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I am an accomplished software engineering professional with over 16 years of experience in the game development and interactive entertainment industries. Throughout my career, I have become proficient in the complete software development lifecycle (SDLC) and am well-versed in Agile methodologies. I have demonstrated a high level of skill in workflow analysis and cross-functional team collaboration with engineers, designers, testers, senior managers, and key stakeholders. This process has consistently resulted in the enhancement of game functionality, improvement of user interfaces, and successful delivery of high-quality gaming experiences.My approach to game development is driven by a commitment to staying at the forefront of industry trends and continually advancing my technical skills. This dedication allows me to create innovative and engaging gaming solutions that meet and exceed user expectations. As I continue to advance in my career, I am eager to take on new challenges and opportunities that allow me to further refine my craft and drive the development of cutting-edge gaming experiences.
Freelance
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FreelanceLeander, Tx, Us
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Tools EngineerBroadsword Online Games Jun 2023 - Mar 2024 -
Tools EngineerBioware Jul 2020 - Jun 2023Edmonton, Alberta, Ca -
Senior EngineerAkili Interactive Labs, Inc. Apr 2017 - Apr 2020Boston, Massachusetts, Us -
Software Engineer, ToolsDisney Interactive Sep 2014 - Dec 2016Engineered, contributed and maintained multiple large-scale CMS tools across multiple projects.Heavily contributed with the implementation and continuous maintenance of a fully content-driven tutorial system used in the production of a Unity mobile title. Also, aided in the implementation of an in-game management system for scheduling local notifications using a popular Unity plugin.Contributed to the creation and design of multiple game prototypes.Engineered multiple tool solutions in Unity that were utilized daily cross-discipline in production.
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Technical DesignerDisney Interactive Feb 2013 - Sep 2014
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Senior Software EngineerZynga Oct 2008 - Jan 2013San Francisco, California, UsContributed as a core development engineer on Guild of Heroes, Café World and ChefVilleDeveloped CMS tools, new game features and designed engine systems which included both front-end and back-end componentsSupported Ops team during early development of titles and aided/performed hotfixes during production life cyclesInvolved in managing the releasing of build candidates to production environmentsMaintained client and server-side infrastructure, contributed to on-going feature development and performed continuous maintenance of all titles throughout their lifespan -
Senior Software EngineerPlaycafe Mar 2008 - Oct 2008UsWorked extensively with Python and MySQL on linux with Amazon EC2/S3 environmentsSolely maintained and expanded both client-side game interface as well as in-game chat client within an Openfire serverDesigned and developed components and tools for a major feature that drove the site’s main process flowDeveloped a published Facebook application coupled to Django framework for clean modularization and integration to Apache servers. -
Development Test LeadElectronic Arts Feb 2006 - Mar 2008Redwood City, Ca, UsLead the creation, organization and management of multiple development testing teamsCreated and maintained team Sharepoint sites per-project and wrote all team guideline and testing manualsEstablished and implemented all team pipelines and deliverables for company tracker databasesServed as primary point of contact between testing and development teamsArchitected a suite of automation software for testing teams, using Python, which greatly improved overall team efficiency and allowed for daily one-click build pulls and setupAwarded “Unsung Hero” trophy for outstanding company achievement -
Software TesterElectronic Arts Jan 2005 - Feb 2006Redwood City, Ca, UsWorked as a QA tester on multiple EA titles including: Batman Begins, Tiger Woods 06' and The Godfather.Documented bugs to production team through use of company database systemMaintained communication with leads and QA team on a constant basisSpear-headed analysis project on in-game cloth physics system and was put in charge of proof-reading Gamecube game manual -
Contract Gamplay EngineerSimon Fraiser University Oct 2004 - Feb 2005Hired as a contract developer to create a research project for university’s 40th anniversaryPrototyped entire project using the Unreal engineDesigned and implemented a unique and completely customizable conversation system coupled with the Unreal editor allowing for designers to implement conversation trees from editor UI
Jeff R. Skills
Jeff R. Education Details
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Art Institute Of Vancouver - BurnabyVideo Game Development - Programming -
Cabrillo CollegeComputer Science
Frequently Asked Questions about Jeff R.
What company does Jeff R. work for?
Jeff R. works for Freelance
What is Jeff R.'s role at the current company?
Jeff R.'s current role is Software Engineer.
What is Jeff R.'s email address?
Jeff R.'s email address is jr****@****are.com
What is Jeff R.'s direct phone number?
Jeff R.'s direct phone number is +183124*****
What schools did Jeff R. attend?
Jeff R. attended Art Institute Of Vancouver - Burnaby, Cabrillo College.
What are some of Jeff R.'s interests?
Jeff R. has interest in Children, Education, Science And Technology, Disaster And Humanitarian Relief, Health.
What skills is Jeff R. known for?
Jeff R. has skills like Game Development, Actionscript, Gameplay, Python, Casual Games, Perforce, Social Games, Mobile Games, Php, Game Design, C#, Mysql.
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