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J Eisenmann Email & Phone Number

Senior Manager 3D and I Tech Transfer at Adobe
Location: San Francisco, California, United States 16 work roles 3 schools
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Role
Senior Manager 3D and I Tech Transfer
Location
San Francisco, California, United States
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J Eisenmann is listed as Senior Manager 3D and I Tech Transfer at Adobe, a with 40967 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for J Eisenmann.

J Eisenmann previously worked as Senior Manager 3D&I Tech Transfer at Adobe and Senior Computer Scientist at Adobe. J Eisenmann holds Doctor Of Philosophy (Ph.D.), Computer Science (Animation) from Phd, The Ohio State University.

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Profile bio

About J Eisenmann

Expertise and interests: creative coding, computer graphics, computer vision, machine learning, computer animation, human-computer interaction, computational design, evolutionary computation, data visualization

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Adobe
Adobe
Senior Manager 3D and I Tech Transfer
San Francisco, CA, US
Website
Employees
40967
AeroLeads page
16 roles · 23 years

J Eisenmann work experience

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Senior Manager 3D And I Tech Transfer

San Francisco, Ca, Us

Senior Manager 3D&I Tech Transfer

Current

San Jose, Ca, Us

I work with and manage a team of highly-skilled research engineers to identify, explore, invent, and develop new technologies for Adobe’s 3D products to provide approachable, delightful, and powerful experiences for Adobe’s customers. We partner with research labs and product teams across Adobe to co-develop those new technologies in a transdisciplinary, cross-functional way. These technologies include innovations in the fields of machine learning, computer vision, geometry processing, physical simulation, procedural design, and rendering.

Oct 2020 - Present

Senior Computer Scientist

San Jose, Ca, Us

Technology transfer and development: I work in close collaboration with Adobe researchers to bring their technology to production. This involves selecting from a body of state-of-the-art research concepts, and then testing, improving, and engineering practical implementations of said research, with a goal of improving the user experience. I follow technology development through its complete life cycle (from conception to engineering and maintenance).I am responsible for transferring and developing machine learning technologies, including the Match Image feature in Adobe Dimension CC, which uses machine learning and computer vision techniques to automatically estimate 3D scene elements (e.g. camera calibration, environment reflections, and discrete lights) from a single image. The end result is a 3D compositing experience that not only accelerates design ideation and iteration but also lowers barriers of entry for those who are new to 3D graphics.

Jun 2019 - Oct 2020

Computer Scientist

San Jose, Ca, Us

Technology transfer and development: I work in close collaboration with Adobe researchers to bring their technology to production. This involves selecting from a body of state-of-the-art research concepts, and then testing, improving, and engineering practical implementations of said research, with a goal of improving the user experience. I follow technology development through its complete life cycle (from conception to engineering and maintenance).I am responsible for transferring and developing the Match Image technology within Adobe Dimension CC, which uses machine learning and computer vision techniques to automatically estimate 3D scene elements (e.g. camera calibration, environment reflections, and discrete lights) from a single image. The end result is a 3D compositing experience that not only accelerates design ideation and iteration but also lowers barriers of entry for those who are new to 3D graphics.

Aug 2015 - Jun 2019

Senior Research Engineer

Kinesis Studio

Developed mediated full-body gestural experiences; Worked with producers and the creative department to rapidly prototype client designs; Continually improved existing products and features, keeping the company always aware of new technologies and initiatives; Provide guidance and direction to junior members of the engineering team; Helped develop the direction for the company and helping the company achieve productization goals; Utilized various coding platforms for rapid application development (RAD) and to develop internal tools; Helped develop architectural and coding standards for the engineering team to maximize quality and to minimize development time and maintenance cost.

Aug 2014 - Jul 2015

Lecturer

San Francisco, Ca, Us

Developed and taught an undergraduate level course on programming concepts for art and design using primarily Python and Processing.

Sep 2014 - May 2015

Research Engineer

Columbus, Ohio, Us

Research and development of interactive materials for the MotionBank choreography project: motion data analysis, interactive data visualization, and behavioral animation. (http://scores.motionbank.org/two/#/set/sets)

2012 - 2013 ~1 yr

Graduate Teaching Associate

Columbus, Ohio, Us

Developed and taught a graduate/undergraduate level course on programming concepts for artists and designers using primarily Python and Processing. (http://accad.osu.edu/~jeisenma/teaching/pcad.py)

2012 - 2013 ~1 yr

Research Engineer

Columbus, Ohio, Us

Software development and research centered on the use of interactive evolutionary design as a way to provide middle school students with the opportunity for open-ended inquiry into genetic concepts. Software was developed with Processing. (http://accad.osu.edu/readingthecode/)

2010 - 2012 ~2 yrs

Graduate Teaching Associate

Columbus, Ohio, Us

Developed and taught a course on Python for programmers.

2011 - 2011

Adjunct Faculty

Columbus, Oh, Us

Developed and taught an undergraduate level Interactive Design course that introduced students from photography, animation, video, fashion, and marketing to programming interactive experiences, primarily in Processing and Unity.

2011 - 2013 ~2 yrs

Global Technology Engineer (Intern)

Emeryville, California, Us

Developed tools for the production of Monsters University. Worked with Maya, PRman, and proprietary animation & simulation software to restore archived Monsters, Inc. assets and improve the rendering pipeline.

Jan 2010 - Jun 2010

Research Engineer

Columbus, Ohio, Us

Software development and research centered on the interactive evolutionary design of digital assets. Implemented a generic design framework as a layer on top of Autodesk's Maya. (http://accad.osu.edu/researchmain/gallery/project_gallery/ied.html)

2008 - 2009 ~1 yr

Graduate Teaching Associate

Columbus, Ohio, Us

Taught an introductory computer skills course.

2007 - 2009 ~2 yrs

Software Engineer (Intern)

Bethesda, Md, Us

Graphical user interface programming, C++ software development in both Windows and Unix environments.

May 2006 - Jul 2006

Software Engineer (Intern)

Third Millennium Productions

Software testing, documentation, research, and Perl scripting.

2004 - 2005 ~1 yr
Team & coworkers

Colleagues at Adobe

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3 education records

J Eisenmann education

Doctor Of Philosophy (Ph.D.), Computer Science (Animation)

Phd, The Ohio State University

Master'S Degree, Computer Science (Animation)

Ms, The Ohio State University

Bachelor'S Degree, Computer Science

Bs, The University Of Texas At Dallas
FAQ

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What company does J Eisenmann work for?

J Eisenmann works for Adobe.

What is J Eisenmann's role at Adobe?

J Eisenmann is listed as Senior Manager 3D and I Tech Transfer at Adobe.

Where is J Eisenmann based?

J Eisenmann is based in San Francisco, California, United States while working with Adobe.

What companies has J Eisenmann worked for?

J Eisenmann has worked for Adobe, Kinesis Studio, California College Of The Arts, The Ohio State University, and Columbus College Of Art & Design.

Who are J Eisenmann's colleagues at Adobe?

J Eisenmann's colleagues at Adobe include Sam Thibideau, Rohan Devgan, Midhun Murali, Jb Yadav, and David Chandravanshi.

How can I contact J Eisenmann?

You can use AeroLeads to view verified contact signals for J Eisenmann at Adobe, including work email, phone, and LinkedIn data when available.

What schools did J Eisenmann attend?

J Eisenmann holds Doctor Of Philosophy (Ph.D.), Computer Science (Animation) from Phd, The Ohio State University.

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