Jeff Robbins Email & Phone Number
@nianticlabs.com
LinkedIn matched
Who is Jeff Robbins? Overview
A concise factual answer block for searchers comparing this professional profile.
Jeff Robbins is listed as Advisor at Lightship Neuroscience LLC, based in Portland, Oregon, United States. AeroLeads shows a work email signal at nianticlabs.com and a matched LinkedIn profile for Jeff Robbins.
Jeff Robbins previously worked as Freelance gameplay engineer at Freelance and Senior Gameplay Engineer at Possibility Space. Jeff Robbins holds Bachelor Of Science (B.S.), Computer Science And Game Design from Northeastern University.
Email format at Lightship Neuroscience LLC
This section adds company-level context without repeating Jeff Robbins's masked contact details.
AeroLeads found 1 current-domain work email signal for Jeff Robbins. Compare company email patterns before reaching out.
About Jeff Robbins
Jeff Robbins is a Advisor at Lightship Neuroscience LLC. He possess expertise in c#, javascript, git, java, python and 20 more skills. Colleagues describe him as "I had the opportunity to collaborate with Jeff on various systems at Possibility Space, and I found him to be one of the most dependable programmers in the team. He was always friendly and approachable to discuss engineering challenges with a pragmatic mindset in solving them. He always took the time to ensure any work handed to or from him is well-communicated despite the stress of approaching deadlines and volatile requirements. Jeff is extremely knowledgeable in UI systems and implementations and I found his work to be reliable and of highest quality.", "Jeff joined Possibility Space a few months before me, and even with just that short distance between us he was an incredible wealth of knowledge. His ability to quickly intuit a new codebase and put it through its paces and wring out (with 100% reproduction) edge case behavior made everyone on the team immediately more diligent and as such that game more robust and resilient. His ability then to extend functionality and meet shifting design demands was even more icing on the cake and made working with him each day a treat. I thoroughly recommend Jeff for any game development engineering role and will look fondly back on our (brief!) time together.", and "While in school, Jeff did two co-ops with us at NeuroScouting and in both showed a remarkable ability to communicate across many different members of the team (technical and non-technical) and take projects from start to finish. Jeff asked great questions and brought interesting and new ideas to our team meetings. Technically, Jeff produced top-quality work and always met deadlines. I highly recommend Jeff for future positions."
Listed skills include C#, Javascript, Git, Java, and 21 others.
Jeff Robbins's current company
Company context helps verify the profile and gives searchers a useful next step.
Jeff Robbins work experience
A career timeline built from the work history available for this profile.
Freelance Gameplay Engineer
CurrentSenior Gameplay Engineer
Senior Software Engineer
Software Engineer
Software Engineer
Acquired by Niantic
Co-Founder And Team Lead
An Indie Studio that focuses on quick and casual multiplayer games. Currently working on Dominature, a Multiplayer Battle Arena game for 2-4 players, where you compete against rival Commanders to capture their towers using your ever-growing horde of minions. This game is free from the steep learning curve associated with MOBAs, with fast-paced 5-15 minute battles.
Unity Developer
- Collaborated with a remote Bio Engineer to design and develop a python based module framework for real time biofeedback integration with Unity.- Worked closely with multiple engineers and bio engineers in development of bio feedback devices and algorithms.- Instructed team in design methodologies such as RGD and applicable modified versions.
Unity Developer
- Designed and developed expandable module based game framework.- Developed design solutions from game mechanics to conveying information concisely to UI.- Developed cross platform systems for PC and IOS.- Researched and Developed VR integration.- Implemented new Jira/Github task management workflow for the development team.
Software Engineer
-Improved efficiency of deployment system from minutes to seconds-Developed a fail safe console application for parsing and executing large quantities of database scripts-Debugged production service calls
Lead Game Programmer
-Rapid Prototyping for proof of concept-In charge of code management and conventions-Implement robust functionality with 3D environments and 3D assets-Develop tools to enhance dev pipeline
Technician
-Instrumental in the opening and successful operation of a multi-store cell phone repair business.-Contributed to development of a national training program for training new technicians.-Contacted new and existing customers to discuss their needs and to explain how these needs could be met by specific products and services.-Interpreted and validated new technical issues and test solutions.-Identified technical issues with client devices and provided optimal solutions in the customer’s interest.-Provided physical and software solutions for all electronic devices including computers, laptops, tablets, cell phones, smart phones, and gaming consoles.-Provided training to new employees across three separate store locations.-Operated single store alone as sale associate and technician, completing 20-30 repairs a day.
Software Engineer
• Developed and designed console application to aid in localization process for multi-language translation process.• Migrated development team from Subversion to Git version control while maintaining previous version control history.• Integrated Git solution with Bamboo build server to reduce push to production time by 94%.• Created dynamic tag and backup system as fail safe from push to production errors.• Developed and designed console applications to streamline development process with Git.• Created and documented web pages as part of a marketing application using C#, JavaScript, .NET, Ajax, HTML, CSS, and SQL.
Jeff Robbins education
-
Northeastern University
Frequently asked questions about Jeff Robbins
Quick answers generated from the profile data available on this page.
What company does Jeff Robbins work for?
Jeff Robbins works for Lightship Neuroscience LLC.
What is Jeff Robbins's role at Lightship Neuroscience LLC?
Jeff Robbins is listed as Advisor at Lightship Neuroscience LLC.
What is Jeff Robbins's email address?
AeroLeads has found 1 work email signal at @nianticlabs.com for Jeff Robbins at Lightship Neuroscience LLC.
Where is Jeff Robbins based?
Jeff Robbins is based in Portland, Oregon, United States while working with Lightship Neuroscience LLC.
What companies has Jeff Robbins worked for?
Jeff Robbins has worked for Lightship Neuroscience Llc, Freelance, Possibility Space, Niantic, Inc., and Seismic Games.
How can I contact Jeff Robbins?
You can use AeroLeads to view verified contact signals for Jeff Robbins at Lightship Neuroscience LLC, including work email, phone, and LinkedIn data when available.
What schools did Jeff Robbins attend?
Jeff Robbins holds Bachelor Of Science (B.S.), Computer Science And Game Design from Northeastern University.
What skills is Jeff Robbins known for?
Jeff Robbins is listed with skills including C#, Javascript, Git, Java, Python, Css, Sql, and Bamboo.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial