Jesse Brophy (He/Him)

Jesse Brophy (He/Him) Email and Phone Number

Principal Artist at Frost Giant Studios, Inc. @ Frost Giant Studios, Inc.
San Clemente, CA, US
Jesse Brophy (He/Him)'s Location
Orange County, California, United States, United States
About Jesse Brophy (He/Him)

I have worked for numerous companies in various capacities from Game Cinematics, to Character creation, to Technical lead including scripting and UI creation.

Jesse Brophy (He/Him)'s Current Company Details
Frost Giant Studios, Inc.

Frost Giant Studios, Inc.

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Principal Artist at Frost Giant Studios, Inc.
San Clemente, CA, US
Employees:
47
Jesse Brophy (He/Him) Work Experience Details
  • Frost Giant Studios, Inc.
    Frost Giant Studios, Inc.
    San Clemente, Ca, Us
  • Frost Giant Studios, Inc.
    Principal Artist
    Frost Giant Studios, Inc. Nov 2024 - Present
    Ca
  • Frost Giant Studios, Inc.
    Art Director
    Frost Giant Studios, Inc. Sep 2020 - Nov 2024
    Ca
  • Blizzard Entertainment
    Principal Artist
    Blizzard Entertainment Jan 2016 - Sep 2020
    Irvine, Ca, Us
  • Blizzard Entertainment
    Lead Artist
    Blizzard Entertainment Jan 2016 - Jan 2017
    Irvine, Ca, Us
    Lead Artist on Starcraft2
  • Blizzard Entertainment
    Senior Artist Ii
    Blizzard Entertainment Sep 2007 - Jan 2016
    Irvine, Ca, Us
  • Thq
    Senior Technical Artist
    Thq May 2005 - Sep 2007
    Agoura Hills, Ca, Us
    • Resolve technical issues in the creation of Create-a-Character• Design and technically resolve issues with morphable muscle character deformation• Design and technically resolve issues with in-game skin-wrapping technique to allow proper deformation of all character assets with morphable muscles• Write numerous maxscript tools to increase speed and quality of character and environment artists in creation and exporting process• Work with team to create new facial animation system and User Interface• Create character assets for the Create-a-Character as well as pre-created characters• Work with artists on new techniques as well as overall training in quality and speed
  • Peachpit Press/New Riders
    Technical Editor
    Peachpit Press/New Riders May 2005 - Feb 2006
    Technical Editor for Digital Lighting and Rendering (2nd Edition) by Jeremy Birn(Technical Director at PIXAR)• Ensure coverage reflects current software• Check terminology regarding interface and consistency• Check code listings for accuracy• Make sure tasks are accurate• Make sure all graphics are correct• Ensure Author has communicated clearest and most effective way to produce results
  • Sony
    Technical Lead
    Sony Feb 2004 - Apr 2005
    Tokyo, Jp
    SyphonFilter: Dark Mirror• Spearhead creation and testing of new visual tools needed for art asset creation• Responsible for all particles and special effects in game• Work with programmers on the improvement of current particle system as well as creation of new in-house particle system• Responsible for all user-interactive physics-based events• Work with programmers to create new tools to increase artist productivity and quality• Find and resolve any artist production and/or pipeline issues• Create numerous characters for PS2/PSP including modeling, texturing and rigging for upcoming FPS title
  • Atari
    Senior Character Artist
    Atari Aug 2002 - Nov 2003
    New York, Us
    Senior Artist, August 2002 to November 2003 Dungeons and Dragons Heroes - XBOX• Led a six-person team in creating the introduction video in less than two months: responsible for all visual elements and tasked them out accordingly; brought all created assets together for rendering and post-editing; created numerous models, textures, rigs, and animations, and completed all lighting, rendering and post work• Modeled and rigged all four main characters with six armor changes each• Edited numerous video elements for in-game cut scenes.• Led Artist Training in Max6 in between projects to ensure staff was current with latest software
  • Breakawy Games
    Character Artist
    Breakawy Games Aug 2001 - Aug 2002
    Emperor: Rise of The Middle Kingdom - PC• Modeled, rigged, textured, and animated numerous characters and creatures for pixel-rendered city builder• Responsible for all aspects of numerous shots in the introduction video including lighting and animation, and all rendering and post work for the entire cinematic

Jesse Brophy (He/Him) Education Details

  • University Of Arizona
    University Of Arizona
    Bfa In Drawing And Visual Communication

Frequently Asked Questions about Jesse Brophy (He/Him)

What company does Jesse Brophy (He/Him) work for?

Jesse Brophy (He/Him) works for Frost Giant Studios, Inc.

What is Jesse Brophy (He/Him)'s role at the current company?

Jesse Brophy (He/Him)'s current role is Principal Artist at Frost Giant Studios, Inc..

What schools did Jesse Brophy (He/Him) attend?

Jesse Brophy (He/Him) attended University Of Arizona.

Who are Jesse Brophy (He/Him)'s colleagues?

Jesse Brophy (He/Him)'s colleagues are Rafał Syty, Nga Weng Chio 🔜 Gamesoundcon, Patrick Pfeiffer, Bob Winter, Gregory Risselada, Jason Rupert, Matt Weber.

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