Jeremy Carson

Jeremy Carson Email and Phone Number

Technical Art Manager at Meta Reality Labs @ Meta
Jeremy Carson's Location
Pittsburgh, Pennsylvania, United States, United States
Jeremy Carson's Contact Details

Jeremy Carson personal email

About Jeremy Carson

Technical Artist with a background in AAA game development. Currently supporting a new frontier in computer vision using game technology to support synthetic data efforts for machine learning model training and evaluation. Shipped games:Bioshock: Infinite || Bioshock: Infinite Return to Rapture Episode 1 & 2 DLC || Ghost Recon: Future Soldier || Mortal Kombat vs DC || Blitz: The League 2 || Wheelman starring Vin Diesel || Medal of Honor Airborne

Jeremy Carson's Current Company Details
Meta

Meta

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Technical Art Manager at Meta Reality Labs
Jeremy Carson Work Experience Details
  • Meta
    Technical Art Manager - Synthetic Data
    Meta Apr 2022 - Present
    Menlo Park, Ca, Us
    Manage a team of Technical Artists in creation of synthetic data for ML algorithm training and testing
  • Meta
    Technical Artist - Synthetic Data
    Meta Aug 2021 - Apr 2022
    Menlo Park, Ca, Us
    Create and support synthetic data generation platforms for a variety of ML algorithm training initiatives
  • Ai.Reverie
    Technical Artist
    Ai.Reverie Nov 2020 - Aug 2021
    New York, Ny, Us
  • Ghost Story Games
    Lead Technical Artist / Technical Designer
    Ghost Story Games May 2014 - Nov 2020
    Greater Boston, Ma, Us
    - Act as part of a core of 12 Irrational employees to launch a new studio whose goal is to create highly replayable narrative games with a small team size.- Create and maintain gameplay systems scripting (player actions, weapons, gameplay and level design support) using Unreal 4's Blueprint system.- Own quest & story delivery feature set & implementation and direct team of internal and external team members to implement missions and other dynamic story content.- Own character and animation pipeline. Work with both internal team members and external contractors to meet AAA quality bar needs, supporting through rigging and tools development where needed.
  • Irrational Games
    Lead Technical Animator
    Irrational Games Sep 2011 - May 2014
    - Work as part of an interdisciplinary team to create systemic behavior for Elizabeth companion AI, including placed contextual opportunistic animation, emotion system, and additive audio-based animation system- Own animation content features related to Elizabeth character and act as animation point of contact for troubleshooting Elizabeth- Establish and support flexible camera and character cinematics pipeline- Act as part of the narrative team to create and maintain many narrative cutscenes throughout Bioshock: Infinite using Unreal's Kismet scripting system- Lead a team of technical animators to provide support primarily to animation, character, voiceover, and design departments- Establish procedural facial animation pipeline using FaceFX- Handle motion capture data and retargetting for in-game use
  • Ubisoft - Red Storm Entertainment
    Character Lead / Sr Technical Animator
    Ubisoft - Red Storm Entertainment Aug 2008 - Sep 2011
    Cary, North Carolina, Us
    - Drive vision, create consistency, and manage production for a team of several character artists- Design character production pipeline and create tools to expedite production process during short production phase- Design character animation pipeline across MotionBuilder and Max
  • Midway Games
    Cinematic Technical Artist
    Midway Games Dec 2007 - Aug 2008
    Us
    - Participate in most phases of 3D pipeline (modelling, texturing, rigging, animating) for pre-rendered and in-game cinematic sequences on a central group supporting all of Midway Games.- Help to establish internal pipelines quickly from project to project, and improve pipelines that already exist.
  • Ea Chicago
    Technical Artist
    Ea Chicago Aug 2007 - Dec 2007
    Redwood City, Ca, Us
    - Maintained character pipeline for detailed next-gen game- Created MEL-based animation tools for animators - Inherited and improved previous facial rig to improve performance, animator workflow, and iteration time
  • Ea Los Angeles
    Technical Animator
    Ea Los Angeles Sep 2005 - Jul 2007
    - Responsible for managing animation pipeline: seeing asset production from content creation to Unreal 3 Engine runtime, writing scripts to expedite animator workflow- Character setup: partially responsible for character rig, fully responsible for all weapons, vehicles, and world object rigging and setup- Help with character animation
  • Ea Los Angeles
    Asset Integration Intern
    Ea Los Angeles Jun 2005 - Aug 2005

Jeremy Carson Skills

Character Animation Unreal Engine 3 Cinematics

Jeremy Carson Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Entertainment Technology
  • University Of Pittsburgh
    University Of Pittsburgh
    Information Science

Frequently Asked Questions about Jeremy Carson

What company does Jeremy Carson work for?

Jeremy Carson works for Meta

What is Jeremy Carson's role at the current company?

Jeremy Carson's current role is Technical Art Manager at Meta Reality Labs.

What is Jeremy Carson's email address?

Jeremy Carson's email address is je****@****ail.com

What schools did Jeremy Carson attend?

Jeremy Carson attended Carnegie Mellon University, University Of Pittsburgh.

What are some of Jeremy Carson's interests?

Jeremy Carson has interest in Cooking, Electronics, Gardening, Punk Rock, Home Improvement, Reading, Bikes, Home Decoration.

What skills is Jeremy Carson known for?

Jeremy Carson has skills like Character Animation, Unreal Engine 3, Cinematics.

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