Chris Jennings

Chris Jennings Email and Phone Number

Technical Artist at Electronic Arts (EA) @ Electronic Arts (EA)
Chesapeake, VA, US
Chris Jennings's Location
Chesapeake, Virginia, United States, United States
Chris Jennings's Contact Details

Chris Jennings personal email

About Chris Jennings

I have over 10 years experience in 3D Content Creation for TV, Movies, and Games. Also I have experience in AR/VR Development using Unity , Maya/3DS Max, and the Substance suite. Problem Solver , Tech savvy, and have led multiple teams of artists to complete projects efficiently and effectively. Honored to have won many awards including a Emmy Award for 3D Animation on "Illicit: The Dark Trade" documentary film.

Chris Jennings's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

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Technical Artist at Electronic Arts (EA)
Chesapeake, VA, US
Website:
ea.com
Employees:
34905
Chris Jennings Work Experience Details
  • Electronic Arts (Ea)
    Electronic Arts (Ea)
    Chesapeake, Va, Us
  • Electronic Arts (Ea)
    Ui Technical Artist
    Electronic Arts (Ea) May 2023 - Present
    Redwood City, Ca, Us
  • Lucky Charm Studio
    Creative Director
    Lucky Charm Studio Aug 2013 - Present
    Chesapeake, Va, Us
    ● Creative direction for commercials, music videos, and TV shows.● 3D asset creation for AR/VR Development, motion graphics, and animations.● Created an Augmented Reality experience for Jenny Lake Trail iOS App as part of the Grand Tetons National Park.● Worked with clients such as: Smithsonian Channel, Intel, Smithsonian Museums, Galactic Empire and Sevendust Band music videos.
  • Avatar Partners
    Senior Technical Artist / Ar Developer
    Avatar Partners Aug 2021 - Jan 2023
    Irvine, California, Us
    Developed Game Projects working with Unity team members though a Unity Bench Program.Investigated and troubleshooted performance and draw call testing for Unity Projects that were porting PC games to Mobile.Created assets and built interactive scenes for a VR app called Promising People, where the user works on construction wiring outlets all using the Oculus Quest 2.Created assets and UI elements as part of interactive scenes for a Medical AR project using the Microsoft Hololens 2.
  • Ario
    Art Director
    Ario Sep 2019 - Jul 2021
    ● 3D Augmented Reality Asset Creation using Maya, Substance Suite, Reality Composer, Blender, and Xcode.● Managed creation and organization of 3D AR models for a Pre-Trip Inspection project with Amazon.● Created AR experiences in Reality Composer for multiple training courses on Ario's platform with the United States Air Force.● Built new workflows and pipeline tools in Maya and Blender to accelerate the AR Asset Creation Process.● Built out the first series of onboarding videos and materials for Ario's platform using my video production skillset which is currently still being used to introduce new users to the platform.● Created UI/UX animations with Lottie files using After Effects to bring life to the product.● Created an in-house solution for model converting .FBX files with animation to augmented reality assets .USDZ and .GLTF formats . This was achieved by creating a python script in collaboration with Blender.
  • Saic
    3D Artist / Unity Developer
    Saic Jan 2019 - Sep 2019
    Reston, Va, Us
    AR/VR Unity Developer, 3D animation/game design for virtual training for the civilian/government using 3DS Max, Substance, Unity, and After Effects.My responsibilities consist of 3D asset creation, Unity and iOS development, Augmented Reality technology research and implementation, create production tools to help the team work more efficiently and video production using visual effects/animation. I have worked on video production of product features and services for government clients. I created 3D assets of military hardware to be used in a Unity interactive training environment. He also developed the realistic look and textures of a Tunnel interactive training environment. I scripted tools in max script language to help streamline the production and rendering of 3D assets in Autodesk 3ds Max. I also create shaders for use in Unity through the means of Unity scripting and custom Substance materials.
  • Engility Corporation
    3D Artist / Unity Developer
    Engility Corporation Jul 2012 - Jan 2019
    Reston, Virginia, Us
    AR/VR Unity Developer, 3D animation/game design for virtual training for the civilian/government using 3DS Max, Substance, Unity, and After Effects.● Created 3D content creation of military hardware and game environment to be used in a Unity interactive training environment for the United States Marine Corps.● Converted training on troubleshooting a M242 Machine Gun into a Virtual Reality experience using Unity and HTC Vive VR.● Content creation and unity development on multiple apps (iOS/Android/Windows) for Army MCoE including a knot tying app where each rope was a challenge to animate them together as well as having the ability to scrub that animation at any point in the knot tying process.● Working with the National Highway Institute, I developed the realistic look and textures of the a Tunnel Interactive training environment using Autodesk 3ds max and Substance tools.● Developed "Desert Strike" - a rail shooter style game that was made as a fun incentive for completing courseware as part of the United States Marine Corps training. My roles were the creation the game environment using custom model assets as well as prebuilt assets, VFX grenade projectile explosion with multiple vehicles, and the animation for the camera and helicopter.● Created pipeline tools using max script language to help streamline the production and rendering of 3D assets in Autodesk 3ds Max.● Custom Shader Development through the means of Unity scripting and Substance materials.
  • Pixeldust Studios
    Supervising Animator
    Pixeldust Studios Jul 2011 - Jul 2012
    Bethesda, Md, Us
    ● Supervised artistic/technical animation for a six-part documentary series called "Alien Deep". My roles were to review dailies and provide feedback, provide artist or technical advice on how to solve some of the shows challenges, as well as working with project manager and client to get shot approval and completion.● I provided leadership, guidance, and art direction to artists to achieve the goals within deadline requirements. I also work directly with the client and artist to deliver beyond their expectations.● Bringing new creative ideas to artists to help each project get to the next level.● Developed challenging 3D setups and workflows including building the Hawaiian Islands and terrain underwater using Maya, Zbrush, and Vue softwares.
  • Pixeldust Studios
    Lead 3D/Vfx Artist
    Pixeldust Studios Jul 2007 - Apr 2012
    Bethesda, Md, Us
    ● Won a National Emmy Award as a 3D Animator on a National Geographic documentary called Illicit: "The Dark Trade" that aired on PBS.● Worked closely with team members to deliver project requirements, develop solutions and meet deadlines.● Communicated directly with clients and artist on Art Direction.● Managed and created elements within multiple shots from concept to final render using artistic and technical abilities.● Lead 3D tracking person at the studio using After Effects, Boujou and Syntheyes.● Integrated motion capture data to drive a 3D animated talking character with addition facial animation using Mimic plugin for Lightwave 3D.● Completed simultaneous challenging projects under tight deadlines.● Worked with clients such as Discovery, National Geographic, PBS, Military, and History channels.● Render Farm Manager: License servers, Render node support, and Troubleshooting network equipment, Mac, and Windows OS● 3D Modeling/Texturing/Lighting/Animation/Rendering/Compositing.

