Chris Jennings Email & Phone Number
area 757
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Who is Chris Jennings? Overview
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Chris Jennings is listed as Technical Artist at Electronic Arts (EA) at Electronic Arts (EA), a with 34905 employees, based in Chesapeake, Virginia, United States. AeroLeads shows phone signal with area code 757 and a matched LinkedIn profile for Chris Jennings.
Chris Jennings previously worked as UI Technical Artist at Electronic Arts (Ea) and Creative Director at Lucky Charm Studio. Chris Jennings holds Associate Of Arts (A.A.), Animation And Visual Effects from Dave School.
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About Chris Jennings
I have over 10 years experience in 3D Content Creation for TV, Movies, and Games. Also I have experience in AR/VR Development using Unity , Maya/3DS Max, and the Substance suite. Problem Solver , Tech savvy, and have led multiple teams of artists to complete projects efficiently and effectively. Honored to have won many awards including a Emmy Award for 3D Animation on "Illicit: The Dark Trade" documentary film.
Listed skills include After Effects, Texturing, Compositing, Animation, and 44 others.
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Chris Jennings work experience
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Ui Technical Artist
Current
Creative Director
Current● Creative direction for commercials, music videos, and TV shows.● 3D asset creation for AR/VR Development, motion graphics, and animations.● Created an Augmented Reality experience for Jenny Lake Trail iOS App as part of the Grand Tetons National Park.● Worked with clients such as: Smithsonian Channel, Intel, Smithsonian Museums, Galactic Empire and Sevendust Band music videos.
Senior Technical Artist / Ar Developer
Developed Game Projects working with Unity team members though a Unity Bench Program.Investigated and troubleshooted performance and draw call testing for Unity Projects that were porting PC games to Mobile.Created assets and built interactive scenes for a VR app called Promising People, where the user works on construction wiring outlets all using the Oculus Quest 2.Created assets and UI elements as part of interactive scenes for a Medical AR project using the Microsoft Hololens 2.
Art Director
● 3D Augmented Reality Asset Creation using Maya, Substance Suite, Reality Composer, Blender, and Xcode.● Managed creation and organization of 3D AR models for a Pre-Trip Inspection project with Amazon.● Created AR experiences in Reality Composer for multiple training courses on Ario's platform with the United States Air Force.● Built new workflows and pipeline tools in Maya and Blender to accelerate the AR Asset Creation Process.● Built out the first series of onboarding videos and materials for Ario's platform using my video production skillset which is currently still being used to introduce new users to the platform.● Created UI/UX animations with Lottie files using After Effects to bring life to the product.● Created an in-house solution for model converting .FBX files with animation to augmented reality assets .USDZ and .GLTF formats . This was achieved by creating a python script in collaboration with Blender.
3D Artist / Unity Developer
AR/VR Unity Developer, 3D animation/game design for virtual training for the civilian/government using 3DS Max, Substance, Unity, and After Effects.My responsibilities consist of 3D asset creation, Unity and iOS development, Augmented Reality technology research and implementation, create production tools to help the team work more efficiently and video production using visual effects/animation. I have worked on video production of product features and services for government clients. I created 3D assets of military hardware to be used in a Unity interactive training environment. He also developed the realistic look and textures of a Tunnel interactive training environment. I scripted tools in max script language to help streamline the production and rendering of 3D assets in Autodesk 3ds Max. I also create shaders for use in Unity through the means of Unity scripting and custom Substance materials.
3D Artist / Unity Developer
AR/VR Unity Developer, 3D animation/game design for virtual training for the civilian/government using 3DS Max, Substance, Unity, and After Effects.● Created 3D content creation of military hardware and game environment to be used in a Unity interactive training environment for the United States Marine Corps.● Converted training on troubleshooting a M242 Machine Gun into a Virtual Reality experience using Unity and HTC Vive VR.● Content creation and unity development on multiple apps (iOS/Android/Windows) for Army MCoE including a knot tying app where each rope was a challenge to animate them together as well as having the ability to scrub that animation at any point in the knot tying process.● Working with the National Highway Institute, I developed the realistic look and textures of the a Tunnel Interactive training environment using Autodesk 3ds max and Substance tools.● Developed "Desert Strike" - a rail shooter style game that was made as a fun incentive for completing courseware as part of the United States Marine Corps training. My roles were the creation the game environment using custom model assets as well as prebuilt assets, VFX grenade projectile explosion with multiple vehicles, and the animation for the camera and helicopter.● Created pipeline tools using max script language to help streamline the production and rendering of 3D assets in Autodesk 3ds Max.● Custom Shader Development through the means of Unity scripting and Substance materials.
