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Jens Jonason Email & Phone Number

Designer of innovative user experiences for complex systems, products, and services at HapTech Holdings, Inc.
Location: Los Angeles, California, United States 20 work roles 2 schools
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Designer of innovative user experiences for complex systems, products, and services
Location
Los Angeles, California, United States
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Jens Jonason is listed as Designer of innovative user experiences for complex systems, products, and services at HapTech Holdings, Inc., a company with 7 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Jens Jonason.

Jens Jonason previously worked as Sr. User Experience Designer at Haptech Holdings, Inc. and At-Large Director; Public Safety Committee Co-Chair; Emergency Preparedness liaison at Historic Highland Park Neighborhood Council. Jens Jonason holds Human Computer Interaction from Kth Royal Institute Of Technology.

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HapTech Holdings, Inc.

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About Jens Jonason

Designer of innovative user experiences for complex systems, products, and services that fulfill user needs and create business value. Extensive experience from startups and corporations. Skilled cross-functional collaborator, problem reframer, and big-picture thinker with an eye for details. Passionate about learning and sharing. Thrives in purpose-driven organizations that solve meaningful problems and see their teams’ and customers’ humanity as a core strength.

Listed skills include Interaction Design, User Experience, User Experience Design, Usability Testing, and 21 others.

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Jens Jonason's current company

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HapTech Holdings, Inc.
Haptech Holdings, Inc.
Designer of innovative user experiences for complex systems, products, and services
Los Angeles, CA, US
Employees
7
AeroLeads page
20 roles · 32 years

Jens Jonason work experience

A career timeline built from the work history available for this profile.

Sr. User Experience Designer

Current

Developed prototypes of haptic footwear for therapists and consumers. Designed UI for iOS apps and physical devices. Led workshops – at this startup founded to repurpose DropLabs’ IP – to shape strategy, develop user archetypes, user journeys, and design brand identity.

Aug 2023 - Present

At-Large Director; Public Safety Committee Co-Chair; Emergency Preparedness Liaison

Current

Second term (elected) Board member. As a member of the Rules Committee, I participated in drafting revised Bylaws. As a Public Safety Co-chair, I planned the 9/21/2024 NELA Earthquake Preparedness Fair with the committee chair.

May 2022 - Present

Full-Time Parenting

Career Break

My family expanded during the pandemic with two children born in 2020 and 2022. I was their primary caretaker while my wife worked full time from home.

Jul 2021 - Aug 2023

Sr. Director Of Product And User Experience

Echo Park, CA, US

Managed the product design team and led cross-functional teams to design a patented multimodal UX for a complex system of Bluetooth-connected haptic subwoofer footwear and smartphone apps. Conducted usability tests, wear tests, engineering tests to assure quality.

May 2016 - Jul 2021

Director Of Product Innovation

Santa Monica, California, US

Led a cross-functional team to create a new app feature that personalized content to help users overcome mediation challenges, drive engagement, and boost subscription retention.

Apr 2015 - Mar 2016

User Experience Design Consultant

West Hollywood, CA, US

The Kardashian sisters had partnered with Whalerock to release lifestyle-focused app-based content experiences. I supported the effort with the fundamentals of UX: user stories, user flows, concept development, wireframes, prototypes.

Dec 2014 - Apr 2015

Technical Producer

Cupertino, California, US

User experience design and prototyping for (secret, of course) projects related to Beats Music, iTunes, and Apple TV, following the acquisition of Beats by Apple.

Aug 2014 - Nov 2014

Director, Product Management And Interaction Design

San Francisco, CA, US

First user experience designer on the team that launched Beats Music. Created concepts, prototypes, and interaction designs to develop and realize the founders', creative and product leaders' product vision. Catalyzed team integration after music service MOG was acquired. Assisted editorial team with tool and process development.Lead a prototyping team.

Apr 2012 - Aug 2014

User Experience Design Consultant

User experience design for web-based desktop, tablet, and mobile customer experiences and point-of-sale systems for photography startup Blink Inc.

Feb 2012 - Apr 2012

Director Of Product Design

Loud3R Inc.

Managed and hired product design team for semantic content curation SAAS startup. Led product development from ideation to launch—scope, contracts, testing, and client support.

Feb 2010 - Feb 2012

Design Manager

Sunnyvale, CA, US

Managed a team of three designers. Oversaw design efforts for Yahoo! Movies, Yahoo! TV, and omg!. Contributed to design standards for the Yahoo! network of sites. Created the interaction design for the globally deployed Yahoo! Sports 2010 FIFA World Cup site.

