Jennifer R. Ash

Jennifer R. Ash Email and Phone Number

Creative Team Manager @ teamLFG
Bellevue, WA, US
Jennifer R. Ash's Location
Bellevue, Washington, United States, United States
Jennifer R. Ash's Contact Details
About Jennifer R. Ash

Jennifer R. Ash is a Creative Team Manager at teamLFG. She possess expertise in user interface design, user experience, game design, user interface, usability testing and 14 more skills. Colleagues describe her as "Jennifer has a very creative and sensible approach to the design process. She interviewed users, gathered data, implemented changes to the layout design, and then surveyed users again in order to gain as much of a feel for how the new system would work as possible. She is very hard working and works well in interdisciplinary teams. Jennifer is not afraid to put in extra hours when necessary to see a job through completely and she holds responsibilities and meets deadlines without problems. Her creativity and keen eye for layout and usability make her someone I would highly recommend for a design position or working with user-centered interaction in any form."

Jennifer R. Ash's Current Company Details
teamLFG

Teamlfg

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Creative Team Manager
Bellevue, WA, US
Website:
teamLFG.com
Employees:
39
Jennifer R. Ash Work Experience Details
  • Teamlfg
    Creative Team Manager
    Teamlfg
    Bellevue, Wa, Us
  • Bungie
    Sr. Design Lead
    Bungie Nov 2021 - Present
    Current: Incubation Design Manager (Octo'23-present)World Systems Area Lead (Dec '20-Dec'23)
  • Bungie
    Design Lead
    Bungie Nov 2019 - Nov 2021
    Previous: - UIUX Discipline Lead (Nov '19 - Nov '20) of the Destiny 2 UIUX team- Feature Lead - Rewards UIUX (March '20 - Nov '20)- Feature Lead - Player Identity UIUX (Octo '18 - Feb '20) - Feature Lead - Rewards UIUX (Octo '18 - Feb'19)
  • Bungie
    Senior Ux Designer
    Bungie Nov 2018 - Nov 2019
    As the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with Gameplay Designers to create a consistent player experience throughout systems and across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool.
  • Bungie
    Ux Designer
    Bungie Sep 2015 - Nov 2018
    Credits: Destiny: Rise of Iron, Destiny 2, Destiny 2 Live team, Destiny 2: ForsakenAs the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with the UR team to gain insight into player behaviors.- Work with gameplay designers and systems to create a consistent player experience across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool.- Product owner of a UI small team since April 2018.
  • Bungie
    User Researcher
    Bungie Feb 2014 - Sep 2015
    Credits: Destiny: The Dark Below (UR Project Lead), Destiny: House of Wolves (UR Project Lead), Destiny: The Taken KingThroughout my user research role, I provided qualitative and quantitative insights to various gameplay teams. These included: combatant design, activity design, social, Bungie.net, environment art, UI.- Conducted methods such as playtests, usability studies, surveys, heuristic reviews, and competitive usability studies.- Used techniques such as talk-aloud usability with eye tracking and interactive surveys.- Created and maintained UR SQL queries and Tableau visualizations.- Supported UR tools, such as contextual feedback buttons.- Owned the participant database and player scheduling.
  • Bungie
    Associate User Researcher
    Bungie Sep 2012 - Feb 2014
    Credits; Destiny
  • Digipen Institute Of Technology
    Adjunct Lecturer
    Digipen Institute Of Technology Sep 2017 - Apr 2020
    - Spring 2020 - Data Visualization (GAT370)- Fall 2019 - Independent study - Spring 2019 - Data Visualization (GAT370)- Fall 2018: Teaching User Research and Testing (GAT360).- Summer 2018: Taught a lab section of User Experience Design (GAT260).- Spring 2018: Developed and taught Data Visualization (GAT370).- Fall 2017: Co-taught User Research and Testing course (GAT360).
  • Ibm
    Software Engineer
    Ibm May 2008 - Sep 2012
    Project Manager, Academic Initiative (November 2009-September 2012): Curriculum owner for the System z Academic Initiative. Maintained course repository, course creation, student tours, presented on the program at various schools and conferences, participated on university advisory boards, and organized the Teach the Teachers conference annually.User Centered Designer, for z/OS (May 2008-Nov 2009). Performed user studies, heuristic evaluations, and designed user friendly interfaces. Advising occasionally while on the Academic Initiative team.I volunteered my time to assist with student mentoring activities (P-Tech, GEMS), managed the IGDA Membership Volunteers, participated in an IBM SWG project, and co-chaired the New Hire Network Forum committee.
  • Converjent
    Game Designer
    Converjent May 2012 - Aug 2012
    Co-designed Jewish Time Jump: New York, an ARG build on the ARIS system for iOS. Implemented much of the game content in ARIS and converted narrative and content into game mechanics.Nominated for Most Innovative Game at Games for Change 2013.http://www.converjent.org/jewish-time-jump-new-york_page/
  • New York University
    Dmdl Graduate Student
    New York University Sep 2010 - May 2012
    Masters in Digital Media Design for Learning (formerly Educational Communication and Technology), focusing on integrating learning in games.
  • 1St Playable Productions
    Associate Game Designer
    1St Playable Productions Jan 2008 - May 2008
    Design intern for Club Penguin DS. Aided with writing design documents, tuning gameplay, and playtest documentation.
  • Ibm
    Ucd/Usability Intern For Z/Os
    Ibm May 2007 - Aug 2007
    Participated in a speed team of two working on simplifying the z/OS installation and migration process through our knowledge of the process and client interviews and feedback. Prototypes of necessary changes to improve the process for lower experience level, shorter procedure time, and reduced costs were created to communicate our findings.
  • Apple Retail
    Concierge
    Apple Retail May 2006 - Aug 2006
    I worked as a cashier, greeter and sales representative as summer employment.
  • Apple Retail
    Part-Time Cashier
    Apple Retail May 2005 - Aug 2005
    I worked as cashier, greeter and sales assistance.

Jennifer R. Ash Skills

User Interface Design User Experience Game Design User Interface Usability Testing Video Games Interaction Design Game Development User Centered Design Human Computer Interaction Html Css User Research Educational Technology Web Development Heuristic Evaluation Animation Web 2.0 Persona

Jennifer R. Ash Education Details

Frequently Asked Questions about Jennifer R. Ash

What company does Jennifer R. Ash work for?

Jennifer R. Ash works for Teamlfg

What is Jennifer R. Ash's role at the current company?

Jennifer R. Ash's current role is Creative Team Manager.

What is Jennifer R. Ash's email address?

Jennifer R. Ash's email address is je****@****ail.com

What is Jennifer R. Ash's direct phone number?

Jennifer R. Ash's direct phone number is +142523*****

What schools did Jennifer R. Ash attend?

Jennifer R. Ash attended New York University, Rensselaer Polytechnic Institute.

What are some of Jennifer R. Ash's interests?

Jennifer R. Ash has interest in Interaction Design, Gadgets, Technology, Social Networking, Education, Reading, Interface Design, Human Computer Interaction, Web 2, Game Theory.

What skills is Jennifer R. Ash known for?

Jennifer R. Ash has skills like User Interface Design, User Experience, Game Design, User Interface, Usability Testing, Video Games, Interaction Design, Game Development, User Centered Design, Human Computer Interaction, Html, Css.

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