Jeremy Frederick

Jeremy Frederick Email and Phone Number

Founder @ Emergent Worlds
Springfield, PA, US
Jeremy Frederick's Location
Springfield, Pennsylvania, United States, United States
Jeremy Frederick's Contact Details
About Jeremy Frederick

Experienced leader that builds teams by establishing core values in great communication and collaboration. Has successfully scaled development teams while maintaining balance, efficiency, and a positive culture. Thrives in finding talented, high performing individuals and putting them in positions where they can be successful and have the greatest impact for the organization. Thrives in entrepreneurial and fast-paced environments.

Jeremy Frederick's Current Company Details
Emergent Worlds

Emergent Worlds

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Founder
Springfield, PA, US
Jeremy Frederick Work Experience Details
  • Emergent Worlds
    Founder
    Emergent Worlds
    Springfield, Pa, Us
  • Submittable
    Vice President Of Engineering
    Submittable May 2022 - Present
    Missoula, Mt , Us
    Submittable is the leading social impact platform empowering mission-driven people to do their best, most impactful work. Through its grant management and CSR software solutions, Submittable helps power purpose for incredible organizations looking to manage their social good programs and maximize their impact in their communities. The company’s solutions have helped big and small organizations worldwide run 165,000 programs and collect more than 25 million applications to date.
  • Wizehive
    Director Of Engineering
    Wizehive Sep 2018 - May 2022
    Conshohocken, Pennsylvania, Us
  • Element 84
    Acting Cto/Architect For Pureflix.Com
    Element 84 Jan 2017 - Sep 2018
    Alexandria, Va, Us
    Element 84 provides professional services for a range of different clients by providing strategic leadership and development. They take on some of the biggest challenges in software: petabyte search, consumer streaming, Earth science repositories—high performance systems for some of the biggest corporate and government clients in the world.
  • Element 84
    Senior Devops Engineer
    Element 84 Feb 2016 - Jan 2017
    Alexandria, Va, Us
    At Element 84 we believe that mobile applications are a gateway into something larger, whether that’s socializing, emergency response information, or plugging into a massive amount of information. We also believe that in order to really get mobile and development the team must understand the full picture. Element 84 has worked with small startups, well established large companies, and federal clients to build not just a development process but an entire company culture around making sure we build the right software.
  • Reticent Media, Inc.
    Director Of Engineering
    Reticent Media, Inc. Apr 2015 - Feb 2016
    Derry, Nh, Us
    Reticent Media delivers high quality software to their clients while following Agile development principles. The team is made up of highly skilled engineers, designers, developers, testers, and experienced managers that are distributed around the US. Projects range from apps and websites to hardware systems and prototypes.* Defined and implemented development process for the software development teams* Ensured development process was standardized across all projects * Implemented company policies for development teams* Interacted directly with clients to provide project plan and status * Provided technical expertise to engineers * Promoted a work environment that stimulated creativity and productivity
  • Reticent Media, Inc.
    Senior Software Engineer / Lead Engineer
    Reticent Media, Inc. Sep 2013 - Apr 2015
    Derry, Nh, Us
    Responsible for completing and shipping several mobile and web applications. The projects ranged from iOS and Windows Phone to web portals written in C# ASP.NET and PHP Laravel. The projects were managed with the Scrum methodologies.
  • Marketplace Deliveries
    Founder
    Marketplace Deliveries Jan 2013 - Jul 2014
    Marketplace Deliveries is a delivery service that allows customers to place online orders for fresh produce from their local farmer's market that is delivered directly to their homes. Orders are delivered on Saturdays and Sundays with the produce being picked up that same morning. Each order is picked up at the local farmers mark in the morning and individually packed by our staff in our warehouse in Maitland.
  • Electronic Arts
    Software Engineer (Madden, Xbox360/Ps4)
    Electronic Arts Feb 2013 - Sep 2013
    Redwood City, Ca, Us
    Worked on Madden 25 on a contract basis to assist in new features, bug fixes, and platform optimizations in order to prepare the game to be shipped.• Part of the alpha team that was responsible for fixing bugs and optimizing code that were critical in the release of Madden 25• Tasked with investigating critical bugs and communicating risk to management
  • Learn Everywhere
    Technical Director
    Learn Everywhere Jun 2012 - Feb 2013
    Orlando, Us
    Created a project plan to bring the product Learn Everywhere to market. Assembled and led a development team which consisted of internal and outsourced engineers and designers. A mobile app was built for the IPhone and Android, as well as a web portal that managed the content for the system.
  • Electronic Arts
    Lead Software Engineer (Tiger Woods, Xbox360/Ps3)
    Electronic Arts Oct 2008 - Jun 2012
    Redwood City, Ca, Us
    Responsibilities:• Played key roles during the entire development cycle, which also included schedule planning and creating improvement plans based on post project feedback• Oversaw gameplay engineers, assisted with task scheduling, provided technical direction, and performed code reviews• Provided technical documentation, status updates, and progress reports for my tasks as well as the tasks of the engineers I led• Made architectural designs and created technical plans for other engineers to use as an implementation guide.• Worked with QA managers to review test cases as well as creating new ones for new features• Regularly met with QA leads during production to communicate feature changes to update test plans as well as relay bug reports back to the engineersAccomplishments:• Recipient of the 2011 Studio “Sharkie” Award for Best Feature for Kinect feature work• Redesigned the swing technology to develop the “Tempo Swing” feature in Tiger 2013 increasing the accuracy and response time of the swing (C++/C#)• Re-architected the Tiger audio system and integrated new audio packages that improved audio artists’ workflow pipeline. The packages included several Windows GUIs (C# .NET), build systems to convert artist assets into game assets (C# and Python), and in-game implementation (C++)• Created a data-driven situation system to drive game events, allowing designers real-time tuning capabilities from their PCo The system consisted of a Windows GUI that was built with C# .NET and client code in the game that could interact with the Windows toolo The packets communicated over the network via HTTP sockets.• Developed a multi-threaded AI system that drove the Tiger 2012 “Caddy” feature that suggested intelligent shots
  • 2Xl Games
    Game Programmer
    2Xl Games Dec 2005 - Oct 2008
    Phoenix, Arizona, Us
    • Worked in a small development team of five programmers to see Baja: Edge of Control through the entire development cycle• Solely responsible for all user interface programming, including integrating Scaleform into the in-house game engine• Worked closely with the Quazal development team to integrate their online lobby solution• Developed gameplay mechanics and logic, including race logic, career, progression, vehicle paintshop, vehicle upgrades, profile management, leaderboards, and online experience. (C++)
  • Rainbow Studios
    Tools Programmer
    Rainbow Studios Jul 2005 - Dec 2005
    Phoenix, Arizona, Us
    • Developed Windows based tools to integrate game art pipeline in C#• Designed 3DS Max plug-in to export Max files as game assets for in-house game engine
  • Rainbow Studios
    It Support
    Rainbow Studios Dec 2004 - Jul 2005
    Phoenix, Arizona, Us
    I knew I wanted to get into the game industry growing up and just getting my foot in the door was huge. While still attending college, I landed an IT job at Rainbow Studios. Even though it wasn't exactly what I wanted, I was young and eager so I was willing to take anything. However, IT suited me well as I was able to leverage a lot of experience I already had working with computers.Being in the IT department made it very easy to network with everyone at the studio. When you're in IT, everyone wants to be on your good side. It wasn't long before I started utilizing this network to eventually move in to a position on a game team itself.

