Jennifer R. Ash
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Jennifer R. Ash Email & Phone Number

Creative Team Manager at teamLFG
Location: Bellevue, Washington, United States 15 work roles 2 schools
2 work emails found @bungie.com 3 phones found area 425 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email j****@bungie.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creative Team Manager
Location
Bellevue, Washington, United States
Company size

Who is Jennifer R. Ash? Overview

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Quick answer

Jennifer R. Ash is listed as Creative Team Manager at teamLFG, a with 39 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at bungie.com, phone signal with area code 425, and a matched LinkedIn profile for Jennifer R. Ash.

Jennifer R. Ash previously worked as Sr. Design Lead at Bungie and Design Lead at Bungie. Jennifer R. Ash holds Ma from New York University.

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Email format at teamLFG

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*@bungie.com
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AeroLeads found 2 current-domain work email signals for Jennifer R. Ash. Compare company email patterns before reaching out.

Profile bio

About Jennifer R. Ash

Jennifer R. Ash is a Creative Team Manager at teamLFG. She possess expertise in user interface design, user experience, game design, user interface, usability testing and 14 more skills. Colleagues describe her as "Jennifer has a very creative and sensible approach to the design process. She interviewed users, gathered data, implemented changes to the layout design, and then surveyed users again in order to gain as much of a feel for how the new system would work as possible. She is very hard working and works well in interdisciplinary teams. Jennifer is not afraid to put in extra hours when necessary to see a job through completely and she holds responsibilities and meets deadlines without problems. Her creativity and keen eye for layout and usability make her someone I would highly recommend for a design position or working with user-centered interaction in any form."

Listed skills include User Interface Design, User Experience, Game Design, User Interface, and 15 others.

Current workplace

Jennifer R. Ash's current company

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teamLFG
Teamlfg
Creative Team Manager
Bellevue, WA, US
Website
Employees
39
AeroLeads page
15 roles

Jennifer R. Ash work experience

A career timeline built from the work history available for this profile.

Creative Team Manager

Bellevue, Wa, Us

Sr. Design Lead

Current

Current: Incubation Design Manager (Octo'23-present)World Systems Area Lead (Dec '20-Dec'23)

Nov 2021 - Present

Design Lead

Previous: - UIUX Discipline Lead (Nov '19 - Nov '20) of the Destiny 2 UIUX team- Feature Lead - Rewards UIUX (March '20 - Nov '20)- Feature Lead - Player Identity UIUX (Octo '18 - Feb '20) - Feature Lead - Rewards UIUX (Octo '18 - Feb'19)

Nov 2019 - Nov 2021

Senior Ux Designer

As the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with Gameplay Designers to create a consistent player experience throughout systems and across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool.

Nov 2018 - Nov 2019

Ux Designer

Credits: Destiny: Rise of Iron, Destiny 2, Destiny 2 Live team, Destiny 2: ForsakenAs the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with the UR team to gain insight into player behaviors.- Work with gameplay designers and systems to create a consistent player experience across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool.- Product owner of a UI small team since April 2018.

Sep 2015 - Nov 2018

User Researcher

Credits: Destiny: The Dark Below (UR Project Lead), Destiny: House of Wolves (UR Project Lead), Destiny: The Taken KingThroughout my user research role, I provided qualitative and quantitative insights to various gameplay teams. These included: combatant design, activity design, social, Bungie.net, environment art, UI.- Conducted methods such as playtests, usability studies, surveys, heuristic reviews, and competitive usability studies.- Used techniques such as talk-aloud usability with eye tracking and interactive surveys.- Created and maintained UR SQL queries and Tableau visualizations.- Supported UR tools, such as contextual feedback buttons.- Owned the participant database and player scheduling.

Feb 2014 - Sep 2015

Associate User Researcher

Credits; Destiny

Sep 2012 - Feb 2014

Adjunct Lecturer

- Spring 2020 - Data Visualization (GAT370)- Fall 2019 - Independent study - Spring 2019 - Data Visualization (GAT370)- Fall 2018: Teaching User Research and Testing (GAT360).- Summer 2018: Taught a lab section of User Experience Design (GAT260).- Spring 2018: Developed and taught Data Visualization (GAT370).- Fall 2017: Co-taught User Research and Testing course (GAT360).

Sep 2017 - Apr 2020

Software Engineer

Ibm

Project Manager, Academic Initiative (November 2009-September 2012): Curriculum owner for the System z Academic Initiative. Maintained course repository, course creation, student tours, presented on the program at various schools and conferences, participated on university advisory boards, and organized the Teach the Teachers conference annually.User Centered Designer, for z/OS (May 2008-Nov 2009). Performed user studies, heuristic evaluations, and designed user friendly interfaces. Advising occasionally while on the Academic Initiative team.I volunteered my time to assist with student mentoring activities (P-Tech, GEMS), managed the IGDA Membership Volunteers, participated in an IBM SWG project, and co-chaired the New Hire Network Forum committee.

May 2008 - Sep 2012

Game Designer

Converjent

Co-designed Jewish Time Jump: New York, an ARG build on the ARIS system for iOS. Implemented much of the game content in ARIS and converted narrative and content into game mechanics.Nominated for Most Innovative Game at Games for Change 2013.http://www.converjent.org/jewish-time-jump-new-york_page/

May 2012 - Aug 2012

Dmdl Graduate Student

Masters in Digital Media Design for Learning (formerly Educational Communication and Technology), focusing on integrating learning in games.

Sep 2010 - May 2012

Associate Game Designer

Design intern for Club Penguin DS. Aided with writing design documents, tuning gameplay, and playtest documentation.

Jan 2008 - May 2008

Ucd/Usability Intern For Z/Os

Ibm

Participated in a speed team of two working on simplifying the z/OS installation and migration process through our knowledge of the process and client interviews and feedback. Prototypes of necessary changes to improve the process for lower experience level, shorter procedure time, and reduced costs were created to communicate our findings.

May 2007 - Aug 2007

Concierge

I worked as a cashier, greeter and sales representative as summer employment.

May 2006 - Aug 2006

Part-Time Cashier

I worked as cashier, greeter and sales assistance.

May 2005 - Aug 2005
2 education records

Jennifer R. Ash education

FAQ

Frequently asked questions about Jennifer R. Ash

Quick answers generated from the profile data available on this page.

What company does Jennifer R. Ash work for?

Jennifer R. Ash works for teamLFG.

What is Jennifer R. Ash's role at teamLFG?

Jennifer R. Ash is listed as Creative Team Manager at teamLFG.

What is Jennifer R. Ash's email address?

AeroLeads has found 2 work email signals at @bungie.com for Jennifer R. Ash at teamLFG.

What is Jennifer R. Ash's phone number?

AeroLeads has found 3 phone signal(s) with area code 425 for Jennifer R. Ash at teamLFG.

Where is Jennifer R. Ash based?

Jennifer R. Ash is based in Bellevue, Washington, United States while working with teamLFG.

What companies has Jennifer R. Ash worked for?

Jennifer R. Ash has worked for Teamlfg, Bungie, Digipen Institute Of Technology, Ibm, and Converjent.

How can I contact Jennifer R. Ash?

You can use AeroLeads to view verified contact signals for Jennifer R. Ash at teamLFG, including work email, phone, and LinkedIn data when available.

What schools did Jennifer R. Ash attend?

Jennifer R. Ash holds Ma from New York University.

What skills is Jennifer R. Ash known for?

Jennifer R. Ash is listed with skills including User Interface Design, User Experience, Game Design, User Interface, Usability Testing, Video Games, Interaction Design, and Game Development.

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