Jeremy Frederick
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Jeremy Frederick Email & Phone Number

Location: Springfield, Pennsylvania, United States 14 work roles 1 school
2 work emails found @wizehive.com 3 phones found area 603, 529, and 844 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email j****@wizehive.com
Direct phone (603) ***-****
LinkedIn Profile matched
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Current company
Role
Founder
Location
Springfield, Pennsylvania, United States

Who is Jeremy Frederick? Overview

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Quick answer

Jeremy Frederick is listed as Founder at Emergent Worlds, based in Springfield, Pennsylvania, United States. AeroLeads shows a work email signal at wizehive.com, phone signal with area code 603, 529, 844, and a matched LinkedIn profile for Jeremy Frederick.

Jeremy Frederick previously worked as Vice President of Engineering at Submittable and Director Of Engineering at Wizehive. Jeremy Frederick holds Associate Of Computer Science, Computer Science from University Of Advancing Technology.

Company email context

Email format at Emergent Worlds

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{first}@wizehive.com
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AeroLeads found 2 current-domain work email signals for Jeremy Frederick. Compare company email patterns before reaching out.

Profile bio

About Jeremy Frederick

Experienced leader that builds teams by establishing core values in great communication and collaboration. Has successfully scaled development teams while maintaining balance, efficiency, and a positive culture. Thrives in finding talented, high performing individuals and putting them in positions where they can be successful and have the greatest impact for the organization. Thrives in entrepreneurial and fast-paced environments.

Listed skills include Gameplay, Game Development, Xbox 360, Ps3, and 38 others.

Current workplace

Jeremy Frederick's current company

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Emergent Worlds
Emergent Worlds
Founder
Springfield, PA, US
AeroLeads page
14 roles

Jeremy Frederick work experience

A career timeline built from the work history available for this profile.

Founder

Emergent Worlds

Springfield, Pa, Us

Vice President Of Engineering

Current

Missoula, Mt , Us

Submittable is the leading social impact platform empowering mission-driven people to do their best, most impactful work. Through its grant management and CSR software solutions, Submittable helps power purpose for incredible organizations looking to manage their social good programs and maximize their impact in their communities. The company’s solutions have helped big and small organizations worldwide run 165,000 programs and collect more than 25 million applications to date.

May 2022 - Present

Director Of Engineering

Conshohocken, Pennsylvania, Us

Sep 2018 - May 2022

Acting Cto/Architect For Pureflix.Com

Alexandria, Va, Us

Element 84 provides professional services for a range of different clients by providing strategic leadership and development. They take on some of the biggest challenges in software: petabyte search, consumer streaming, Earth science repositories—high performance systems for some of the biggest corporate and government clients in the world.

Jan 2017 - Sep 2018

Senior Devops Engineer

Alexandria, Va, Us

At Element 84 we believe that mobile applications are a gateway into something larger, whether that’s socializing, emergency response information, or plugging into a massive amount of information. We also believe that in order to really get mobile and development the team must understand the full picture. Element 84 has worked with small startups, well established large companies, and federal clients to build not just a development process but an entire company culture around making sure we build the right software.

Feb 2016 - Jan 2017

Director Of Engineering

Derry, Nh, Us

Reticent Media delivers high quality software to their clients while following Agile development principles. The team is made up of highly skilled engineers, designers, developers, testers, and experienced managers that are distributed around the US. Projects range from apps and websites to hardware systems and prototypes.* Defined and implemented development process for the software development teams* Ensured development process was standardized across all projects * Implemented company policies for development teams* Interacted directly with clients to provide project plan and status * Provided technical expertise to engineers * Promoted a work environment that stimulated creativity and productivity

Apr 2015 - Feb 2016

Senior Software Engineer / Lead Engineer

Derry, Nh, Us

Responsible for completing and shipping several mobile and web applications. The projects ranged from iOS and Windows Phone to web portals written in C# ASP.NET and PHP Laravel. The projects were managed with the Scrum methodologies.

Sep 2013 - Apr 2015

Founder

Marketplace Deliveries is a delivery service that allows customers to place online orders for fresh produce from their local farmer's market that is delivered directly to their homes. Orders are delivered on Saturdays and Sundays with the produce being picked up that same morning. Each order is picked up at the local farmers mark in the morning and individually packed by our staff in our warehouse in Maitland.

Jan 2013 - Jul 2014

Software Engineer (Madden, Xbox360/Ps4)

Redwood City, Ca, Us

Worked on Madden 25 on a contract basis to assist in new features, bug fixes, and platform optimizations in order to prepare the game to be shipped.• Part of the alpha team that was responsible for fixing bugs and optimizing code that were critical in the release of Madden 25• Tasked with investigating critical bugs and communicating risk to management

Feb 2013 - Sep 2013

Technical Director

Orlando, Us

Created a project plan to bring the product Learn Everywhere to market. Assembled and led a development team which consisted of internal and outsourced engineers and designers. A mobile app was built for the IPhone and Android, as well as a web portal that managed the content for the system.

