Jérôme Drese Email and Phone Number
Jérôme Drese work email
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Jérôme Drese personal email
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Jérôme Drese is a Nodilus Co-Founder / Senior Generalist Technical Animator at Larian Studios at Larian Studios. He possess expertise in maya, character rigging, nuke, mel, compositing and 12 more skills. He is proficient in French, Spanish and English. Colleagues describe him as "I had the pleasure to work with Jérôme for more than two productions and have to say that he was one of the most valuable colleagues that I always could count on during all this time. Thanks to him, the work flow between rigging, animation and character fx went particularly nice and smoothly. Some of his strengths are an excellent overview of an entire production, the early anticipation of any possible problem that might arise at different moments and a very good problem solving… Show more" and "I met and worked with Jerome under the least ideal conditions ever in my career. In summary, I look forward to working with Jerome again -- regardless of conditions, but of course preferable more ideal conditions. This is a fellow I trust. He also takes punches well, doesn't return them and more importantly he doesn't show bruising. This last bit is most important because it prevents any real HR issues as there is little to no proof that anything sinister has happened to… Show more"
Larian Studios
View- Website:
- larian.com
- Employees:
- 231
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Senior Generalist Technical AnimatorLarian Studios May 2021 - PresentGhent, Flemish Region, BelgiumMaking great games! -
Character TdNodilus Jan 2022 - PresentLuxembourg -
Rigging TeacherHaute École Albert Jacquard (Heaj) Sep 2018 - Sep 2022Namur Area, Belgium -
Pipeline TdNwave Digital Sep 2020 - May 2021BelgiumMaintain current 3D asset/shot pipeline and add new features inside their internal project management tool. -
Rigging & Pipeline Td At CgluxCglux Dec 2019 - Aug 2020LuxembourgRigging and Tool development for project Icare -
Pipeline/Rigging TdDreamwall Jul 2019 - Nov 2019BelgiumHelp building some animation pipeline tool on the Smufs series project. -
Rigging SupervisorGrid Bvba May 2018 - May 2019Gent Area, BelgiumHandle all rigging related pipeline tools integration and development. -
Rigging SupervisorNwave Digital Aug 2013 - Apr 2018Brussels Area, BelgiumSupervising the rigging team on the upcoming features films. -
Character TdNwave Digital Jan 2013 - Apr 2018Brussels Area, BelgiumCo supervising the Rigging department with Alan Claes for the upcoming nWaves features. -
Character Td SupervisorGrid Vfx Jun 2012 - Jan 2013Gent Area, BelgiumQuest:- Rigging dept supervision. Created an auto rig puppet system. Zoostation (trailer):- Created all props and character rigs within a weekAsterix "Le domaine des dieux"- Help creating several check and modeling tools. -
Character FxDigital Domain Jul 2011 - Jun 2012Vancouver, Canada AreaJack the Giant Slayer:- Lead hair artist- Created several grooms on hero giants and some digital doubles.- Sims on some of the movie shots. -
Character Td SupervisorLuxanimation May 2010 - Jul 2011Luxembourg"Little Nick" (M6) season 2:- Rigging sup. and technical lead for the "Little Nick" project season 2. - Created an fast auto rig puppet system for the characters and a auto props rig tool for the project props assets.- Created several modeling checking tools to keep quality standarsBurny the Little Dragon:- Rigging sup.- Create all characters rig for the trailer.- Lookdev supervisor- Created all shaders setup for the main characters.
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Rigging Lead/SupervisorCotoon Sep 2008 - May 2010Liège Area, BelgiumLuke and Lucy: The Texas Rangers:- Created a facial system for animation dept. Then took the rigging leading to help animation dept. developing tools and fixing bugs.Taro et le démon du volcan (never released):- Rigging supervisor- Created all rigs for the project and developed all the animation tools linked to the rigs.- Developed an interactive GUI inside Maya using AdobeFlash Magic Crystal trailer:- Assets supervisor- We had to create in a week a… Show more Luke and Lucy: The Texas Rangers:- Created a facial system for animation dept. Then took the rigging leading to help animation dept. developing tools and fixing bugs.Taro et le démon du volcan (never released):- Rigging supervisor- Created all rigs for the project and developed all the animation tools linked to the rigs.- Developed an interactive GUI inside Maya using AdobeFlash Magic Crystal trailer:- Assets supervisor- We had to create in a week a trailer for the movie working in collaboration with Grid-Vfx Show less
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Rigging LeadMikros Image Jul 2009 - Jan 2010Liège Area, BelgiumBlack Heaven feature film:- Worked as lead Character rigging and cloth simulation.- Developed a building generator for the city based on existing modeling assets. -
3D GeneralistDe Pinxi Aug 2006 - Aug 2007Brussels Area, BelgiumWorked in several real time 3D projects handling from modeling to rendering tasks.
Jérôme Drese Skills
Jérôme Drese Education Details
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Computer Science -
Heaj3D Animation
Frequently Asked Questions about Jérôme Drese
What company does Jérôme Drese work for?
Jérôme Drese works for Larian Studios
What is Jérôme Drese's role at the current company?
Jérôme Drese's current role is Nodilus Co-Founder / Senior Generalist Technical Animator at Larian Studios.
What is Jérôme Drese's email address?
Jérôme Drese's email address is jd****@****ail.com
What schools did Jérôme Drese attend?
Jérôme Drese attended Haute École Albert Jacquard (Heaj), Heaj.
What skills is Jérôme Drese known for?
Jérôme Drese has skills like Maya, Character Rigging, Nuke, Mel, Compositing, Mental Ray, Rigging, Character Animation, Texturing, Look Development, Animation, Computer Graphics.
Who are Jérôme Drese's colleagues?
Jérôme Drese's colleagues are Stijn Valkenborg, Jakub Mazur, Levinna Angelita, Tim Wilmsen, Hayley Kong, Patrice Paquin Coutu, Kayleigh D..
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