AeroLeads people directory · profile

Jerry Frazier Email & Phone Number

Senior Software Engineer at Blizzard Entertainment at Blizzard Entertainment
Location: Irvine, California, United States 10 work roles 1 school
1 work email found @blizzard.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@blizzard.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Software Engineer at Blizzard Entertainment
Location
Irvine, California, United States

Who is Jerry Frazier? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jerry Frazier is listed as Senior Software Engineer at Blizzard Entertainment at Blizzard Entertainment, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Jerry Frazier.

Jerry Frazier previously worked as Senior Software Engineer II at Blizzard Entertainment and Software Development Engineer at Amazon Game Studios. Jerry Frazier holds Bs, Computer Science from Brigham Young University.

Company email context

Email format at Blizzard Entertainment

This section adds company-level context without repeating Jerry Frazier's masked contact details.

{first_initial}{last}@blizzard.com
86% confidence

AeroLeads found 1 current-domain work email signal for Jerry Frazier. Compare company email patterns before reaching out.

Profile bio

About Jerry Frazier

I am an accomplished software developer with 19 years of experience in the video games industry, in both entertainment games and serious games. I am experienced as a project lead and team manager, supporting and building development teams and groups. I have 7 years tools development experience focusing on intuitive design, quick iteration, clear feedback, and efficiency. I am experienced in designing and implementing maintainable end to end solutions from content authoring to in-game systems. I have developed multiple VFX and animation solutions including authoring tools, data management, and in-game systems. I am skilled at being able to analyze and resolve big challenges with short turnaround and minimal direction. I have shipped 11 games on Xbox 360, Xbox, PS3, PS2, Facebook, PC, and Wii.

Listed skills include Xbox 360, Ps3, Wii, Game Development, and 11 others.

Current workplace

Jerry Frazier's current company

Company context helps verify the profile and gives searchers a useful next step.

Blizzard Entertainment
Blizzard Entertainment
Senior Software Engineer at Blizzard Entertainment
AeroLeads page
10 roles · 26 years

Jerry Frazier work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer Ii

Current

Irvine, CA, US

Working with the World of Warcraft team to bring new features and workflows to artists and designers.

Feb 2019 - Present

Software Development Engineer

Amazon Game Studios

Lumberyard Game Engine - Simplified and improved interactions with existing character and animation pipelines for Maya and 3ds max exports as well as engine-based character setup and animation systems across legacy and acquired EMotionFX character animation technologies. Implemented initiative to move all character editing out of text file editing.

Jun 2015 - Oct 2018

Senior Software Engineer

Evans, Georgia, US

Developed serious games for military training in Biometrics & Forensics. Acted as Project Lead for a serious game team of 4-7 developers to create a training simulation using client server architecture. Organized sprints, guided staff developers, coordinated project needs with arts and designers, and overcame roadblocks in development. Developed code.

Jul 2012 - Mar 2015

Senior Tools Programmer

US

Developed tools and custom controls for animation playback, and definition of animation event data. Refined, optimized, and expanded features of animation and visual effects tool set. Enhanced work flow, sped up iteration, and provided an environment that enabled users in their jobs. Visualization of bone, and attachment data. Real time systems for synced.

Nov 2010 - Jul 2012

Senior Game And Tools Programmer

Phoenix, Arizona, US

On Deadly Creatures for the Wii, the programming team members were chosen as generalist programmers that could take a feature from tool through to game implementation and own it. I took on a broad range of tasks from player game play scripting to an effects pipeline to automated build machine programming. It was a good team. We had some great people.

2006 - Mar 2010

Senior Tools Programmer

Phoenix, Arizona, US

Developed tool set for development on PS3, Xbox360, and Wii. Realtime update of assets on the running game platform formed the basis of a new set of tools that emphasized generation of game data in intuitive interfaces and work flow that allowed useful feedback and interation. Asset pipeline controlled export and automatic conversion of assets.

2004 - May 2006

Contract Game Programmer

Vicarious Visions

Front end UI programming including menu programming, save game and profile system. Ported input to use game controller and supported controller input and rumble system including platform requirements. Xbox port of Jedi Academy PC title.

Apr 2003 - Nov 2003

Game Programmer

US

Developed scripting system using access database export. NPC and goal representations in code. Event system, messaging system, score management, game data management related to goals, and game play programming. Skateboard title for Xbox and PS2.

Aug 2002 - Mar 2003

Software Engineer/ Game Programmer

Kodiak Interactive Studios

Developed particle systems, level loading, entity management, entity definition and control, dynamic path finding and static path following npc ai. Researched Renderware for PVS, animation, model representation, and rendering. Monsters Inc. title for PS2.

2000 - 2001 ~1 yr

Game And Tools Programmer

Redmond, Washington, US

Developed windows based golf course editor and golf game. Expanded existing physics code to support new terrain representation which required a new physics solution. Specialized animation and game play programming solutions. Modified 3D character animation system of existing game engine. Defined export pipeline for animation. Procedural LOD definition.

Jun 1997 - Jan 2000
1 education record

Jerry Frazier education

  • Brigham Young University
    Brigham Young University
    Computer Science
FAQ

Frequently asked questions about Jerry Frazier

Quick answers generated from the profile data available on this page.

What company does Jerry Frazier work for?

Jerry Frazier works for Blizzard Entertainment.

What is Jerry Frazier's role at Blizzard Entertainment?

Jerry Frazier is listed as Senior Software Engineer at Blizzard Entertainment at Blizzard Entertainment.

What is Jerry Frazier's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Jerry Frazier at Blizzard Entertainment.

Where is Jerry Frazier based?

Jerry Frazier is based in Irvine, California, United States while working with Blizzard Entertainment.

What companies has Jerry Frazier worked for?

Jerry Frazier has worked for Blizzard Entertainment, Amazon Game Studios, Janus Research Group, Tencent Boston, Inc, and Rainbow Studios.

How can I contact Jerry Frazier?

You can use AeroLeads to view verified contact signals for Jerry Frazier at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jerry Frazier attend?

Jerry Frazier holds Bs, Computer Science from Brigham Young University.

What skills is Jerry Frazier known for?

Jerry Frazier is listed with skills including Xbox 360, Ps3, Wii, Game Development, Win32 Api, Animation, Xbox, and Video Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.