Jerome Kelsey

Jerome Kelsey Email and Phone Number

CEO at ZeroKing | Web3 Innovator | Game Design, Tokenomics & AI Consultant | DAO Advisor @ Zero King
Jerome Kelsey's Location
Auckland, Auckland, New Zealand, New Zealand
Jerome Kelsey's Contact Details

Jerome Kelsey personal email

n/a
About Jerome Kelsey

I'm a Web3 entrepreneur and founder with more than two decades of experience in the video game industry. Over the past four years, I've also become a founder in the Web3 industry.Drawing on my experience with game economies and blockchain, our (amazing) team and I have developed several democratic tools, such as the Freeos Economic DAO and The DAOScape. These tools aim to transform organizational structures to be more equitable, cooperative, and sustainable.Throughout my career, I've worked with industry leaders like Sega, Microsoft, Vivendi, Gameloft, and Namco-Bandai. Currently, I'm doing game design consultancy work for Altered State Machine, where we're leveraging machine learning to create the foundational components of an open metaverse with the potential to open up new opportunities and "democratise AI".Ultimately, my goal is for the DAOs that my team and I are spearheading to provide people with the necessary tools, models, and options to work together towards more collaborative and equitable outcomes, all while maintaining dignity and access for all. This is particularly important given the disruptions posed by AI, climate change, and political and economic uncertainty being felt around the world.

Jerome Kelsey's Current Company Details
Zero King

Zero King

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CEO at ZeroKing | Web3 Innovator | Game Design, Tokenomics & AI Consultant | DAO Advisor
Jerome Kelsey Work Experience Details
  • Zero King
    Chief Executive Officer
    Zero King Jul 2024 - Present
    Auckland, New Zealand
    Leading strategic direction and operations for an innovative game development studio, focusing on creating cutting-edge gaming experiences. Responsible for overall company performance, team leadership, and fostering a culture of creativity and technological advancement.-Leading strategic planning and execution for an innovative game development studio-Driving business development, partnerships, and growth initiatives-Overseeing product innovation, game design, financial management, and operational efficiency-Guiding team management and fostering a culture of creativity and collaboration-Ensuring regulatory compliance and upholding ethical leadership standards
  • The Daoscape
    Founder
    The Daoscape May 2023 - Present
    Daotopia
    Founder of the DAOScape, our revolutionary platform for building decentralised organisations. Designed to democratise decision-making, our platform moves away from token-dependent voting, empowering both crypto novices and experts alike.
  • Freeos
    Founder, Token/Interaction Design
    Freeos Mar 2018 - Present
    Worldwide (Decentralised Organisation)
  • Altered State Machine
    Machine Learning Game Designer
    Altered State Machine May 2022 - Jul 2023
  • Joy Business Academy
    Chief Product Officer
    Joy Business Academy Jun 2019 - Jun 2020
  • Joy Business Academy
    Interim Cto
    Joy Business Academy Sep 2018 - Jun 2019
    Auckland, New Zealand
    Part CTO, part Product Owner. Asked to assist growing the company and tech team from a startup phase, to high-growth phase; I am bringing my varied experience in the field of game production—and my experiences in gamification of education—to assist the company in its systems, organisational structure, and new product vision.As I am backed by a stellar team, this challenge is made possible. Leading the team has been more of a strategy of support and leaning on trust and the common spirit of initiate expressed at JBA. It has been, and continues to be, an honour to work with such a talented, caring and proactive team.W.I.P.- Financial Freedom (Mobile-first game, built on a EOS infrastructure)- Construction-Industry Training (VR game for the Oculus Quest)- Construction Tycoon (Mobile and Desktop game)- AgentLab (A series of gamified courses delivered on Mobile and WebGL)- Minded (An interactive reflection and strength-discovery web platform)- Multiple LMS platforms for tier-1 corporate and government agencies
  • Artrix Ltd
    Creative Director
    Artrix Ltd Aug 2015 - Aug 2018
    Auckland, New Zealand
    Was Creative Director and interim Studio Manager for the main production cycle of two main products: Mana Monsters and Animals in Teacups. Helped to found, hire and manage a growing start-up game studio. Helped create production pipelines, manage resources, head design, run studio-wide processes, perform reviews, hired and recruited staff. Was highly involved in the running of production in a cross-discipline manner. Drove restructuring processes and initiated and drove strategy in the studio.Most proud of bringing in an extremely talented group of people into the organisation, who continue to drive the company forward.
  • Gameloft
    Lead / Senior Designer
    Gameloft Jun 2013 - Jun 2015
    Auckland, New Zealand
    Senior Designer / Lead Designer for Ice Age Adventures
  • Smallworlds
    Lead / Senior Designer
    Smallworlds May 2012 - Feb 2013
    Auckland
    Designed new social gameplay mechanics, planned and created new missions, created high-level pitches for external opportunities (Disney, Marvel).
  • Gameloft
    Lead / Senior Designer
    Gameloft Aug 2010 - May 2012
    Auckland
    I was the Lead Designer for two of the company's titles (Silent Ops and Wonder Zoo) as well as the studio's overall Senior Designer (and promoted to 'Principal Designer' just before I left.While at Gameloft, I worked on a wide variety of design tasks including: level editing & design, enemy placement, scripting, high-level design pitches, game balancing spreadsheets/LUA tables, flow charts, UI wireframes, led design meetings, asset integration, combat mechanics, AI mechanics, gameplay progression, free-to-play monetization mechanics, story writing, voice acting direction, and more.
  • The Miracleworks Interactive Ltd
    Producer, Designer, Managing Director
    The Miracleworks Interactive Ltd Feb 2010 - Jul 2011
    International
    I led the company in the creation of two iOS games, PushPixPull and Miracle Baby, through internal and outsourcing means.Wearing a number of hats, both in running the company and making the games, I essentially worked on the design, marketing, production and 3D asset creation for the two titles.
  • Matahari Studios
    Lead Game Designer
    Matahari Studios 2009 - 2010
    Lead Designer for companies arcade game tiles. Development on: Textminator, Balloon Buster, Little Masterpiece, Willie Wheels and Snapshot. Managed the design of the company’s new games, and assisted in the quality control of existing titles. High-level hardware design for innovative arcade displays and mechanisms. Patent-pending inventor for core tech.
  • Ganz
    Game Designer
    Ganz Aug 2008 - Feb 2009
    Designer for the hit children’s MMO, Webkinz, and Tail Towns, a casual social game oriented towards the female market. Led the initial Tail Towns design team, created initial concept presentations, interactive design architecture, flow charts, use cases and design documents. Created the monetization model. Responsible for creating all high-level concepts and communicating them to the team.
  • Interserv International Inc.
    Game Designer
    Interserv International Inc. 2005 - 2007
    Designer for ‘Mage Knight: Apocalypse”, a single and online multiplayer action RPG, developed for Namco Bandai. Duties included: Level and mission planning, LUA scripting, Level Editing, SFX editing, Sound Editing (Issact), testing and tweaking as well as organizing game design meetings and discussions with the publisher. Other design tasks for Microsoft (XBLA), Sega (MMORPG), and game combat/mechanic design for Vivendi (unreleased fighting game)
  • Spin Interactive
    Game Designer
    Spin Interactive May 2002 - Sep 2004
    Employed by a Taiwanese game studio as the Designer for a series of Xbox and Playstation 2 games. I led the development of a fully playable demonstration of a platform game starring a flying squirrel named Sprung. Company left game industry and abandoned the project.

