3D Artist
CurrentDesign and conceptualization, and full 3D artwork creation for mobile games.
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@ulstercarpets.com
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1 phone found area 404
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Jeff Voeltner is listed as 3D Artist at HypGames, Inc. at HypGames, Inc., a with 34 employees, based in Atlanta Metropolitan Area, United States. AeroLeads shows a work email signal at ulstercarpets.com, phone signal with area code 404, and a matched LinkedIn profile for Jeff Voeltner.
Jeff Voeltner previously worked as 3D Artist at Hypgames, Inc. and Visual Artist (3D/2D) & Environment Designer at Freelance. Jeff Voeltner holds Art, Architecture, Graphic Design from Fullerton College.
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Professional Visual Artist with a background in creative development, project leadership, and production for the entertainment, advertising and publishing industries. Specializing in 3D and environment design, photographic retouching and graphic design, and further experience with illustration and concept development, I have helped design, develop and launch interactive products, games, advertising campaigns, and books.Interests: CrossFit - Woodworking - Painting - Hiking, biking, and exploring the great outdoors!
Listed skills include Texturing, Video Games, Animation, Game Design, and 45 others.
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A career timeline built from the work history available for this profile.
Orlando, Florida, United States
Design and conceptualization, and full 3D artwork creation for mobile games.
Atlanta, Georgia
Responsible for production of environment art and design for interactive and game products including casual games, online, PC, iOS and console systems.Creation of 3D and 2D art, illustration (digital and traditional), graphic art and design, and digital photo-retouching for the advertising, entertainment, and publishing industries.Conceptual art and visual design for entertainment and story-based products and mediums including interactive games, films, and books.Experience with graphic user-interface design (UI, GUI) for web and iOS including apps for iPhone and iPad.
Marietta, Ga
Produced design concepts, illustrations and final designs for Axminster and hand-tufted carpets for hotel ballrooms, pre-function spaces, corridors, casinos, and other interior spaces, while working with interior designers, design firms and sales representatives assigned to high-end properties in the hospitality and gaming industries.Responsible for selecting and producing accurate color recipes to work with overall design direction and inspiration for interior spaces.Designed pattern-based concepts and highly creative custom illustration designs for large and small interior spaces.
- 3D Art & Modeling- Graphic-User-Interface design for iOS (iPhone & iPad) and casual game design- Environment and background art & design, and 2D illustration.
Greater Atlanta Area
Created full 3D art creation including modeling, texturing, lighting and rendering; producing both still and animated illustrations for a variety of different consumer products and architectural-based presentations.Responsible for digital photo retouching of in-house product photography produced for the fashion and advertising industries.
Gainesville, Florida Area
Alpharetta, Ga
Helped develop, design, and launch the studio's first interactive game project developed for PC systems (MMO) using Unreal Editor (UE3) and game engine.Responsible for developing 3D environment art.Led the design and development team responsible for several interactive city and social environments with specific contributions to the overall visual design, graphic design, map layout, lighting and environmental/architectural design.Responsible for marketing graphics and co-developed the design and concept for our first product's Special Edition release.Developed user-interface concepts.
Los Angeles, Ca
Helped launch the studio's first interactive game project, Call of Duty: Finest Hour(developed for the PS2, XBOX, and GameCube console systems).Designed and constructed 3D environments for a total of three interactive console-based game products including: 'Call of Duty: Finest Hour' (from conception through final production) and pre-production/early production development stages for the other two products including: 'Legendary' and 'Turning Point: Fall of Liberty', using Unreal Editor (UE3) and game engine.Supervised concept artist interns in the development of environment designs for game levels.Developed 3D environments and prop models, complete with realistic textures and materials, and lighting.
Los Angeles, Ca
Helped develop and successfully launch studio's first product: 'Call of Duty: Finest Hour', a video game for Xbox 360, PS2 and GameCube consoles, based on real-life events and battles of World War 2.Researched and designed concepts for various interactive environments based on locations in Italy, Africa, and Russia.Designed and built 3D environments for multiple game levels, including responsibilities of modeling, texturing, and lighting.Responsible for designing maps for various game levels during the pre-production stage.