Aug 2008 - Jan 2010

Staff Interaction Designer

Sunnyvale, CA, US

Created interaction design for a modular blogging platform that enabled the sales team to create higher-value, custom advertising packages. Designed a content management system that simplified editors’ workflows and increased their productivity.Pioneered Wiki-based, modular design documentation, leading to faster revision turnarounds for designers, and.

Apr 2007 - Aug 2008

Senior Interaction Designer

Sunnyvale, CA, US

Created interaction design for celebrity news site omg! (omg.yahoo.com). The innovative, simplified, and patented design allowed for rapid development and new advertising integrations that helped the sales team exceed annual revenue goals. U.S. Patent D596,644 "Graphical user interface for a display screen", issued July 2009.Hosted public User Experience.

Apr 2006 - Mar 2007

Interaction Designer

Sunnyvale, CA, US

Designed player profile pages for Yahoo! Sports fantasy games. Redesigned Yahoo! TV using Rapid Iterative Testing and Evaluation (RITE) techniques that enabled the early exploration and validation of design concepts.

Jul 2005 - Apr 2006

Experience Architect

ES

  • Worked with account managers and creative directors to quickly respond to the needs of clients like Microsoft, General Motors, and Red Lion Hotels.
  • Reduced scope creep in projects by creating a transparent change management system that allowed all stakeholders to see whom was requesting what changes.
  • Improved software quality and shortened development time by creating more pixel-accurate wireframes with more detailed specifications, thus enabling developers and QA to work faster.
Jun 2003 - Jul 2005

User Experience Design Consultant

Sapient, Teleflora
  • Designed wireframes for proposed 24 Hour Fitness web site as sub-contractor for Sapient.
  • Designed an in-store point-of-sale experience for Teleflora.
Aug 2002 - May 2003

Principal Interaction Designer

Spray / Lycos Europe
  • Worked with multi-national teams to ensure quality and consistence of user experiences across products and countries.
  • Reduced cost and increased utility of user testing by building an in-house usability lab.
  • Improved collaboration with the engineering team by documenting and communicating the design and development process.
Jun 1999 - Jul 2002

Project Manager & Technology Lead

Interact Stockholm
  • Working on the "Undergrounded" project allowed me to explore concepts of physicality, spatiality, and minimalism in user experience design. "Undergrounded" was an art installation that connected a pair of subway.
  • Developed the concept and designs.
  • Managed an international project team.
  • Coordinated hardware installations and operations in Stockholm and Tokyo.
Feb 1998 - Dec 1998

Writer

Datamedia

Co-authored one of the first books about the Internet in Swedish: Internet@Sverige (Tage Borg & Jens Jonason, 1994, Bonnier DataMedia, ISBN 9164400107). Co-wrote three additional books: Surfa@Internet (comprehensive introduction to Internet usage), Företaget@Internet (how to get your company online), Nöjen@Internet (entertainment on the Internet)..

1994 - 1996 ~2 yrs
2 education records

Jens Jonason education

Human Computer Interaction

Kth Royal Institute Of Technology

High School Diploma, Electrical Engineering

Wenströmska Gymnasiet
FAQ

Frequently asked questions about Jens Jonason

Quick answers generated from the profile data available on this page.

What company does Jens Jonason work for?

Jens Jonason works for HapTech Holdings, Inc..

What is Jens Jonason's role at HapTech Holdings, Inc.?

Jens Jonason is listed as Designer of innovative user experiences for complex systems, products, and services at HapTech Holdings, Inc..

Where is Jens Jonason based?

Jens Jonason is based in Los Angeles, California, United States while working with HapTech Holdings, Inc..

What companies has Jens Jonason worked for?

Jens Jonason has worked for Haptech Holdings, Inc., Historic Highland Park Neighborhood Council, Career Break, Droplabs, and Headspace Inc.

How can I contact Jens Jonason?

You can use AeroLeads to view verified contact signals for Jens Jonason at HapTech Holdings, Inc., including work email, phone, and LinkedIn data when available.

What schools did Jens Jonason attend?

Jens Jonason holds Human Computer Interaction from Kth Royal Institute Of Technology.

What skills is Jens Jonason known for?

Jens Jonason is listed with skills including Interaction Design, User Experience, User Experience Design, Usability Testing, User Centered Design, User Interface Design, Agile Project Management, and Wireframes.

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