Chris Jennings Skills

After Effects Texturing Compositing Animation Lighting 3d Studio Max Modeling Maya 3d Modeling Rendering Computer Animation Unity3d Visual Effects Graphic Design Illustrator Character Animation Art Direction Computer Graphics Mental Ray Lightwave Motion Capture Motion Graphics Zbrush Premiere Final Cut Pro Digital Compositing Eyeon Fusion Special Effects Rigging Indesign Public Speaking Virtual Reality Education Training Programs Future Trends Interviews Augmented Reality E On Vue Autodesk Motionbuilder Vfx Supervision Syntheyes Game Development Video Production Video Editing Art Adobe Creative Suite 3d Animation Maps

Chris Jennings Education Details

  • Dave School
    Dave School
    Animation And Visual Effects
  • 3D Training Institute
    3D Training Institute
    3Ds Max
  • West Virginia Wesleyan College
    West Virginia Wesleyan College
    Graphic Design

Frequently Asked Questions about Chris Jennings

What company does Chris Jennings work for?

Chris Jennings works for Electronic Arts (Ea)

What is Chris Jennings's role at the current company?

Chris Jennings's current role is Technical Artist at Electronic Arts (EA).

What is Chris Jennings's email address?

Chris Jennings's email address is ch****@****ail.com

What is Chris Jennings's direct phone number?

Chris Jennings's direct phone number is +175746*****

What schools did Chris Jennings attend?

Chris Jennings attended Dave School, 3d Training Institute, West Virginia Wesleyan College.

What are some of Chris Jennings's interests?

Chris Jennings has interest in 3d Printing, Snowboarding, Augmented Reality, Anything Techy.

What skills is Chris Jennings known for?

Chris Jennings has skills like After Effects, Texturing, Compositing, Animation, Lighting, 3d Studio Max, Modeling, Maya, 3d Modeling, Rendering, Computer Animation, Unity3d.

Who are Chris Jennings's colleagues?

Chris Jennings's colleagues are Richard Tzeng, Sameer Pande, Tonza Cobra, Bethany Rée Vaughan, Tannara Smith, Alex Aslan, Senthil Kumar.

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