Irvine, Ca
Digitally retouched photographic images for clientele in the advertising and fashion industries including work for GAP, Banana Republic, Old Navy, Forever21 and Wet Seal.Reduced the necessity for extravagant turnarounds and client reviews throughout revision processes; trimming approximately 1/3 of the turnaround time. Applied color-corrections to photographic art and trained colleagues in areas of color and technical processes/specifications.
Hollywood, Ca
Digitally composited and retouched image stills for the motion picture industry including client such as Paramount Pictures, Disney, New Line Cinema, and Universal Pictures.Developed an effective and more efficient process for archiving, tracking, and retrieving all data and images; a process which improved the data retrieval rate by over 25%.Scanned photographic images for reproduction, and prepared images for press release packages.
Irvine, Ca
Managed, hired, and directed freelance digital retouching artists for in-house photography studio.Primarily responsible for producing digital, 3D, and photographic images, primary retouching, overseeing and applying all color correction.Established production requirements for all in-house and freelance-based graphics; followed by coordination and scheduling of studio processes, assets, and artwork.Worked in conjunction with the Lead Photographer for scheduling of product photography, serving as a liaison for interdepartmental requests; ensuring that client specifications were adhered to and all custom and standard graphic requirements for each project were properly scheduled.Developed production processes which improved production standards involving over 50,000 images and overall resulting in image quality improvement of approximately 30%.Reviewed and managed color and quality control of all images produced, and worked with external printer during pre-press process in preparing all work for film output.Assisted with planning and installation of two additional internal photography studios to accommodate for company's production growth.Additionally responsible for purchasing workstations, digital equipment, and studio media.
Anaheim, Ca
Enhanced the look and feel of comic book pages through digital color and lighting application; ensured that a consistent image and mood was established and supported the storytelling and illustration.Produced over 900 pieces of full-page artwork and designated lighting/color direction for multiple cover and internal page illustrations.
Other employees you can reach at hypsports.com. View company contacts for 34 employees →
Todd Falzarano
Colleague at Hypgames, Inc.Boulder, Colorado, United States
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CK
Charlie Kowalski
Colleague at Hypgames, Inc.Greater Burlington Area, United States
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Martin Dewitt
Colleague at Hypgames, Inc.Ottawa Lake, Michigan, United States
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Adam Eaton
Colleague at Hypgames, Inc.Lubbock, Texas, United States
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Selina Op'T Hof
Colleague at Hypgames, Inc.Winter Park, Florida, United States
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Ryan Drew
Colleague at Hypgames, Inc.Bellevue, Washington, United States
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Robert Dawson
Colleague at Hypgames, Inc.Williamsburg, New Mexico, United States
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Logan Acree
Colleague at Hypgames, Inc.Casselberry, Florida, United States
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Cherylann Taramykin
Colleague at Hypgames, Inc.Longwood, Florida, United States
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JL
Joel Leonardo
Colleague at Hypgames, Inc.United States
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Quick answers generated from the profile data available on this page.
Jeff Voeltner works for HypGames, Inc..
Jeff Voeltner is listed as 3D Artist at HypGames, Inc. at HypGames, Inc..
AeroLeads has found 1 work email signal at @ulstercarpets.com for Jeff Voeltner at HypGames, Inc..
AeroLeads has found 1 phone signal(s) with area code 404 for Jeff Voeltner at HypGames, Inc..
Jeff Voeltner is based in Atlanta Metropolitan Area, United States while working with HypGames, Inc..
Jeff Voeltner has worked for Hypgames, Inc., Freelance, Ulster Carpets, Timbuk2 Studios, and Davidson & Company - Atlanta.
Jeff Voeltner's colleagues at HypGames, Inc. include Todd Falzarano, Charlie Kowalski, Martin Dewitt, Adam Eaton, and Selina Op'T Hof.
You can use AeroLeads to view verified contact signals for Jeff Voeltner at HypGames, Inc., including work email, phone, and LinkedIn data when available.
Jeff Voeltner holds Art, Architecture, Graphic Design from Fullerton College.
Jeff Voeltner is listed with skills including Texturing, Video Games, Animation, Game Design, Storyboarding, Photoshop, Concept Design, and Game Development.
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