Jerome Kelsey Skills

Game Design Game Development Video Games Gameplay Mobile Games Level Design Game Mechanics Social Games Casual Games Multiplayer Maya Mmo User Interface Design User Interface Xbox Computer Games Unity3d Monetization Mobile Devices Scripting Lua Online Gaming Console Game Balance Game Engines Texturing Gameplay Programming Creativity Cryptocurrency Gamification Interaction Design Critical Thinking Complex Problem Solving People Management Emotional Intelligence

Jerome Kelsey Education Details

Frequently Asked Questions about Jerome Kelsey

What company does Jerome Kelsey work for?

Jerome Kelsey works for Zero King

What is Jerome Kelsey's role at the current company?

Jerome Kelsey's current role is CEO at ZeroKing | Web3 Innovator | Game Design, Tokenomics & AI Consultant | DAO Advisor.

What is Jerome Kelsey's email address?

Jerome Kelsey's email address is je****@****ine.xyz

What schools did Jerome Kelsey attend?

Jerome Kelsey attended Otago Polytechnic.

What are some of Jerome Kelsey's interests?

Jerome Kelsey has interest in Writing, 爆料公社, Llc, First Aid Gardens, Grave Of The Fireflies Movie, Tasty, Community, Uplifted Life, Dreams And Dreaming, Performance Art.

What skills is Jerome Kelsey known for?

Jerome Kelsey has skills like Game Design, Game Development, Video Games, Gameplay, Mobile Games, Level Design, Game Mechanics, Social Games, Casual Games, Multiplayer, Maya, Mmo.

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