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Jeromy Walsh Email & Phone Number

CEO and Founder at Soulbound Studios
Location: Greater Seattle Area, United States 9 work roles 2 schools
1 work email found @soulboundstudios.com 2 phones found area 425 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@soulboundstudios.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO and Founder
Location
Greater Seattle Area, United States
Company size

Who is Jeromy Walsh? Overview

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Quick answer

Jeromy Walsh is listed as CEO and Founder at Soulbound Studios, a with 1 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at soulboundstudios.com, phone signal with area code 425, and a matched LinkedIn profile for Jeromy Walsh.

Jeromy Walsh previously worked as CEO & Founder at Soulbound Studios and Sr. Software Eng Lead at Microsoft. Jeromy Walsh holds B.Sc., Computer Science from Missouri University Of Science And Technology.

Company email context

Email format at Soulbound Studios

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{first}@soulboundstudios.com
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AeroLeads found 1 current-domain work email signal for Jeromy Walsh. Compare company email patterns before reaching out.

Profile bio

About Jeromy Walsh

Jeromy is the CEO/Game Director of Soulbound Studios. With his relentless passion for creating new worlds, developing new game systems, and solving tough problems, he uses his imagination, technical acumen, and past business experience to drive the long-term strategy.Jeromy has numerous credited and uncredited titles in the Free Roaming Adventure and RTS genres including Dungeons & Dragon: Dragonshard, Mercenaries, and Star Wars Battlefront. He was most recently an Instructor at DigiPen Institute of Technology and a Senior Software Engineering Lead for Microsoft. Jeromy now puts all his energy into Soulbound Studios' new MMO, Chronicles of Elyria.When he’s not programming, Jeromy is a lover of board and card games, fantasy literature, ancient mythology, and has spent over 20 years as a storyteller and game master across multiple digital and print role playing systems, including Dungeons & Dragons, White Wolf, and Pathfinder.

Listed skills include C#, Game Development, C++, Software Development, and 30 others.

Current workplace

Jeromy Walsh's current company

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Soulbound Studios
Soulbound Studios
CEO and Founder
Kirkland, WA, US
Employees
1
AeroLeads page
9 roles · 28 years

Jeromy Walsh work experience

A career timeline built from the work history available for this profile.

Ceo & Founder

Current

Bellevue, Wa, Us

Soulbound Studios is a new game company developing the innovative new Massively Multiplayer Online Game, "Chronicles of Elyria." The development of this game marks a shift in the industry from theme park or sandbox MMOs to dynamic, highly immersive, story-driven MMOs. Chronicles of Elyria gives players more control over their environment than ever before, simultaneously creating a world that feels both responsive and inviting and is recognizably different each time the player logs in. This evolutionary new MMO grants players the ability to decide whether to embrace their destiny, or fall victim to it, and asks the intriguing question, "Will you choose a path of virtue... or something darker?"

Jan 2015 - Present

Sr. Software Eng Lead

Redmond, Washington, Us

Sep 2014 - Nov 2015

Sr. Software Development Engineer

Redmond, Washington, Us

Since September I have been working as part of the Engineering Productivity group in the Windows Phone Client Division. My primary duty consists of developing C# tools and infrastructure to support automated and manual testing of the Windows Phone OS by individual contributors and OEMs.

Sep 2011 - Sep 2014

Technology Academy Instructor

Redmond, Wa, Us

Since May 2010 I have served as the Technology Academy Instructor for the DigiPen WaNIC Video Game Programming Academy. During this time I have been responsible for both outreach to parents, students, and counselors, as well as classroom instruction. Coursework taught has included computer architecture, base 2 and 16 arithmetic, programming syntax & semantics (C++, Java, & C#), OOAD, trigonometry, linear algebra (vectors, matrices, 2D/3D transformations), computer graphics, AI, path-finding, and physics.Since November my duties have grown to include development of expanded math and computer science curriculum, keeping DigiPen up to date with the latest trends & technologies, as well as providing more rigorous and comprehensive math coverage. As a result, the course has been marked equivalent to both Advanced Algebra (Algebra 2) as well as Math Analysis (Pre-Calculus) in the local and surrounding school districts.

