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Jennifer R. Ash is a Creative Team Manager at teamLFG. She possess expertise in user interface design, user experience, game design, user interface, usability testing and 14 more skills. Colleagues describe her as "Jennifer has a very creative and sensible approach to the design process. She interviewed users, gathered data, implemented changes to the layout design, and then surveyed users again in order to gain as much of a feel for how the new system would work as possible. She is very hard working and works well in interdisciplinary teams. Jennifer is not afraid to put in extra hours when necessary to see a job through completely and she holds responsibilities and meets deadlines without problems. Her creativity and keen eye for layout and usability make her someone I would highly recommend for a design position or working with user-centered interaction in any form."
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Creative Team ManagerTeamlfgBellevue, Wa, Us -
Sr. Design LeadBungie Nov 2021 - PresentCurrent: Incubation Design Manager (Octo'23-present)World Systems Area Lead (Dec '20-Dec'23) -
Design LeadBungie Nov 2019 - Nov 2021Previous: - UIUX Discipline Lead (Nov '19 - Nov '20) of the Destiny 2 UIUX team- Feature Lead - Rewards UIUX (March '20 - Nov '20)- Feature Lead - Player Identity UIUX (Octo '18 - Feb '20) - Feature Lead - Rewards UIUX (Octo '18 - Feb'19) -
Senior Ux DesignerBungie Nov 2018 - Nov 2019As the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with Gameplay Designers to create a consistent player experience throughout systems and across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool. -
Ux DesignerBungie Sep 2015 - Nov 2018Credits: Destiny: Rise of Iron, Destiny 2, Destiny 2 Live team, Destiny 2: ForsakenAs the UI/UX team, we collaborate with gameplay designers to enable their design goals while advocating for the player experience.- Create detailed specs, goals, and user flows to inform and document design decisions.- Utilize various techniques such as user journeys, low-fidelity mock-ups, wireframes, and prototypes to explore and communicate designs.- Work with the UR team to gain insight into player behaviors.- Work with gameplay designers and systems to create a consistent player experience across the game.- Utilize cognitive psychology principles to inform design decisions.- Assist with implementing features in our proprietary UI tool.- Product owner of a UI small team since April 2018. -
User ResearcherBungie Feb 2014 - Sep 2015Credits: Destiny: The Dark Below (UR Project Lead), Destiny: House of Wolves (UR Project Lead), Destiny: The Taken KingThroughout my user research role, I provided qualitative and quantitative insights to various gameplay teams. These included: combatant design, activity design, social, Bungie.net, environment art, UI.- Conducted methods such as playtests, usability studies, surveys, heuristic reviews, and competitive usability studies.- Used techniques such as talk-aloud usability with eye tracking and interactive surveys.- Created and maintained UR SQL queries and Tableau visualizations.- Supported UR tools, such as contextual feedback buttons.- Owned the participant database and player scheduling. -
Associate User ResearcherBungie Sep 2012 - Feb 2014Credits; Destiny -
Adjunct LecturerDigipen Institute Of Technology Sep 2017 - Apr 2020- Spring 2020 - Data Visualization (GAT370)- Fall 2019 - Independent study - Spring 2019 - Data Visualization (GAT370)- Fall 2018: Teaching User Research and Testing (GAT360).- Summer 2018: Taught a lab section of User Experience Design (GAT260).- Spring 2018: Developed and taught Data Visualization (GAT370).- Fall 2017: Co-taught User Research and Testing course (GAT360). -
Software EngineerIbm May 2008 - Sep 2012Project Manager, Academic Initiative (November 2009-September 2012): Curriculum owner for the System z Academic Initiative. Maintained course repository, course creation, student tours, presented on the program at various schools and conferences, participated on university advisory boards, and organized the Teach the Teachers conference annually.User Centered Designer, for z/OS (May 2008-Nov 2009). Performed user studies, heuristic evaluations, and designed user friendly interfaces. Advising occasionally while on the Academic Initiative team.I volunteered my time to assist with student mentoring activities (P-Tech, GEMS), managed the IGDA Membership Volunteers, participated in an IBM SWG project, and co-chaired the New Hire Network Forum committee. -
Game DesignerConverjent May 2012 - Aug 2012Co-designed Jewish Time Jump: New York, an ARG build on the ARIS system for iOS. Implemented much of the game content in ARIS and converted narrative and content into game mechanics.Nominated for Most Innovative Game at Games for Change 2013.http://www.converjent.org/jewish-time-jump-new-york_page/
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Dmdl Graduate StudentNew York University Sep 2010 - May 2012Masters in Digital Media Design for Learning (formerly Educational Communication and Technology), focusing on integrating learning in games. -
Associate Game Designer1St Playable Productions Jan 2008 - May 2008Design intern for Club Penguin DS. Aided with writing design documents, tuning gameplay, and playtest documentation. -
Ucd/Usability Intern For Z/OsIbm May 2007 - Aug 2007Participated in a speed team of two working on simplifying the z/OS installation and migration process through our knowledge of the process and client interviews and feedback. Prototypes of necessary changes to improve the process for lower experience level, shorter procedure time, and reduced costs were created to communicate our findings. -
ConciergeApple Retail May 2006 - Aug 2006I worked as a cashier, greeter and sales representative as summer employment. -
Part-Time CashierApple Retail May 2005 - Aug 2005I worked as cashier, greeter and sales assistance.
Jennifer R. Ash Skills
Jennifer R. Ash Education Details
Frequently Asked Questions about Jennifer R. Ash
What company does Jennifer R. Ash work for?
Jennifer R. Ash works for Teamlfg
What is Jennifer R. Ash's role at the current company?
Jennifer R. Ash's current role is Creative Team Manager.
What is Jennifer R. Ash's email address?
Jennifer R. Ash's email address is je****@****ail.com
What is Jennifer R. Ash's direct phone number?
Jennifer R. Ash's direct phone number is +142523*****
What schools did Jennifer R. Ash attend?
Jennifer R. Ash attended New York University, Rensselaer Polytechnic Institute.
What are some of Jennifer R. Ash's interests?
Jennifer R. Ash has interest in Interaction Design, Gadgets, Technology, Social Networking, Education, Reading, Interface Design, Human Computer Interaction, Web 2, Game Theory.
What skills is Jennifer R. Ash known for?
Jennifer R. Ash has skills like User Interface Design, User Experience, Game Design, User Interface, Usability Testing, Video Games, Interaction Design, Game Development, User Centered Design, Human Computer Interaction, Html, Css.
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