Jun 2012 - Feb 2013

Lead Software Engineer (Tiger Woods, Xbox360/Ps3)

Redwood City, Ca, Us

Responsibilities:• Played key roles during the entire development cycle, which also included schedule planning and creating improvement plans based on post project feedback• Oversaw gameplay engineers, assisted with task scheduling, provided technical direction, and performed code reviews• Provided technical documentation, status updates, and progress reports for my tasks as well as the tasks of the engineers I led• Made architectural designs and created technical plans for other engineers to use as an implementation guide.• Worked with QA managers to review test cases as well as creating new ones for new features• Regularly met with QA leads during production to communicate feature changes to update test plans as well as relay bug reports back to the engineersAccomplishments:• Recipient of the 2011 Studio “Sharkie” Award for Best Feature for Kinect feature work• Redesigned the swing technology to develop the “Tempo Swing” feature in Tiger 2013 increasing the accuracy and response time of the swing (C++/C#)• Re-architected the Tiger audio system and integrated new audio packages that improved audio artists’ workflow pipeline. The packages included several Windows GUIs (C# .NET), build systems to convert artist assets into game assets (C# and Python), and in-game implementation (C++)• Created a data-driven situation system to drive game events, allowing designers real-time tuning capabilities from their PCo The system consisted of a Windows GUI that was built with C# .NET and client code in the game that could interact with the Windows toolo The packets communicated over the network via HTTP sockets.• Developed a multi-threaded AI system that drove the Tiger 2012 “Caddy” feature that suggested intelligent shots

Oct 2008 - Jun 2012

Game Programmer

Phoenix, Arizona, Us

• Worked in a small development team of five programmers to see Baja: Edge of Control through the entire development cycle• Solely responsible for all user interface programming, including integrating Scaleform into the in-house game engine• Worked closely with the Quazal development team to integrate their online lobby solution• Developed gameplay mechanics and logic, including race logic, career, progression, vehicle paintshop, vehicle upgrades, profile management, leaderboards, and online experience. (C++)

Dec 2005 - Oct 2008

Tools Programmer

Phoenix, Arizona, Us

• Developed Windows based tools to integrate game art pipeline in C#• Designed 3DS Max plug-in to export Max files as game assets for in-house game engine

Jul 2005 - Dec 2005

It Support

Phoenix, Arizona, Us

I knew I wanted to get into the game industry growing up and just getting my foot in the door was huge. While still attending college, I landed an IT job at Rainbow Studios. Even though it wasn't exactly what I wanted, I was young and eager so I was willing to take anything. However, IT suited me well as I was able to leverage a lot of experience I already had working with computers.Being in the IT department made it very easy to network with everyone at the studio. When you're in IT, everyone wants to be on your good side. It wasn't long before I started utilizing this network to eventually move in to a position on a game team itself.

Dec 2004 - Jul 2005
1 education record

Jeremy Frederick education

  • University Of Advancing Technology
    University Of Advancing Technology
    Computer Science
FAQ

Frequently asked questions about Jeremy Frederick

Quick answers generated from the profile data available on this page.

What company does Jeremy Frederick work for?

Jeremy Frederick works for Emergent Worlds.

What is Jeremy Frederick's role at Emergent Worlds?

Jeremy Frederick is listed as Founder at Emergent Worlds.

What is Jeremy Frederick's email address?

AeroLeads has found 2 work email signals at @wizehive.com for Jeremy Frederick at Emergent Worlds.

What is Jeremy Frederick's phone number?

AeroLeads has found 3 phone signal(s) with area code 603, 529, 844 for Jeremy Frederick at Emergent Worlds.

Where is Jeremy Frederick based?

Jeremy Frederick is based in Springfield, Pennsylvania, United States while working with Emergent Worlds.

What companies has Jeremy Frederick worked for?

Jeremy Frederick has worked for Emergent Worlds, Submittable, Wizehive, Element 84, and Reticent Media, Inc..

How can I contact Jeremy Frederick?

You can use AeroLeads to view verified contact signals for Jeremy Frederick at Emergent Worlds, including work email, phone, and LinkedIn data when available.

What schools did Jeremy Frederick attend?

Jeremy Frederick holds Associate Of Computer Science, Computer Science from University Of Advancing Technology.

What skills is Jeremy Frederick known for?

Jeremy Frederick is listed with skills including Gameplay, Game Development, Xbox 360, Ps3, Game Programming, C#, Game Engines, and Perforce.

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