Jeff Voeltner work email
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Professional Visual Artist with a background in creative development, project leadership, and production for the entertainment, advertising and publishing industries. Specializing in 3D and environment design, photographic retouching and graphic design, and further experience with illustration and concept development, I have helped design, develop and launch interactive products, games, advertising campaigns, and books.Interests: CrossFit - Woodworking - Painting - Hiking, biking, and exploring the great outdoors!
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3D ArtistHypgames, Inc. Dec 2020 - PresentOrlando, Florida, United StatesDesign and conceptualization, and full 3D artwork creation for mobile games. -
Visual Artist (3D/2D) & Environment DesignerFreelance Jan 2010 - PresentAtlanta, GeorgiaResponsible for production of environment art and design for interactive and game products including casual games, online, PC, iOS and console systems.Creation of 3D and 2D art, illustration (digital and traditional), graphic art and design, and digital photo-retouching for the advertising, entertainment, and publishing industries.Conceptual art and visual design for entertainment and story-based products and mediums including interactive games, films, and books.Experience with graphic user-interface design (UI, GUI) for web and iOS including apps for iPhone and iPad.
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DesignerUlster Carpets Feb 2013 - Aug 2020Marietta, GaProduced design concepts, illustrations and final designs for Axminster and hand-tufted carpets for hotel ballrooms, pre-function spaces, corridors, casinos, and other interior spaces, while working with interior designers, design firms and sales representatives assigned to high-end properties in the hospitality and gaming industries.Responsible for selecting and producing accurate color recipes to work with overall design direction and inspiration for interior spaces.Designed pattern-based concepts and highly creative custom illustration designs for large and small interior spaces. -
[Contract] 3D Artist & Ui DesignerTimbuk2 Studios Feb 2011 - Apr 2013- 3D Art & Modeling- Graphic-User-Interface design for iOS (iPhone & iPad) and casual game design- Environment and background art & design, and 2D illustration.
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[Contract] Cg Artist & Digital RetoucherDavidson & Company - Atlanta Feb 2011 - May 2012Greater Atlanta AreaCreated full 3D art creation including modeling, texturing, lighting and rendering; producing both still and animated illustrations for a variety of different consumer products and architectural-based presentations.Responsible for digital photo retouching of in-house product photography produced for the fashion and advertising industries. -
Lead Environment ArtistUtv Ignition Entertainment Aug 2010 - Nov 2010Gainesville, Florida Area
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Senior/Lead Environment ArtistHi-Rez Studios Aug 2006 - Jan 2010Alpharetta, GaHelped develop, design, and launch the studio's first interactive game project developed for PC systems (MMO) using Unreal Editor (UE3) and game engine.Responsible for developing 3D environment art.Led the design and development team responsible for several interactive city and social environments with specific contributions to the overall visual design, graphic design, map layout, lighting and environmental/architectural design.Responsible for marketing graphics and co-developed the design and concept for our first product's Special Edition release.Developed user-interface concepts. -
Senior Environment ArtistSpark Unlimited Jan 2005 - Jul 2006Los Angeles, CaHelped launch the studio's first interactive game project, Call of Duty: Finest Hour(developed for the PS2, XBOX, and GameCube console systems).Designed and constructed 3D environments for a total of three interactive console-based game products including: 'Call of Duty: Finest Hour' (from conception through final production) and pre-production/early production development stages for the other two products including: 'Legendary' and 'Turning Point: Fall of Liberty', using Unreal Editor (UE3) and game engine.Supervised concept artist interns in the development of environment designs for game levels.Developed 3D environments and prop models, complete with realistic textures and materials, and lighting. -
3D Environment ArtistSpark Unlimited, Inc. Sep 2002 - Dec 2004Los Angeles, CaHelped develop and successfully launch studio's first product: 'Call of Duty: Finest Hour', a video game for Xbox 360, PS2 and GameCube consoles, based on real-life events and battles of World War 2.Researched and designed concepts for various interactive environments based on locations in Italy, Africa, and Russia.Designed and built 3D environments for multiple game levels, including responsibilities of modeling, texturing, and lighting.Responsible for designing maps for various game levels during the pre-production stage. -
Digital RetoucherIrvine Photographics, Inc. Feb 2001 - Sep 2002Irvine, CaDigitally retouched photographic images for clientele in the advertising and fashion industries including work for GAP, Banana Republic, Old Navy, Forever21 and Wet Seal.Reduced the necessity for extravagant turnarounds and client reviews throughout revision processes; trimming approximately 1/3 of the turnaround time. Applied color-corrections to photographic art and trained colleagues in areas of color and technical processes/specifications.
