Jérôme Leudet
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Jérôme Leudet Email & Phone Number

Bringing AI forward - Hiring! at AILiveSim
Location: Helsinki, Uusimaa, Finland 10 work roles 2 schools
1 work email found @ailivesim.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@ailivesim.com
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Current company
Role
Bringing AI forward - Hiring!
Location
Helsinki, Uusimaa, Finland
Company size

Who is Jérôme Leudet? Overview

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Quick answer

Jérôme Leudet is listed as Bringing AI forward - Hiring! at AILiveSim, a company with 6 employees, based in Helsinki, Uusimaa, Finland. AeroLeads shows a work email signal at ailivesim.com and a matched LinkedIn profile for Jérôme Leudet.

Jérôme Leudet previously worked as Founder at Ailivesim and AI Consultant at Clearmotion. Jérôme Leudet holds Self-Driving Car Nanodegree from Udacity.

Company email context

Email format at AILiveSim

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{first_initial}{last}@ailivesim.com
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AeroLeads found 1 current-domain work email signal for Jérôme Leudet. Compare company email patterns before reaching out.

Profile bio

About Jérôme Leudet

Making a simulation platform for training and testing AI algorithms. Looking for a Machine learning engineer, a Tech Artist and Games Programmer at www.ailivesim.com

Listed skills include Game Development, Artificial Intelligence, C++, Computer Games, and 9 others.

Current workplace

Jérôme Leudet's current company

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AILiveSim
Ailivesim
Bringing AI forward - Hiring!
helsinki, southern finland, finland
Website
Employees
6
AeroLeads page
10 roles

Jérôme Leudet work experience

A career timeline built from the work history available for this profile.

Founder

Current

Helsinki Area, Finland

AILiveSim provides a set of tools to develop and test various AI solutions. It is based on a parametric virtual environment developed with Unreal Engine.We are currently looking for a Machine learning engineer, a Technical Environment Artist and a Games Programmer. Find out more at www.ailivesim.com

Sep 2017 - Present

Ai Consultant

Current

Helsinki Area, Finland

I help companies to implement AI into their products.

Jun 2017 - Present

Software Developer

Helsinki

Ultra portable and highly addictive. Games that are with you at all times.

May 2016 - May 2017

Senior Ai Programmer

Finland

AI for Quantum break** Gameplay:- a fleet of different enemies and friendlies- unique shooting paterns for each weapon- seamless cinematic near miss functionality- 3 alertness levels with unique behaviours- fully dynamic, AI works out of the box, place and play- dynamic slotting to keep battles interesting even when the player is outnumbered- collaborative.

May 2012 - May 2016

Software Developer

Finland

- Drive the company towards agile using Hansoft- Integrate NVidia PhysX to the engine- Spline based position/direction animation for path following- Component library for creation for creation of navigation networks and path finding - nurbs tesselation using Glu- generation of point cloud using sw voxelization- Reorganization of triangles of faces in.

May 2010 - May 2012

Senior Ai Programmer

- Design and implementation of a behavior and handicap system, for a very precise control over player experience- Implementation of tools improvements used by level designers to give level related information to the AI- Design and implementation of component based AI library- Design and implementation of automatic car testing to find the best parameters.

May 2008 - May 2010

Senior Ai Programmer

-Design and implement AI for Warhammer 40000, turn based strategygame, to be released for both PSP and NDS.-Develop the technology of the company by implementing framework anddedicated tools to help implement and maintain AI.-Design and implement dictionary and player for Scrabble AI.

Sep 2006 - Apr 2008

Sw Engineer

I worked as a software architect for maintenance of one component in Symbian 3.x at customer’s premises.

Jan 2006 - Sep 2006

Ai Programmer

-Design and implementation of the AI for High Seize, a turn basedstrategic game on N-Gage, published by Nokia.-Design and implement AI for Reset Generation, a strategy game release for Nokia phones later on.

Aug 2004 - Jan 2006

Sw Engineer Trainee

Cerv

Conception of the way virtual firemen organize their actions and work as a team to conduct the standard procedures in different situations that cannot always be reproduced in reality.

Sep 2002 - Jan 2003
Team & coworkers

Colleagues at AILiveSim

Other employees you can reach at ailivesim.com. View company contacts for 6 employees →

2 education records

Jérôme Leudet education

Self-Driving Car Nanodegree

Specific applications of AI for self-driving vehicles

Master, Science

Specialization in computer sciences: Software Engineering, Networks, Systems programming, Compilation, Relational Databases, Distributed.

FAQ

Frequently asked questions about Jérôme Leudet

Quick answers generated from the profile data available on this page.

What company does Jérôme Leudet work for?

Jérôme Leudet works for AILiveSim.

What is Jérôme Leudet's role at AILiveSim?

Jérôme Leudet is listed as Bringing AI forward - Hiring! at AILiveSim.

What is Jérôme Leudet's email address?

AeroLeads has found 1 work email signal at @ailivesim.com for Jérôme Leudet at AILiveSim.

Where is Jérôme Leudet based?

Jérôme Leudet is based in Helsinki, Uusimaa, Finland while working with AILiveSim.

What companies has Jérôme Leudet worked for?

Jérôme Leudet has worked for Ailivesim, Clearmotion, Everywear Games, Remedy Entertainment, and Visual Components.

Who are Jérôme Leudet's colleagues at AILiveSim?

Jérôme Leudet's colleagues at AILiveSim include Eljas Kauppila, Teemu Saarinen, Phuc Tran, Amirhossein Gholami, and Elias Ahlgrén.

How can I contact Jérôme Leudet?

You can use AeroLeads to view verified contact signals for Jérôme Leudet at AILiveSim, including work email, phone, and LinkedIn data when available.

What schools did Jérôme Leudet attend?

Jérôme Leudet holds Self-Driving Car Nanodegree from Udacity.

What skills is Jérôme Leudet known for?

Jérôme Leudet is listed with skills including Game Development, Artificial Intelligence, C++, Computer Games, Agile Methodologies, Gameplay, Xbox 360, and Game Programming.

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