Jeremy Frederick Skills

Gameplay Game Development Xbox 360 Ps3 Game Programming C# Game Engines Perforce Gameplay Programming Asp.net Mvc Asp.net Ajax C++ Android Wii Video Games Mobile Applications Agile Methodologies Asp.net Spring Framework Javascript Css3 Html Nhibernate Jquery Jquery Ui Jquery Mobile Sql Node.js Css Software Development Web Development Java Spring Mysql Php Scrum Game Design Python Mobile Devices Web Applications Programming Management

Jeremy Frederick Education Details

  • University Of Advancing Technology
    University Of Advancing Technology
    Computer Science

Frequently Asked Questions about Jeremy Frederick

What company does Jeremy Frederick work for?

Jeremy Frederick works for Emergent Worlds

What is Jeremy Frederick's role at the current company?

Jeremy Frederick's current role is Founder.

What is Jeremy Frederick's email address?

Jeremy Frederick's email address is jj****@****ail.com

What is Jeremy Frederick's direct phone number?

Jeremy Frederick's direct phone number is +160342*****

What schools did Jeremy Frederick attend?

Jeremy Frederick attended University Of Advancing Technology.

What skills is Jeremy Frederick known for?

Jeremy Frederick has skills like Gameplay, Game Development, Xbox 360, Ps3, Game Programming, C#, Game Engines, Perforce, Gameplay Programming, Asp.net Mvc, Asp.net Ajax, C++.

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