce education

  • Full Sail University
    Full Sail University
    Game Design And Development
FAQ

Frequently asked questions about Jeffrey Joyce

Quick answers generated from the profile data available on this page.

What company does Jeffrey Joyce work for?

Jeffrey Joyce works for Retro Studios.

What is Jeffrey Joyce's role at Retro Studios?

Jeffrey Joyce is listed as Engineering Generalist at Retro Studios.

What is Jeffrey Joyce's email address?

AeroLeads has found 1 work email signal at @vcentertainment.com for Jeffrey Joyce at Retro Studios.

What is Jeffrey Joyce's phone number?

AeroLeads has found 2 phone signal(s) with area code 714 for Jeffrey Joyce at Retro Studios.

Where is Jeffrey Joyce based?

Jeffrey Joyce is based in Orange County, California, United States while working with Retro Studios.

What companies has Jeffrey Joyce worked for?

Jeffrey Joyce has worked for Retro Studios, Visual Concepts, Teksystems, Self-Employed, and Blind Squirrel Games.

Who are Jeffrey Joyce's colleagues at Retro Studios?

Jeffrey Joyce's colleagues at Retro Studios include Sarah Gene, Belén Imagen E Informacion, Teague Schultz, Alex Petrulis, and Yaacob Ayob.

How can I contact Jeffrey Joyce?

You can use AeroLeads to view verified contact signals for Jeffrey Joyce at Retro Studios, including work email, phone, and LinkedIn data when available.

What schools did Jeffrey Joyce attend?

Jeffrey Joyce holds Bachelors, Game Design And Development from Full Sail University.

What skills is Jeffrey Joyce known for?

Jeffrey Joyce is listed with skills including Game Development, Ps3, Maya, Gameplay, Lua, Perforce, Xbox 360, and Game Programming.

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