Lead Character Artist
• Directed the Character Art teams through the creation of exceptionally high quality and realistic character models from concept to completion for various AAA open-world titles (Just Cause 4, its DLCs, and a new IP called Contraband). • Collaborated closely with Art Direction and Narrative team to establish the visualization and stylization of our characters. • Established and maintained the overall standard of quality for character development on the project (consistency of modeling, texturing, materials, in-game setups, and implementation of all character assets).• Regularly communicated with and provided feedback for both internal & external art teams (also gathered references & built briefs to complement and clarify concepts & art direction).• Collaborated with Production to develop & maintain an ongoing backlog with accurate time estimates. • Delegated tasks across the team. • Collaborated with Tech Art, Programming, and Animation teams to ensure models were performing at our target benchmarks (both visually and technically).• Defined reasonable tricounts, material counts, and texture sizes.• Collaborated with Programmers to establish a fully functional character customization system for our player system in Contraband.• Mentored and facilitated the professional growth of our team members.• Stayed up-to-date on best practices and latest technologies while working within limitations of the proprietary game engine.• Encouraged creativity and problem solving from all artists on team.