May 2010 - Sep 2011

President, Co-Owner

Modern Genealogy, Llc

During my time at Modern Genealogy I served in two capacities. First, I acted as the company's Project Manager. This included establishing and nurturing business relationships with genealogical societies, procuring contracts with retailers and independent contractors, managing the finances and accounting, and supervising the marketing efforts. Other Duties included:• Gathering requirements and integrating changes• Organizing and executing usability testing • Defining and sequencing the WBS and schedule• Facilitating communication between project membersWhile at Modern Genealogy I also acted as a principal software engineer; responsible for the architecture, design, and implementation of our genealogy research and recording tools, as well as the company's website. In specific, I was involved in all layers of the MVVM design pattern and worked closely with the other engineers to implement our .NET based application. This included XAML/WFP UI logic, data binding, and LINQ to SQL for data storage.

Oct 2005 - Dec 2009

Lead/Sr. Tools Programmer

Los Angeles, Ca, Us

Titles included:- Mercenaries (2005), LucasArts- Star Wars Battlefront (2004), LucasArtsIn 2003 I was hired as the founding member of the Tools Department at Pandemic Studios. My task was to lead development of a next generation world editor and asset pipeline capable of handling the large volume of data necessary for “Next Gen” titles. For nearly two years I was working directly with the Executive Art Director. During this time I was responsible for growing the tools department, formulating coding guidelines and department procedures, and interacting with multiple game teams to gather requirements. Other duties and achievements while at Pandemic included:• Managing the hiring process and writing job descriptions for all positions in the tools department• Architecting and designing the Pandemic Studios Infinity Editor, used in all Next Gen titles• Adding tools support for game teams in the areas of localization and asset management• Facilitating communication between the game teams and tools department and keeping stakeholders up to date on the status of the tools• Implementing Import/Export functionality for all of our tools using the XSI SDK and FTK• Implementing a Havok Dynamics and Animation plug-in for Softimage|XSI (purchased by Havok)

Oct 2003 - Sep 2005

Programmer/Tools Programmer

Liquid Entertainment

Titles included:- Dungeons & Dragons: Dragonshard (2005), Atari, Inc.- Lord of The Rings: War of the Ring (2003), Sierra, Inc.In 2002 I began developing technology demos for Liquid Entertainment to facilitate interest from publishers for future projects. After doing demos for a few months I moved on to game code where I developed various in-game systems for “War of The Ring,” such as the mini-map system, camera boundary managers, and collision detection. For the last nine months I was the sole developer of the “War of The Ring” world editor. Duties included interacting with the artist and designers to gather requirements for the tools, working with the game engineers and producers to determine appropriate scope, and then implementing the various features into the toolset. Areas touched included the terrain system, rendering, user input, MFC, modeling & animation, lighting & shadows, vertex colors and smoothing, and File I/O. Before leaving Liquid I began work on the next generation world editor to be used in “Dungeons & Dragons: Dragonshard” and all future Liquid titles.

2002 - 2003 ~1 yr

Software Engineer

U.S. Geological Survey, Doi

Responsibilities included:- Developing server-side web applications- Solaris and Win32 TCP/IP client/server applications- Development of JavaScript, Java, and XML for dynamic web content creation- Development of Apache modules to better support the web team.

1999 - 2002 ~3 yrs
2 education records

Jeromy Walsh education

B.Sc., Computer Science

Missouri University Of Science And Technology

B.Sc., Psychology

Missouri University Of Science And Technology
FAQ

Frequently asked questions about Jeromy Walsh

Quick answers generated from the profile data available on this page.

What company does Jeromy Walsh work for?

Jeromy Walsh works for Soulbound Studios.

What is Jeromy Walsh's role at Soulbound Studios?

Jeromy Walsh is listed as CEO and Founder at Soulbound Studios.

What is Jeromy Walsh's email address?

AeroLeads has found 1 work email signal at @soulboundstudios.com for Jeromy Walsh at Soulbound Studios.

What is Jeromy Walsh's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Jeromy Walsh at Soulbound Studios.

Where is Jeromy Walsh based?

Jeromy Walsh is based in Greater Seattle Area, United States while working with Soulbound Studios.

What companies has Jeromy Walsh worked for?

Jeromy Walsh has worked for Soulbound Studios, Microsoft, Digipen Institute Of Technology, Modern Genealogy, Llc, and Pandemic Studios.

How can I contact Jeromy Walsh?

You can use AeroLeads to view verified contact signals for Jeromy Walsh at Soulbound Studios, including work email, phone, and LinkedIn data when available.

What schools did Jeromy Walsh attend?

Jeromy Walsh holds B.Sc., Computer Science from Missouri University Of Science And Technology.

What skills is Jeromy Walsh known for?

Jeromy Walsh is listed with skills including C#, Game Development, C++, Software Development, Video Games, Programming, .Net, and Directx.

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