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Retouch & Composite ArtistStudio Photo Imaging, Inc. May 2000 - Feb 2001Hollywood, CaDigitally composited and retouched image stills for the motion picture industry including client such as Paramount Pictures, Disney, New Line Cinema, and Universal Pictures.Developed an effective and more efficient process for archiving, tracking, and retrieving all data and images; a process which improved the data retrieval rate by over 25%.Scanned photographic images for reproduction, and prepared images for press release packages.
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Digital Coordinator & Lead RetoucherFrames Data, Inc. Aug 1997 - May 2000Irvine, CaManaged, hired, and directed freelance digital retouching artists for in-house photography studio.Primarily responsible for producing digital, 3D, and photographic images, primary retouching, overseeing and applying all color correction.Established production requirements for all in-house and freelance-based graphics; followed by coordination and scheduling of studio processes, assets, and artwork.Worked in conjunction with the Lead Photographer for scheduling of product photography, serving as a liaison for interdepartmental requests; ensuring that client specifications were adhered to and all custom and standard graphic requirements for each project were properly scheduled.Developed production processes which improved production standards involving over 50,000 images and overall resulting in image quality improvement of approximately 30%.Reviewed and managed color and quality control of all images produced, and worked with external printer during pre-press process in preparing all work for film output.Assisted with planning and installation of two additional internal photography studios to accommodate for company's production growth.Additionally responsible for purchasing workstations, digital equipment, and studio media.
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Color ArtistImage Comics Jun 1994 - May 1997Anaheim, CaEnhanced the look and feel of comic book pages through digital color and lighting application; ensured that a consistent image and mood was established and supported the storytelling and illustration.Produced over 900 pieces of full-page artwork and designated lighting/color direction for multiple cover and internal page illustrations.
Jeff Voeltner Skills
Jeff Voeltner Education Details
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Art, Architecture, Graphic Design -
Itt Technical InstituteCad, Architecture
Frequently Asked Questions about Jeff Voeltner
What company does Jeff Voeltner work for?
Jeff Voeltner works for Hypgames, Inc.
What is Jeff Voeltner's role at the current company?
Jeff Voeltner's current role is 3D Artist at HypGames, Inc..
What is Jeff Voeltner's email address?
Jeff Voeltner's email address is jv****@****ail.com
What is Jeff Voeltner's direct phone number?
Jeff Voeltner's direct phone number is +140463*****
What schools did Jeff Voeltner attend?
Jeff Voeltner attended Fullerton College, Itt Technical Institute.
What are some of Jeff Voeltner's interests?
Jeff Voeltner has interest in Animation And Short Films, Exploring, Politics, Education, Baseball, Basketball, Art And Design, Books, Camping, Games.
What skills is Jeff Voeltner known for?
Jeff Voeltner has skills like Texturing, Video Games, Animation, Game Design, Storyboarding, Photoshop, Concept Design, Game Development, Illustration, Unreal Engine 3, Graphic Design, Environment Art.
Who are Jeff Voeltner's colleagues?
Jeff Voeltner's colleagues are Gavin Lechner, Tyler L Herring, Daniel Goodman, Randy Gerson, Todd Falzarano, Samantha Harlin, Jose Francisco Mundo Mendoza.
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