Jeremy Carver work email
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Hands-on technical leader (Staff+ Engineer) with deep experience in game development and hardware integration. IC and leadership contributions to many successful products across Desktop, Console, Mobile, VR/MR, 1st party hardware, and Embedded Systems. Expertise:• Cross-platform Software Engineering • Game Development (Desktop, Console, VR/MR, Mobile, Unity, proprietary) • Hardware Integration • API design and integration • Embedded Systems • Leadership and Mentoring• Best Languages: C# / C++ / C• Currently using C# and Go• Grok new tech very quickly
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Lead Unity ArchitectGolf+Salt Lake City, Ut, Us -
Principal Software EngineerWin Reality Jul 2022 - PresentAustin, Texas, Us• Implemented a framework eliminating several reoccurring defect types and reduced time to market for new game modes• Integrated full-stack feature flagging for VR, platform, mobile, and web applications• Improved VR HTTP request performance by 18% • Created several internal tools for troubleshooting live issues• Tech-lead / TPM across multiple VR/MR teams • Mentor tech leads, senior engineering managers, and senior IC’s • Implemented several process changes improving NPS by 15% -
Staff Software EngineerZwift Sep 2020 - Jun 2022Ca, Us• Reduced customer impacting hardware disconnects (BLE, ANT+) by almost 50% across all platforms in less than 12 months by incrementally rearchitecting BLE software stack.• Designed and implemented BLE device connection analytics providing insight into core usability issues.• Co-designed and Implemented 1st party hardware APIs for haptics, lighting, and other embedded control systems. Now becoming widely used in the fitness industry.• Created Git/GitHub training plan utilized by Engineering and QA organizations to successfully transition from Perforce to Git. • Piloted aggressive use of cloud based feature flags resulting in zero escaped issues in the last 5 monthly releases before my departure. • Managed external development project, resources, and budget ($500k). • Technical lead for multiple teams. • Mentor to several senior ICs.• Cross-functional impact as interim Product Owner and Engineering Manager. • Implemented several process/ritual changes that improved morale and velocity. • Cross-functional hiring panel participant (Eng, QA, Management, Product, Program). • Fixed several high-priority bugs (live fires) in the live product. -
Advanced Software Development Specialist3M Jan 2020 - Sep 2020St Paul, Mn, Us• Drove architectural meetings/discussions around major features and technical debt reclamation.• Provided technical guidance across teams on high-impact implementations (core features, shared components, and third-party library decisions).• Completed several major refactorizations in shared components and libraries and delivered related training sessions.• Led technology upgrade of all Angular components and workflows. Supported multiple teams during and after the conversion.• Worked with developers across teams to facilitate better usage of git, package management, and other tooling.• Created project skeletons to help jumpstart less experienced developers and promote sound design.• Implemented several business-critical hot-fixes.• Acted as a mentor. -
Director Of Technology / Principal EngineerFlyingtee Jan 2017 - Jan 2020• Software architect responsible for the technology stack supporting a multi-site deployment domestically with an average capital expenditure of $25M per site. Over 1 Million guests have experienced the technology with an average rating over 4.5 stars.• Led engineering team by example while being an active participant in business development and strategy.• Developed .NET CORE ball flight trajectory service for real-time comm between long-range tracking systems and hundreds of concurrent game clients with very minimal CPU usage.• Implemented architecture – Bay, Bay Management, Back Office, User Portal, Update Services, and FT-API with a team of 2-4 engineers and contract art resources.• Integrated seven high-performance golf-ball tracking systems into the game engine.• Several patents pending on novel methods for integrating multiple sensor systems.• Integrated FT-API with Aloha POS system to improve guest experience and SiteOps transparency while generating more tip revenue for front-line staff.• Implemented four unique game modes. Two with real-time leaderboards/achievements.• Created prototype shot trajectory visualizer and backend for system comparison.• Refactored DevOps pipeline deployments and rollback to a single button press.• Support C-level and SiteOps teams with evolving business intelligence reporting.• Evaluate technologies to support strategic vision and enable new lines of business.• Manage third-party technology relationships. -
Principal Game Developer / Senior Technology ConsultantFlyingtee Oct 2015 - Jan 2017 -
Partner / Engineering LeadTrugolf Inc. Mar 2003 - Oct 2015Centerville, Ut, UsI was responsible for the technical direction of the company as well as core product design. Led engineering and product development teams; Six engineers, multiple external employees, art staff, and QA staff across multiple projects, including the industry leading real-time 3D simulation product (E6 Golf), a C#/DirectX based world/mesh editor, R&D projects, and maintenance of existing portfolio. After porting Microsoft's Links golf game to the simulation market I drove shareholder buy-off in creating proprietary technology eliminating licensing fees paid to Microsoft, essentially doubling TruGolf's revenue. Today, the brand built upon this technology is the undisputed golf simulation industry leader.I became partner in 2012. -
Software Design EngineerMicrosoft 1999 - 2003Redmond, Washington, UsEnhanced 1st-party Xbox middleware used in Amped, Amped II, Links 2004, as well as unreleased prototypes. Implemented rendering effects and wake simulation for prototype Xbox projects. Helped implement advanced installation system for toolset used across Microsoft Games Studios PC titles at the time; Age of Empires, MechWarrior, Links, etc. Completely redesigned and implemented Links 2003 NPC AI making it faster, more realistic, and tunable. Wrote a content management system for Links 2002 and the Arnold Palmer Course Designer, enabling the user community to share content easily. The community is still active today. I was recognized by the Entertainment Business Unit V.P. for being a 'Hero' on multiple shipping products. -
Senior Content SpecialistAccess Software, Inc 1996 - 1999Worked directly with core technology teams to define core engine functionality, in-house tools, and end-user tools for the Arnold Palmer Course Designer, a sophisticated world editor released with Links 2001.Highest producing content specialist, responsible for more than 20 authentic golf courses including, modeling, object placement, asset creation, and content acquisition (travel team). Wrote a series of articles and tutorials on the Arnold Palmer Course Designer and Links 2001 for Microsoft.com Performed QA, motion capture, and various art production tasks (2d, 3d, film)
Jeremy Carver Skills
Jeremy Carver Education Details
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University Of UtahMathematics And Computer Science
Frequently Asked Questions about Jeremy Carver
What company does Jeremy Carver work for?
Jeremy Carver works for Golf+
What is Jeremy Carver's role at the current company?
Jeremy Carver's current role is Lead Unity Architect.
What is Jeremy Carver's email address?
Jeremy Carver's email address is je****@****ail.com
What schools did Jeremy Carver attend?
Jeremy Carver attended University Of Utah.
What skills is Jeremy Carver known for?
Jeremy Carver has skills like Software Engineering, Software Development, Visual Studio, C#, Software Design, C++, .net, Programming, Game Development, Agile Methodologies, Web Services, Java.
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