Jessé Santana is a Studio Director @ Blabbers at Blabbers. They possess expertise in aplicativos web, design de jogos, photoshop, web design, game network programming and 15 more skills. Colleagues describe them as "Jessé, I can assure you that he is the best team leader I have ever worked with throughout my career in the gaming industry. Jessé is one of those people who brings his essence to the job, always spreading his great humor and creating a pleasant atmosphere during team meetings. He is the type of leader who has immense patience and goes to great lengths to provide clear and effective communication for any questions that arise. If something is outside his scope, he always manages to direct it to the right person who can provide the correct answers. In addition to being an incredible team leader, he is also an excellent game designer and programmer. He consistently cares about the quality and deadlines of the work delivered, not just for the team tasks as a whole, but for his tasks as well. He has always taken responsibility for keeping everything well-documented so that the team can easily access task information. Jessé has demonstrated extreme competence in any challenge he was involved in, showing engagement and participation in decision-making to achieve the company's goals. I am very happy to have worked with Jessé and I am grateful for his friendship. He is the kind of person I want to keep in my life forever. I hope that someday we have the opportunity to work together again; he is someone who inspires seniority and new leadership, making it an honor to recommend him." and "I had the honour of working with Jesse at Rogue Snail, but I had already heard a lot about him when I worked at Wildlife, even after he left, several people from the team told me what a great professional he was. And during my time at Rogue I was able to see that Jesse is extremely dedicated and passionate about the projects he works on. A professional who always comes up with solutions to any kind of problem and is always willing to help the team with whatever is needed. He is also a kind and generous person who cares about everyone around him."
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Studio Director | FounderBlabbers Nov 2023 - Present -
Game Developer | FounderBlabbers Feb 2022 - Nov 2023Remote -
Team Lead | Technical DesignerRogue Snail Jan 2021 - Nov 2023 -
Technical DesignerRogue Snail Oct 2020 - Jan 2021 -
Game DesignerWildlife Studios Oct 2019 - Sep 2020São Paulo E Região, Brasil• Designed and prototyped in Unity 10 of the main characters from Zooba. • Documented every aspect of implementation.• Made many prototypes to validate game design decisions.• Worked on ZOOBA's gameplay balance.• Designed many gameplay systems.• Worked on the initial system's design for Racing Clash. -
Unity 3D Game DeveloperInsane Jul 2018 - Sep 2019São Paulo E Região, Brasil• Responsible for creating many prototypes, gameplay systems and editor tools in order to help in the pre-production stage of a future update.• Developed many features for the Profane Alpha late 2018 update. Including: Many bosses and their respective abilities, projectile and state-sync network behaviours, a dungeon, an NPC, camera behaviours and some editor tools for general use to help the devlopment and game design team.• Fixed many bugs. -
Game DeveloperGo! Interactive Feb 2016 - Sep 2019Belo Horizonte E Região, Brasil• Game developer and designer, in charge of taking care that the projects of the studio always go in the right technical direction.• Developer and co-game designer for the educational game "Brainy Mouse" (Unity, Android/iOS/Windows) for the Brainy Mouse Foundation. Led the internal production team and collaborated with 2 external teams (UX and Audio) in order to make sure the workflow went well.• Developed and designed many prototypes for validation of ideas from the studio and other clients.• Programmed outsourced educational games. -
Construct 2 Game DeveloperAmj Educacional Jul 2016 - Nov 2018Belo Horizonte E Região, Brasil• Developed over 20 educational games (Consctruct 2, WebGL).• Helped standardize methods of internal development and quality assurance.• Ported many games to the "TiX" keyboard, an inclusive input method for children with disabilities. -
Game ProgrammerPontifícia Universidade Católica De Minas Gerais Jul 2016 - Dec 2016• Gamification of the "ENADE" exam preparatory for students of the engineering graduation courses. -
Unity 3D TutorPontifícia Universidade Católica De Minas Gerais Jan 2016 - Jun 2016Belo Horizonte E Região, Brasil• Teached Unity 3D, C# and game development to the students of the Digital Games graduation course.• Gave Unity 3D workshops to students and enthusiasts. -
Web DeveloperIbc Jan 2013 - Oct 2015Belo Horizonte• Developed the internal system for controlling member data, notifications and registrations, implementing both frontend (HTML, CSS, Javascript) and backend (PHP, MySQL) sides.• Integrated the PagSeguro API for payment control.
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Web Designer (Intern)Ibc Jul 2012 - Dec 2012Belo Horizonte• Created a blog website, with landing page, carousel, newsletter, blog updates page, etc. Using HTML and CSS based on the blogger platform. Integrated with backend systems.
Jessé Santana Skills
Jessé Santana Education Details
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Jogos Digitais -
Sistemas De Informação
Frequently Asked Questions about Jessé Santana
What company does Jessé Santana work for?
Jessé Santana works for Blabbers
What is Jessé Santana's role at the current company?
Jessé Santana's current role is Studio Director @ Blabbers.
What schools did Jessé Santana attend?
Jessé Santana attended Pontifícia Universidade Católica De Minas Gerais, Pontifícia Universidade Católica De Minas Gerais.
What skills is Jessé Santana known for?
Jessé Santana has skills like Aplicativos Web, Design De Jogos, Photoshop, Web Design, Game Network Programming, Unity 3d, Game Prototyping, Game Design, Html, Construct 2, Sony Vegas, Unity Webgl.
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Jessé Santana
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