J Eisenmann Email & Phone Number
Who is J Eisenmann? Overview
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J Eisenmann is listed as Senior Manager 3D and I Tech Transfer at Adobe, a with 40967 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for J Eisenmann.
J Eisenmann previously worked as Senior Manager 3D&I Tech Transfer at Adobe and Senior Computer Scientist at Adobe. J Eisenmann holds Doctor Of Philosophy (Ph.D.), Computer Science (Animation) from Phd, The Ohio State University.
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About J Eisenmann
Expertise and interests: creative coding, computer graphics, computer vision, machine learning, computer animation, human-computer interaction, computational design, evolutionary computation, data visualization
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J Eisenmann work experience
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Senior Manager 3D&I Tech Transfer
CurrentI work with and manage a team of highly-skilled research engineers to identify, explore, invent, and develop new technologies for Adobe’s 3D products to provide approachable, delightful, and powerful experiences for Adobe’s customers. We partner with research labs and product teams across Adobe to co-develop those new technologies in a transdisciplinary, cross-functional way. These technologies include innovations in the fields of machine learning, computer vision, geometry processing, physical simulation, procedural design, and rendering.
Senior Computer Scientist
Technology transfer and development: I work in close collaboration with Adobe researchers to bring their technology to production. This involves selecting from a body of state-of-the-art research concepts, and then testing, improving, and engineering practical implementations of said research, with a goal of improving the user experience. I follow technology development through its complete life cycle (from conception to engineering and maintenance).I am responsible for transferring and developing machine learning technologies, including the Match Image feature in Adobe Dimension CC, which uses machine learning and computer vision techniques to automatically estimate 3D scene elements (e.g. camera calibration, environment reflections, and discrete lights) from a single image. The end result is a 3D compositing experience that not only accelerates design ideation and iteration but also lowers barriers of entry for those who are new to 3D graphics.
Computer Scientist
Technology transfer and development: I work in close collaboration with Adobe researchers to bring their technology to production. This involves selecting from a body of state-of-the-art research concepts, and then testing, improving, and engineering practical implementations of said research, with a goal of improving the user experience. I follow technology development through its complete life cycle (from conception to engineering and maintenance).I am responsible for transferring and developing the Match Image technology within Adobe Dimension CC, which uses machine learning and computer vision techniques to automatically estimate 3D scene elements (e.g. camera calibration, environment reflections, and discrete lights) from a single image. The end result is a 3D compositing experience that not only accelerates design ideation and iteration but also lowers barriers of entry for those who are new to 3D graphics.
Senior Research Engineer
Developed mediated full-body gestural experiences; Worked with producers and the creative department to rapidly prototype client designs; Continually improved existing products and features, keeping the company always aware of new technologies and initiatives; Provide guidance and direction to junior members of the engineering team; Helped develop the direction for the company and helping the company achieve productization goals; Utilized various coding platforms for rapid application development (RAD) and to develop internal tools; Helped develop architectural and coding standards for the engineering team to maximize quality and to minimize development time and maintenance cost.
Lecturer
Developed and taught an undergraduate level course on programming concepts for art and design using primarily Python and Processing.
Research Engineer
Research and development of interactive materials for the MotionBank choreography project: motion data analysis, interactive data visualization, and behavioral animation. (http://scores.motionbank.org/two/#/set/sets)
Graduate Teaching Associate
Developed and taught a graduate/undergraduate level course on programming concepts for artists and designers using primarily Python and Processing. (http://accad.osu.edu/~jeisenma/teaching/pcad.py)
Research Engineer
Software development and research centered on the use of interactive evolutionary design as a way to provide middle school students with the opportunity for open-ended inquiry into genetic concepts. Software was developed with Processing. (http://accad.osu.edu/readingthecode/)
Graduate Teaching Associate
Developed and taught a course on Python for programmers.
Adjunct Faculty
Developed and taught an undergraduate level Interactive Design course that introduced students from photography, animation, video, fashion, and marketing to programming interactive experiences, primarily in Processing and Unity.
Global Technology Engineer (Intern)
Developed tools for the production of Monsters University. Worked with Maya, PRman, and proprietary animation & simulation software to restore archived Monsters, Inc. assets and improve the rendering pipeline.
Research Engineer
Software development and research centered on the interactive evolutionary design of digital assets. Implemented a generic design framework as a layer on top of Autodesk's Maya. (http://accad.osu.edu/researchmain/gallery/project_gallery/ied.html)
Graduate Teaching Associate
Taught an introductory computer skills course.
Software Engineer (Intern)
Graphical user interface programming, C++ software development in both Windows and Unix environments.
Software Engineer (Intern)
Software testing, documentation, research, and Perl scripting.
Colleagues at Adobe
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Sam Thibideau
Colleague at AdobeToronto, Ontario, Canada
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RD
Rohan Devgan
Colleague at AdobeLatah, Washington, United States
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MM
Midhun Murali
Colleague at AdobeDubai, United Arab Emirates
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Jb Yadav
Colleague at AdobeThane, Maharashtra, India
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David Chandravanshi
Colleague at AdobeDelhi, India
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Christine (Collins) Leavy
Colleague at AdobeSan Francisco, California, United States
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Putra Adrian
Colleague at AdobeIndonesia
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RJ
Rajat Jain
Colleague at AdobeNoida, Uttar Pradesh, India
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DK
Deepak Kumar Inwati
Colleague at AdobeChhindwara, Madhya Pradesh, India
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SR
Sofea Ramli
Colleague at AdobeSingapore
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J Eisenmann education
Doctor Of Philosophy (Ph.D.), Computer Science (Animation)
Master'S Degree, Computer Science (Animation)
Bachelor'S Degree, Computer Science
Frequently asked questions about J Eisenmann
Quick answers generated from the profile data available on this page.
What company does J Eisenmann work for?
J Eisenmann works for Adobe.
What is J Eisenmann's role at Adobe?
J Eisenmann is listed as Senior Manager 3D and I Tech Transfer at Adobe.
Where is J Eisenmann based?
J Eisenmann is based in San Francisco, California, United States while working with Adobe.
What companies has J Eisenmann worked for?
J Eisenmann has worked for Adobe, Kinesis Studio, California College Of The Arts, The Ohio State University, and Columbus College Of Art & Design.
Who are J Eisenmann's colleagues at Adobe?
J Eisenmann's colleagues at Adobe include Sam Thibideau, Rohan Devgan, Midhun Murali, Jb Yadav, and David Chandravanshi.
How can I contact J Eisenmann?
You can use AeroLeads to view verified contact signals for J Eisenmann at Adobe, including work email, phone, and LinkedIn data when available.
What schools did J Eisenmann attend?
J Eisenmann holds Doctor Of Philosophy (Ph.D.), Computer Science (Animation) from Phd, The Ohio State University.
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