Supervising Animator
● Supervised artistic/technical animation for a six-part documentary series called "Alien Deep". My roles were to review dailies and provide feedback, provide artist or technical advice on how to solve some of the shows challenges, as well as working with project manager and client to get shot approval and completion.● I provided leadership, guidance, and art direction to artists to achieve the goals within deadline requirements. I also work directly with the client and artist to deliver beyond their expectations.● Bringing new creative ideas to artists to help each project get to the next level.● Developed challenging 3D setups and workflows including building the Hawaiian Islands and terrain underwater using Maya, Zbrush, and Vue softwares.
Lead 3D/Vfx Artist
● Won a National Emmy Award as a 3D Animator on a National Geographic documentary called Illicit: "The Dark Trade" that aired on PBS.● Worked closely with team members to deliver project requirements, develop solutions and meet deadlines.● Communicated directly with clients and artist on Art Direction.● Managed and created elements within multiple shots from concept to final render using artistic and technical abilities.● Lead 3D tracking person at the studio using After Effects, Boujou and Syntheyes.● Integrated motion capture data to drive a 3D animated talking character with addition facial animation using Mimic plugin for Lightwave 3D.● Completed simultaneous challenging projects under tight deadlines.● Worked with clients such as Discovery, National Geographic, PBS, Military, and History channels.● Render Farm Manager: License servers, Render node support, and Troubleshooting network equipment, Mac, and Windows OS● 3D Modeling/Texturing/Lighting/Animation/Rendering/Compositing.
Colleagues at Electronic Arts (EA)
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Jefferson Brum
Colleague at Electronic Arts (Ea)Duque De Caxias, Rio De Janeiro, Brazil
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KA
K A
Colleague at Electronic Arts (Ea)Bulgaria
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刘
刘昀皓
Colleague at Electronic Arts (Ea)Xuhui District, Shanghai, China
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PB
Punny Binni
Colleague at Electronic Arts (Ea)Greater Augusta Area, United States
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PB
Pranjal Bhansali
Colleague at Electronic Arts (Ea)Mumbai, Maharashtra, India
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AM
Anna Myers
Colleague at Electronic Arts (Ea)Portland, Oregon, United States
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ZK
Zainulabidin Kaim Khani
Colleague at Electronic Arts (Ea)Pakistan
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SA
Saim Afzal
Colleague at Electronic Arts (Ea)Lahore District, Punjab, Pakistan
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RT
Rttu Trewa
Colleague at Electronic Arts (Ea)Rabat, Rabat-Salé-Kénitra, Morocco
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KM
Khawar Malik
Colleague at Electronic Arts (Ea)Pakistan
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Chris Jennings education
Associate Of Arts (A.A.), Animation And Visual Effects
Online, 3Ds Max
B.A., Graphic Design
Frequently asked questions about Chris Jennings
Quick answers generated from the profile data available on this page.
What company does Chris Jennings work for?
Chris Jennings works for Electronic Arts (EA).
What is Chris Jennings's role at Electronic Arts (EA)?
Chris Jennings is listed as Technical Artist at Electronic Arts (EA) at Electronic Arts (EA).
What is Chris Jennings's phone number?
AeroLeads has found 3 phone signal(s) with area code 757 for Chris Jennings at Electronic Arts (EA).
Where is Chris Jennings based?
Chris Jennings is based in Chesapeake, Virginia, United States while working with Electronic Arts (EA).
What companies has Chris Jennings worked for?
Chris Jennings has worked for Electronic Arts (Ea), Lucky Charm Studio, Avatar Partners, Ario, and Saic.
Who are Chris Jennings's colleagues at Electronic Arts (EA)?
Chris Jennings's colleagues at Electronic Arts (EA) include Jefferson Brum, K A, 刘昀皓, Punny Binni, and Pranjal Bhansali.
How can I contact Chris Jennings?
You can use AeroLeads to view verified contact signals for Chris Jennings at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Chris Jennings attend?
Chris Jennings holds Associate Of Arts (A.A.), Animation And Visual Effects from Dave School.
What skills is Chris Jennings known for?
Chris Jennings is listed with skills including After Effects, Texturing, Compositing, Animation, Lighting, 3D Studio Max, Modeling, and Maya.
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